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Triggers
Fireworks.w3x
Variables
Map |Ini
Map Ini
How To copy
The Wrath
Fireworks
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Ability_Fireworks
abilcode
No
AoE_Fireworks
real
Yes
Damage_Dealt
real
Yes
Damage_Type
damagetype
No
FireworksDummy
unit
No
Point_1
location
No
Timer
timer
No
Map Ini
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Visibility - Disable fog of war
Hero - Instantly revive Keeper of the Grove 0000 <gen> at (Center of Region_000 <gen>) , Show revival graphics
Copying this spell
1.Copy the Spell first at the Object editor
2.Then copy the Fireworks dummy to your map
3.Then copy the triggers to your map
4.enjoy this lovely spell ^_^
How To copy
Events
Conditions
Actions
-------- Look At the Trigger Comment --------
Fireworks
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Fireworks
Actions
-------- ---------- --------
Set Variable Set Ability_Fireworks = "A000"
-------- ---------- --------
-------- Dummy --------
Set Variable Set FireworksDummy = (Last created unit)
-------- Point --------
Set Variable Set Point_1 = (Target point of ability being cast)
-------- ---------- --------
-------- AoE --------
-------- ---------- --------
Set Variable Set AoE_Fireworks[1] = "300.00"
Set Variable Set AoE_Fireworks[2] = "400.00"
Set Variable Set AoE_Fireworks[3] = "500.00"
-------- ---------- --------
-------- Damage Type --------
-------- ---------- --------
Set Variable Set Damage_Type = Divine
-------- Damage Dealt --------
Set Variable Set Damage_Dealt[1] = "350.00"
Set Variable Set Damage_Dealt[2] = "400.00"
Set Variable Set Damage_Dealt[3] = "500.00"
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Ability being cast) Equal to Fireworks
Then - Actions
Unit - Create 50 Fireworks Dummy for (Owner of (Triggering unit)) at Point_1 facing (Target point of ability being cast)
Unit - Cause FireworksDummy to damage circular area after 0.00 seconds of radius 500 at Point_1 , dealing 500.00 damage of attack type Magic and damage type Damage_Type
Else - Actions
Environment - Create at (Entire map) the weather effect Rays Of Moonlight
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