Name | Type | is_array | initial_value |
Temploc | location | No |
//TESH.scrollpos=109
//TESH.alwaysfold=0
scope FlamesofHeaven initializer Init
globals
//The ability ID of the spell - Flames of Heaven
private constant integer ABILITY_CODE = 'A000'
//The Unit ID of the dummy unit
private constant integer DUMMY_ID = 'h000'
//The offset per movement
private constant real OFFSET = 20
//The distance the units are created away from the caster.
private constant integer DISTANCE = 900
//The special effect to be played for the explosion
private constant string EXPLOSION = "Abilities\\Spells\\Other\\Doom\\DoomDeath.mdl"
//The attack type for the damage.
private constant attacktype ATTACK_TYPE = ATTACK_TYPE_NORMAL
//The damage type for the damage.
private constant damagetype DAMAGE_TYPE = DAMAGE_TYPE_NORMAL
//The weapon type for the damage.
private constant weapontype WEAPON_TYPE = WEAPON_TYPE_WHOKNOWS
endglobals
private function DAMAGE takes integer lvl returns real
return 5 + (lvl * 5.)
endfunction
private function NUM_DUMMIES takes integer lvl returns real
return 12 + (lvl * 0.)
endfunction
private function AOE takes integer lvl returns real
return 250 + (lvl * 0.)
endfunction
private function KNOCKBACK takes integer lvl returns real
return 50 + (lvl * 50.)
endfunction
private function AOE_Expr takes nothing returns boolean
local Flames f = Flames.FInteger
return f.Caster != GetFilterUnit() and IsUnitType(GetFilterUnit(), UNIT_TYPE_DEAD) == false and IsUnitType(GetFilterUnit(), UNIT_TYPE_MAGIC_IMMUNE) == false
endfunction
struct Flames
unit Caster
unit Dummyunit
real Angle
real Offset
static integer FInteger
endstruct
private function DamageUnits takes nothing returns nothing
local Flames f = Flames.FInteger
local real damage = DAMAGE(GetUnitAbilityLevel(f.Caster, ABILITY_CODE))
local real knockback = KNOCKBACK(GetUnitAbilityLevel(f.Caster, ABILITY_CODE))
local real casterx = GetUnitX(f.Caster)
local real castery = GetUnitY(f.Caster)
local real targetx = GetUnitX(GetEnumUnit())
local real targety = GetUnitY(GetEnumUnit())
local real dx = targetx - casterx
local real dy = targety - castery
local real tempreal = SquareRoot( dx * dx + dy * dy )
local real offsetx
local real offsety
local real angle = bj_RADTODEG * Atan2(targety - castery, targetx - casterx)
call UnitDamageTarget(f.Caster, GetEnumUnit(), damage, true, false, ATTACK_TYPE, DAMAGE_TYPE, WEAPON_TYPE)
loop
exitwhen tempreal >= knockback
set offsetx = targetx + 5 * Cos(angle * bj_DEGTORAD)
set offsety = targety + 5 * Sin(angle * bj_DEGTORAD)
call SetUnitX(GetEnumUnit(), offsetx)
call SetUnitY(GetEnumUnit(), offsety)
set tempreal = tempreal + 5
endloop
endfunction
private function GroupEnum takes group g, real x, real y, real radius returns group
call GroupEnumUnitsInRange( g, x, y, radius, Condition(function AOE_Expr))
return g
endfunction
private function MovingFlames takes nothing returns boolean
local Flames f = KT_GetData()
local real offsetx
local real offsety
local group tempgroup
local integer SENumber = 0
local real radius = AOE(GetUnitAbilityLevel(f.Caster, ABILITY_CODE))
local real casterx = GetUnitX(f.Caster)
local real castery = GetUnitY(f.Caster)
local real dummyx = GetUnitX(f.Dummyunit)
local real dummyy = GetUnitY(f.Dummyunit)
local real dx = casterx - dummyx
local real dy = castery - dummyy
local real tempreal = SquareRoot(dx * dx + dy * dy)
local boolean cond = (tempreal >= 70)
if cond then
set f.Angle = f.Angle - 4
set f.Offset = f.Offset - 10
set offsetx = casterx + f.Offset * Cos(f.Angle * bj_DEGTORAD)
set offsety = castery + f.Offset * Sin(f.Angle * bj_DEGTORAD)
call SetUnitX(f.Dummyunit, offsetx)
call SetUnitY(f.Dummyunit, offsety)
call SetUnitFlyHeight(f.Dummyunit, GetUnitFlyHeight(f.Dummyunit) - 1, 0)
else
set tempgroup = CreateGroup()
call GroupEnum(tempgroup, casterx, castery, radius)
set Flames.FInteger = f
call ForGroup(tempgroup, function DamageUnits)
loop
exitwhen SENumber >= 2
set offsetx = casterx + (20 * SENumber) * Cos((180 * SENumber) * bj_DEGTORAD)
set offsety = castery + (20 * SENumber) * Sin((180 * SENumber) * bj_DEGTORAD)
call DestroyEffect(AddSpecialEffect(EXPLOSION, offsetx, offsety))
set SENumber = SENumber + 1
endloop
call RemoveUnit(f.Dummyunit)
call f.destroy()
return true
endif
return false
endfunction
private function CreateStructs takes unit u, player p, real a returns nothing
local Flames f = Flames.create()
local real x = GetUnitX(GetTriggerUnit())
local real y = GetUnitY(GetTriggerUnit())
local real offsetx = x + DISTANCE * Cos(a)
local real offsety = y + DISTANCE * Sin(a)
set f.Caster = u
set f.Angle = a
set f.Offset = DISTANCE
set f.Dummyunit = CreateUnit( p, DUMMY_ID, offsetx, offsety, a)
call KT_Add( function MovingFlames, f, 0.03 )
endfunction
private function OnCast takes nothing returns nothing
local real num_dummies = NUM_DUMMIES(GetUnitAbilityLevel(GetTriggerUnit(), ABILITY_CODE))
local integer index = 0
if GetSpellAbilityId() == ABILITY_CODE then
loop
exitwhen index == num_dummies
call CreateStructs(GetTriggerUnit(), GetTriggerPlayer(), (360 / 12) * index)
set index = index + 1
endloop
endif
endfunction
//===========================================================================
function Init takes nothing returns nothing
local trigger t = CreateTrigger( )
local integer index = 0
call TriggerAddAction( t, function OnCast )
loop
exitwhen index == bj_MAX_PLAYER_SLOTS
call TriggerRegisterPlayerUnitEvent( t, Player(index), EVENT_PLAYER_UNIT_SPELL_EFFECT, null)
set index = index + 1
endloop
endfunction
endscope
//TESH.scrollpos=18
//TESH.alwaysfold=0
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//~~ KT ~~ Key Timers 2 ~~ By Jesus4Lyf ~~ Version 1.7.3 ~~
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// What is Key Timers?
// - Key Timers attaches structs to timers, or more to the point timed
// effects.
// - You can specify different periods.
// - Key Timers only uses one timer with one trigger per low period
// to keep things efficient, especially within the looping.
// - Key Timers alternatively uses one trigger per instance for all higher
// periods to allow accurate expirations in a stable and efficient fashion.
//
// =Pros=
// - Easy to use.
// - Fastest attachment loading system (storing in parallel arrays).
// - Fastest execution system for low periods (all functions on one trigger).
// - Allows multiple periods to be used.
// - No H2I. Backwards compatability through patch 1.23 and 1.24.
//
// =Cons=
// - The code passed into KT2 must call KT_GetData exactly once.
// - Periods must be a multiple of 0.00125 seconds. Not 0.007, for example.
//
// Functions:
// - KT_Add(userFunc, struct, period)
// - KT_GetData returns the struct
//
// - userFunc is to be a user function that takes nothing and returns boolean.
// It will be executed by the system every period until it returns true.
//
// - KT_GetData is to be used inside func, it will return the struct passed to
// to the Add function. It must be called exactly once within the func.
//
// Details:
// - KT2 treats low periods and high periods differently, optimizing each
// with appropriate speed and accuracy, although this effect is invisible
// to you, the mapper.
//
// - While func returns false the timer will continue to call it each period.
// Once func returns true the instance will be detached from system.
//
// Thanks:
// - Daxtreme: For encouraging me to return to Key Timers 2, rather than
// leave it to rot. His interest in the system restored it, and helped
// it to become what it is now. :)
//
// - Captain Griffen: For his work on Rapid Timers, demonstrating that it
// is possible to attach all functions to one trigger, and that it is
// indeed faster.
//
// - Cohadar: Told me to make Key Timers without a textmacro.
// Thanks to him for helping me with the original Key Timers system too.
// Also, I'd like to thank him for his work on Timer Ticker (TT) which
// demonstrated how to use triggers/conditions in this sort of system,
// which has been used in Key Timers 2.
//
// How to import:
// - Create a trigger named KT.
// - Convert it to custom text and replace the whole trigger text with this.
//
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
library KT
///////////////
// Constants //
////////////////////////////////////////////////////////////////////////////
// That bit that users may play with if they know what they're doing.
// Not touching these at all is recommended.
globals
// Period Threshold is the point at which Key Timers 2 will switch from
// using the single timer per period mechanism to using TAZO, which is
// better for higher periods due to the first tick being accurate.
private constant real PERIODTHRESHOLD=0.3 // MUST be below 10.24 seconds.
// Tazo's number of precached instances. You can go over this during
// your map at runtime, but it will probably do some small background
// processing. Precaching just speeds things up a bit.
private constant integer TAZO_PRECACHE=64
// Tazo uses the low period part of Key Timers 2 to construct triggers
// over time when precached ones run out. Here you can set the period used.
private constant real TAZO_CONSTRUCT_PERIOD=0.03125
endglobals
//////////////////////////
// Previous KT2 Globals //
////////////////////////////////////////////////////////////////////////////
// These needed to be moved here for TAZO to hook GetData.
globals
private timer array KeyTimer
private trigger array TimerTrigger
private integer array KeyTimerListPointer
private integer array KeyTimerListEndPointer
private triggercondition array TriggerCond
private boolexpr array Boolexpr
private integer array Data
private integer array Next
private integer array Prev
private integer TrigMax=0
private integer array NextMem
private integer NextMemMaxPlusOne=1
private integer array ToAddMem
private triggercondition array ToRemove
private boolexpr array ToDestroy
private boolean array IsAdd
private integer AddRemoveMax=0
// Locals
private integer t_id=-1
private integer t_mem
private integer t_lastmem
private integer a_id
private integer a_mem
// Code Chunks
private conditionfunc RemoveInstanceCond
endglobals
//////////////////
// Previous KT2 //
////////////////////////////////////////////////////////////////////////////
// The KT2 implementation
private function KeyTimerLoop takes nothing returns nothing
set t_id=R2I(TimerGetTimeout(GetExpiredTimer())*800)
set t_mem=KeyTimerListEndPointer[t_id]
call TriggerEvaluate(TimerTrigger[t_id])
set t_mem=0
loop
exitwhen t_mem==AddRemoveMax
set t_mem=t_mem+1
if IsAdd[t_mem] then
set TriggerCond[ToAddMem[t_mem]]=TriggerAddCondition(TimerTrigger[t_id],Boolexpr[ToAddMem[t_mem]])
else
call TriggerRemoveCondition(TimerTrigger[t_id],ToRemove[t_mem])
call DestroyBoolExpr(ToDestroy[t_mem])
endif
endloop
set AddRemoveMax=0
set t_id=-1
endfunction
private function RemoveInstance takes nothing returns boolean
// Will only fire if code returns true.
set AddRemoveMax=AddRemoveMax+1
set IsAdd[AddRemoveMax]=false
set ToRemove[AddRemoveMax]=TriggerCond[t_lastmem]
set ToDestroy[AddRemoveMax]=Boolexpr[t_lastmem]
if Next[t_lastmem]==0 then
set KeyTimerListEndPointer[t_id]=Prev[t_lastmem]
endif
set Prev[Next[t_lastmem]]=Prev[t_lastmem]
if Prev[t_lastmem]==0 then
set KeyTimerListPointer[t_id]=Next[t_lastmem]
if KeyTimerListPointer[t_id]<1 then
call PauseTimer(KeyTimer[t_id])
endif
else
set Next[Prev[t_lastmem]]=Next[t_lastmem]
endif
set NextMem[NextMemMaxPlusOne]=t_lastmem
set NextMemMaxPlusOne=NextMemMaxPlusOne+1
return false
endfunction
private function KTadd takes code func, integer data, real period returns nothing
set a_id=R2I(period*800)
if KeyTimer[a_id]==null then
set KeyTimer[a_id]=CreateTimer()
set TimerTrigger[a_id]=CreateTrigger()
endif
if NextMemMaxPlusOne==1 then
set TrigMax=TrigMax+1
set a_mem=TrigMax
else
set NextMemMaxPlusOne=NextMemMaxPlusOne-1
set a_mem=NextMem[NextMemMaxPlusOne]
endif
set Boolexpr[a_mem]=And(Condition(func),RemoveInstanceCond)
if t_id==a_id then
set AddRemoveMax=AddRemoveMax+1
set IsAdd[AddRemoveMax]=true
set ToAddMem[AddRemoveMax]=a_mem
else
if KeyTimerListPointer[a_id]<1 then
call TimerStart(KeyTimer[a_id],a_id/800.0,true,function KeyTimerLoop)
set KeyTimerListEndPointer[a_id]=a_mem
endif
set TriggerCond[a_mem]=TriggerAddCondition(TimerTrigger[a_id],Boolexpr[a_mem])
endif
set Data[a_mem]=data
set Prev[a_mem]=0
set Next[a_mem]=KeyTimerListPointer[a_id]
set Prev[KeyTimerListPointer[a_id]]=a_mem
set KeyTimerListPointer[a_id]=a_mem
endfunction
public function GetData takes nothing returns integer // Gets hooked by TAZO.
set t_lastmem=t_mem
set t_mem=Prev[t_mem]
return Data[t_lastmem]
endfunction
private function KTinit takes nothing returns nothing
set RemoveInstanceCond=Condition(function RemoveInstance)
endfunction
//////////
// TAZO //
////////////////////////////////////////////////////////////////////////////
// KT2 implementation for higher periods (low frequency).
globals
private constant integer TAZO_DATAMEM=8190 // Added for KT2 hook. Don't change.
endglobals
globals
private conditionfunc TAZO_LoadDataCond
private conditionfunc TAZO_RemoveInstanceCond
private timer array TAZO_TrigTimer
private integer array TAZO_Data
private boolexpr array TAZO_Boolexpr
private trigger array TAZO_AvailableTrig
private integer TAZO_Max=0
private integer TAZO_ConstructNext=0
private trigger array TAZO_ConstructTrig
private integer array TAZO_ConstructCount
endglobals
globals//locals
private integer TAZO_ConKey
endglobals
private function TAZO_Constructer takes nothing returns boolean
set TAZO_ConKey=GetData()
call TriggerExecute(TAZO_ConstructTrig[TAZO_ConKey])
set TAZO_ConstructCount[TAZO_ConKey]=TAZO_ConstructCount[TAZO_ConKey]-1
if TAZO_ConstructCount[TAZO_ConKey]==0 then
set TAZO_Max=TAZO_Max+1
set TAZO_AvailableTrig[TAZO_Max]=TAZO_ConstructTrig[TAZO_ConKey]
set TAZO_TrigTimer[TAZO_ConKey]=CreateTimer()
call TriggerRegisterTimerExpireEvent(TAZO_AvailableTrig[TAZO_Max],TAZO_TrigTimer[TAZO_ConKey])
return true
endif
return false
endfunction
globals//locals
private trigger TAZO_DeadTrig
private integer TAZO_DeadCount
endglobals
private function TAZO_Recycle takes nothing returns boolean
set TAZO_DeadTrig=GetTriggeringTrigger()
set TAZO_DeadCount=GetTriggerExecCount(TAZO_DeadTrig)
call TriggerClearConditions(TAZO_DeadTrig)
call DestroyBoolExpr(TAZO_Boolexpr[TAZO_DeadCount])
call PauseTimer(TAZO_TrigTimer[TAZO_DeadCount])
set TAZO_Max=TAZO_Max+1
set TAZO_AvailableTrig[TAZO_Max]=TAZO_DeadTrig
return false
endfunction
private function TAZO_LoadData takes nothing returns boolean
// KT2 Data Hook
set t_mem=TAZO_DATAMEM
set Data[TAZO_DATAMEM]=TAZO_Data[GetTriggerExecCount(GetTriggeringTrigger())]
// End KT2 Data Hook
return false
endfunction
private function InitTrigExecCount takes trigger t, integer d returns nothing
if d>128 then
call InitTrigExecCount.execute(t,d-128)
set d=128
endif
loop
exitwhen d==0
set d=d-1
call TriggerExecute(t)
endloop
endfunction
globals//locals
private integer TAZO_AddKey
private trigger TAZO_AddTrigger
endglobals
public function TAZOadd takes code func, integer data, real period returns nothing
if TAZO_Max==0 then
// Failsafe.
set TAZO_ConstructNext=TAZO_ConstructNext+1
set TAZO_AddTrigger=CreateTrigger()
set TAZO_AddKey=TAZO_ConstructNext
call InitTrigExecCount.execute(TAZO_AddTrigger,TAZO_AddKey)
set TAZO_TrigTimer[TAZO_AddKey]=CreateTimer()
call TriggerRegisterTimerExpireEvent(TAZO_AddTrigger,TAZO_TrigTimer[TAZO_AddKey])
else
set TAZO_AddTrigger=TAZO_AvailableTrig[TAZO_Max]
set TAZO_AddKey=GetTriggerExecCount(TAZO_AddTrigger)
set TAZO_Max=TAZO_Max-1
endif
set TAZO_Data[TAZO_AddKey]=data
set TAZO_Boolexpr[TAZO_AddKey]=And(Condition(func),TAZO_RemoveInstanceCond)
call TriggerAddCondition(TAZO_AddTrigger,TAZO_LoadDataCond)
call TriggerAddCondition(TAZO_AddTrigger,TAZO_Boolexpr[TAZO_AddKey])
call TimerStart(TAZO_TrigTimer[TAZO_AddKey],period,true,null)
if TAZO_Max<10 then
set TAZO_ConstructNext=TAZO_ConstructNext+1
set TAZO_ConstructTrig[TAZO_ConstructNext]=CreateTrigger()
set TAZO_ConstructCount[TAZO_ConstructNext]=TAZO_ConstructNext
call KTadd(function TAZO_Constructer,TAZO_ConstructNext,TAZO_CONSTRUCT_PERIOD)
endif
endfunction
private function TAZOinit takes nothing returns nothing
set TAZO_LoadDataCond=Condition(function TAZO_LoadData)
set TAZO_RemoveInstanceCond=Condition(function TAZO_Recycle)
// Allow for GetData
set Next[TAZO_DATAMEM]=TAZO_DATAMEM
set Prev[TAZO_DATAMEM]=TAZO_DATAMEM
// End allow for GetData
loop
exitwhen TAZO_Max==TAZO_PRECACHE
set TAZO_ConstructNext=TAZO_ConstructNext+1 // The index.
set TAZO_Max=TAZO_Max+1 // Will be the same in the initialiser as ConstructNext.
set TAZO_AvailableTrig[TAZO_Max]=CreateTrigger()
call InitTrigExecCount.execute(TAZO_AvailableTrig[TAZO_Max],TAZO_ConstructNext)
set TAZO_TrigTimer[TAZO_ConstructNext]=CreateTimer()
call TriggerRegisterTimerExpireEvent(TAZO_AvailableTrig[TAZO_Max],TAZO_TrigTimer[TAZO_ConstructNext])
endloop
endfunction
///////////////
// Interface //
////////////////////////////////////////////////////////////////////////////
// Stitches it all together neatly.
public function Add takes code func, integer data, real period returns nothing
if period<PERIODTHRESHOLD then
call KTadd(func,data,period)
else
call TAZOadd(func,data,period)
endif
endfunction
private module InitModule
private static method onInit takes nothing returns nothing
call KTinit()
call TAZOinit()
endmethod
endmodule
private struct InitStruct extends array
implement InitModule
endstruct
endlibrary
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// End of Key Timers 2
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~