• Check out the results of the Techtree Contest #19!
  • Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!

How to import Flesh vessel

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Flesh vessel of the bundle Flesh vessel. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Flesh vessel.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Flesh vessel
Flesh Vessel.mdx
Flesh Vessel.blp
Flesh Vesselalpha.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Flesh Vessel.mdx

Now Click the "Import File" Button:

Next select 'Flesh Vessel.mdx' in the folder which you extracted from the zip archive:

Flesh vessel
Flesh Vessel.mdx
Flesh Vessel.blp
Flesh Vesselalpha.blp

The file has been properly added to the map archive:

Flesh Vessel.mdx
Model
185
war3mapimported/Flesh Vessel.mdx

Done, you have imported the file Flesh Vessel.mdx.

Importing Flesh Vessel.blp

Now Click the "Import File" Button:

Next select 'Flesh Vessel.blp' in the folder which you extracted from the zip archive:

Flesh vessel
Flesh Vessel.mdx
Flesh Vessel.blp
Flesh Vesselalpha.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Flesh Vessel.mdx
Model
185
war3mapimported/Flesh Vessel.mdx
Flesh Vessel.blp
Image / Texture
182
war3mapimported/Flesh Vessel.blp

Double-click the file Flesh Vessel.blp:

Flesh Vessel.blp
Image / Texture
182
war3mapimported/Flesh Vessel.blp

Tick the box "Use Custom Path" and type in the correct path:

Flesh Vessel.blp
Image / Texture
182
Flesh Vessel.blp

The file has been properly added to the map archive:

Flesh Vessel.mdx
Model
185
war3mapimported/Flesh Vessel.mdx
Flesh Vessel.blp
Image / Texture
182
Flesh Vessel.blp

Done, you have imported the file Flesh Vessel.blp.

Importing Flesh Vesselalpha.blp

Now Click the "Import File" Button:

Next select 'Flesh Vesselalpha.blp' in the folder which you extracted from the zip archive:

Flesh vessel
Flesh Vessel.mdx
Flesh Vessel.blp
Flesh Vesselalpha.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Flesh Vessel.mdx
Model
185
war3mapimported/Flesh Vessel.mdx
Flesh Vessel.blp
Image / Texture
182
Flesh Vessel.blp
Flesh Vesselalpha.blp
Image / Texture
54
war3mapimported/Flesh Vesselalpha.blp

Double-click the file Flesh Vesselalpha.blp:

Flesh Vesselalpha.blp
Image / Texture
54
war3mapimported/Flesh Vesselalpha.blp

Tick the box "Use Custom Path" and type in the correct path:

Flesh Vesselalpha.blp
Image / Texture
54
Flesh Vesselalpha.blp

The file has been properly added to the map archive:

Flesh Vessel.mdx
Model
185
war3mapimported/Flesh Vessel.mdx
Flesh Vessel.blp
Image / Texture
182
Flesh Vessel.blp
Flesh Vesselalpha.blp
Image / Texture
54
Flesh Vesselalpha.blp

Done, you have imported the file Flesh Vesselalpha.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
Back
Top