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Triggers
Fleet Command.w3x
Variables
Initialization
Time Set
Starting Resources
Mines
Red Landers
Red vs Teal
Red vs Purple
Blue Landers
Blue vs Teal
Blue vs Purple
Teal Landers
Teal vs Red
Teal vs Blue
Purple Landers
Purple vs Red
Purple vs Blue
Victory
Teal Dies
Red Dies
Blue Dies
Purple Dies
Messages
Lander
Thanks
Auto Guns
Fortify
Crystal Spawns
Crystal Spawns
Name
Type
is_array
initial_value
Time Set
Events
Map initialization
Conditions
Actions
Game - Set the time of day to 6.00
Game - Set time of day speed to 0.00 % of the default speed
Starting Resources
Events
Map initialization
Conditions
Actions
Player - Set Player 1 (Red) . Current gold to 180
Player - Set Player 2 (Blue) . Current gold to 180
Player - Set Player 3 (Teal) . Current gold to 180
Player - Set Player 4 (Purple) . Current gold to 180
Mines
Events
Map initialization
Conditions
Actions
Game - Display to (All players) the text: Mine this asteroid to get ore (gold).
Cinematic - Ping minimap for Player Group - Player 1 (Red) at (Position of Asteroid Mine 0003 <gen>) for 3.00 seconds
Cinematic - Ping minimap for Player Group - Player 2 (Blue) at (Position of Asteroid Mine 0005 <gen>) for 3.00 seconds
Cinematic - Ping minimap for Player Group - Player 3 (Teal) at (Position of Asteroid Mine 0008 <gen>) for 3.00 seconds
Cinematic - Ping minimap for Player Group - Player 4 (Purple) at (Position of Asteroid Mine 0007 <gen>) for 3.00 seconds
Red vs Teal
Events
Unit - A unit comes within 400.00 of Space Station 0001 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Lander
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Create 8 . Infantry for Player 1 (Red) at (Center of Spawn_Point_Teal <gen>) facing Default building facing degrees
Unit - Create 1 . Tank for Player 1 (Red) at (Center of Spawn_Point_Teal <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Game - Display to Player Group - Player 3 (Teal) the text: Your Space Station is being boarded!
Red vs Purple
Events
Unit - A unit comes within 400.00 of Space Station 0009 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Lander
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Create 8 . Infantry for Player 1 (Red) at (Center of Spawn_Point_Purple <gen>) facing Default building facing degrees
Unit - Create 1 . Tank for Player 1 (Red) at (Center of Spawn_Point_Purple <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Game - Display to Player Group - Player 4 (Purple) the text: Your Space Station is being boarded!
Blue vs Teal
Events
Unit - A unit comes within 400.00 of Space Station 0001 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Lander
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Create 8 . Infantry for Player 2 (Blue) at (Center of Spawn_Point_Teal <gen>) facing Default building facing degrees
Unit - Create 1 . Tank for Player 2 (Blue) at (Center of Spawn_Point_Teal <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Game - Display to Player Group - Player 3 (Teal) the text: Your Space Station is being boarded!
Blue vs Purple
Events
Unit - A unit comes within 400.00 of Space Station 0009 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Lander
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Create 8 . Infantry for Player 2 (Blue) at (Center of Spawn_Point_Purple <gen>) facing Default building facing degrees
Unit - Create 1 . Tank for Player 2 (Blue) at (Center of Spawn_Point_Purple <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Game - Display to Player Group - Player 4 (Purple) the text: Your Space Station is being boarded!
Teal vs Red
Events
Unit - A unit comes within 400.00 of Space Station 0000 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Lander
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Unit - Create 8 . Infantry for Player 3 (Teal) at (Center of Spawn_Point_Red <gen>) facing Default building facing degrees
Unit - Create 1 . Tank for Player 3 (Teal) at (Center of Spawn_Point_Red <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Game - Display to Player Group - Player 1 (Red) the text: Your Space Station is being boarded!
Teal vs Blue
Events
Unit - A unit comes within 400.00 of Space Station 0004 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Lander
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Unit - Create 8 . Infantry for Player 3 (Teal) at (Center of Spawn_Point_Blue <gen>) facing Default building facing degrees
Unit - Create 1 . Tank for Player 3 (Teal) at (Center of Spawn_Point_Blue <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Game - Display to Player Group - Player 2 (Blue) the text: Your Space Station is being boarded!
Purple vs Red
Events
Unit - A unit comes within 400.00 of Space Station 0000 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Lander
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Unit - Create 8 . Infantry for Player 4 (Purple) at (Center of Spawn_Point_Red <gen>) facing Default building facing degrees
Unit - Create 1 . Tank for Player 4 (Purple) at (Center of Spawn_Point_Red <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Game - Display to Player Group - Player 1 (Red) the text: Your Space Station is being boarded!
Purple vs Blue
Events
Unit - A unit comes within 400.00 of Space Station 0004 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Lander
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Unit - Create 8 . Infantry for Player 4 (Purple) at (Center of Spawn_Point_Blue <gen>) facing Default building facing degrees
Unit - Create 1 . Tank for Player 4 (Purple) at (Center of Spawn_Point_Blue <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Game - Display to Player Group - Player 2 (Blue) the text: Your Space Station is being boarded!
Teal Dies
Events
Unit - Power Core 0012 <gen> Dies
Conditions
Actions
Game - Defeat Player 3 (Teal) with the message: Your Power Core has been destroyed! The space station will overload!
Game - Display to (All players) the text: Teal has been defeated!
Unit - Kill Space Station 0001 <gen>
Red Dies
Events
Unit - Power Core 0015 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Your Power Core has been destroyed! The space station will overload!
Game - Display to (All players) the text: Red has been defeated!
Unit - Kill Space Station 0000 <gen>
Blue Dies
Events
Unit - Power Core 0014 <gen> Dies
Conditions
Actions
Game - Defeat Player 2 (Blue) with the message: Your Power Core has been destroyed! The space station will overload!
Game - Display to (All players) the text: Blue has been defeated!
Unit - Kill Space Station 0004 <gen>
Purple Dies
Events
Unit - Power Core 0013 <gen> Dies
Conditions
Actions
Game - Defeat Player 4 (Purple) with the message: Your Power Core has been destroyed! The space station will overload!
Game - Display to (All players) the text: Purple has been defeated!
Unit - Kill Space Station 0009 <gen>
Lander
Events
Time - Elapsed game time is 60.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Landers can land in an enemy space station simply by being told to move onto the building itself. You do not need to load units onto the landers; they carry their own.
Thanks
Events
Time - Elapsed game time is 30.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Special thanks toMy ideas man: IamyourkingMy other idea man: doom-giverBeta Testers:JetboosterguydistilledAnd all the nice people on www.hiveworkshop.com for their advice and custom models.
Auto Guns
Events
Time - Elapsed game time is 90.00 seconds
Conditions
Actions
Game - Display to (All players) the text: All escorts and capital ships have short ranged anti-fighter guns as well as longer ranged lasers. These weapons will automatically fire at enemies within range.
Fortify
Events
Time - Elapsed game time is 120.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Be sure to make units to protect you power core; enemies could land before you have time to prepare.
Crystal Spawns
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Item - Create Crystal at (Random point in Whole_Space_Area <gen>)
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