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Triggers
FLAMES~2.w3x
Variables
Инициализация
Dead
Fart
ohShitHappens
TextFloating
Triggers o movin
Tele
Port
AI
Randomise
IfNoThen
IfNoThen Копировать 2
IfNoThen Копировать
IfNoThen Копировать 3
IfNoThen Копировать 4
IfNoThen Копировать 4 Копировать
IfNoThen Копировать 4 Копировать 2
IfNoThen Копировать 4 Копировать 3
STRIKE
Select
Mage
Wizard
ShamanOrc
Assassin
Sorceress
Daemon
SkelMage
ShamanTauren
commands
where
QUEST
hint
Введите ниже нестандартный код для указанной карты. Этот текст будет включен в код карты после объявления переменных и до кода любого триггера.
Name
Type
is_array
initial_value
Dead
Events
Unit - Mage 0011 <gen> Takes damage
Unit - Orc Shaman 0015 <gen> Takes damage
Unit - Assassin 0017 <gen> Takes damage
Unit - Sorceress 0012 <gen> Takes damage
Unit - Daemon 0016 <gen> Takes damage
Unit - Minotaur shaman 0014 <gen> Takes damage
Unit - Skeleton mage 0103 <gen> Takes damage
Unit - Wizard 0013 <gen> Takes damage
Conditions
Actions
Hero - Add 250 experience to (Damage source) , Show level-up graphics
Animation - Change (Triggering unit) 's vertex coloring to ( 0.00 %, 0.00 %, 0.00 %) with 0.00 % transparency
Unit - Set (Triggering unit) movement speed to 0.00
Unit - Set mana of (Triggering unit) to 0
Unit - Make (Triggering unit) Invulnerable
Unit - Move (Triggering unit) instantly to (Random point in RespArea <gen>)
Player - Add 1 to (Owner of (Damage source)) . Current gold
Player - Add -1 to (Owner of (Triggering unit)) . Current gold
Game - Display to (All players) the text: Gotcha!
Sound - Play laugh2 <gen>
Wait 10.00 seconds
Unit - Set (Triggering unit) movement speed to 300.00
Animation - Change (Triggering unit) 's vertex coloring to ( 100 %, 100 %, 100 %) with 0 % transparency
Unit - Make (Triggering unit) Vulnerable
Cinematic - Ping minimap for (All players) at (Center of (Region centered at (Position of (Triggering unit)) with size (250.00, 250.00))) for 1 seconds
Fart
Events
Unit - A unit enters GoFart <gen>
Conditions
Actions
Unit - Make (Triggering unit) Invulnerable
Cinematic - Turn cinematic mode On for (Player group((Owner of (Triggering unit))))
Cinematic - Send transmission to (Player group((Owner of (Triggering unit)))) from Ogre Mauler 0358 <gen> named Meteorizm ogre : Play OgrePissed5 <gen> and display Shit! Why we ate this milk soup with beans? . Modify duration: Add 0 seconds and Wait
Cinematic - Turn cinematic mode Off for (Player group((Owner of (Triggering unit))))
Unit - Make (Triggering unit) Vulnerable
ohShitHappens
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Not equal to Shade
Actions
Unit - Create 1 . Shade for (Owner of (Triggering unit)) at (Center of 2ndlife <gen>) facing Default building facing degrees
TextFloating
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Walk ONLY on white bricks.we warned you. at (Center of TextFloating <gen>) with Z offset 0 , using font size 10 , color ( 0.00 %, 0.00 %, 100 %), and 0 % transparency
Tele
Events
Unit - A unit enters Port <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of outtele <gen>)
Port
Events
Unit - A unit enters Tele <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of outport <gen>)
Randomise
Events
Map initialization
Conditions
Or - Any (Conditions) are true
Conditions
(Player 1 (Red) controller) Equal to Computer
(Player 2 (Blue) controller) Equal to Computer
(Player 3 (Teal) controller) Equal to Computer
(Player 4 (Purple) controller) Equal to Computer
(Player 5 (Yellow) controller) Equal to Computer
(Player 6 (Orange) controller) Equal to Computer
(Player 7 (Green) controller) Equal to Computer
(Player 8 (Pink) controller) Equal to Computer
Actions
Unit Group - Order (Units owned by (Matching player) of type Shade) to Right-Click . Mage 0011 <gen>
IfNoThen
Events
Map initialization
Conditions
(Mage <gen> contains Mage 0011 <gen>) Equal to False
Or - Any (Conditions) are true
Conditions
(Player 1 (Red) controller) Equal to Computer
(Player 2 (Blue) controller) Equal to Computer
(Player 3 (Teal) controller) Equal to Computer
(Player 4 (Purple) controller) Equal to Computer
(Player 5 (Yellow) controller) Equal to Computer
(Player 6 (Orange) controller) Equal to Computer
(Player 7 (Green) controller) Equal to Computer
(Player 8 (Pink) controller) Equal to Computer
Actions
Unit Group - Order (Units owned by (Matching player) of type Shade) to Right-Click . Wizard 0013 <gen>
IfNoThen Копировать 2
Events
Map initialization
Conditions
(Wizard <gen> contains Wizard 0013 <gen>) Equal to False
Or - Any (Conditions) are true
Conditions
(Player 1 (Red) controller) Equal to Computer
(Player 2 (Blue) controller) Equal to Computer
(Player 3 (Teal) controller) Equal to Computer
(Player 4 (Purple) controller) Equal to Computer
(Player 5 (Yellow) controller) Equal to Computer
(Player 6 (Orange) controller) Equal to Computer
(Player 7 (Green) controller) Equal to Computer
(Player 8 (Pink) controller) Equal to Computer
Actions
Unit Group - Order (Units owned by (Matching player) of type Shade) to Right-Click . Orc Shaman 0015 <gen>
IfNoThen Копировать
Events
Map initialization
Conditions
(Shaman <gen> contains Orc Shaman 0015 <gen>) Equal to False
Or - Any (Conditions) are true
Conditions
(Player 1 (Red) controller) Equal to Computer
(Player 2 (Blue) controller) Equal to Computer
(Player 3 (Teal) controller) Equal to Computer
(Player 4 (Purple) controller) Equal to Computer
(Player 5 (Yellow) controller) Equal to Computer
(Player 6 (Orange) controller) Equal to Computer
(Player 7 (Green) controller) Equal to Computer
(Player 8 (Pink) controller) Equal to Computer
Actions
Unit Group - Order (Units owned by (Matching player) of type Shade) to Right-Click . Assassin 0017 <gen>
IfNoThen Копировать 3
Events
Map initialization
Conditions
(assassin <gen> contains Assassin 0017 <gen>) Equal to False
Or - Any (Conditions) are true
Conditions
(Player 1 (Red) controller) Equal to Computer
(Player 2 (Blue) controller) Equal to Computer
(Player 3 (Teal) controller) Equal to Computer
(Player 4 (Purple) controller) Equal to Computer
(Player 5 (Yellow) controller) Equal to Computer
(Player 6 (Orange) controller) Equal to Computer
(Player 7 (Green) controller) Equal to Computer
(Player 8 (Pink) controller) Equal to Computer
Actions
Unit Group - Order (Units owned by (Matching player) of type Shade) to Right-Click . Sorceress 0012 <gen>
IfNoThen Копировать 4
Events
Map initialization
Conditions
(Sorceress <gen> contains Sorceress 0012 <gen>) Equal to False
Or - Any (Conditions) are true
Conditions
(Player 1 (Red) controller) Equal to Computer
(Player 2 (Blue) controller) Equal to Computer
(Player 3 (Teal) controller) Equal to Computer
(Player 4 (Purple) controller) Equal to Computer
(Player 5 (Yellow) controller) Equal to Computer
(Player 6 (Orange) controller) Equal to Computer
(Player 7 (Green) controller) Equal to Computer
(Player 8 (Pink) controller) Equal to Computer
Actions
Unit Group - Order (Units owned by (Matching player) of type Shade) to Right-Click . Daemon 0016 <gen>
IfNoThen Копировать 4 Копировать
Events
Map initialization
Conditions
(Daemon <gen> contains Daemon 0016 <gen>) Equal to False
Or - Any (Conditions) are true
Conditions
(Player 1 (Red) controller) Equal to Computer
(Player 2 (Blue) controller) Equal to Computer
(Player 3 (Teal) controller) Equal to Computer
(Player 4 (Purple) controller) Equal to Computer
(Player 5 (Yellow) controller) Equal to Computer
(Player 6 (Orange) controller) Equal to Computer
(Player 7 (Green) controller) Equal to Computer
(Player 8 (Pink) controller) Equal to Computer
Actions
Unit Group - Order (Units owned by (Matching player) of type Shade) to Right-Click . Skeleton mage 0103 <gen>
IfNoThen Копировать 4 Копировать 2
Events
Map initialization
Conditions
(Skelmage <gen> contains Skeleton mage 0103 <gen>) Equal to False
Or - Any (Conditions) are true
Conditions
(Player 1 (Red) controller) Equal to Computer
(Player 2 (Blue) controller) Equal to Computer
(Player 3 (Teal) controller) Equal to Computer
(Player 4 (Purple) controller) Equal to Computer
(Player 5 (Yellow) controller) Equal to Computer
(Player 6 (Orange) controller) Equal to Computer
(Player 7 (Green) controller) Equal to Computer
(Player 8 (Pink) controller) Equal to Computer
Actions
Unit Group - Order (Units owned by (Matching player) of type Shade) to Right-Click . Minotaur shaman 0014 <gen>
IfNoThen Копировать 4 Копировать 3
Events
Map initialization
Conditions
(Minotaur <gen> contains Minotaur shaman 0014 <gen>) Equal to False
Or - Any (Conditions) are true
Conditions
(Player 1 (Red) controller) Equal to Computer
(Player 2 (Blue) controller) Equal to Computer
(Player 3 (Teal) controller) Equal to Computer
(Player 4 (Purple) controller) Equal to Computer
(Player 5 (Yellow) controller) Equal to Computer
(Player 6 (Orange) controller) Equal to Computer
(Player 7 (Green) controller) Equal to Computer
(Player 8 (Pink) controller) Equal to Computer
Actions
Unit Group - Order (Units owned by (Matching player) of type Shade) to Right-Click . Mage 0011 <gen>
STRIKE
Events
Unit - A unit comes within 1000.00 of Mage 0011 <gen>
Conditions
And - All (Conditions) are true
Conditions
(Owner of Mage 0011 <gen>) Equal to Player 1 (Red)
(Player 1 (Red) controller) Equal to Computer
Actions
Unit - Order Mage 0011 <gen> to Human Blood Mage - Banish . (Triggering unit)
Mage
Events
Unit - A unit enters Mage <gen>
Conditions
Actions
Unit - Explode (Triggering unit) .
Unit - Rescue Mage 0011 <gen> for (Owner of (Triggering unit)) and Retain color
Unit - Move Mage 0011 <gen> instantly to (Random point in RespArea <gen>)
Trigger - Turn off (This trigger)
Wizard
Events
Unit - A unit enters Wizard <gen>
Conditions
Actions
Unit - Explode (Triggering unit) .
Unit - Rescue Wizard 0013 <gen> for (Owner of (Triggering unit)) and Retain color
Unit - Move Wizard 0013 <gen> instantly to (Random point in RespArea <gen>)
Trigger - Turn off (This trigger)
ShamanOrc
Events
Unit - A unit enters Shaman <gen>
Conditions
Actions
Unit - Explode (Triggering unit) .
Unit - Rescue Orc Shaman 0015 <gen> for (Owner of (Triggering unit)) and Retain color
Unit - Move Orc Shaman 0015 <gen> instantly to (Random point in RespArea <gen>)
Trigger - Turn off (This trigger)
Assassin
Events
Unit - A unit enters assassin <gen>
Conditions
Actions
Unit - Explode (Triggering unit) .
Unit - Rescue Assassin 0017 <gen> for (Owner of (Triggering unit)) and Retain color
Unit - Move Assassin 0017 <gen> instantly to (Random point in RespArea <gen>)
Trigger - Turn off (This trigger)
Sorceress
Events
Unit - A unit enters Sorceress <gen>
Conditions
Actions
Unit - Explode (Triggering unit) .
Unit - Rescue Sorceress 0012 <gen> for (Owner of (Triggering unit)) and Retain color
Unit - Move Sorceress 0012 <gen> instantly to (Random point in RespArea <gen>)
Trigger - Turn off (This trigger)
Daemon
Events
Unit - A unit enters Daemon <gen>
Conditions
Actions
Unit - Explode (Triggering unit) .
Unit - Rescue Daemon 0016 <gen> for (Owner of (Triggering unit)) and Retain color
Unit - Move Daemon 0016 <gen> instantly to (Random point in RespArea <gen>)
Trigger - Turn off (This trigger)
SkelMage
Events
Unit - A unit enters Skelmage <gen>
Conditions
Actions
Unit - Explode (Triggering unit) .
Unit - Rescue Skeleton mage 0103 <gen> for (Owner of (Triggering unit)) and Retain color
Unit - Move Skeleton mage 0103 <gen> instantly to (Random point in RespArea <gen>)
Trigger - Turn off (This trigger)
ShamanTauren
Events
Unit - A unit enters Minotaur <gen>
Conditions
Actions
Unit - Explode (Triggering unit) .
Unit - Rescue Minotaur shaman 0014 <gen> for (Owner of (Triggering unit)) and Retain color
Unit - Move Minotaur shaman 0014 <gen> instantly to (Random point in RespArea <gen>)
Trigger - Turn off (This trigger)
where
Events
Player - Player 1 (Red) types a chat message containing -where (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -where (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -where (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -where (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -where (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -where (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -where (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -where (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Cinematic - Ping minimap for (All players) at (Position of Mage 0011 <gen>) for 1 seconds, using a Flashy ping of color ( 0.00 %, 0.00 %, 100 %)
Cinematic - Ping minimap for (All players) at (Position of Wizard 0013 <gen>) for 1 seconds, using a Flashy ping of color ( 0.00 %, 0.00 %, 100 %)
Cinematic - Ping minimap for (All players) at (Position of Orc Shaman 0015 <gen>) for 1 seconds, using a Flashy ping of color ( 0.00 %, 0.00 %, 100 %)
Cinematic - Ping minimap for (All players) at (Position of Assassin 0017 <gen>) for 1 seconds, using a Flashy ping of color ( 0.00 %, 0.00 %, 100 %)
Cinematic - Ping minimap for (All players) at (Position of Sorceress 0012 <gen>) for 1 seconds, using a Flashy ping of color ( 0.00 %, 0.00 %, 100 %)
Cinematic - Ping minimap for (All players) at (Position of Daemon 0016 <gen>) for 1 seconds, using a Flashy ping of color ( 0.00 %, 0.00 %, 100 %)
Cinematic - Ping minimap for (All players) at (Position of Skeleton mage 0103 <gen>) for 1 seconds, using a Flashy ping of color ( 0.00 %, 0.00 %, 100 %)
Cinematic - Ping minimap for (All players) at (Position of Minotaur shaman 0014 <gen>) for 1 seconds, using a Flashy ping of color ( 0.00 %, 0.00 %, 100 %)
hint
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Hint with the description -try to go up high-RUN.-remember that flamestrike burns afterimpact for some moments.there are some fountains on the map. , using icon path ReplaceableTextures\CommandButtons\BTNShaman.blp
Quest - Create a Required quest titled Commands with the description -where: ping all players on minimap , using icon path ReplaceableTextures\PassiveButtons\PASBTNMagicImmunity.blp
Quest - Create a Required quest titled Authors with the description Deshter: map idea, landscapeYakkyMan: triggersKam Harpykiller: creating spells, hero balancing , using icon path ReplaceableTextures\WorldEditUI\Editor-MultipleUnits.blp
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