Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Firelands_Sulfuronkeep of the bundle Firelands_Sulfuronkeep. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Fireland Pack.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing Firelands_Sulfuronkeep.mdx
Now Click the "Import File" Button:
Next select 'Firelands_Sulfuronkeep.mdx' in the folder which you extracted from the zip archive:
Firelands_Sulfuronkeep
Firelands_Sulfuronkeep.mdx
bigblade.blp
bm_brspire_smalllava01.blp
bm_brspire_trims09.blp
bm_kzn_plainwall02.blp
ce_bigwall2.blp
ce_goldtrimtop.blp
ce_hyjaldome1.blp
ce_hyjalfirecracks.blp
ce_hyjalfirecracks_glyphs.blp
ce_hyjalfirecracks_glyphs_bottom.blp
ce_trimglow.blp
ce_wall.blp
ce_wall2.blp
firelands_floatingrock02.blp
hyjaltower.blp
jlo_gnome_metalrubble03.blp
rg_sulfiron_bigpillars.blp
rg_sulfiron_goldtrim.blp
rg_sulfiron_goldtrim_02.blp
rg_sulfiron_goldtrim_02_corner.blp
rg_sulfiron_goldtrim_3sided.blp
rg_sulfiron_goldtrim_corner.blp
rg_sulfiron_goldtrim_corner_straight.blp
rg_sulfiron_pillarblades.blp
rg_sulfiron_redfloor.blp
rg_sulfiron_rockfloor.blp
rg_sulfiron_rockstairs.blp
rg_sulfiron_spireblade.blp
rg_sulfiron_trim_glyphs.blp
rg_sulfiron_wall.blp
window.blp
The file has been properly added to the map archive:
Firelands_Sulfuronkeep.mdx
Model
2,975
war3mapimported/Firelands_Sulfuronkeep.mdx
Done, you have imported the file Firelands_Sulfuronkeep.mdx.
Importing bigblade.blp
Now Click the "Import File" Button:
Next select 'bigblade.blp' in the folder which you extracted from the zip archive:
Firelands_Sulfuronkeep
Firelands_Sulfuronkeep.mdx
bm_brspire_smalllava01.blp
bm_brspire_trims09.blp
bm_kzn_plainwall02.blp
ce_bigwall2.blp
ce_goldtrimtop.blp
ce_hyjaldome1.blp
ce_hyjalfirecracks.blp
ce_hyjalfirecracks_glyphs.blp
ce_hyjalfirecracks_glyphs_bottom.blp
ce_trimglow.blp
ce_wall.blp
ce_wall2.blp
firelands_floatingrock02.blp
hyjaltower.blp
jlo_gnome_metalrubble03.blp
rg_sulfiron_bigpillars.blp
rg_sulfiron_goldtrim.blp
rg_sulfiron_goldtrim_02.blp
rg_sulfiron_goldtrim_02_corner.blp
rg_sulfiron_goldtrim_3sided.blp
rg_sulfiron_goldtrim_corner.blp
rg_sulfiron_goldtrim_corner_straight.blp
rg_sulfiron_pillarblades.blp
rg_sulfiron_redfloor.blp
rg_sulfiron_rockfloor.blp
rg_sulfiron_rockstairs.blp
rg_sulfiron_spireblade.blp
rg_sulfiron_trim_glyphs.blp
rg_sulfiron_wall.blp
window.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Firelands_Sulfuronkeep.mdx
Model
2,975
war3mapimported/Firelands_Sulfuronkeep.mdx
bigblade.blp
Image / Texture
453
war3mapimported/bigblade.blp
Double-click the file bigblade.blp:
bigblade.blp
Image / Texture
453
war3mapimported/bigblade.blp
Tick the box "Use Custom Path" and type in the correct path:
bigblade.blp
Image / Texture
453
bigblade.blp
The file has been properly added to the map archive:
Firelands_Sulfuronkeep.mdx
Model
2,975
war3mapimported/Firelands_Sulfuronkeep.mdx
bigblade.blp
Image / Texture
453
bigblade.blp
Done, you have imported the file bigblade.blp.
Importing bm_brspire_smalllava01.blp
Now Click the "Import File" Button:
Next select 'bm_brspire_smalllava01.blp' in the folder which you extracted from the zip archive:
Firelands_Sulfuronkeep
Firelands_Sulfuronkeep.mdx
bigblade.blp
bm_brspire_smalllava01.blp
bm_brspire_trims09.blp
bm_kzn_plainwall02.blp
ce_bigwall2.blp
ce_goldtrimtop.blp
ce_hyjaldome1.blp
ce_hyjalfirecracks.blp
ce_hyjalfirecracks_glyphs.blp
ce_hyjalfirecracks_glyphs_bottom.blp
ce_trimglow.blp
ce_wall.blp
ce_wall2.blp
firelands_floatingrock02.blp
hyjaltower.blp
jlo_gnome_metalrubble03.blp
rg_sulfiron_bigpillars.blp
rg_sulfiron_goldtrim.blp
rg_sulfiron_goldtrim_02.blp
rg_sulfiron_goldtrim_02_corner.blp
rg_sulfiron_goldtrim_3sided.blp
rg_sulfiron_goldtrim_corner.blp
rg_sulfiron_goldtrim_corner_straight.blp
rg_sulfiron_pillarblades.blp
rg_sulfiron_redfloor.blp
rg_sulfiron_rockfloor.blp
rg_sulfiron_rockstairs.blp
rg_sulfiron_spireblade.blp
rg_sulfiron_trim_glyphs.blp
rg_sulfiron_wall.blp
window.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Firelands_Sulfuronkeep.mdx
Model
2,975
war3mapimported/Firelands_Sulfuronkeep.mdx
bigblade.blp
Image / Texture
453
bigblade.blp
bm_brspire_smalllava01.blp
Image / Texture
21
war3mapimported/bm_brspire_smalllava01.blp
Double-click the file bm_brspire_smalllava01.blp:
bm_brspire_smalllava01.blp
Image / Texture
21
war3mapimported/bm_brspire_smalllava01.blp
Tick the box "Use Custom Path" and type in the correct path:
bm_brspire_smalllava01.blp
Image / Texture
21
bm_brspire_smalllava01.blp
The file has been properly added to the map archive:
Firelands_Sulfuronkeep.mdx
Model
2,975
war3mapimported/Firelands_Sulfuronkeep.mdx
bigblade.blp
Image / Texture
453
bigblade.blp
bm_brspire_smalllava01.blp
Image / Texture
21
bm_brspire_smalllava01.blp
Done, you have imported the file bm_brspire_smalllava01.blp.
Importing bm_brspire_trims09.blp
Now Click the "Import File" Button:
Next select 'bm_brspire_trims09.blp' in the folder which you extracted from the zip archive:
Firelands_Sulfuronkeep
Firelands_Sulfuronkeep.mdx
bigblade.blp
bm_brspire_smalllava01.blp
bm_kzn_plainwall02.blp
ce_bigwall2.blp
ce_goldtrimtop.blp
ce_hyjaldome1.blp
ce_hyjalfirecracks.blp
ce_hyjalfirecracks_glyphs.blp
ce_hyjalfirecracks_glyphs_bottom.blp
ce_trimglow.blp
ce_wall.blp
ce_wall2.blp
firelands_floatingrock02.blp
hyjaltower.blp
jlo_gnome_metalrubble03.blp
rg_sulfiron_bigpillars.blp
rg_sulfiron_goldtrim.blp
rg_sulfiron_goldtrim_02.blp
rg_sulfiron_goldtrim_02_corner.blp
rg_sulfiron_goldtrim_3sided.blp
rg_sulfiron_goldtrim_corner.blp
rg_sulfiron_goldtrim_corner_straight.blp
rg_sulfiron_pillarblades.blp
rg_sulfiron_redfloor.blp
rg_sulfiron_rockfloor.blp
rg_sulfiron_rockstairs.blp
rg_sulfiron_spireblade.blp
rg_sulfiron_trim_glyphs.blp
rg_sulfiron_wall.blp
window.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Firelands_Sulfuronkeep.mdx
Model
2,975
war3mapimported/Firelands_Sulfuronkeep.mdx
bigblade.blp
Image / Texture
453
bigblade.blp
bm_brspire_smalllava01.blp
Image / Texture
21
bm_brspire_smalllava01.blp
bm_brspire_trims09.blp
Image / Texture
66
war3mapimported/bm_brspire_trims09.blp
Double-click the file bm_brspire_trims09.blp:
bm_brspire_trims09.blp
Image / Texture
66
war3mapimported/bm_brspire_trims09.blp
Tick the box "Use Custom Path" and type in the correct path:
bm_brspire_trims09.blp
Image / Texture
66
bm_brspire_trims09.blp
The file has been properly added to the map archive:
Firelands_Sulfuronkeep.mdx
Model
2,975
war3mapimported/Firelands_Sulfuronkeep.mdx
bigblade.blp
Image / Texture
453
bigblade.blp
bm_brspire_smalllava01.blp
Image / Texture
21
bm_brspire_smalllava01.blp
bm_brspire_trims09.blp
Image / Texture
66
bm_brspire_trims09.blp
Done, you have imported the file bm_brspire_trims09.blp.
Importing bm_kzn_plainwall02.blp
Now Click the "Import File" Button:
Next select 'bm_kzn_plainwall02.blp' in the folder which you extracted from the zip archive:
Firelands_Sulfuronkeep
Firelands_Sulfuronkeep.mdx
bigblade.blp
bm_brspire_smalllava01.blp
bm_brspire_trims09.blp
ce_bigwall2.blp
ce_goldtrimtop.blp
ce_hyjaldome1.blp
ce_hyjalfirecracks.blp
ce_hyjalfirecracks_glyphs.blp
ce_hyjalfirecracks_glyphs_bottom.blp
ce_trimglow.blp
ce_wall.blp
ce_wall2.blp
firelands_floatingrock02.blp
hyjaltower.blp
jlo_gnome_metalrubble03.blp
rg_sulfiron_bigpillars.blp
rg_sulfiron_goldtrim.blp
rg_sulfiron_goldtrim_02.blp
rg_sulfiron_goldtrim_02_corner.blp
rg_sulfiron_goldtrim_3sided.blp
rg_sulfiron_goldtrim_corner.blp
rg_sulfiron_goldtrim_corner_straight.blp
rg_sulfiron_pillarblades.blp
rg_sulfiron_redfloor.blp
rg_sulfiron_rockfloor.blp
rg_sulfiron_rockstairs.blp
rg_sulfiron_spireblade.blp
rg_sulfiron_trim_glyphs.blp
rg_sulfiron_wall.blp
window.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Firelands_Sulfuronkeep.mdx
Model
2,975
war3mapimported/Firelands_Sulfuronkeep.mdx
bigblade.blp
Image / Texture
453
bigblade.blp
bm_brspire_smalllava01.blp
Image / Texture
21
bm_brspire_smalllava01.blp
bm_brspire_trims09.blp
Image / Texture
66
bm_brspire_trims09.blp
bm_kzn_plainwall02.blp
Image / Texture
24
war3mapimported/bm_kzn_plainwall02.blp
Double-click the file bm_kzn_plainwall02.blp:
bm_kzn_plainwall02.blp
Image / Texture
24
war3mapimported/bm_kzn_plainwall02.blp
Tick the box "Use Custom Path" and type in the correct path:
bm_kzn_plainwall02.blp
Image / Texture
24
bm_kzn_plainwall02.blp
The file has been properly added to the map archive:
Firelands_Sulfuronkeep.mdx
Model
2,975
war3mapimported/Firelands_Sulfuronkeep.mdx
bigblade.blp
Image / Texture
453
bigblade.blp
bm_brspire_smalllava01.blp
Image / Texture
21
bm_brspire_smalllava01.blp
bm_brspire_trims09.blp
Image / Texture
66
bm_brspire_trims09.blp
bm_kzn_plainwall02.blp
Image / Texture
24
bm_kzn_plainwall02.blp
Done, you have imported the file bm_kzn_plainwall02.blp.
Importing ce_bigwall2.blp
Now Click the "Import File" Button:
Next select 'ce_bigwall2.blp' in the folder which you extracted from the zip archive:
Firelands_Sulfuronkeep
Firelands_Sulfuronkeep.mdx
bigblade.blp
bm_brspire_smalllava01.blp
bm_brspire_trims09.blp
bm_kzn_plainwall02.blp
ce_goldtrimtop.blp
ce_hyjaldome1.blp
ce_hyjalfirecracks.blp
ce_hyjalfirecracks_glyphs.blp
ce_hyjalfirecracks_glyphs_bottom.blp
ce_trimglow.blp
ce_wall.blp
ce_wall2.blp
firelands_floatingrock02.blp
hyjaltower.blp
jlo_gnome_metalrubble03.blp
rg_sulfiron_bigpillars.blp
rg_sulfiron_goldtrim.blp
rg_sulfiron_goldtrim_02.blp
rg_sulfiron_goldtrim_02_corner.blp
rg_sulfiron_goldtrim_3sided.blp
rg_sulfiron_goldtrim_corner.blp
rg_sulfiron_goldtrim_corner_straight.blp
rg_sulfiron_pillarblades.blp
rg_sulfiron_redfloor.blp
rg_sulfiron_rockfloor.blp
rg_sulfiron_rockstairs.blp
rg_sulfiron_spireblade.blp
rg_sulfiron_trim_glyphs.blp
rg_sulfiron_wall.blp
window.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Firelands_Sulfuronkeep.mdx
Model
2,975
war3mapimported/Firelands_Sulfuronkeep.mdx
bigblade.blp
Image / Texture
453
bigblade.blp
bm_brspire_smalllava01.blp
Image / Texture
21
bm_brspire_smalllava01.blp
bm_brspire_trims09.blp
Image / Texture
66
bm_brspire_trims09.blp
bm_kzn_plainwall02.blp
Image / Texture
24
bm_kzn_plainwall02.blp
ce_bigwall2.blp
Image / Texture
76
war3mapimported/ce_bigwall2.blp
Double-click the file ce_bigwall2.blp:
ce_bigwall2.blp
Image / Texture
76
war3mapimported/ce_bigwall2.blp
Tick the box "Use Custom Path" and type in the correct path:
ce_bigwall2.blp
Image / Texture
76
ce_bigwall2.blp
The file has been properly added to the map archive:
Firelands_Sulfuronkeep.mdx
Model
2,975
war3mapimported/Firelands_Sulfuronkeep.mdx
bigblade.blp
Image / Texture
453
bigblade.blp
bm_brspire_smalllava01.blp
Image / Texture
21
bm_brspire_smalllava01.blp
bm_brspire_trims09.blp
Image / Texture
66
bm_brspire_trims09.blp
bm_kzn_plainwall02.blp
Image / Texture
24
bm_kzn_plainwall02.blp
ce_bigwall2.blp
Image / Texture
76
ce_bigwall2.blp
Done, you have imported the file ce_bigwall2.blp.
Importing ce_goldtrimtop.blp
Now Click the "Import File" Button:
Next select 'ce_goldtrimtop.blp' in the folder which you extracted from the zip archive:
Firelands_Sulfuronkeep
Firelands_Sulfuronkeep.mdx
bigblade.blp
bm_brspire_smalllava01.blp
bm_brspire_trims09.blp
bm_kzn_plainwall02.blp
ce_bigwall2.blp
ce_hyjaldome1.blp
ce_hyjalfirecracks.blp
ce_hyjalfirecracks_glyphs.blp
ce_hyjalfirecracks_glyphs_bottom.blp
ce_trimglow.blp
ce_wall.blp
ce_wall2.blp
firelands_floatingrock02.blp
hyjaltower.blp
jlo_gnome_metalrubble03.blp
rg_sulfiron_bigpillars.blp
rg_sulfiron_goldtrim.blp
rg_sulfiron_goldtrim_02.blp
rg_sulfiron_goldtrim_02_corner.blp
rg_sulfiron_goldtrim_3sided.blp
rg_sulfiron_goldtrim_corner.blp
rg_sulfiron_goldtrim_corner_straight.blp
rg_sulfiron_pillarblades.blp
rg_sulfiron_redfloor.blp
rg_sulfiron_rockfloor.blp
rg_sulfiron_rockstairs.blp
rg_sulfiron_spireblade.blp
rg_sulfiron_trim_glyphs.blp
rg_sulfiron_wall.blp
window.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Firelands_Sulfuronkeep.mdx
Model
2,975
war3mapimported/Firelands_Sulfuronkeep.mdx
bigblade.blp
Image / Texture
453
bigblade.blp
bm_brspire_smalllava01.blp
Image / Texture
21
bm_brspire_smalllava01.blp
bm_brspire_trims09.blp
Image / Texture
66
bm_brspire_trims09.blp
bm_kzn_plainwall02.blp
Image / Texture
24
bm_kzn_plainwall02.blp
ce_bigwall2.blp
Image / Texture
76
ce_bigwall2.blp
ce_goldtrimtop.blp
Image / Texture
54
war3mapimported/ce_goldtrimtop.blp
Double-click the file ce_goldtrimtop.blp:
ce_goldtrimtop.blp
Image / Texture
54
war3mapimported/ce_goldtrimtop.blp
Tick the box "Use Custom Path" and type in the correct path:
ce_goldtrimtop.blp
Image / Texture
54
ce_goldtrimtop.blp
The file has been properly added to the map archive:
Firelands_Sulfuronkeep.mdx
Model
2,975
war3mapimported/Firelands_Sulfuronkeep.mdx
bigblade.blp
Image / Texture
453
bigblade.blp
bm_brspire_smalllava01.blp
Image / Texture
21
bm_brspire_smalllava01.blp
bm_brspire_trims09.blp
Image / Texture
66
bm_brspire_trims09.blp
bm_kzn_plainwall02.blp
Image / Texture
24
bm_kzn_plainwall02.blp
ce_bigwall2.blp
Image / Texture
76
ce_bigwall2.blp
ce_goldtrimtop.blp
Image / Texture
54
ce_goldtrimtop.blp
Done, you have imported the file ce_goldtrimtop.blp.
Importing ce_hyjaldome1.blp
Now Click the "Import File" Button:
Next select 'ce_hyjaldome1.blp' in the folder which you extracted from the zip archive:
Firelands_Sulfuronkeep
Firelands_Sulfuronkeep.mdx
bigblade.blp
bm_brspire_smalllava01.blp
bm_brspire_trims09.blp
bm_kzn_plainwall02.blp
ce_bigwall2.blp
ce_goldtrimtop.blp
ce_hyjalfirecracks.blp
ce_hyjalfirecracks_glyphs.blp
ce_hyjalfirecracks_glyphs_bottom.blp
ce_trimglow.blp
ce_wall.blp
ce_wall2.blp
firelands_floatingrock02.blp
hyjaltower.blp
jlo_gnome_metalrubble03.blp
rg_sulfiron_bigpillars.blp
rg_sulfiron_goldtrim.blp
rg_sulfiron_goldtrim_02.blp
rg_sulfiron_goldtrim_02_corner.blp
rg_sulfiron_goldtrim_3sided.blp
rg_sulfiron_goldtrim_corner.blp
rg_sulfiron_goldtrim_corner_straight.blp
rg_sulfiron_pillarblades.blp
rg_sulfiron_redfloor.blp
rg_sulfiron_rockfloor.blp
rg_sulfiron_rockstairs.blp
rg_sulfiron_spireblade.blp
rg_sulfiron_trim_glyphs.blp
rg_sulfiron_wall.blp
window.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Firelands_Sulfuronkeep.mdx
Model
2,975
war3mapimported/Firelands_Sulfuronkeep.mdx
bigblade.blp
Image / Texture
453
bigblade.blp
bm_brspire_smalllava01.blp
Image / Texture
21
bm_brspire_smalllava01.blp
bm_brspire_trims09.blp
Image / Texture
66
bm_brspire_trims09.blp
bm_kzn_plainwall02.blp
Image / Texture
24
bm_kzn_plainwall02.blp
ce_bigwall2.blp
Image / Texture
76
ce_bigwall2.blp
ce_goldtrimtop.blp
Image / Texture
54
ce_goldtrimtop.blp
ce_hyjaldome1.blp
Image / Texture
362
war3mapimported/ce_hyjaldome1.blp
Double-click the file ce_hyjaldome1.blp:
ce_hyjaldome1.blp
Image / Texture
362
war3mapimported/ce_hyjaldome1.blp
Tick the box "Use Custom Path" and type in the correct path:
ce_hyjaldome1.blp
Image / Texture
362
ce_hyjaldome1.blp
The file has been properly added to the map archive:
Firelands_Sulfuronkeep.mdx
Model
2,975
war3mapimported/Firelands_Sulfuronkeep.mdx
bigblade.blp
Image / Texture
453
bigblade.blp
bm_brspire_smalllava01.blp
Image / Texture
21
bm_brspire_smalllava01.blp
bm_brspire_trims09.blp
Image / Texture
66
bm_brspire_trims09.blp
bm_kzn_plainwall02.blp
Image / Texture
24
bm_kzn_plainwall02.blp
ce_bigwall2.blp
Image / Texture
76
ce_bigwall2.blp
ce_goldtrimtop.blp
Image / Texture
54
ce_goldtrimtop.blp
ce_hyjaldome1.blp
Image / Texture
362
ce_hyjaldome1.blp
Done, you have imported the file ce_hyjaldome1.blp.
Importing ce_hyjalfirecracks.blp
Now Click the "Import File" Button:
Next select 'ce_hyjalfirecracks.blp' in the folder which you extracted from the zip archive:
Firelands_Sulfuronkeep
Firelands_Sulfuronkeep.mdx
bigblade.blp
bm_brspire_smalllava01.blp
bm_brspire_trims09.blp
bm_kzn_plainwall02.blp
ce_bigwall2.blp
ce_goldtrimtop.blp
ce_hyjaldome1.blp
ce_hyjalfirecracks_glyphs.blp
ce_hyjalfirecracks_glyphs_bottom.blp
ce_trimglow.blp
ce_wall.blp
ce_wall2.blp
firelands_floatingrock02.blp
hyjaltower.blp
jlo_gnome_metalrubble03.blp
rg_sulfiron_bigpillars.blp
rg_sulfiron_goldtrim.blp
rg_sulfiron_goldtrim_02.blp
rg_sulfiron_goldtrim_02_corner.blp
rg_sulfiron_goldtrim_3sided.blp
rg_sulfiron_goldtrim_corner.blp
rg_sulfiron_goldtrim_corner_straight.blp
rg_sulfiron_pillarblades.blp
rg_sulfiron_redfloor.blp
rg_sulfiron_rockfloor.blp
rg_sulfiron_rockstairs.blp
rg_sulfiron_spireblade.blp
rg_sulfiron_trim_glyphs.blp
rg_sulfiron_wall.blp
window.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Firelands_Sulfuronkeep.mdx
Model
2,975
war3mapimported/Firelands_Sulfuronkeep.mdx
bigblade.blp
Image / Texture
453
bigblade.blp
bm_brspire_smalllava01.blp
Image / Texture
21
bm_brspire_smalllava01.blp
bm_brspire_trims09.blp
Image / Texture
66
bm_brspire_trims09.blp
bm_kzn_plainwall02.blp
Image / Texture
24
bm_kzn_plainwall02.blp
ce_bigwall2.blp
Image / Texture
76
ce_bigwall2.blp
ce_goldtrimtop.blp
Image / Texture
54
ce_goldtrimtop.blp
ce_hyjaldome1.blp
Image / Texture
362
ce_hyjaldome1.blp
ce_hyjalfirecracks.blp
Image / Texture
267
war3mapimported/ce_hyjalfirecracks.blp
Double-click the file ce_hyjalfirecracks.blp:
ce_hyjalfirecracks.blp
Image / Texture
267
war3mapimported/ce_hyjalfirecracks.blp
Tick the box "Use Custom Path" and type in the correct path:
ce_hyjalfirecracks.blp
Image / Texture
267
ce_hyjalfirecracks.blp
The file has been properly added to the map archive:
Firelands_Sulfuronkeep.mdx
Model
2,975
war3mapimported/Firelands_Sulfuronkeep.mdx
bigblade.blp
Image / Texture
453
bigblade.blp
bm_brspire_smalllava01.blp
Image / Texture
21
bm_brspire_smalllava01.blp
bm_brspire_trims09.blp
Image / Texture
66
bm_brspire_trims09.blp
bm_kzn_plainwall02.blp
Image / Texture
24
bm_kzn_plainwall02.blp
ce_bigwall2.blp
Image / Texture
76
ce_bigwall2.blp
ce_goldtrimtop.blp
Image / Texture
54
ce_goldtrimtop.blp
ce_hyjaldome1.blp
Image / Texture
362
ce_hyjaldome1.blp
ce_hyjalfirecracks.blp
Image / Texture
267
ce_hyjalfirecracks.blp
Done, you have imported the file ce_hyjalfirecracks.blp.
Importing ce_hyjalfirecracks_glyphs.blp
Now Click the "Import File" Button:
Next select 'ce_hyjalfirecracks_glyphs.blp' in the folder which you extracted from the zip archive:
Firelands_Sulfuronkeep
Firelands_Sulfuronkeep.mdx
bigblade.blp
bm_brspire_smalllava01.blp
bm_brspire_trims09.blp
bm_kzn_plainwall02.blp
ce_bigwall2.blp
ce_goldtrimtop.blp
ce_hyjaldome1.blp
ce_hyjalfirecracks.blp
ce_hyjalfirecracks_glyphs.blp
ce_hyjalfirecracks_glyphs_bottom.blp
ce_trimglow.blp
ce_wall.blp
ce_wall2.blp
firelands_floatingrock02.blp
hyjaltower.blp
jlo_gnome_metalrubble03.blp
rg_sulfiron_bigpillars.blp
rg_sulfiron_goldtrim.blp
rg_sulfiron_goldtrim_02.blp
rg_sulfiron_goldtrim_02_corner.blp
rg_sulfiron_goldtrim_3sided.blp
rg_sulfiron_goldtrim_corner.blp
rg_sulfiron_goldtrim_corner_straight.blp
rg_sulfiron_pillarblades.blp
rg_sulfiron_redfloor.blp
rg_sulfiron_rockfloor.blp
rg_sulfiron_rockstairs.blp
rg_sulfiron_spireblade.blp
rg_sulfiron_trim_glyphs.blp
rg_sulfiron_wall.blp
window.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Firelands_Sulfuronkeep.mdx
Model
2,975
war3mapimported/Firelands_Sulfuronkeep.mdx
bigblade.blp
Image / Texture
453
bigblade.blp
bm_brspire_smalllava01.blp
Image / Texture
21
bm_brspire_smalllava01.blp
bm_brspire_trims09.blp
Image / Texture
66
bm_brspire_trims09.blp
bm_kzn_plainwall02.blp
Image / Texture
24
bm_kzn_plainwall02.blp
ce_bigwall2.blp
Image / Texture
76
ce_bigwall2.blp
ce_goldtrimtop.blp
Image / Texture
54
ce_goldtrimtop.blp
ce_hyjaldome1.blp
Image / Texture
362
ce_hyjaldome1.blp
ce_hyjalfirecracks.blp
Image / Texture
267
ce_hyjalfirecracks.blp
ce_hyjalfirecracks_glyphs.blp
Image / Texture
94
war3mapimported/ce_hyjalfirecracks_glyphs.blp
Double-click the file ce_hyjalfirecracks_glyphs.blp:
ce_hyjalfirecracks_glyphs.blp
Image / Texture
94
war3mapimported/ce_hyjalfirecracks_glyphs.blp
Tick the box "Use Custom Path" and type in the correct path:
ce_hyjalfirecracks_glyphs.blp
Image / Texture
94
ce_hyjalfirecracks_glyphs.blp
The file has been properly added to the map archive:
Firelands_Sulfuronkeep.mdx
Model
2,975
war3mapimported/Firelands_Sulfuronkeep.mdx
bigblade.blp
Image / Texture
453
bigblade.blp
bm_brspire_smalllava01.blp
Image / Texture
21
bm_brspire_smalllava01.blp
bm_brspire_trims09.blp
Image / Texture
66
bm_brspire_trims09.blp
bm_kzn_plainwall02.blp
Image / Texture
24
bm_kzn_plainwall02.blp
ce_bigwall2.blp
Image / Texture
76
ce_bigwall2.blp
ce_goldtrimtop.blp
Image / Texture
54
ce_goldtrimtop.blp
ce_hyjaldome1.blp
Image / Texture
362
ce_hyjaldome1.blp
ce_hyjalfirecracks.blp
Image / Texture
267
ce_hyjalfirecracks.blp
ce_hyjalfirecracks_glyphs.blp
Image / Texture
94
ce_hyjalfirecracks_glyphs.blp
Done, you have imported the file ce_hyjalfirecracks_glyphs.blp.
Importing ce_hyjalfirecracks_glyphs_bottom.blp
Now Click the "Import File" Button:
Next select 'ce_hyjalfirecracks_glyphs_bottom.blp' in the folder which you extracted from the zip archive:
Firelands_Sulfuronkeep
Firelands_Sulfuronkeep.mdx
bigblade.blp
bm_brspire_smalllava01.blp
bm_brspire_trims09.blp
bm_kzn_plainwall02.blp
ce_bigwall2.blp
ce_goldtrimtop.blp
ce_hyjaldome1.blp
ce_hyjalfirecracks.blp
ce_hyjalfirecracks_glyphs.blp
ce_hyjalfirecracks_glyphs_bottom.blp
ce_trimglow.blp
ce_wall.blp
ce_wall2.blp
firelands_floatingrock02.blp
hyjaltower.blp
jlo_gnome_metalrubble03.blp
rg_sulfiron_bigpillars.blp
rg_sulfiron_goldtrim.blp
rg_sulfiron_goldtrim_02.blp
rg_sulfiron_goldtrim_02_corner.blp
rg_sulfiron_goldtrim_3sided.blp
rg_sulfiron_goldtrim_corner.blp
rg_sulfiron_goldtrim_corner_straight.blp
rg_sulfiron_pillarblades.blp
rg_sulfiron_redfloor.blp
rg_sulfiron_rockfloor.blp
rg_sulfiron_rockstairs.blp
rg_sulfiron_spireblade.blp
rg_sulfiron_trim_glyphs.blp
rg_sulfiron_wall.blp
window.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Firelands_Sulfuronkeep.mdx
Model
2,975
war3mapimported/Firelands_Sulfuronkeep.mdx
bigblade.blp
Image / Texture
453
bigblade.blp
bm_brspire_smalllava01.blp
Image / Texture
21
bm_brspire_smalllava01.blp
bm_brspire_trims09.blp
Image / Texture
66
bm_brspire_trims09.blp
bm_kzn_plainwall02.blp
Image / Texture
24
bm_kzn_plainwall02.blp
ce_bigwall2.blp
Image / Texture
76
ce_bigwall2.blp
ce_goldtrimtop.blp
Image / Texture
54
ce_goldtrimtop.blp
ce_hyjaldome1.blp
Image / Texture
362
ce_hyjaldome1.blp
ce_hyjalfirecracks.blp
Image / Texture
267
ce_hyjalfirecracks.blp
ce_hyjalfirecracks_glyphs.blp
Image / Texture
94
ce_hyjalfirecracks_glyphs.blp
ce_hyjalfirecracks_glyphs_bottom.blp
Image / Texture
95
war3mapimported/ce_hyjalfirecracks_glyphs_bottom.blp
Double-click the file ce_hyjalfirecracks_glyphs_bottom.blp:
ce_hyjalfirecracks_glyphs_bottom.blp
Image / Texture
95
war3mapimported/ce_hyjalfirecracks_glyphs_bottom.blp
Tick the box "Use Custom Path" and type in the correct path:
ce_hyjalfirecracks_glyphs_bottom.blp
Image / Texture
95
ce_hyjalfirecracks_glyphs_bottom.blp
The file has been properly added to the map archive:
Firelands_Sulfuronkeep.mdx
Model
2,975
war3mapimported/Firelands_Sulfuronkeep.mdx
bigblade.blp
Image / Texture
453
bigblade.blp
bm_brspire_smalllava01.blp
Image / Texture
21
bm_brspire_smalllava01.blp
bm_brspire_trims09.blp
Image / Texture
66
bm_brspire_trims09.blp
bm_kzn_plainwall02.blp
Image / Texture
24
bm_kzn_plainwall02.blp
ce_bigwall2.blp
Image / Texture
76
ce_bigwall2.blp
ce_goldtrimtop.blp
Image / Texture
54
ce_goldtrimtop.blp
ce_hyjaldome1.blp
Image / Texture
362
ce_hyjaldome1.blp
ce_hyjalfirecracks.blp
Image / Texture
267
ce_hyjalfirecracks.blp
ce_hyjalfirecracks_glyphs.blp
Image / Texture
94
ce_hyjalfirecracks_glyphs.blp
ce_hyjalfirecracks_glyphs_bottom.blp
Image / Texture
95
ce_hyjalfirecracks_glyphs_bottom.blp
Done, you have imported the file ce_hyjalfirecracks_glyphs_bottom.blp.
Importing ce_trimglow.blp
Now Click the "Import File" Button:
Next select 'ce_trimglow.blp' in the folder which you extracted from the zip archive:
Firelands_Sulfuronkeep
Firelands_Sulfuronkeep.mdx
bigblade.blp
bm_brspire_smalllava01.blp
bm_brspire_trims09.blp
bm_kzn_plainwall02.blp
ce_bigwall2.blp
ce_goldtrimtop.blp
ce_hyjaldome1.blp
ce_hyjalfirecracks.blp
ce_hyjalfirecracks_glyphs.blp
ce_hyjalfirecracks_glyphs_bottom.blp
ce_wall.blp
ce_wall2.blp
firelands_floatingrock02.blp
hyjaltower.blp
jlo_gnome_metalrubble03.blp
rg_sulfiron_bigpillars.blp
rg_sulfiron_goldtrim.blp
rg_sulfiron_goldtrim_02.blp
rg_sulfiron_goldtrim_02_corner.blp
rg_sulfiron_goldtrim_3sided.blp
rg_sulfiron_goldtrim_corner.blp
rg_sulfiron_goldtrim_corner_straight.blp
rg_sulfiron_pillarblades.blp
rg_sulfiron_redfloor.blp
rg_sulfiron_rockfloor.blp
rg_sulfiron_rockstairs.blp
rg_sulfiron_spireblade.blp
rg_sulfiron_trim_glyphs.blp
rg_sulfiron_wall.blp
window.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Firelands_Sulfuronkeep.mdx
Model
2,975
war3mapimported/Firelands_Sulfuronkeep.mdx
bigblade.blp
Image / Texture
453
bigblade.blp
bm_brspire_smalllava01.blp
Image / Texture
21
bm_brspire_smalllava01.blp
bm_brspire_trims09.blp
Image / Texture
66
bm_brspire_trims09.blp
bm_kzn_plainwall02.blp
Image / Texture
24
bm_kzn_plainwall02.blp
ce_bigwall2.blp
Image / Texture
76
ce_bigwall2.blp
ce_goldtrimtop.blp
Image / Texture
54
ce_goldtrimtop.blp
ce_hyjaldome1.blp
Image / Texture
362
ce_hyjaldome1.blp
ce_hyjalfirecracks.blp
Image / Texture
267
ce_hyjalfirecracks.blp
ce_hyjalfirecracks_glyphs.blp
Image / Texture
94
ce_hyjalfirecracks_glyphs.blp
ce_hyjalfirecracks_glyphs_bottom.blp
Image / Texture
95
ce_hyjalfirecracks_glyphs_bottom.blp
ce_trimglow.blp
Image / Texture
91
war3mapimported/ce_trimglow.blp
Double-click the file ce_trimglow.blp:
ce_trimglow.blp
Image / Texture
91
war3mapimported/ce_trimglow.blp
Tick the box "Use Custom Path" and type in the correct path:
ce_trimglow.blp
Image / Texture
91
ce_trimglow.blp
The file has been properly added to the map archive:
Firelands_Sulfuronkeep.mdx
Model
2,975
war3mapimported/Firelands_Sulfuronkeep.mdx
bigblade.blp
Image / Texture
453
bigblade.blp
bm_brspire_smalllava01.blp
Image / Texture
21
bm_brspire_smalllava01.blp
bm_brspire_trims09.blp
Image / Texture
66
bm_brspire_trims09.blp
bm_kzn_plainwall02.blp
Image / Texture
24
bm_kzn_plainwall02.blp
ce_bigwall2.blp
Image / Texture
76
ce_bigwall2.blp
ce_goldtrimtop.blp
Image / Texture
54
ce_goldtrimtop.blp
ce_hyjaldome1.blp
Image / Texture
362
ce_hyjaldome1.blp
ce_hyjalfirecracks.blp
Image / Texture
267
ce_hyjalfirecracks.blp
ce_hyjalfirecracks_glyphs.blp
Image / Texture
94
ce_hyjalfirecracks_glyphs.blp
ce_hyjalfirecracks_glyphs_bottom.blp
Image / Texture
95
ce_hyjalfirecracks_glyphs_bottom.blp
ce_trimglow.blp
Image / Texture
91
ce_trimglow.blp
Done, you have imported the file ce_trimglow.blp.
Importing ce_wall.blp
Now Click the "Import File" Button:
Next select 'ce_wall.blp' in the folder which you extracted from the zip archive:
Firelands_Sulfuronkeep
Firelands_Sulfuronkeep.mdx
bigblade.blp
bm_brspire_smalllava01.blp
bm_brspire_trims09.blp
bm_kzn_plainwall02.blp
ce_bigwall2.blp
ce_goldtrimtop.blp
ce_hyjaldome1.blp
ce_hyjalfirecracks.blp
ce_hyjalfirecracks_glyphs.blp
ce_hyjalfirecracks_glyphs_bottom.blp
ce_trimglow.blp
ce_wall2.blp
firelands_floatingrock02.blp
hyjaltower.blp
jlo_gnome_metalrubble03.blp
rg_sulfiron_bigpillars.blp
rg_sulfiron_goldtrim.blp
rg_sulfiron_goldtrim_02.blp
rg_sulfiron_goldtrim_02_corner.blp
rg_sulfiron_goldtrim_3sided.blp
rg_sulfiron_goldtrim_corner.blp
rg_sulfiron_goldtrim_corner_straight.blp
rg_sulfiron_pillarblades.blp
rg_sulfiron_redfloor.blp
rg_sulfiron_rockfloor.blp
rg_sulfiron_rockstairs.blp
rg_sulfiron_spireblade.blp
rg_sulfiron_trim_glyphs.blp
rg_sulfiron_wall.blp
window.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Firelands_Sulfuronkeep.mdx
Model
2,975
war3mapimported/Firelands_Sulfuronkeep.mdx
bigblade.blp
Image / Texture
453
bigblade.blp
bm_brspire_smalllava01.blp
Image / Texture
21
bm_brspire_smalllava01.blp
bm_brspire_trims09.blp
Image / Texture
66
bm_brspire_trims09.blp
bm_kzn_plainwall02.blp
Image / Texture
24
bm_kzn_plainwall02.blp
ce_bigwall2.blp
Image / Texture
76
ce_bigwall2.blp
ce_goldtrimtop.blp
Image / Texture
54
ce_goldtrimtop.blp
ce_hyjaldome1.blp
Image / Texture
362
ce_hyjaldome1.blp
ce_hyjalfirecracks.blp
Image / Texture
267
ce_hyjalfirecracks.blp
ce_hyjalfirecracks_glyphs.blp
Image / Texture
94
ce_hyjalfirecracks_glyphs.blp
ce_hyjalfirecracks_glyphs_bottom.blp
Image / Texture
95
ce_hyjalfirecracks_glyphs_bottom.blp
ce_trimglow.blp
Image / Texture
91
ce_trimglow.blp
ce_wall.blp
Image / Texture
210
war3mapimported/ce_wall.blp
Double-click the file ce_wall.blp:
ce_wall.blp
Image / Texture
210
war3mapimported/ce_wall.blp
Tick the box "Use Custom Path" and type in the correct path:
ce_wall.blp
Image / Texture
210
ce_wall.blp
The file has been properly added to the map archive:
Firelands_Sulfuronkeep.mdx
Model
2,975
war3mapimported/Firelands_Sulfuronkeep.mdx
bigblade.blp
Image / Texture
453
bigblade.blp
bm_brspire_smalllava01.blp
Image / Texture
21
bm_brspire_smalllava01.blp
bm_brspire_trims09.blp
Image / Texture
66
bm_brspire_trims09.blp
bm_kzn_plainwall02.blp
Image / Texture
24
bm_kzn_plainwall02.blp
ce_bigwall2.blp
Image / Texture
76
ce_bigwall2.blp
ce_goldtrimtop.blp
Image / Texture
54
ce_goldtrimtop.blp
ce_hyjaldome1.blp
Image / Texture
362
ce_hyjaldome1.blp
ce_hyjalfirecracks.blp
Image / Texture
267
ce_hyjalfirecracks.blp
ce_hyjalfirecracks_glyphs.blp
Image / Texture
94
ce_hyjalfirecracks_glyphs.blp
ce_hyjalfirecracks_glyphs_bottom.blp
Image / Texture
95
ce_hyjalfirecracks_glyphs_bottom.blp
ce_trimglow.blp
Image / Texture
91
ce_trimglow.blp
ce_wall.blp
Image / Texture
210
ce_wall.blp
Done, you have imported the file ce_wall.blp.
Importing ce_wall2.blp
Now Click the "Import File" Button:
Next select 'ce_wall2.blp' in the folder which you extracted from the zip archive:
Firelands_Sulfuronkeep
Firelands_Sulfuronkeep.mdx
bigblade.blp
bm_brspire_smalllava01.blp
bm_brspire_trims09.blp
bm_kzn_plainwall02.blp
ce_bigwall2.blp
ce_goldtrimtop.blp
ce_hyjaldome1.blp
ce_hyjalfirecracks.blp
ce_hyjalfirecracks_glyphs.blp
ce_hyjalfirecracks_glyphs_bottom.blp
ce_trimglow.blp
ce_wall.blp
firelands_floatingrock02.blp
hyjaltower.blp
jlo_gnome_metalrubble03.blp
rg_sulfiron_bigpillars.blp
rg_sulfiron_goldtrim.blp
rg_sulfiron_goldtrim_02.blp
rg_sulfiron_goldtrim_02_corner.blp
rg_sulfiron_goldtrim_3sided.blp
rg_sulfiron_goldtrim_corner.blp
rg_sulfiron_goldtrim_corner_straight.blp
rg_sulfiron_pillarblades.blp
rg_sulfiron_redfloor.blp
rg_sulfiron_rockfloor.blp
rg_sulfiron_rockstairs.blp
rg_sulfiron_spireblade.blp
rg_sulfiron_trim_glyphs.blp
rg_sulfiron_wall.blp
window.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Firelands_Sulfuronkeep.mdx
Model
2,975
war3mapimported/Firelands_Sulfuronkeep.mdx
bigblade.blp
Image / Texture
453
bigblade.blp
bm_brspire_smalllava01.blp
Image / Texture
21
bm_brspire_smalllava01.blp
bm_brspire_trims09.blp
Image / Texture
66
bm_brspire_trims09.blp
bm_kzn_plainwall02.blp
Image / Texture
24
bm_kzn_plainwall02.blp
ce_bigwall2.blp
Image / Texture
76
ce_bigwall2.blp
ce_goldtrimtop.blp
Image / Texture
54
ce_goldtrimtop.blp
ce_hyjaldome1.blp
Image / Texture
362
ce_hyjaldome1.blp
ce_hyjalfirecracks.blp
Image / Texture
267
ce_hyjalfirecracks.blp
ce_hyjalfirecracks_glyphs.blp
Image / Texture
94
ce_hyjalfirecracks_glyphs.blp
ce_hyjalfirecracks_glyphs_bottom.blp
Image / Texture
95
ce_hyjalfirecracks_glyphs_bottom.blp
ce_trimglow.blp
Image / Texture
91
ce_trimglow.blp
ce_wall.blp
Image / Texture
210
ce_wall.blp
ce_wall2.blp
Image / Texture
55
war3mapimported/ce_wall2.blp
Double-click the file ce_wall2.blp:
ce_wall2.blp
Image / Texture
55
war3mapimported/ce_wall2.blp
Tick the box "Use Custom Path" and type in the correct path:
ce_wall2.blp
Image / Texture
55
ce_wall2.blp
The file has been properly added to the map archive:
Firelands_Sulfuronkeep.mdx
Model
2,975
war3mapimported/Firelands_Sulfuronkeep.mdx
bigblade.blp
Image / Texture
453
bigblade.blp
bm_brspire_smalllava01.blp
Image / Texture
21
bm_brspire_smalllava01.blp
bm_brspire_trims09.blp
Image / Texture
66
bm_brspire_trims09.blp
bm_kzn_plainwall02.blp
Image / Texture
24
bm_kzn_plainwall02.blp
ce_bigwall2.blp
Image / Texture
76
ce_bigwall2.blp
ce_goldtrimtop.blp
Image / Texture
54
ce_goldtrimtop.blp
ce_hyjaldome1.blp
Image / Texture
362
ce_hyjaldome1.blp
ce_hyjalfirecracks.blp
Image / Texture
267
ce_hyjalfirecracks.blp
ce_hyjalfirecracks_glyphs.blp
Image / Texture
94
ce_hyjalfirecracks_glyphs.blp
ce_hyjalfirecracks_glyphs_bottom.blp
Image / Texture
95
ce_hyjalfirecracks_glyphs_bottom.blp
ce_trimglow.blp
Image / Texture
91
ce_trimglow.blp
ce_wall.blp
Image / Texture
210
ce_wall.blp
ce_wall2.blp
Image / Texture
55
ce_wall2.blp
Done, you have imported the file ce_wall2.blp.
Importing firelands_floatingrock02.blp
Now Click the "Import File" Button:
Next select 'firelands_floatingrock02.blp' in the folder which you extracted from the zip archive:
Firelands_Sulfuronkeep
Firelands_Sulfuronkeep.mdx
bigblade.blp
bm_brspire_smalllava01.blp
bm_brspire_trims09.blp
bm_kzn_plainwall02.blp
ce_bigwall2.blp
ce_goldtrimtop.blp
ce_hyjaldome1.blp
ce_hyjalfirecracks.blp
ce_hyjalfirecracks_glyphs.blp
ce_hyjalfirecracks_glyphs_bottom.blp
ce_trimglow.blp
ce_wall.blp
ce_wall2.blp
firelands_floatingrock02.blp
hyjaltower.blp
jlo_gnome_metalrubble03.blp
rg_sulfiron_bigpillars.blp
rg_sulfiron_goldtrim.blp
rg_sulfiron_goldtrim_02.blp
rg_sulfiron_goldtrim_02_corner.blp
rg_sulfiron_goldtrim_3sided.blp
rg_sulfiron_goldtrim_corner.blp
rg_sulfiron_goldtrim_corner_straight.blp
rg_sulfiron_pillarblades.blp
rg_sulfiron_redfloor.blp
rg_sulfiron_rockfloor.blp
rg_sulfiron_rockstairs.blp
rg_sulfiron_spireblade.blp
rg_sulfiron_trim_glyphs.blp
rg_sulfiron_wall.blp
window.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Firelands_Sulfuronkeep.mdx
Model
2,975
war3mapimported/Firelands_Sulfuronkeep.mdx
bigblade.blp
Image / Texture
453
bigblade.blp
bm_brspire_smalllava01.blp
Image / Texture
21
bm_brspire_smalllava01.blp
bm_brspire_trims09.blp
Image / Texture
66
bm_brspire_trims09.blp
bm_kzn_plainwall02.blp
Image / Texture
24
bm_kzn_plainwall02.blp
ce_bigwall2.blp
Image / Texture
76
ce_bigwall2.blp
ce_goldtrimtop.blp
Image / Texture
54
ce_goldtrimtop.blp
ce_hyjaldome1.blp
Image / Texture
362
ce_hyjaldome1.blp
ce_hyjalfirecracks.blp
Image / Texture
267
ce_hyjalfirecracks.blp
ce_hyjalfirecracks_glyphs.blp
Image / Texture
94
ce_hyjalfirecracks_glyphs.blp
ce_hyjalfirecracks_glyphs_bottom.blp
Image / Texture
95
ce_hyjalfirecracks_glyphs_bottom.blp
ce_trimglow.blp
Image / Texture
91
ce_trimglow.blp
ce_wall.blp
Image / Texture
210
ce_wall.blp
ce_wall2.blp
Image / Texture
55
ce_wall2.blp
firelands_floatingrock02.blp
Image / Texture
85
war3mapimported/firelands_floatingrock02.blp
Double-click the file firelands_floatingrock02.blp:
firelands_floatingrock02.blp
Image / Texture
85
war3mapimported/firelands_floatingrock02.blp
Tick the box "Use Custom Path" and type in the correct path:
firelands_floatingrock02.blp
Image / Texture
85
firelands_floatingrock02.blp
The file has been properly added to the map archive:
Firelands_Sulfuronkeep.mdx
Model
2,975
war3mapimported/Firelands_Sulfuronkeep.mdx
bigblade.blp
Image / Texture
453
bigblade.blp
bm_brspire_smalllava01.blp
Image / Texture
21
bm_brspire_smalllava01.blp
bm_brspire_trims09.blp
Image / Texture
66
bm_brspire_trims09.blp
bm_kzn_plainwall02.blp
Image / Texture
24
bm_kzn_plainwall02.blp
ce_bigwall2.blp
Image / Texture
76
ce_bigwall2.blp
ce_goldtrimtop.blp
Image / Texture
54
ce_goldtrimtop.blp
ce_hyjaldome1.blp
Image / Texture
362
ce_hyjaldome1.blp
ce_hyjalfirecracks.blp
Image / Texture
267
ce_hyjalfirecracks.blp
ce_hyjalfirecracks_glyphs.blp
Image / Texture
94
ce_hyjalfirecracks_glyphs.blp
ce_hyjalfirecracks_glyphs_bottom.blp
Image / Texture
95
ce_hyjalfirecracks_glyphs_bottom.blp
ce_trimglow.blp
Image / Texture
91
ce_trimglow.blp
ce_wall.blp
Image / Texture
210
ce_wall.blp
ce_wall2.blp
Image / Texture
55
ce_wall2.blp
firelands_floatingrock02.blp
Image / Texture
85
firelands_floatingrock02.blp
Done, you have imported the file firelands_floatingrock02.blp.
Importing hyjaltower.blp
Now Click the "Import File" Button:
Next select 'hyjaltower.blp' in the folder which you extracted from the zip archive:
Firelands_Sulfuronkeep
Firelands_Sulfuronkeep.mdx
bigblade.blp
bm_brspire_smalllava01.blp
bm_brspire_trims09.blp
bm_kzn_plainwall02.blp
ce_bigwall2.blp
ce_goldtrimtop.blp
ce_hyjaldome1.blp
ce_hyjalfirecracks.blp
ce_hyjalfirecracks_glyphs.blp
ce_hyjalfirecracks_glyphs_bottom.blp
ce_trimglow.blp
ce_wall.blp
ce_wall2.blp
firelands_floatingrock02.blp
jlo_gnome_metalrubble03.blp
rg_sulfiron_bigpillars.blp
rg_sulfiron_goldtrim.blp
rg_sulfiron_goldtrim_02.blp
rg_sulfiron_goldtrim_02_corner.blp
rg_sulfiron_goldtrim_3sided.blp
rg_sulfiron_goldtrim_corner.blp
rg_sulfiron_goldtrim_corner_straight.blp
rg_sulfiron_pillarblades.blp
rg_sulfiron_redfloor.blp
rg_sulfiron_rockfloor.blp
rg_sulfiron_rockstairs.blp
rg_sulfiron_spireblade.blp
rg_sulfiron_trim_glyphs.blp
rg_sulfiron_wall.blp
window.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Firelands_Sulfuronkeep.mdx
Model
2,975
war3mapimported/Firelands_Sulfuronkeep.mdx
bigblade.blp
Image / Texture
453
bigblade.blp
bm_brspire_smalllava01.blp
Image / Texture
21
bm_brspire_smalllava01.blp
bm_brspire_trims09.blp
Image / Texture
66
bm_brspire_trims09.blp
bm_kzn_plainwall02.blp
Image / Texture
24
bm_kzn_plainwall02.blp
ce_bigwall2.blp
Image / Texture
76
ce_bigwall2.blp
ce_goldtrimtop.blp
Image / Texture
54
ce_goldtrimtop.blp
ce_hyjaldome1.blp
Image / Texture
362
ce_hyjaldome1.blp
ce_hyjalfirecracks.blp
Image / Texture
267
ce_hyjalfirecracks.blp
ce_hyjalfirecracks_glyphs.blp
Image / Texture
94
ce_hyjalfirecracks_glyphs.blp
ce_hyjalfirecracks_glyphs_bottom.blp
Image / Texture
95
ce_hyjalfirecracks_glyphs_bottom.blp
ce_trimglow.blp
Image / Texture
91
ce_trimglow.blp
ce_wall.blp
Image / Texture
210
ce_wall.blp
ce_wall2.blp
Image / Texture
55
ce_wall2.blp
firelands_floatingrock02.blp
Image / Texture
85
firelands_floatingrock02.blp
hyjaltower.blp
Image / Texture
98
war3mapimported/hyjaltower.blp
Double-click the file hyjaltower.blp:
hyjaltower.blp
Image / Texture
98
war3mapimported/hyjaltower.blp
Tick the box "Use Custom Path" and type in the correct path:
hyjaltower.blp
Image / Texture
98
hyjaltower.blp
The file has been properly added to the map archive:
Firelands_Sulfuronkeep.mdx
Model
2,975
war3mapimported/Firelands_Sulfuronkeep.mdx
bigblade.blp
Image / Texture
453
bigblade.blp
bm_brspire_smalllava01.blp
Image / Texture
21
bm_brspire_smalllava01.blp
bm_brspire_trims09.blp
Image / Texture
66
bm_brspire_trims09.blp
bm_kzn_plainwall02.blp
Image / Texture
24
bm_kzn_plainwall02.blp
ce_bigwall2.blp
Image / Texture
76
ce_bigwall2.blp
ce_goldtrimtop.blp
Image / Texture
54
ce_goldtrimtop.blp
ce_hyjaldome1.blp
Image / Texture
362
ce_hyjaldome1.blp
ce_hyjalfirecracks.blp
Image / Texture
267
ce_hyjalfirecracks.blp
ce_hyjalfirecracks_glyphs.blp
Image / Texture
94
ce_hyjalfirecracks_glyphs.blp
ce_hyjalfirecracks_glyphs_bottom.blp
Image / Texture
95
ce_hyjalfirecracks_glyphs_bottom.blp
ce_trimglow.blp
Image / Texture
91
ce_trimglow.blp
ce_wall.blp
Image / Texture
210
ce_wall.blp
ce_wall2.blp
Image / Texture
55
ce_wall2.blp
firelands_floatingrock02.blp
Image / Texture
85
firelands_floatingrock02.blp
hyjaltower.blp
Image / Texture
98
hyjaltower.blp
Done, you have imported the file hyjaltower.blp.
Importing jlo_gnome_metalrubble03.blp
Now Click the "Import File" Button:
Next select 'jlo_gnome_metalrubble03.blp' in the folder which you extracted from the zip archive:
Firelands_Sulfuronkeep
Firelands_Sulfuronkeep.mdx
bigblade.blp
bm_brspire_smalllava01.blp
bm_brspire_trims09.blp
bm_kzn_plainwall02.blp
ce_bigwall2.blp
ce_goldtrimtop.blp
ce_hyjaldome1.blp
ce_hyjalfirecracks.blp
ce_hyjalfirecracks_glyphs.blp
ce_hyjalfirecracks_glyphs_bottom.blp
ce_trimglow.blp
ce_wall.blp
ce_wall2.blp
firelands_floatingrock02.blp
hyjaltower.blp
jlo_gnome_metalrubble03.blp
rg_sulfiron_bigpillars.blp
rg_sulfiron_goldtrim.blp
rg_sulfiron_goldtrim_02.blp
rg_sulfiron_goldtrim_02_corner.blp
rg_sulfiron_goldtrim_3sided.blp
rg_sulfiron_goldtrim_corner.blp
rg_sulfiron_goldtrim_corner_straight.blp
rg_sulfiron_pillarblades.blp
rg_sulfiron_redfloor.blp
rg_sulfiron_rockfloor.blp
rg_sulfiron_rockstairs.blp
rg_sulfiron_spireblade.blp
rg_sulfiron_trim_glyphs.blp
rg_sulfiron_wall.blp
window.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Firelands_Sulfuronkeep.mdx
Model
2,975
war3mapimported/Firelands_Sulfuronkeep.mdx
bigblade.blp
Image / Texture
453
bigblade.blp
bm_brspire_smalllava01.blp
Image / Texture
21
bm_brspire_smalllava01.blp
bm_brspire_trims09.blp
Image / Texture
66
bm_brspire_trims09.blp
bm_kzn_plainwall02.blp
Image / Texture
24
bm_kzn_plainwall02.blp
ce_bigwall2.blp
Image / Texture
76
ce_bigwall2.blp
ce_goldtrimtop.blp
Image / Texture
54
ce_goldtrimtop.blp
ce_hyjaldome1.blp
Image / Texture
362
ce_hyjaldome1.blp
ce_hyjalfirecracks.blp
Image / Texture
267
ce_hyjalfirecracks.blp
ce_hyjalfirecracks_glyphs.blp
Image / Texture
94
ce_hyjalfirecracks_glyphs.blp
ce_hyjalfirecracks_glyphs_bottom.blp
Image / Texture
95
ce_hyjalfirecracks_glyphs_bottom.blp
ce_trimglow.blp
Image / Texture
91
ce_trimglow.blp
ce_wall.blp
Image / Texture
210
ce_wall.blp
ce_wall2.blp
Image / Texture
55
ce_wall2.blp
firelands_floatingrock02.blp
Image / Texture
85
firelands_floatingrock02.blp
hyjaltower.blp
Image / Texture
98
hyjaltower.blp
jlo_gnome_metalrubble03.blp
Image / Texture
51
war3mapimported/jlo_gnome_metalrubble03.blp
Double-click the file jlo_gnome_metalrubble03.blp:
jlo_gnome_metalrubble03.blp
Image / Texture
51
war3mapimported/jlo_gnome_metalrubble03.blp
Tick the box "Use Custom Path" and type in the correct path:
jlo_gnome_metalrubble03.blp
Image / Texture
51
jlo_gnome_metalrubble03.blp
The file has been properly added to the map archive:
Firelands_Sulfuronkeep.mdx
Model
2,975
war3mapimported/Firelands_Sulfuronkeep.mdx
bigblade.blp
Image / Texture
453
bigblade.blp
bm_brspire_smalllava01.blp
Image / Texture
21
bm_brspire_smalllava01.blp
bm_brspire_trims09.blp
Image / Texture
66
bm_brspire_trims09.blp
bm_kzn_plainwall02.blp
Image / Texture
24
bm_kzn_plainwall02.blp
ce_bigwall2.blp
Image / Texture
76
ce_bigwall2.blp
ce_goldtrimtop.blp
Image / Texture
54
ce_goldtrimtop.blp
ce_hyjaldome1.blp
Image / Texture
362
ce_hyjaldome1.blp
ce_hyjalfirecracks.blp
Image / Texture
267
ce_hyjalfirecracks.blp
ce_hyjalfirecracks_glyphs.blp
Image / Texture
94
ce_hyjalfirecracks_glyphs.blp
ce_hyjalfirecracks_glyphs_bottom.blp
Image / Texture
95
ce_hyjalfirecracks_glyphs_bottom.blp
ce_trimglow.blp
Image / Texture
91
ce_trimglow.blp
ce_wall.blp
Image / Texture
210
ce_wall.blp
ce_wall2.blp
Image / Texture
55
ce_wall2.blp
firelands_floatingrock02.blp
Image / Texture
85
firelands_floatingrock02.blp
hyjaltower.blp
Image / Texture
98
hyjaltower.blp
jlo_gnome_metalrubble03.blp
Image / Texture
51
jlo_gnome_metalrubble03.blp
Done, you have imported the file jlo_gnome_metalrubble03.blp.
Importing rg_sulfiron_bigpillars.blp
Now Click the "Import File" Button:
Next select 'rg_sulfiron_bigpillars.blp' in the folder which you extracted from the zip archive:
Firelands_Sulfuronkeep
Firelands_Sulfuronkeep.mdx
bigblade.blp
bm_brspire_smalllava01.blp
bm_brspire_trims09.blp
bm_kzn_plainwall02.blp
ce_bigwall2.blp
ce_goldtrimtop.blp
ce_hyjaldome1.blp
ce_hyjalfirecracks.blp
ce_hyjalfirecracks_glyphs.blp
ce_hyjalfirecracks_glyphs_bottom.blp
ce_trimglow.blp
ce_wall.blp
ce_wall2.blp
firelands_floatingrock02.blp
hyjaltower.blp
jlo_gnome_metalrubble03.blp
rg_sulfiron_bigpillars.blp
rg_sulfiron_goldtrim.blp
rg_sulfiron_goldtrim_02.blp
rg_sulfiron_goldtrim_02_corner.blp
rg_sulfiron_goldtrim_3sided.blp
rg_sulfiron_goldtrim_corner.blp
rg_sulfiron_goldtrim_corner_straight.blp
rg_sulfiron_pillarblades.blp
rg_sulfiron_redfloor.blp
rg_sulfiron_rockfloor.blp
rg_sulfiron_rockstairs.blp
rg_sulfiron_spireblade.blp
rg_sulfiron_trim_glyphs.blp
rg_sulfiron_wall.blp
window.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Firelands_Sulfuronkeep.mdx
Model
2,975
war3mapimported/Firelands_Sulfuronkeep.mdx
bigblade.blp
Image / Texture
453
bigblade.blp
bm_brspire_smalllava01.blp
Image / Texture
21
bm_brspire_smalllava01.blp
bm_brspire_trims09.blp
Image / Texture
66
bm_brspire_trims09.blp
bm_kzn_plainwall02.blp
Image / Texture
24
bm_kzn_plainwall02.blp
ce_bigwall2.blp
Image / Texture
76
ce_bigwall2.blp
ce_goldtrimtop.blp
Image / Texture
54
ce_goldtrimtop.blp
ce_hyjaldome1.blp
Image / Texture
362
ce_hyjaldome1.blp
ce_hyjalfirecracks.blp
Image / Texture
267
ce_hyjalfirecracks.blp
ce_hyjalfirecracks_glyphs.blp
Image / Texture
94
ce_hyjalfirecracks_glyphs.blp
ce_hyjalfirecracks_glyphs_bottom.blp
Image / Texture
95
ce_hyjalfirecracks_glyphs_bottom.blp
ce_trimglow.blp
Image / Texture
91
ce_trimglow.blp
ce_wall.blp
Image / Texture
210
ce_wall.blp
ce_wall2.blp
Image / Texture
55
ce_wall2.blp
firelands_floatingrock02.blp
Image / Texture
85
firelands_floatingrock02.blp
hyjaltower.blp
Image / Texture
98
hyjaltower.blp
jlo_gnome_metalrubble03.blp
Image / Texture
51
jlo_gnome_metalrubble03.blp
rg_sulfiron_bigpillars.blp
Image / Texture
110
war3mapimported/rg_sulfiron_bigpillars.blp
Double-click the file rg_sulfiron_bigpillars.blp:
rg_sulfiron_bigpillars.blp
Image / Texture
110
war3mapimported/rg_sulfiron_bigpillars.blp
Tick the box "Use Custom Path" and type in the correct path:
rg_sulfiron_bigpillars.blp
Image / Texture
110
rg_sulfiron_bigpillars.blp
The file has been properly added to the map archive:
Firelands_Sulfuronkeep.mdx
Model
2,975
war3mapimported/Firelands_Sulfuronkeep.mdx
bigblade.blp
Image / Texture
453
bigblade.blp
bm_brspire_smalllava01.blp
Image / Texture
21
bm_brspire_smalllava01.blp
bm_brspire_trims09.blp
Image / Texture
66
bm_brspire_trims09.blp
bm_kzn_plainwall02.blp
Image / Texture
24
bm_kzn_plainwall02.blp
ce_bigwall2.blp
Image / Texture
76
ce_bigwall2.blp
ce_goldtrimtop.blp
Image / Texture
54
ce_goldtrimtop.blp
ce_hyjaldome1.blp
Image / Texture
362
ce_hyjaldome1.blp
ce_hyjalfirecracks.blp
Image / Texture
267
ce_hyjalfirecracks.blp
ce_hyjalfirecracks_glyphs.blp
Image / Texture
94
ce_hyjalfirecracks_glyphs.blp
ce_hyjalfirecracks_glyphs_bottom.blp
Image / Texture
95
ce_hyjalfirecracks_glyphs_bottom.blp
ce_trimglow.blp
Image / Texture
91
ce_trimglow.blp
ce_wall.blp
Image / Texture
210
ce_wall.blp
ce_wall2.blp
Image / Texture
55
ce_wall2.blp
firelands_floatingrock02.blp
Image / Texture
85
firelands_floatingrock02.blp
hyjaltower.blp
Image / Texture
98
hyjaltower.blp
jlo_gnome_metalrubble03.blp
Image / Texture
51
jlo_gnome_metalrubble03.blp
rg_sulfiron_bigpillars.blp
Image / Texture
110
rg_sulfiron_bigpillars.blp
Done, you have imported the file rg_sulfiron_bigpillars.blp.
Importing rg_sulfiron_goldtrim.blp
Now Click the "Import File" Button:
Next select 'rg_sulfiron_goldtrim.blp' in the folder which you extracted from the zip archive:
Firelands_Sulfuronkeep
Firelands_Sulfuronkeep.mdx
bigblade.blp
bm_brspire_smalllava01.blp
bm_brspire_trims09.blp
bm_kzn_plainwall02.blp
ce_bigwall2.blp
ce_goldtrimtop.blp
ce_hyjaldome1.blp
ce_hyjalfirecracks.blp
ce_hyjalfirecracks_glyphs.blp
ce_hyjalfirecracks_glyphs_bottom.blp
ce_trimglow.blp
ce_wall.blp
ce_wall2.blp
firelands_floatingrock02.blp
hyjaltower.blp
jlo_gnome_metalrubble03.blp
rg_sulfiron_bigpillars.blp
rg_sulfiron_goldtrim_02.blp
rg_sulfiron_goldtrim_02_corner.blp
rg_sulfiron_goldtrim_3sided.blp
rg_sulfiron_goldtrim_corner.blp
rg_sulfiron_goldtrim_corner_straight.blp
rg_sulfiron_pillarblades.blp
rg_sulfiron_redfloor.blp
rg_sulfiron_rockfloor.blp
rg_sulfiron_rockstairs.blp
rg_sulfiron_spireblade.blp
rg_sulfiron_trim_glyphs.blp
rg_sulfiron_wall.blp
window.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Firelands_Sulfuronkeep.mdx
Model
2,975
war3mapimported/Firelands_Sulfuronkeep.mdx
bigblade.blp
Image / Texture
453
bigblade.blp
bm_brspire_smalllava01.blp
Image / Texture
21
bm_brspire_smalllava01.blp
bm_brspire_trims09.blp
Image / Texture
66
bm_brspire_trims09.blp
bm_kzn_plainwall02.blp
Image / Texture
24
bm_kzn_plainwall02.blp
ce_bigwall2.blp
Image / Texture
76
ce_bigwall2.blp
ce_goldtrimtop.blp
Image / Texture
54
ce_goldtrimtop.blp
ce_hyjaldome1.blp
Image / Texture
362
ce_hyjaldome1.blp
ce_hyjalfirecracks.blp
Image / Texture
267
ce_hyjalfirecracks.blp
ce_hyjalfirecracks_glyphs.blp
Image / Texture
94
ce_hyjalfirecracks_glyphs.blp
ce_hyjalfirecracks_glyphs_bottom.blp
Image / Texture
95
ce_hyjalfirecracks_glyphs_bottom.blp
ce_trimglow.blp
Image / Texture
91
ce_trimglow.blp
ce_wall.blp
Image / Texture
210
ce_wall.blp
ce_wall2.blp
Image / Texture
55
ce_wall2.blp
firelands_floatingrock02.blp
Image / Texture
85
firelands_floatingrock02.blp
hyjaltower.blp
Image / Texture
98
hyjaltower.blp
jlo_gnome_metalrubble03.blp
Image / Texture
51
jlo_gnome_metalrubble03.blp
rg_sulfiron_bigpillars.blp
Image / Texture
110
rg_sulfiron_bigpillars.blp
rg_sulfiron_goldtrim.blp
Image / Texture
97
war3mapimported/rg_sulfiron_goldtrim.blp
Double-click the file rg_sulfiron_goldtrim.blp:
rg_sulfiron_goldtrim.blp
Image / Texture
97
war3mapimported/rg_sulfiron_goldtrim.blp
Tick the box "Use Custom Path" and type in the correct path:
rg_sulfiron_goldtrim.blp
Image / Texture
97
rg_sulfiron_goldtrim.blp
The file has been properly added to the map archive:
Firelands_Sulfuronkeep.mdx
Model
2,975
war3mapimported/Firelands_Sulfuronkeep.mdx
bigblade.blp
Image / Texture
453
bigblade.blp
bm_brspire_smalllava01.blp
Image / Texture
21
bm_brspire_smalllava01.blp
bm_brspire_trims09.blp
Image / Texture
66
bm_brspire_trims09.blp
bm_kzn_plainwall02.blp
Image / Texture
24
bm_kzn_plainwall02.blp
ce_bigwall2.blp
Image / Texture
76
ce_bigwall2.blp
ce_goldtrimtop.blp
Image / Texture
54
ce_goldtrimtop.blp
ce_hyjaldome1.blp
Image / Texture
362
ce_hyjaldome1.blp
ce_hyjalfirecracks.blp
Image / Texture
267
ce_hyjalfirecracks.blp
ce_hyjalfirecracks_glyphs.blp
Image / Texture
94
ce_hyjalfirecracks_glyphs.blp
ce_hyjalfirecracks_glyphs_bottom.blp
Image / Texture
95
ce_hyjalfirecracks_glyphs_bottom.blp
ce_trimglow.blp
Image / Texture
91
ce_trimglow.blp
ce_wall.blp
Image / Texture
210
ce_wall.blp
ce_wall2.blp
Image / Texture
55
ce_wall2.blp
firelands_floatingrock02.blp
Image / Texture
85
firelands_floatingrock02.blp
hyjaltower.blp
Image / Texture
98
hyjaltower.blp
jlo_gnome_metalrubble03.blp
Image / Texture
51
jlo_gnome_metalrubble03.blp
rg_sulfiron_bigpillars.blp
Image / Texture
110
rg_sulfiron_bigpillars.blp
rg_sulfiron_goldtrim.blp
Image / Texture
97
rg_sulfiron_goldtrim.blp
Done, you have imported the file rg_sulfiron_goldtrim.blp.
Importing rg_sulfiron_goldtrim_02.blp
Now Click the "Import File" Button:
Next select 'rg_sulfiron_goldtrim_02.blp' in the folder which you extracted from the zip archive:
Firelands_Sulfuronkeep
Firelands_Sulfuronkeep.mdx
bigblade.blp
bm_brspire_smalllava01.blp
bm_brspire_trims09.blp
bm_kzn_plainwall02.blp
ce_bigwall2.blp
ce_goldtrimtop.blp
ce_hyjaldome1.blp
ce_hyjalfirecracks.blp
ce_hyjalfirecracks_glyphs.blp
ce_hyjalfirecracks_glyphs_bottom.blp
ce_trimglow.blp
ce_wall.blp
ce_wall2.blp
firelands_floatingrock02.blp
hyjaltower.blp
jlo_gnome_metalrubble03.blp
rg_sulfiron_bigpillars.blp
rg_sulfiron_goldtrim.blp
rg_sulfiron_goldtrim_02.blp
rg_sulfiron_goldtrim_02_corner.blp
rg_sulfiron_goldtrim_3sided.blp
rg_sulfiron_goldtrim_corner.blp
rg_sulfiron_goldtrim_corner_straight.blp
rg_sulfiron_pillarblades.blp
rg_sulfiron_redfloor.blp
rg_sulfiron_rockfloor.blp
rg_sulfiron_rockstairs.blp
rg_sulfiron_spireblade.blp
rg_sulfiron_trim_glyphs.blp
rg_sulfiron_wall.blp
window.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Firelands_Sulfuronkeep.mdx
Model
2,975
war3mapimported/Firelands_Sulfuronkeep.mdx
bigblade.blp
Image / Texture
453
bigblade.blp
bm_brspire_smalllava01.blp
Image / Texture
21
bm_brspire_smalllava01.blp
bm_brspire_trims09.blp
Image / Texture
66
bm_brspire_trims09.blp
bm_kzn_plainwall02.blp
Image / Texture
24
bm_kzn_plainwall02.blp
ce_bigwall2.blp
Image / Texture
76
ce_bigwall2.blp
ce_goldtrimtop.blp
Image / Texture
54
ce_goldtrimtop.blp
ce_hyjaldome1.blp
Image / Texture
362
ce_hyjaldome1.blp
ce_hyjalfirecracks.blp
Image / Texture
267
ce_hyjalfirecracks.blp
ce_hyjalfirecracks_glyphs.blp
Image / Texture
94
ce_hyjalfirecracks_glyphs.blp
ce_hyjalfirecracks_glyphs_bottom.blp
Image / Texture
95
ce_hyjalfirecracks_glyphs_bottom.blp
ce_trimglow.blp
Image / Texture
91
ce_trimglow.blp
ce_wall.blp
Image / Texture
210
ce_wall.blp
ce_wall2.blp
Image / Texture
55
ce_wall2.blp
firelands_floatingrock02.blp
Image / Texture
85
firelands_floatingrock02.blp
hyjaltower.blp
Image / Texture
98
hyjaltower.blp
jlo_gnome_metalrubble03.blp
Image / Texture
51
jlo_gnome_metalrubble03.blp
rg_sulfiron_bigpillars.blp
Image / Texture
110
rg_sulfiron_bigpillars.blp
rg_sulfiron_goldtrim.blp
Image / Texture
97
rg_sulfiron_goldtrim.blp
rg_sulfiron_goldtrim_02.blp
Image / Texture
82
war3mapimported/rg_sulfiron_goldtrim_02.blp
Double-click the file rg_sulfiron_goldtrim_02.blp:
rg_sulfiron_goldtrim_02.blp
Image / Texture
82
war3mapimported/rg_sulfiron_goldtrim_02.blp
Tick the box "Use Custom Path" and type in the correct path:
rg_sulfiron_goldtrim_02.blp
Image / Texture
82
rg_sulfiron_goldtrim_02.blp
The file has been properly added to the map archive:
Firelands_Sulfuronkeep.mdx
Model
2,975
war3mapimported/Firelands_Sulfuronkeep.mdx
bigblade.blp
Image / Texture
453
bigblade.blp
bm_brspire_smalllava01.blp
Image / Texture
21
bm_brspire_smalllava01.blp
bm_brspire_trims09.blp
Image / Texture
66
bm_brspire_trims09.blp
bm_kzn_plainwall02.blp
Image / Texture
24
bm_kzn_plainwall02.blp
ce_bigwall2.blp
Image / Texture
76
ce_bigwall2.blp
ce_goldtrimtop.blp
Image / Texture
54
ce_goldtrimtop.blp
ce_hyjaldome1.blp
Image / Texture
362
ce_hyjaldome1.blp
ce_hyjalfirecracks.blp
Image / Texture
267
ce_hyjalfirecracks.blp
ce_hyjalfirecracks_glyphs.blp
Image / Texture
94
ce_hyjalfirecracks_glyphs.blp
ce_hyjalfirecracks_glyphs_bottom.blp
Image / Texture
95
ce_hyjalfirecracks_glyphs_bottom.blp
ce_trimglow.blp
Image / Texture
91
ce_trimglow.blp
ce_wall.blp
Image / Texture
210
ce_wall.blp
ce_wall2.blp
Image / Texture
55
ce_wall2.blp
firelands_floatingrock02.blp
Image / Texture
85
firelands_floatingrock02.blp
hyjaltower.blp
Image / Texture
98
hyjaltower.blp
jlo_gnome_metalrubble03.blp
Image / Texture
51
jlo_gnome_metalrubble03.blp
rg_sulfiron_bigpillars.blp
Image / Texture
110
rg_sulfiron_bigpillars.blp
rg_sulfiron_goldtrim.blp
Image / Texture
97
rg_sulfiron_goldtrim.blp
rg_sulfiron_goldtrim_02.blp
Image / Texture
82
rg_sulfiron_goldtrim_02.blp
Done, you have imported the file rg_sulfiron_goldtrim_02.blp.
Importing rg_sulfiron_goldtrim_02_corner.blp
Now Click the "Import File" Button:
Next select 'rg_sulfiron_goldtrim_02_corner.blp' in the folder which you extracted from the zip archive:
Firelands_Sulfuronkeep
Firelands_Sulfuronkeep.mdx
bigblade.blp
bm_brspire_smalllava01.blp
bm_brspire_trims09.blp
bm_kzn_plainwall02.blp
ce_bigwall2.blp
ce_goldtrimtop.blp
ce_hyjaldome1.blp
ce_hyjalfirecracks.blp
ce_hyjalfirecracks_glyphs.blp
ce_hyjalfirecracks_glyphs_bottom.blp
ce_trimglow.blp
ce_wall.blp
ce_wall2.blp
firelands_floatingrock02.blp
hyjaltower.blp
jlo_gnome_metalrubble03.blp
rg_sulfiron_bigpillars.blp
rg_sulfiron_goldtrim.blp
rg_sulfiron_goldtrim_02.blp
rg_sulfiron_goldtrim_02_corner.blp
rg_sulfiron_goldtrim_3sided.blp
rg_sulfiron_goldtrim_corner.blp
rg_sulfiron_goldtrim_corner_straight.blp
rg_sulfiron_pillarblades.blp
rg_sulfiron_redfloor.blp
rg_sulfiron_rockfloor.blp
rg_sulfiron_rockstairs.blp
rg_sulfiron_spireblade.blp
rg_sulfiron_trim_glyphs.blp
rg_sulfiron_wall.blp
window.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Firelands_Sulfuronkeep.mdx
Model
2,975
war3mapimported/Firelands_Sulfuronkeep.mdx
bigblade.blp
Image / Texture
453
bigblade.blp
bm_brspire_smalllava01.blp
Image / Texture
21
bm_brspire_smalllava01.blp
bm_brspire_trims09.blp
Image / Texture
66
bm_brspire_trims09.blp
bm_kzn_plainwall02.blp
Image / Texture
24
bm_kzn_plainwall02.blp
ce_bigwall2.blp
Image / Texture
76
ce_bigwall2.blp
ce_goldtrimtop.blp
Image / Texture
54
ce_goldtrimtop.blp
ce_hyjaldome1.blp
Image / Texture
362
ce_hyjaldome1.blp
ce_hyjalfirecracks.blp
Image / Texture
267
ce_hyjalfirecracks.blp
ce_hyjalfirecracks_glyphs.blp
Image / Texture
94
ce_hyjalfirecracks_glyphs.blp
ce_hyjalfirecracks_glyphs_bottom.blp
Image / Texture
95
ce_hyjalfirecracks_glyphs_bottom.blp
ce_trimglow.blp
Image / Texture
91
ce_trimglow.blp
ce_wall.blp
Image / Texture
210
ce_wall.blp
ce_wall2.blp
Image / Texture
55
ce_wall2.blp
firelands_floatingrock02.blp
Image / Texture
85
firelands_floatingrock02.blp
hyjaltower.blp
Image / Texture
98
hyjaltower.blp
jlo_gnome_metalrubble03.blp
Image / Texture
51
jlo_gnome_metalrubble03.blp
rg_sulfiron_bigpillars.blp
Image / Texture
110
rg_sulfiron_bigpillars.blp
rg_sulfiron_goldtrim.blp
Image / Texture
97
rg_sulfiron_goldtrim.blp
rg_sulfiron_goldtrim_02.blp
Image / Texture
82
rg_sulfiron_goldtrim_02.blp
rg_sulfiron_goldtrim_02_corner.blp
Image / Texture
88
war3mapimported/rg_sulfiron_goldtrim_02_corner.blp
Double-click the file rg_sulfiron_goldtrim_02_corner.blp:
rg_sulfiron_goldtrim_02_corner.blp
Image / Texture
88
war3mapimported/rg_sulfiron_goldtrim_02_corner.blp
Tick the box "Use Custom Path" and type in the correct path:
rg_sulfiron_goldtrim_02_corner.blp
Image / Texture
88
rg_sulfiron_goldtrim_02_corner.blp
The file has been properly added to the map archive:
Firelands_Sulfuronkeep.mdx
Model
2,975
war3mapimported/Firelands_Sulfuronkeep.mdx
bigblade.blp
Image / Texture
453
bigblade.blp
bm_brspire_smalllava01.blp
Image / Texture
21
bm_brspire_smalllava01.blp
bm_brspire_trims09.blp
Image / Texture
66
bm_brspire_trims09.blp
bm_kzn_plainwall02.blp
Image / Texture
24
bm_kzn_plainwall02.blp
ce_bigwall2.blp
Image / Texture
76
ce_bigwall2.blp
ce_goldtrimtop.blp
Image / Texture
54
ce_goldtrimtop.blp
ce_hyjaldome1.blp
Image / Texture
362
ce_hyjaldome1.blp
ce_hyjalfirecracks.blp
Image / Texture
267
ce_hyjalfirecracks.blp
ce_hyjalfirecracks_glyphs.blp
Image / Texture
94
ce_hyjalfirecracks_glyphs.blp
ce_hyjalfirecracks_glyphs_bottom.blp
Image / Texture
95
ce_hyjalfirecracks_glyphs_bottom.blp
ce_trimglow.blp
Image / Texture
91
ce_trimglow.blp
ce_wall.blp
Image / Texture
210
ce_wall.blp
ce_wall2.blp
Image / Texture
55
ce_wall2.blp
firelands_floatingrock02.blp
Image / Texture
85
firelands_floatingrock02.blp
hyjaltower.blp
Image / Texture
98
hyjaltower.blp
jlo_gnome_metalrubble03.blp
Image / Texture
51
jlo_gnome_metalrubble03.blp
rg_sulfiron_bigpillars.blp
Image / Texture
110
rg_sulfiron_bigpillars.blp
rg_sulfiron_goldtrim.blp
Image / Texture
97
rg_sulfiron_goldtrim.blp
rg_sulfiron_goldtrim_02.blp
Image / Texture
82
rg_sulfiron_goldtrim_02.blp
rg_sulfiron_goldtrim_02_corner.blp
Image / Texture
88
rg_sulfiron_goldtrim_02_corner.blp
Done, you have imported the file rg_sulfiron_goldtrim_02_corner.blp.
Importing rg_sulfiron_goldtrim_3sided.blp
Now Click the "Import File" Button:
Next select 'rg_sulfiron_goldtrim_3sided.blp' in the folder which you extracted from the zip archive:
Firelands_Sulfuronkeep
Firelands_Sulfuronkeep.mdx
bigblade.blp
bm_brspire_smalllava01.blp
bm_brspire_trims09.blp
bm_kzn_plainwall02.blp
ce_bigwall2.blp
ce_goldtrimtop.blp
ce_hyjaldome1.blp
ce_hyjalfirecracks.blp
ce_hyjalfirecracks_glyphs.blp
ce_hyjalfirecracks_glyphs_bottom.blp
ce_trimglow.blp
ce_wall.blp
ce_wall2.blp
firelands_floatingrock02.blp
hyjaltower.blp
jlo_gnome_metalrubble03.blp
rg_sulfiron_bigpillars.blp
rg_sulfiron_goldtrim.blp
rg_sulfiron_goldtrim_02.blp
rg_sulfiron_goldtrim_02_corner.blp
rg_sulfiron_goldtrim_3sided.blp
rg_sulfiron_goldtrim_corner.blp
rg_sulfiron_goldtrim_corner_straight.blp
rg_sulfiron_pillarblades.blp
rg_sulfiron_redfloor.blp
rg_sulfiron_rockfloor.blp
rg_sulfiron_rockstairs.blp
rg_sulfiron_spireblade.blp
rg_sulfiron_trim_glyphs.blp
rg_sulfiron_wall.blp
window.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Firelands_Sulfuronkeep.mdx
Model
2,975
war3mapimported/Firelands_Sulfuronkeep.mdx
bigblade.blp
Image / Texture
453
bigblade.blp
bm_brspire_smalllava01.blp
Image / Texture
21
bm_brspire_smalllava01.blp
bm_brspire_trims09.blp
Image / Texture
66
bm_brspire_trims09.blp
bm_kzn_plainwall02.blp
Image / Texture
24
bm_kzn_plainwall02.blp
ce_bigwall2.blp
Image / Texture
76
ce_bigwall2.blp
ce_goldtrimtop.blp
Image / Texture
54
ce_goldtrimtop.blp
ce_hyjaldome1.blp
Image / Texture
362
ce_hyjaldome1.blp
ce_hyjalfirecracks.blp
Image / Texture
267
ce_hyjalfirecracks.blp
ce_hyjalfirecracks_glyphs.blp
Image / Texture
94
ce_hyjalfirecracks_glyphs.blp
ce_hyjalfirecracks_glyphs_bottom.blp
Image / Texture
95
ce_hyjalfirecracks_glyphs_bottom.blp
ce_trimglow.blp
Image / Texture
91
ce_trimglow.blp
ce_wall.blp
Image / Texture
210
ce_wall.blp
ce_wall2.blp
Image / Texture
55
ce_wall2.blp
firelands_floatingrock02.blp
Image / Texture
85
firelands_floatingrock02.blp
hyjaltower.blp
Image / Texture
98
hyjaltower.blp
jlo_gnome_metalrubble03.blp
Image / Texture
51
jlo_gnome_metalrubble03.blp
rg_sulfiron_bigpillars.blp
Image / Texture
110
rg_sulfiron_bigpillars.blp
rg_sulfiron_goldtrim.blp
Image / Texture
97
rg_sulfiron_goldtrim.blp
rg_sulfiron_goldtrim_02.blp
Image / Texture
82
rg_sulfiron_goldtrim_02.blp
rg_sulfiron_goldtrim_02_corner.blp
Image / Texture
88
rg_sulfiron_goldtrim_02_corner.blp
rg_sulfiron_goldtrim_3sided.blp
Image / Texture
97
war3mapimported/rg_sulfiron_goldtrim_3sided.blp
Double-click the file rg_sulfiron_goldtrim_3sided.blp:
rg_sulfiron_goldtrim_3sided.blp
Image / Texture
97
war3mapimported/rg_sulfiron_goldtrim_3sided.blp
Tick the box "Use Custom Path" and type in the correct path:
rg_sulfiron_goldtrim_3sided.blp
Image / Texture
97
rg_sulfiron_goldtrim_3sided.blp
The file has been properly added to the map archive:
Firelands_Sulfuronkeep.mdx
Model
2,975
war3mapimported/Firelands_Sulfuronkeep.mdx
bigblade.blp
Image / Texture
453
bigblade.blp
bm_brspire_smalllava01.blp
Image / Texture
21
bm_brspire_smalllava01.blp
bm_brspire_trims09.blp
Image / Texture
66
bm_brspire_trims09.blp
bm_kzn_plainwall02.blp
Image / Texture
24
bm_kzn_plainwall02.blp
ce_bigwall2.blp
Image / Texture
76
ce_bigwall2.blp
ce_goldtrimtop.blp
Image / Texture
54
ce_goldtrimtop.blp
ce_hyjaldome1.blp
Image / Texture
362
ce_hyjaldome1.blp
ce_hyjalfirecracks.blp
Image / Texture
267
ce_hyjalfirecracks.blp
ce_hyjalfirecracks_glyphs.blp
Image / Texture
94
ce_hyjalfirecracks_glyphs.blp
ce_hyjalfirecracks_glyphs_bottom.blp
Image / Texture
95
ce_hyjalfirecracks_glyphs_bottom.blp
ce_trimglow.blp
Image / Texture
91
ce_trimglow.blp
ce_wall.blp
Image / Texture
210
ce_wall.blp
ce_wall2.blp
Image / Texture
55
ce_wall2.blp
firelands_floatingrock02.blp
Image / Texture
85
firelands_floatingrock02.blp
hyjaltower.blp
Image / Texture
98
hyjaltower.blp
jlo_gnome_metalrubble03.blp
Image / Texture
51
jlo_gnome_metalrubble03.blp
rg_sulfiron_bigpillars.blp
Image / Texture
110
rg_sulfiron_bigpillars.blp
rg_sulfiron_goldtrim.blp
Image / Texture
97
rg_sulfiron_goldtrim.blp
rg_sulfiron_goldtrim_02.blp
Image / Texture
82
rg_sulfiron_goldtrim_02.blp
rg_sulfiron_goldtrim_02_corner.blp
Image / Texture
88
rg_sulfiron_goldtrim_02_corner.blp
rg_sulfiron_goldtrim_3sided.blp
Image / Texture
97
rg_sulfiron_goldtrim_3sided.blp
Done, you have imported the file rg_sulfiron_goldtrim_3sided.blp.
Importing rg_sulfiron_goldtrim_corner.blp
Now Click the "Import File" Button:
Next select 'rg_sulfiron_goldtrim_corner.blp' in the folder which you extracted from the zip archive:
Firelands_Sulfuronkeep
Firelands_Sulfuronkeep.mdx
bigblade.blp
bm_brspire_smalllava01.blp
bm_brspire_trims09.blp
bm_kzn_plainwall02.blp
ce_bigwall2.blp
ce_goldtrimtop.blp
ce_hyjaldome1.blp
ce_hyjalfirecracks.blp
ce_hyjalfirecracks_glyphs.blp
ce_hyjalfirecracks_glyphs_bottom.blp
ce_trimglow.blp
ce_wall.blp
ce_wall2.blp
firelands_floatingrock02.blp
hyjaltower.blp
jlo_gnome_metalrubble03.blp
rg_sulfiron_bigpillars.blp
rg_sulfiron_goldtrim.blp
rg_sulfiron_goldtrim_02.blp
rg_sulfiron_goldtrim_02_corner.blp
rg_sulfiron_goldtrim_3sided.blp
rg_sulfiron_goldtrim_corner.blp
rg_sulfiron_goldtrim_corner_straight.blp
rg_sulfiron_pillarblades.blp
rg_sulfiron_redfloor.blp
rg_sulfiron_rockfloor.blp
rg_sulfiron_rockstairs.blp
rg_sulfiron_spireblade.blp
rg_sulfiron_trim_glyphs.blp
rg_sulfiron_wall.blp
window.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Firelands_Sulfuronkeep.mdx
Model
2,975
war3mapimported/Firelands_Sulfuronkeep.mdx
bigblade.blp
Image / Texture
453
bigblade.blp
bm_brspire_smalllava01.blp
Image / Texture
21
bm_brspire_smalllava01.blp
bm_brspire_trims09.blp
Image / Texture
66
bm_brspire_trims09.blp
bm_kzn_plainwall02.blp
Image / Texture
24
bm_kzn_plainwall02.blp
ce_bigwall2.blp
Image / Texture
76
ce_bigwall2.blp
ce_goldtrimtop.blp
Image / Texture
54
ce_goldtrimtop.blp
ce_hyjaldome1.blp
Image / Texture
362
ce_hyjaldome1.blp
ce_hyjalfirecracks.blp
Image / Texture
267
ce_hyjalfirecracks.blp
ce_hyjalfirecracks_glyphs.blp
Image / Texture
94
ce_hyjalfirecracks_glyphs.blp
ce_hyjalfirecracks_glyphs_bottom.blp
Image / Texture
95
ce_hyjalfirecracks_glyphs_bottom.blp
ce_trimglow.blp
Image / Texture
91
ce_trimglow.blp
ce_wall.blp
Image / Texture
210
ce_wall.blp
ce_wall2.blp
Image / Texture
55
ce_wall2.blp
firelands_floatingrock02.blp
Image / Texture
85
firelands_floatingrock02.blp
hyjaltower.blp
Image / Texture
98
hyjaltower.blp
jlo_gnome_metalrubble03.blp
Image / Texture
51
jlo_gnome_metalrubble03.blp
rg_sulfiron_bigpillars.blp
Image / Texture
110
rg_sulfiron_bigpillars.blp
rg_sulfiron_goldtrim.blp
Image / Texture
97
rg_sulfiron_goldtrim.blp
rg_sulfiron_goldtrim_02.blp
Image / Texture
82
rg_sulfiron_goldtrim_02.blp
rg_sulfiron_goldtrim_02_corner.blp
Image / Texture
88
rg_sulfiron_goldtrim_02_corner.blp
rg_sulfiron_goldtrim_3sided.blp
Image / Texture
97
rg_sulfiron_goldtrim_3sided.blp
rg_sulfiron_goldtrim_corner.blp
Image / Texture
102
war3mapimported/rg_sulfiron_goldtrim_corner.blp
Double-click the file rg_sulfiron_goldtrim_corner.blp:
rg_sulfiron_goldtrim_corner.blp
Image / Texture
102
war3mapimported/rg_sulfiron_goldtrim_corner.blp
Tick the box "Use Custom Path" and type in the correct path:
rg_sulfiron_goldtrim_corner.blp
Image / Texture
102
rg_sulfiron_goldtrim_corner.blp
The file has been properly added to the map archive:
Firelands_Sulfuronkeep.mdx
Model
2,975
war3mapimported/Firelands_Sulfuronkeep.mdx
bigblade.blp
Image / Texture
453
bigblade.blp
bm_brspire_smalllava01.blp
Image / Texture
21
bm_brspire_smalllava01.blp
bm_brspire_trims09.blp
Image / Texture
66
bm_brspire_trims09.blp
bm_kzn_plainwall02.blp
Image / Texture
24
bm_kzn_plainwall02.blp
ce_bigwall2.blp
Image / Texture
76
ce_bigwall2.blp
ce_goldtrimtop.blp
Image / Texture
54
ce_goldtrimtop.blp
ce_hyjaldome1.blp
Image / Texture
362
ce_hyjaldome1.blp
ce_hyjalfirecracks.blp
Image / Texture
267
ce_hyjalfirecracks.blp
ce_hyjalfirecracks_glyphs.blp
Image / Texture
94
ce_hyjalfirecracks_glyphs.blp
ce_hyjalfirecracks_glyphs_bottom.blp
Image / Texture
95
ce_hyjalfirecracks_glyphs_bottom.blp
ce_trimglow.blp
Image / Texture
91
ce_trimglow.blp
ce_wall.blp
Image / Texture
210
ce_wall.blp
ce_wall2.blp
Image / Texture
55
ce_wall2.blp
firelands_floatingrock02.blp
Image / Texture
85
firelands_floatingrock02.blp
hyjaltower.blp
Image / Texture
98
hyjaltower.blp
jlo_gnome_metalrubble03.blp
Image / Texture
51
jlo_gnome_metalrubble03.blp
rg_sulfiron_bigpillars.blp
Image / Texture
110
rg_sulfiron_bigpillars.blp
rg_sulfiron_goldtrim.blp
Image / Texture
97
rg_sulfiron_goldtrim.blp
rg_sulfiron_goldtrim_02.blp
Image / Texture
82
rg_sulfiron_goldtrim_02.blp
rg_sulfiron_goldtrim_02_corner.blp
Image / Texture
88
rg_sulfiron_goldtrim_02_corner.blp
rg_sulfiron_goldtrim_3sided.blp
Image / Texture
97
rg_sulfiron_goldtrim_3sided.blp
rg_sulfiron_goldtrim_corner.blp
Image / Texture
102
rg_sulfiron_goldtrim_corner.blp
Done, you have imported the file rg_sulfiron_goldtrim_corner.blp.
Importing rg_sulfiron_goldtrim_corner_straight.blp
Now Click the "Import File" Button:
Next select 'rg_sulfiron_goldtrim_corner_straight.blp' in the folder which you extracted from the zip archive:
Firelands_Sulfuronkeep
Firelands_Sulfuronkeep.mdx
bigblade.blp
bm_brspire_smalllava01.blp
bm_brspire_trims09.blp
bm_kzn_plainwall02.blp
ce_bigwall2.blp
ce_goldtrimtop.blp
ce_hyjaldome1.blp
ce_hyjalfirecracks.blp
ce_hyjalfirecracks_glyphs.blp
ce_hyjalfirecracks_glyphs_bottom.blp
ce_trimglow.blp
ce_wall.blp
ce_wall2.blp
firelands_floatingrock02.blp
hyjaltower.blp
jlo_gnome_metalrubble03.blp
rg_sulfiron_bigpillars.blp
rg_sulfiron_goldtrim.blp
rg_sulfiron_goldtrim_02.blp
rg_sulfiron_goldtrim_02_corner.blp
rg_sulfiron_goldtrim_3sided.blp
rg_sulfiron_goldtrim_corner.blp
rg_sulfiron_goldtrim_corner_straight.blp
rg_sulfiron_pillarblades.blp
rg_sulfiron_redfloor.blp
rg_sulfiron_rockfloor.blp
rg_sulfiron_rockstairs.blp
rg_sulfiron_spireblade.blp
rg_sulfiron_trim_glyphs.blp
rg_sulfiron_wall.blp
window.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Firelands_Sulfuronkeep.mdx
Model
2,975
war3mapimported/Firelands_Sulfuronkeep.mdx
bigblade.blp
Image / Texture
453
bigblade.blp
bm_brspire_smalllava01.blp
Image / Texture
21
bm_brspire_smalllava01.blp
bm_brspire_trims09.blp
Image / Texture
66
bm_brspire_trims09.blp
bm_kzn_plainwall02.blp
Image / Texture
24
bm_kzn_plainwall02.blp
ce_bigwall2.blp
Image / Texture
76
ce_bigwall2.blp
ce_goldtrimtop.blp
Image / Texture
54
ce_goldtrimtop.blp
ce_hyjaldome1.blp
Image / Texture
362
ce_hyjaldome1.blp
ce_hyjalfirecracks.blp
Image / Texture
267
ce_hyjalfirecracks.blp
ce_hyjalfirecracks_glyphs.blp
Image / Texture
94
ce_hyjalfirecracks_glyphs.blp
ce_hyjalfirecracks_glyphs_bottom.blp
Image / Texture
95
ce_hyjalfirecracks_glyphs_bottom.blp
ce_trimglow.blp
Image / Texture
91
ce_trimglow.blp
ce_wall.blp
Image / Texture
210
ce_wall.blp
ce_wall2.blp
Image / Texture
55
ce_wall2.blp
firelands_floatingrock02.blp
Image / Texture
85
firelands_floatingrock02.blp
hyjaltower.blp
Image / Texture
98
hyjaltower.blp
jlo_gnome_metalrubble03.blp
Image / Texture
51
jlo_gnome_metalrubble03.blp
rg_sulfiron_bigpillars.blp
Image / Texture
110
rg_sulfiron_bigpillars.blp
rg_sulfiron_goldtrim.blp
Image / Texture
97
rg_sulfiron_goldtrim.blp
rg_sulfiron_goldtrim_02.blp
Image / Texture
82
rg_sulfiron_goldtrim_02.blp
rg_sulfiron_goldtrim_02_corner.blp
Image / Texture
88
rg_sulfiron_goldtrim_02_corner.blp
rg_sulfiron_goldtrim_3sided.blp
Image / Texture
97
rg_sulfiron_goldtrim_3sided.blp
rg_sulfiron_goldtrim_corner.blp
Image / Texture
102
rg_sulfiron_goldtrim_corner.blp
rg_sulfiron_goldtrim_corner_straight.blp
Image / Texture
85
war3mapimported/rg_sulfiron_goldtrim_corner_straight.blp
Double-click the file rg_sulfiron_goldtrim_corner_straight.blp:
rg_sulfiron_goldtrim_corner_straight.blp
Image / Texture
85
war3mapimported/rg_sulfiron_goldtrim_corner_straight.blp
Tick the box "Use Custom Path" and type in the correct path:
rg_sulfiron_goldtrim_corner_straight.blp
Image / Texture
85
rg_sulfiron_goldtrim_corner_straight.blp
The file has been properly added to the map archive:
Firelands_Sulfuronkeep.mdx
Model
2,975
war3mapimported/Firelands_Sulfuronkeep.mdx
bigblade.blp
Image / Texture
453
bigblade.blp
bm_brspire_smalllava01.blp
Image / Texture
21
bm_brspire_smalllava01.blp
bm_brspire_trims09.blp
Image / Texture
66
bm_brspire_trims09.blp
bm_kzn_plainwall02.blp
Image / Texture
24
bm_kzn_plainwall02.blp
ce_bigwall2.blp
Image / Texture
76
ce_bigwall2.blp
ce_goldtrimtop.blp
Image / Texture
54
ce_goldtrimtop.blp
ce_hyjaldome1.blp
Image / Texture
362
ce_hyjaldome1.blp
ce_hyjalfirecracks.blp
Image / Texture
267
ce_hyjalfirecracks.blp
ce_hyjalfirecracks_glyphs.blp
Image / Texture
94
ce_hyjalfirecracks_glyphs.blp
ce_hyjalfirecracks_glyphs_bottom.blp
Image / Texture
95
ce_hyjalfirecracks_glyphs_bottom.blp
ce_trimglow.blp
Image / Texture
91
ce_trimglow.blp
ce_wall.blp
Image / Texture
210
ce_wall.blp
ce_wall2.blp
Image / Texture
55
ce_wall2.blp
firelands_floatingrock02.blp
Image / Texture
85
firelands_floatingrock02.blp
hyjaltower.blp
Image / Texture
98
hyjaltower.blp
jlo_gnome_metalrubble03.blp
Image / Texture
51
jlo_gnome_metalrubble03.blp
rg_sulfiron_bigpillars.blp
Image / Texture
110
rg_sulfiron_bigpillars.blp
rg_sulfiron_goldtrim.blp
Image / Texture
97
rg_sulfiron_goldtrim.blp
rg_sulfiron_goldtrim_02.blp
Image / Texture
82
rg_sulfiron_goldtrim_02.blp
rg_sulfiron_goldtrim_02_corner.blp
Image / Texture
88
rg_sulfiron_goldtrim_02_corner.blp
rg_sulfiron_goldtrim_3sided.blp
Image / Texture
97
rg_sulfiron_goldtrim_3sided.blp
rg_sulfiron_goldtrim_corner.blp
Image / Texture
102
rg_sulfiron_goldtrim_corner.blp
rg_sulfiron_goldtrim_corner_straight.blp
Image / Texture
85
rg_sulfiron_goldtrim_corner_straight.blp
Done, you have imported the file rg_sulfiron_goldtrim_corner_straight.blp.
Importing rg_sulfiron_pillarblades.blp
Now Click the "Import File" Button:
Next select 'rg_sulfiron_pillarblades.blp' in the folder which you extracted from the zip archive:
Firelands_Sulfuronkeep
Firelands_Sulfuronkeep.mdx
bigblade.blp
bm_brspire_smalllava01.blp
bm_brspire_trims09.blp
bm_kzn_plainwall02.blp
ce_bigwall2.blp
ce_goldtrimtop.blp
ce_hyjaldome1.blp
ce_hyjalfirecracks.blp
ce_hyjalfirecracks_glyphs.blp
ce_hyjalfirecracks_glyphs_bottom.blp
ce_trimglow.blp
ce_wall.blp
ce_wall2.blp
firelands_floatingrock02.blp
hyjaltower.blp
jlo_gnome_metalrubble03.blp
rg_sulfiron_bigpillars.blp
rg_sulfiron_goldtrim.blp
rg_sulfiron_goldtrim_02.blp
rg_sulfiron_goldtrim_02_corner.blp
rg_sulfiron_goldtrim_3sided.blp
rg_sulfiron_goldtrim_corner.blp
rg_sulfiron_goldtrim_corner_straight.blp
rg_sulfiron_pillarblades.blp
rg_sulfiron_redfloor.blp
rg_sulfiron_rockfloor.blp
rg_sulfiron_rockstairs.blp
rg_sulfiron_spireblade.blp
rg_sulfiron_trim_glyphs.blp
rg_sulfiron_wall.blp
window.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Firelands_Sulfuronkeep.mdx
Model
2,975
war3mapimported/Firelands_Sulfuronkeep.mdx
bigblade.blp
Image / Texture
453
bigblade.blp
bm_brspire_smalllava01.blp
Image / Texture
21
bm_brspire_smalllava01.blp
bm_brspire_trims09.blp
Image / Texture
66
bm_brspire_trims09.blp
bm_kzn_plainwall02.blp
Image / Texture
24
bm_kzn_plainwall02.blp
ce_bigwall2.blp
Image / Texture
76
ce_bigwall2.blp
ce_goldtrimtop.blp
Image / Texture
54
ce_goldtrimtop.blp
ce_hyjaldome1.blp
Image / Texture
362
ce_hyjaldome1.blp
ce_hyjalfirecracks.blp
Image / Texture
267
ce_hyjalfirecracks.blp
ce_hyjalfirecracks_glyphs.blp
Image / Texture
94
ce_hyjalfirecracks_glyphs.blp
ce_hyjalfirecracks_glyphs_bottom.blp
Image / Texture
95
ce_hyjalfirecracks_glyphs_bottom.blp
ce_trimglow.blp
Image / Texture
91
ce_trimglow.blp
ce_wall.blp
Image / Texture
210
ce_wall.blp
ce_wall2.blp
Image / Texture
55
ce_wall2.blp
firelands_floatingrock02.blp
Image / Texture
85
firelands_floatingrock02.blp
hyjaltower.blp
Image / Texture
98
hyjaltower.blp
jlo_gnome_metalrubble03.blp
Image / Texture
51
jlo_gnome_metalrubble03.blp
rg_sulfiron_bigpillars.blp
Image / Texture
110
rg_sulfiron_bigpillars.blp
rg_sulfiron_goldtrim.blp
Image / Texture
97
rg_sulfiron_goldtrim.blp
rg_sulfiron_goldtrim_02.blp
Image / Texture
82
rg_sulfiron_goldtrim_02.blp
rg_sulfiron_goldtrim_02_corner.blp
Image / Texture
88
rg_sulfiron_goldtrim_02_corner.blp
rg_sulfiron_goldtrim_3sided.blp
Image / Texture
97
rg_sulfiron_goldtrim_3sided.blp
rg_sulfiron_goldtrim_corner.blp
Image / Texture
102
rg_sulfiron_goldtrim_corner.blp
rg_sulfiron_goldtrim_corner_straight.blp
Image / Texture
85
rg_sulfiron_goldtrim_corner_straight.blp
rg_sulfiron_pillarblades.blp
Image / Texture
87
war3mapimported/rg_sulfiron_pillarblades.blp
Double-click the file rg_sulfiron_pillarblades.blp:
rg_sulfiron_pillarblades.blp
Image / Texture
87
war3mapimported/rg_sulfiron_pillarblades.blp
Tick the box "Use Custom Path" and type in the correct path:
rg_sulfiron_pillarblades.blp
Image / Texture
87
rg_sulfiron_pillarblades.blp
The file has been properly added to the map archive:
Firelands_Sulfuronkeep.mdx
Model
2,975
war3mapimported/Firelands_Sulfuronkeep.mdx
bigblade.blp
Image / Texture
453
bigblade.blp
bm_brspire_smalllava01.blp
Image / Texture
21
bm_brspire_smalllava01.blp
bm_brspire_trims09.blp
Image / Texture
66
bm_brspire_trims09.blp
bm_kzn_plainwall02.blp
Image / Texture
24
bm_kzn_plainwall02.blp
ce_bigwall2.blp
Image / Texture
76
ce_bigwall2.blp
ce_goldtrimtop.blp
Image / Texture
54
ce_goldtrimtop.blp
ce_hyjaldome1.blp
Image / Texture
362
ce_hyjaldome1.blp
ce_hyjalfirecracks.blp
Image / Texture
267
ce_hyjalfirecracks.blp
ce_hyjalfirecracks_glyphs.blp
Image / Texture
94
ce_hyjalfirecracks_glyphs.blp
ce_hyjalfirecracks_glyphs_bottom.blp
Image / Texture
95
ce_hyjalfirecracks_glyphs_bottom.blp
ce_trimglow.blp
Image / Texture
91
ce_trimglow.blp
ce_wall.blp
Image / Texture
210
ce_wall.blp
ce_wall2.blp
Image / Texture
55
ce_wall2.blp
firelands_floatingrock02.blp
Image / Texture
85
firelands_floatingrock02.blp
hyjaltower.blp
Image / Texture
98
hyjaltower.blp
jlo_gnome_metalrubble03.blp
Image / Texture
51
jlo_gnome_metalrubble03.blp
rg_sulfiron_bigpillars.blp
Image / Texture
110
rg_sulfiron_bigpillars.blp
rg_sulfiron_goldtrim.blp
Image / Texture
97
rg_sulfiron_goldtrim.blp
rg_sulfiron_goldtrim_02.blp
Image / Texture
82
rg_sulfiron_goldtrim_02.blp
rg_sulfiron_goldtrim_02_corner.blp
Image / Texture
88
rg_sulfiron_goldtrim_02_corner.blp
rg_sulfiron_goldtrim_3sided.blp
Image / Texture
97
rg_sulfiron_goldtrim_3sided.blp
rg_sulfiron_goldtrim_corner.blp
Image / Texture
102
rg_sulfiron_goldtrim_corner.blp
rg_sulfiron_goldtrim_corner_straight.blp
Image / Texture
85
rg_sulfiron_goldtrim_corner_straight.blp
rg_sulfiron_pillarblades.blp
Image / Texture
87
rg_sulfiron_pillarblades.blp
Done, you have imported the file rg_sulfiron_pillarblades.blp.
Importing rg_sulfiron_redfloor.blp
Now Click the "Import File" Button:
Next select 'rg_sulfiron_redfloor.blp' in the folder which you extracted from the zip archive:
Firelands_Sulfuronkeep
Firelands_Sulfuronkeep.mdx
bigblade.blp
bm_brspire_smalllava01.blp
bm_brspire_trims09.blp
bm_kzn_plainwall02.blp
ce_bigwall2.blp
ce_goldtrimtop.blp
ce_hyjaldome1.blp
ce_hyjalfirecracks.blp
ce_hyjalfirecracks_glyphs.blp
ce_hyjalfirecracks_glyphs_bottom.blp
ce_trimglow.blp
ce_wall.blp
ce_wall2.blp
firelands_floatingrock02.blp
hyjaltower.blp
jlo_gnome_metalrubble03.blp
rg_sulfiron_bigpillars.blp
rg_sulfiron_goldtrim.blp
rg_sulfiron_goldtrim_02.blp
rg_sulfiron_goldtrim_02_corner.blp
rg_sulfiron_goldtrim_3sided.blp
rg_sulfiron_goldtrim_corner.blp
rg_sulfiron_goldtrim_corner_straight.blp
rg_sulfiron_pillarblades.blp
rg_sulfiron_rockfloor.blp
rg_sulfiron_rockstairs.blp
rg_sulfiron_spireblade.blp
rg_sulfiron_trim_glyphs.blp
rg_sulfiron_wall.blp
window.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Firelands_Sulfuronkeep.mdx
Model
2,975
war3mapimported/Firelands_Sulfuronkeep.mdx
bigblade.blp
Image / Texture
453
bigblade.blp
bm_brspire_smalllava01.blp
Image / Texture
21
bm_brspire_smalllava01.blp
bm_brspire_trims09.blp
Image / Texture
66
bm_brspire_trims09.blp
bm_kzn_plainwall02.blp
Image / Texture
24
bm_kzn_plainwall02.blp
ce_bigwall2.blp
Image / Texture
76
ce_bigwall2.blp
ce_goldtrimtop.blp
Image / Texture
54
ce_goldtrimtop.blp
ce_hyjaldome1.blp
Image / Texture
362
ce_hyjaldome1.blp
ce_hyjalfirecracks.blp
Image / Texture
267
ce_hyjalfirecracks.blp
ce_hyjalfirecracks_glyphs.blp
Image / Texture
94
ce_hyjalfirecracks_glyphs.blp
ce_hyjalfirecracks_glyphs_bottom.blp
Image / Texture
95
ce_hyjalfirecracks_glyphs_bottom.blp
ce_trimglow.blp
Image / Texture
91
ce_trimglow.blp
ce_wall.blp
Image / Texture
210
ce_wall.blp
ce_wall2.blp
Image / Texture
55
ce_wall2.blp
firelands_floatingrock02.blp
Image / Texture
85
firelands_floatingrock02.blp
hyjaltower.blp
Image / Texture
98
hyjaltower.blp
jlo_gnome_metalrubble03.blp
Image / Texture
51
jlo_gnome_metalrubble03.blp
rg_sulfiron_bigpillars.blp
Image / Texture
110
rg_sulfiron_bigpillars.blp
rg_sulfiron_goldtrim.blp
Image / Texture
97
rg_sulfiron_goldtrim.blp
rg_sulfiron_goldtrim_02.blp
Image / Texture
82
rg_sulfiron_goldtrim_02.blp
rg_sulfiron_goldtrim_02_corner.blp
Image / Texture
88
rg_sulfiron_goldtrim_02_corner.blp
rg_sulfiron_goldtrim_3sided.blp
Image / Texture
97
rg_sulfiron_goldtrim_3sided.blp
rg_sulfiron_goldtrim_corner.blp
Image / Texture
102
rg_sulfiron_goldtrim_corner.blp
rg_sulfiron_goldtrim_corner_straight.blp
Image / Texture
85
rg_sulfiron_goldtrim_corner_straight.blp
rg_sulfiron_pillarblades.blp
Image / Texture
87
rg_sulfiron_pillarblades.blp
rg_sulfiron_redfloor.blp
Image / Texture
48
war3mapimported/rg_sulfiron_redfloor.blp
Double-click the file rg_sulfiron_redfloor.blp:
rg_sulfiron_redfloor.blp
Image / Texture
48
war3mapimported/rg_sulfiron_redfloor.blp
Tick the box "Use Custom Path" and type in the correct path:
rg_sulfiron_redfloor.blp
Image / Texture
48
rg_sulfiron_redfloor.blp
The file has been properly added to the map archive:
Firelands_Sulfuronkeep.mdx
Model
2,975
war3mapimported/Firelands_Sulfuronkeep.mdx
bigblade.blp
Image / Texture
453
bigblade.blp
bm_brspire_smalllava01.blp
Image / Texture
21
bm_brspire_smalllava01.blp
bm_brspire_trims09.blp
Image / Texture
66
bm_brspire_trims09.blp
bm_kzn_plainwall02.blp
Image / Texture
24
bm_kzn_plainwall02.blp
ce_bigwall2.blp
Image / Texture
76
ce_bigwall2.blp
ce_goldtrimtop.blp
Image / Texture
54
ce_goldtrimtop.blp
ce_hyjaldome1.blp
Image / Texture
362
ce_hyjaldome1.blp
ce_hyjalfirecracks.blp
Image / Texture
267
ce_hyjalfirecracks.blp
ce_hyjalfirecracks_glyphs.blp
Image / Texture
94
ce_hyjalfirecracks_glyphs.blp
ce_hyjalfirecracks_glyphs_bottom.blp
Image / Texture
95
ce_hyjalfirecracks_glyphs_bottom.blp
ce_trimglow.blp
Image / Texture
91
ce_trimglow.blp
ce_wall.blp
Image / Texture
210
ce_wall.blp
ce_wall2.blp
Image / Texture
55
ce_wall2.blp
firelands_floatingrock02.blp
Image / Texture
85
firelands_floatingrock02.blp
hyjaltower.blp
Image / Texture
98
hyjaltower.blp
jlo_gnome_metalrubble03.blp
Image / Texture
51
jlo_gnome_metalrubble03.blp
rg_sulfiron_bigpillars.blp
Image / Texture
110
rg_sulfiron_bigpillars.blp
rg_sulfiron_goldtrim.blp
Image / Texture
97
rg_sulfiron_goldtrim.blp
rg_sulfiron_goldtrim_02.blp
Image / Texture
82
rg_sulfiron_goldtrim_02.blp
rg_sulfiron_goldtrim_02_corner.blp
Image / Texture
88
rg_sulfiron_goldtrim_02_corner.blp
rg_sulfiron_goldtrim_3sided.blp
Image / Texture
97
rg_sulfiron_goldtrim_3sided.blp
rg_sulfiron_goldtrim_corner.blp
Image / Texture
102
rg_sulfiron_goldtrim_corner.blp
rg_sulfiron_goldtrim_corner_straight.blp
Image / Texture
85
rg_sulfiron_goldtrim_corner_straight.blp
rg_sulfiron_pillarblades.blp
Image / Texture
87
rg_sulfiron_pillarblades.blp
rg_sulfiron_redfloor.blp
Image / Texture
48
rg_sulfiron_redfloor.blp
Done, you have imported the file rg_sulfiron_redfloor.blp.
Importing rg_sulfiron_rockfloor.blp
Now Click the "Import File" Button:
Next select 'rg_sulfiron_rockfloor.blp' in the folder which you extracted from the zip archive:
Firelands_Sulfuronkeep
Firelands_Sulfuronkeep.mdx
bigblade.blp
bm_brspire_smalllava01.blp
bm_brspire_trims09.blp
bm_kzn_plainwall02.blp
ce_bigwall2.blp
ce_goldtrimtop.blp
ce_hyjaldome1.blp
ce_hyjalfirecracks.blp
ce_hyjalfirecracks_glyphs.blp
ce_hyjalfirecracks_glyphs_bottom.blp
ce_trimglow.blp
ce_wall.blp
ce_wall2.blp
firelands_floatingrock02.blp
hyjaltower.blp
jlo_gnome_metalrubble03.blp
rg_sulfiron_bigpillars.blp
rg_sulfiron_goldtrim.blp
rg_sulfiron_goldtrim_02.blp
rg_sulfiron_goldtrim_02_corner.blp
rg_sulfiron_goldtrim_3sided.blp
rg_sulfiron_goldtrim_corner.blp
rg_sulfiron_goldtrim_corner_straight.blp
rg_sulfiron_pillarblades.blp
rg_sulfiron_redfloor.blp
rg_sulfiron_rockfloor.blp
rg_sulfiron_rockstairs.blp
rg_sulfiron_spireblade.blp
rg_sulfiron_trim_glyphs.blp
rg_sulfiron_wall.blp
window.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Firelands_Sulfuronkeep.mdx
Model
2,975
war3mapimported/Firelands_Sulfuronkeep.mdx
bigblade.blp
Image / Texture
453
bigblade.blp
bm_brspire_smalllava01.blp
Image / Texture
21
bm_brspire_smalllava01.blp
bm_brspire_trims09.blp
Image / Texture
66
bm_brspire_trims09.blp
bm_kzn_plainwall02.blp
Image / Texture
24
bm_kzn_plainwall02.blp
ce_bigwall2.blp
Image / Texture
76
ce_bigwall2.blp
ce_goldtrimtop.blp
Image / Texture
54
ce_goldtrimtop.blp
ce_hyjaldome1.blp
Image / Texture
362
ce_hyjaldome1.blp
ce_hyjalfirecracks.blp
Image / Texture
267
ce_hyjalfirecracks.blp
ce_hyjalfirecracks_glyphs.blp
Image / Texture
94
ce_hyjalfirecracks_glyphs.blp
ce_hyjalfirecracks_glyphs_bottom.blp
Image / Texture
95
ce_hyjalfirecracks_glyphs_bottom.blp
ce_trimglow.blp
Image / Texture
91
ce_trimglow.blp
ce_wall.blp
Image / Texture
210
ce_wall.blp
ce_wall2.blp
Image / Texture
55
ce_wall2.blp
firelands_floatingrock02.blp
Image / Texture
85
firelands_floatingrock02.blp
hyjaltower.blp
Image / Texture
98
hyjaltower.blp
jlo_gnome_metalrubble03.blp
Image / Texture
51
jlo_gnome_metalrubble03.blp
rg_sulfiron_bigpillars.blp
Image / Texture
110
rg_sulfiron_bigpillars.blp
rg_sulfiron_goldtrim.blp
Image / Texture
97
rg_sulfiron_goldtrim.blp
rg_sulfiron_goldtrim_02.blp
Image / Texture
82
rg_sulfiron_goldtrim_02.blp
rg_sulfiron_goldtrim_02_corner.blp
Image / Texture
88
rg_sulfiron_goldtrim_02_corner.blp
rg_sulfiron_goldtrim_3sided.blp
Image / Texture
97
rg_sulfiron_goldtrim_3sided.blp
rg_sulfiron_goldtrim_corner.blp
Image / Texture
102
rg_sulfiron_goldtrim_corner.blp
rg_sulfiron_goldtrim_corner_straight.blp
Image / Texture
85
rg_sulfiron_goldtrim_corner_straight.blp
rg_sulfiron_pillarblades.blp
Image / Texture
87
rg_sulfiron_pillarblades.blp
rg_sulfiron_redfloor.blp
Image / Texture
48
rg_sulfiron_redfloor.blp
rg_sulfiron_rockfloor.blp
Image / Texture
101
war3mapimported/rg_sulfiron_rockfloor.blp
Double-click the file rg_sulfiron_rockfloor.blp:
rg_sulfiron_rockfloor.blp
Image / Texture
101
war3mapimported/rg_sulfiron_rockfloor.blp
Tick the box "Use Custom Path" and type in the correct path:
rg_sulfiron_rockfloor.blp
Image / Texture
101
rg_sulfiron_rockfloor.blp
The file has been properly added to the map archive:
Firelands_Sulfuronkeep.mdx
Model
2,975
war3mapimported/Firelands_Sulfuronkeep.mdx
bigblade.blp
Image / Texture
453
bigblade.blp
bm_brspire_smalllava01.blp
Image / Texture
21
bm_brspire_smalllava01.blp
bm_brspire_trims09.blp
Image / Texture
66
bm_brspire_trims09.blp
bm_kzn_plainwall02.blp
Image / Texture
24
bm_kzn_plainwall02.blp
ce_bigwall2.blp
Image / Texture
76
ce_bigwall2.blp
ce_goldtrimtop.blp
Image / Texture
54
ce_goldtrimtop.blp
ce_hyjaldome1.blp
Image / Texture
362
ce_hyjaldome1.blp
ce_hyjalfirecracks.blp
Image / Texture
267
ce_hyjalfirecracks.blp
ce_hyjalfirecracks_glyphs.blp
Image / Texture
94
ce_hyjalfirecracks_glyphs.blp
ce_hyjalfirecracks_glyphs_bottom.blp
Image / Texture
95
ce_hyjalfirecracks_glyphs_bottom.blp
ce_trimglow.blp
Image / Texture
91
ce_trimglow.blp
ce_wall.blp
Image / Texture
210
ce_wall.blp
ce_wall2.blp
Image / Texture
55
ce_wall2.blp
firelands_floatingrock02.blp
Image / Texture
85
firelands_floatingrock02.blp
hyjaltower.blp
Image / Texture
98
hyjaltower.blp
jlo_gnome_metalrubble03.blp
Image / Texture
51
jlo_gnome_metalrubble03.blp
rg_sulfiron_bigpillars.blp
Image / Texture
110
rg_sulfiron_bigpillars.blp
rg_sulfiron_goldtrim.blp
Image / Texture
97
rg_sulfiron_goldtrim.blp
rg_sulfiron_goldtrim_02.blp
Image / Texture
82
rg_sulfiron_goldtrim_02.blp
rg_sulfiron_goldtrim_02_corner.blp
Image / Texture
88
rg_sulfiron_goldtrim_02_corner.blp
rg_sulfiron_goldtrim_3sided.blp
Image / Texture
97
rg_sulfiron_goldtrim_3sided.blp
rg_sulfiron_goldtrim_corner.blp
Image / Texture
102
rg_sulfiron_goldtrim_corner.blp
rg_sulfiron_goldtrim_corner_straight.blp
Image / Texture
85
rg_sulfiron_goldtrim_corner_straight.blp
rg_sulfiron_pillarblades.blp
Image / Texture
87
rg_sulfiron_pillarblades.blp
rg_sulfiron_redfloor.blp
Image / Texture
48
rg_sulfiron_redfloor.blp
rg_sulfiron_rockfloor.blp
Image / Texture
101
rg_sulfiron_rockfloor.blp
Done, you have imported the file rg_sulfiron_rockfloor.blp.
Importing rg_sulfiron_rockstairs.blp
Now Click the "Import File" Button:
Next select 'rg_sulfiron_rockstairs.blp' in the folder which you extracted from the zip archive:
Firelands_Sulfuronkeep
Firelands_Sulfuronkeep.mdx
bigblade.blp
bm_brspire_smalllava01.blp
bm_brspire_trims09.blp
bm_kzn_plainwall02.blp
ce_bigwall2.blp
ce_goldtrimtop.blp
ce_hyjaldome1.blp
ce_hyjalfirecracks.blp
ce_hyjalfirecracks_glyphs.blp
ce_hyjalfirecracks_glyphs_bottom.blp
ce_trimglow.blp
ce_wall.blp
ce_wall2.blp
firelands_floatingrock02.blp
hyjaltower.blp
jlo_gnome_metalrubble03.blp
rg_sulfiron_bigpillars.blp
rg_sulfiron_goldtrim.blp
rg_sulfiron_goldtrim_02.blp
rg_sulfiron_goldtrim_02_corner.blp
rg_sulfiron_goldtrim_3sided.blp
rg_sulfiron_goldtrim_corner.blp
rg_sulfiron_goldtrim_corner_straight.blp
rg_sulfiron_pillarblades.blp
rg_sulfiron_redfloor.blp
rg_sulfiron_rockfloor.blp
rg_sulfiron_rockstairs.blp
rg_sulfiron_spireblade.blp
rg_sulfiron_trim_glyphs.blp
rg_sulfiron_wall.blp
window.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Firelands_Sulfuronkeep.mdx
Model
2,975
war3mapimported/Firelands_Sulfuronkeep.mdx
bigblade.blp
Image / Texture
453
bigblade.blp
bm_brspire_smalllava01.blp
Image / Texture
21
bm_brspire_smalllava01.blp
bm_brspire_trims09.blp
Image / Texture
66
bm_brspire_trims09.blp
bm_kzn_plainwall02.blp
Image / Texture
24
bm_kzn_plainwall02.blp
ce_bigwall2.blp
Image / Texture
76
ce_bigwall2.blp
ce_goldtrimtop.blp
Image / Texture
54
ce_goldtrimtop.blp
ce_hyjaldome1.blp
Image / Texture
362
ce_hyjaldome1.blp
ce_hyjalfirecracks.blp
Image / Texture
267
ce_hyjalfirecracks.blp
ce_hyjalfirecracks_glyphs.blp
Image / Texture
94
ce_hyjalfirecracks_glyphs.blp
ce_hyjalfirecracks_glyphs_bottom.blp
Image / Texture
95
ce_hyjalfirecracks_glyphs_bottom.blp
ce_trimglow.blp
Image / Texture
91
ce_trimglow.blp
ce_wall.blp
Image / Texture
210
ce_wall.blp
ce_wall2.blp
Image / Texture
55
ce_wall2.blp
firelands_floatingrock02.blp
Image / Texture
85
firelands_floatingrock02.blp
hyjaltower.blp
Image / Texture
98
hyjaltower.blp
jlo_gnome_metalrubble03.blp
Image / Texture
51
jlo_gnome_metalrubble03.blp
rg_sulfiron_bigpillars.blp
Image / Texture
110
rg_sulfiron_bigpillars.blp
rg_sulfiron_goldtrim.blp
Image / Texture
97
rg_sulfiron_goldtrim.blp
rg_sulfiron_goldtrim_02.blp
Image / Texture
82
rg_sulfiron_goldtrim_02.blp
rg_sulfiron_goldtrim_02_corner.blp
Image / Texture
88
rg_sulfiron_goldtrim_02_corner.blp
rg_sulfiron_goldtrim_3sided.blp
Image / Texture
97
rg_sulfiron_goldtrim_3sided.blp
rg_sulfiron_goldtrim_corner.blp
Image / Texture
102
rg_sulfiron_goldtrim_corner.blp
rg_sulfiron_goldtrim_corner_straight.blp
Image / Texture
85
rg_sulfiron_goldtrim_corner_straight.blp
rg_sulfiron_pillarblades.blp
Image / Texture
87
rg_sulfiron_pillarblades.blp
rg_sulfiron_redfloor.blp
Image / Texture
48
rg_sulfiron_redfloor.blp
rg_sulfiron_rockfloor.blp
Image / Texture
101
rg_sulfiron_rockfloor.blp
rg_sulfiron_rockstairs.blp
Image / Texture
28
war3mapimported/rg_sulfiron_rockstairs.blp
Double-click the file rg_sulfiron_rockstairs.blp:
rg_sulfiron_rockstairs.blp
Image / Texture
28
war3mapimported/rg_sulfiron_rockstairs.blp
Tick the box "Use Custom Path" and type in the correct path:
rg_sulfiron_rockstairs.blp
Image / Texture
28
rg_sulfiron_rockstairs.blp
The file has been properly added to the map archive:
Firelands_Sulfuronkeep.mdx
Model
2,975
war3mapimported/Firelands_Sulfuronkeep.mdx
bigblade.blp
Image / Texture
453
bigblade.blp
bm_brspire_smalllava01.blp
Image / Texture
21
bm_brspire_smalllava01.blp
bm_brspire_trims09.blp
Image / Texture
66
bm_brspire_trims09.blp
bm_kzn_plainwall02.blp
Image / Texture
24
bm_kzn_plainwall02.blp
ce_bigwall2.blp
Image / Texture
76
ce_bigwall2.blp
ce_goldtrimtop.blp
Image / Texture
54
ce_goldtrimtop.blp
ce_hyjaldome1.blp
Image / Texture
362
ce_hyjaldome1.blp
ce_hyjalfirecracks.blp
Image / Texture
267
ce_hyjalfirecracks.blp
ce_hyjalfirecracks_glyphs.blp
Image / Texture
94
ce_hyjalfirecracks_glyphs.blp
ce_hyjalfirecracks_glyphs_bottom.blp
Image / Texture
95
ce_hyjalfirecracks_glyphs_bottom.blp
ce_trimglow.blp
Image / Texture
91
ce_trimglow.blp
ce_wall.blp
Image / Texture
210
ce_wall.blp
ce_wall2.blp
Image / Texture
55
ce_wall2.blp
firelands_floatingrock02.blp
Image / Texture
85
firelands_floatingrock02.blp
hyjaltower.blp
Image / Texture
98
hyjaltower.blp
jlo_gnome_metalrubble03.blp
Image / Texture
51
jlo_gnome_metalrubble03.blp
rg_sulfiron_bigpillars.blp
Image / Texture
110
rg_sulfiron_bigpillars.blp
rg_sulfiron_goldtrim.blp
Image / Texture
97
rg_sulfiron_goldtrim.blp
rg_sulfiron_goldtrim_02.blp
Image / Texture
82
rg_sulfiron_goldtrim_02.blp
rg_sulfiron_goldtrim_02_corner.blp
Image / Texture
88
rg_sulfiron_goldtrim_02_corner.blp
rg_sulfiron_goldtrim_3sided.blp
Image / Texture
97
rg_sulfiron_goldtrim_3sided.blp
rg_sulfiron_goldtrim_corner.blp
Image / Texture
102
rg_sulfiron_goldtrim_corner.blp
rg_sulfiron_goldtrim_corner_straight.blp
Image / Texture
85
rg_sulfiron_goldtrim_corner_straight.blp
rg_sulfiron_pillarblades.blp
Image / Texture
87
rg_sulfiron_pillarblades.blp
rg_sulfiron_redfloor.blp
Image / Texture
48
rg_sulfiron_redfloor.blp
rg_sulfiron_rockfloor.blp
Image / Texture
101
rg_sulfiron_rockfloor.blp
rg_sulfiron_rockstairs.blp
Image / Texture
28
rg_sulfiron_rockstairs.blp
Done, you have imported the file rg_sulfiron_rockstairs.blp.
Importing rg_sulfiron_spireblade.blp
Now Click the "Import File" Button:
Next select 'rg_sulfiron_spireblade.blp' in the folder which you extracted from the zip archive:
Firelands_Sulfuronkeep
Firelands_Sulfuronkeep.mdx
bigblade.blp
bm_brspire_smalllava01.blp
bm_brspire_trims09.blp
bm_kzn_plainwall02.blp
ce_bigwall2.blp
ce_goldtrimtop.blp
ce_hyjaldome1.blp
ce_hyjalfirecracks.blp
ce_hyjalfirecracks_glyphs.blp
ce_hyjalfirecracks_glyphs_bottom.blp
ce_trimglow.blp
ce_wall.blp
ce_wall2.blp
firelands_floatingrock02.blp
hyjaltower.blp
jlo_gnome_metalrubble03.blp
rg_sulfiron_bigpillars.blp
rg_sulfiron_goldtrim.blp
rg_sulfiron_goldtrim_02.blp
rg_sulfiron_goldtrim_02_corner.blp
rg_sulfiron_goldtrim_3sided.blp
rg_sulfiron_goldtrim_corner.blp
rg_sulfiron_goldtrim_corner_straight.blp
rg_sulfiron_pillarblades.blp
rg_sulfiron_redfloor.blp
rg_sulfiron_rockfloor.blp
rg_sulfiron_rockstairs.blp
rg_sulfiron_spireblade.blp
rg_sulfiron_trim_glyphs.blp
rg_sulfiron_wall.blp
window.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Firelands_Sulfuronkeep.mdx
Model
2,975
war3mapimported/Firelands_Sulfuronkeep.mdx
bigblade.blp
Image / Texture
453
bigblade.blp
bm_brspire_smalllava01.blp
Image / Texture
21
bm_brspire_smalllava01.blp
bm_brspire_trims09.blp
Image / Texture
66
bm_brspire_trims09.blp
bm_kzn_plainwall02.blp
Image / Texture
24
bm_kzn_plainwall02.blp
ce_bigwall2.blp
Image / Texture
76
ce_bigwall2.blp
ce_goldtrimtop.blp
Image / Texture
54
ce_goldtrimtop.blp
ce_hyjaldome1.blp
Image / Texture
362
ce_hyjaldome1.blp
ce_hyjalfirecracks.blp
Image / Texture
267
ce_hyjalfirecracks.blp
ce_hyjalfirecracks_glyphs.blp
Image / Texture
94
ce_hyjalfirecracks_glyphs.blp
ce_hyjalfirecracks_glyphs_bottom.blp
Image / Texture
95
ce_hyjalfirecracks_glyphs_bottom.blp
ce_trimglow.blp
Image / Texture
91
ce_trimglow.blp
ce_wall.blp
Image / Texture
210
ce_wall.blp
ce_wall2.blp
Image / Texture
55
ce_wall2.blp
firelands_floatingrock02.blp
Image / Texture
85
firelands_floatingrock02.blp
hyjaltower.blp
Image / Texture
98
hyjaltower.blp
jlo_gnome_metalrubble03.blp
Image / Texture
51
jlo_gnome_metalrubble03.blp
rg_sulfiron_bigpillars.blp
Image / Texture
110
rg_sulfiron_bigpillars.blp
rg_sulfiron_goldtrim.blp
Image / Texture
97
rg_sulfiron_goldtrim.blp
rg_sulfiron_goldtrim_02.blp
Image / Texture
82
rg_sulfiron_goldtrim_02.blp
rg_sulfiron_goldtrim_02_corner.blp
Image / Texture
88
rg_sulfiron_goldtrim_02_corner.blp
rg_sulfiron_goldtrim_3sided.blp
Image / Texture
97
rg_sulfiron_goldtrim_3sided.blp
rg_sulfiron_goldtrim_corner.blp
Image / Texture
102
rg_sulfiron_goldtrim_corner.blp
rg_sulfiron_goldtrim_corner_straight.blp
Image / Texture
85
rg_sulfiron_goldtrim_corner_straight.blp
rg_sulfiron_pillarblades.blp
Image / Texture
87
rg_sulfiron_pillarblades.blp
rg_sulfiron_redfloor.blp
Image / Texture
48
rg_sulfiron_redfloor.blp
rg_sulfiron_rockfloor.blp
Image / Texture
101
rg_sulfiron_rockfloor.blp
rg_sulfiron_rockstairs.blp
Image / Texture
28
rg_sulfiron_rockstairs.blp
rg_sulfiron_spireblade.blp
Image / Texture
102
war3mapimported/rg_sulfiron_spireblade.blp
Double-click the file rg_sulfiron_spireblade.blp:
rg_sulfiron_spireblade.blp
Image / Texture
102
war3mapimported/rg_sulfiron_spireblade.blp
Tick the box "Use Custom Path" and type in the correct path:
rg_sulfiron_spireblade.blp
Image / Texture
102
rg_sulfiron_spireblade.blp
The file has been properly added to the map archive:
Firelands_Sulfuronkeep.mdx
Model
2,975
war3mapimported/Firelands_Sulfuronkeep.mdx
bigblade.blp
Image / Texture
453
bigblade.blp
bm_brspire_smalllava01.blp
Image / Texture
21
bm_brspire_smalllava01.blp
bm_brspire_trims09.blp
Image / Texture
66
bm_brspire_trims09.blp
bm_kzn_plainwall02.blp
Image / Texture
24
bm_kzn_plainwall02.blp
ce_bigwall2.blp
Image / Texture
76
ce_bigwall2.blp
ce_goldtrimtop.blp
Image / Texture
54
ce_goldtrimtop.blp
ce_hyjaldome1.blp
Image / Texture
362
ce_hyjaldome1.blp
ce_hyjalfirecracks.blp
Image / Texture
267
ce_hyjalfirecracks.blp
ce_hyjalfirecracks_glyphs.blp
Image / Texture
94
ce_hyjalfirecracks_glyphs.blp
ce_hyjalfirecracks_glyphs_bottom.blp
Image / Texture
95
ce_hyjalfirecracks_glyphs_bottom.blp
ce_trimglow.blp
Image / Texture
91
ce_trimglow.blp
ce_wall.blp
Image / Texture
210
ce_wall.blp
ce_wall2.blp
Image / Texture
55
ce_wall2.blp
firelands_floatingrock02.blp
Image / Texture
85
firelands_floatingrock02.blp
hyjaltower.blp
Image / Texture
98
hyjaltower.blp
jlo_gnome_metalrubble03.blp
Image / Texture
51
jlo_gnome_metalrubble03.blp
rg_sulfiron_bigpillars.blp
Image / Texture
110
rg_sulfiron_bigpillars.blp
rg_sulfiron_goldtrim.blp
Image / Texture
97
rg_sulfiron_goldtrim.blp
rg_sulfiron_goldtrim_02.blp
Image / Texture
82
rg_sulfiron_goldtrim_02.blp
rg_sulfiron_goldtrim_02_corner.blp
Image / Texture
88
rg_sulfiron_goldtrim_02_corner.blp
rg_sulfiron_goldtrim_3sided.blp
Image / Texture
97
rg_sulfiron_goldtrim_3sided.blp
rg_sulfiron_goldtrim_corner.blp
Image / Texture
102
rg_sulfiron_goldtrim_corner.blp
rg_sulfiron_goldtrim_corner_straight.blp
Image / Texture
85
rg_sulfiron_goldtrim_corner_straight.blp
rg_sulfiron_pillarblades.blp
Image / Texture
87
rg_sulfiron_pillarblades.blp
rg_sulfiron_redfloor.blp
Image / Texture
48
rg_sulfiron_redfloor.blp
rg_sulfiron_rockfloor.blp
Image / Texture
101
rg_sulfiron_rockfloor.blp
rg_sulfiron_rockstairs.blp
Image / Texture
28
rg_sulfiron_rockstairs.blp
rg_sulfiron_spireblade.blp
Image / Texture
102
rg_sulfiron_spireblade.blp
Done, you have imported the file rg_sulfiron_spireblade.blp.
Importing rg_sulfiron_trim_glyphs.blp
Now Click the "Import File" Button:
Next select 'rg_sulfiron_trim_glyphs.blp' in the folder which you extracted from the zip archive:
Firelands_Sulfuronkeep
Firelands_Sulfuronkeep.mdx
bigblade.blp
bm_brspire_smalllava01.blp
bm_brspire_trims09.blp
bm_kzn_plainwall02.blp
ce_bigwall2.blp
ce_goldtrimtop.blp
ce_hyjaldome1.blp
ce_hyjalfirecracks.blp
ce_hyjalfirecracks_glyphs.blp
ce_hyjalfirecracks_glyphs_bottom.blp
ce_trimglow.blp
ce_wall.blp
ce_wall2.blp
firelands_floatingrock02.blp
hyjaltower.blp
jlo_gnome_metalrubble03.blp
rg_sulfiron_bigpillars.blp
rg_sulfiron_goldtrim.blp
rg_sulfiron_goldtrim_02.blp
rg_sulfiron_goldtrim_02_corner.blp
rg_sulfiron_goldtrim_3sided.blp
rg_sulfiron_goldtrim_corner.blp
rg_sulfiron_goldtrim_corner_straight.blp
rg_sulfiron_pillarblades.blp
rg_sulfiron_redfloor.blp
rg_sulfiron_rockfloor.blp
rg_sulfiron_rockstairs.blp
rg_sulfiron_spireblade.blp
rg_sulfiron_trim_glyphs.blp
rg_sulfiron_wall.blp
window.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Firelands_Sulfuronkeep.mdx
Model
2,975
war3mapimported/Firelands_Sulfuronkeep.mdx
bigblade.blp
Image / Texture
453
bigblade.blp
bm_brspire_smalllava01.blp
Image / Texture
21
bm_brspire_smalllava01.blp
bm_brspire_trims09.blp
Image / Texture
66
bm_brspire_trims09.blp
bm_kzn_plainwall02.blp
Image / Texture
24
bm_kzn_plainwall02.blp
ce_bigwall2.blp
Image / Texture
76
ce_bigwall2.blp
ce_goldtrimtop.blp
Image / Texture
54
ce_goldtrimtop.blp
ce_hyjaldome1.blp
Image / Texture
362
ce_hyjaldome1.blp
ce_hyjalfirecracks.blp
Image / Texture
267
ce_hyjalfirecracks.blp
ce_hyjalfirecracks_glyphs.blp
Image / Texture
94
ce_hyjalfirecracks_glyphs.blp
ce_hyjalfirecracks_glyphs_bottom.blp
Image / Texture
95
ce_hyjalfirecracks_glyphs_bottom.blp
ce_trimglow.blp
Image / Texture
91
ce_trimglow.blp
ce_wall.blp
Image / Texture
210
ce_wall.blp
ce_wall2.blp
Image / Texture
55
ce_wall2.blp
firelands_floatingrock02.blp
Image / Texture
85
firelands_floatingrock02.blp
hyjaltower.blp
Image / Texture
98
hyjaltower.blp
jlo_gnome_metalrubble03.blp
Image / Texture
51
jlo_gnome_metalrubble03.blp
rg_sulfiron_bigpillars.blp
Image / Texture
110
rg_sulfiron_bigpillars.blp
rg_sulfiron_goldtrim.blp
Image / Texture
97
rg_sulfiron_goldtrim.blp
rg_sulfiron_goldtrim_02.blp
Image / Texture
82
rg_sulfiron_goldtrim_02.blp
rg_sulfiron_goldtrim_02_corner.blp
Image / Texture
88
rg_sulfiron_goldtrim_02_corner.blp
rg_sulfiron_goldtrim_3sided.blp
Image / Texture
97
rg_sulfiron_goldtrim_3sided.blp
rg_sulfiron_goldtrim_corner.blp
Image / Texture
102
rg_sulfiron_goldtrim_corner.blp
rg_sulfiron_goldtrim_corner_straight.blp
Image / Texture
85
rg_sulfiron_goldtrim_corner_straight.blp
rg_sulfiron_pillarblades.blp
Image / Texture
87
rg_sulfiron_pillarblades.blp
rg_sulfiron_redfloor.blp
Image / Texture
48
rg_sulfiron_redfloor.blp
rg_sulfiron_rockfloor.blp
Image / Texture
101
rg_sulfiron_rockfloor.blp
rg_sulfiron_rockstairs.blp
Image / Texture
28
rg_sulfiron_rockstairs.blp
rg_sulfiron_spireblade.blp
Image / Texture
102
rg_sulfiron_spireblade.blp
rg_sulfiron_trim_glyphs.blp
Image / Texture
187
war3mapimported/rg_sulfiron_trim_glyphs.blp
Double-click the file rg_sulfiron_trim_glyphs.blp:
rg_sulfiron_trim_glyphs.blp
Image / Texture
187
war3mapimported/rg_sulfiron_trim_glyphs.blp
Tick the box "Use Custom Path" and type in the correct path:
rg_sulfiron_trim_glyphs.blp
Image / Texture
187
rg_sulfiron_trim_glyphs.blp
The file has been properly added to the map archive:
Firelands_Sulfuronkeep.mdx
Model
2,975
war3mapimported/Firelands_Sulfuronkeep.mdx
bigblade.blp
Image / Texture
453
bigblade.blp
bm_brspire_smalllava01.blp
Image / Texture
21
bm_brspire_smalllava01.blp
bm_brspire_trims09.blp
Image / Texture
66
bm_brspire_trims09.blp
bm_kzn_plainwall02.blp
Image / Texture
24
bm_kzn_plainwall02.blp
ce_bigwall2.blp
Image / Texture
76
ce_bigwall2.blp
ce_goldtrimtop.blp
Image / Texture
54
ce_goldtrimtop.blp
ce_hyjaldome1.blp
Image / Texture
362
ce_hyjaldome1.blp
ce_hyjalfirecracks.blp
Image / Texture
267
ce_hyjalfirecracks.blp
ce_hyjalfirecracks_glyphs.blp
Image / Texture
94
ce_hyjalfirecracks_glyphs.blp
ce_hyjalfirecracks_glyphs_bottom.blp
Image / Texture
95
ce_hyjalfirecracks_glyphs_bottom.blp
ce_trimglow.blp
Image / Texture
91
ce_trimglow.blp
ce_wall.blp
Image / Texture
210
ce_wall.blp
ce_wall2.blp
Image / Texture
55
ce_wall2.blp
firelands_floatingrock02.blp
Image / Texture
85
firelands_floatingrock02.blp
hyjaltower.blp
Image / Texture
98
hyjaltower.blp
jlo_gnome_metalrubble03.blp
Image / Texture
51
jlo_gnome_metalrubble03.blp
rg_sulfiron_bigpillars.blp
Image / Texture
110
rg_sulfiron_bigpillars.blp
rg_sulfiron_goldtrim.blp
Image / Texture
97
rg_sulfiron_goldtrim.blp
rg_sulfiron_goldtrim_02.blp
Image / Texture
82
rg_sulfiron_goldtrim_02.blp
rg_sulfiron_goldtrim_02_corner.blp
Image / Texture
88
rg_sulfiron_goldtrim_02_corner.blp
rg_sulfiron_goldtrim_3sided.blp
Image / Texture
97
rg_sulfiron_goldtrim_3sided.blp
rg_sulfiron_goldtrim_corner.blp
Image / Texture
102
rg_sulfiron_goldtrim_corner.blp
rg_sulfiron_goldtrim_corner_straight.blp
Image / Texture
85
rg_sulfiron_goldtrim_corner_straight.blp
rg_sulfiron_pillarblades.blp
Image / Texture
87
rg_sulfiron_pillarblades.blp
rg_sulfiron_redfloor.blp
Image / Texture
48
rg_sulfiron_redfloor.blp
rg_sulfiron_rockfloor.blp
Image / Texture
101
rg_sulfiron_rockfloor.blp
rg_sulfiron_rockstairs.blp
Image / Texture
28
rg_sulfiron_rockstairs.blp
rg_sulfiron_spireblade.blp
Image / Texture
102
rg_sulfiron_spireblade.blp
rg_sulfiron_trim_glyphs.blp
Image / Texture
187
rg_sulfiron_trim_glyphs.blp
Done, you have imported the file rg_sulfiron_trim_glyphs.blp.
Importing rg_sulfiron_wall.blp
Now Click the "Import File" Button:
Next select 'rg_sulfiron_wall.blp' in the folder which you extracted from the zip archive:
Firelands_Sulfuronkeep
Firelands_Sulfuronkeep.mdx
bigblade.blp
bm_brspire_smalllava01.blp
bm_brspire_trims09.blp
bm_kzn_plainwall02.blp
ce_bigwall2.blp
ce_goldtrimtop.blp
ce_hyjaldome1.blp
ce_hyjalfirecracks.blp
ce_hyjalfirecracks_glyphs.blp
ce_hyjalfirecracks_glyphs_bottom.blp
ce_trimglow.blp
ce_wall.blp
ce_wall2.blp
firelands_floatingrock02.blp
hyjaltower.blp
jlo_gnome_metalrubble03.blp
rg_sulfiron_bigpillars.blp
rg_sulfiron_goldtrim.blp
rg_sulfiron_goldtrim_02.blp
rg_sulfiron_goldtrim_02_corner.blp
rg_sulfiron_goldtrim_3sided.blp
rg_sulfiron_goldtrim_corner.blp
rg_sulfiron_goldtrim_corner_straight.blp
rg_sulfiron_pillarblades.blp
rg_sulfiron_redfloor.blp
rg_sulfiron_rockfloor.blp
rg_sulfiron_rockstairs.blp
rg_sulfiron_spireblade.blp
rg_sulfiron_trim_glyphs.blp
window.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Firelands_Sulfuronkeep.mdx
Model
2,975
war3mapimported/Firelands_Sulfuronkeep.mdx
bigblade.blp
Image / Texture
453
bigblade.blp
bm_brspire_smalllava01.blp
Image / Texture
21
bm_brspire_smalllava01.blp
bm_brspire_trims09.blp
Image / Texture
66
bm_brspire_trims09.blp
bm_kzn_plainwall02.blp
Image / Texture
24
bm_kzn_plainwall02.blp
ce_bigwall2.blp
Image / Texture
76
ce_bigwall2.blp
ce_goldtrimtop.blp
Image / Texture
54
ce_goldtrimtop.blp
ce_hyjaldome1.blp
Image / Texture
362
ce_hyjaldome1.blp
ce_hyjalfirecracks.blp
Image / Texture
267
ce_hyjalfirecracks.blp
ce_hyjalfirecracks_glyphs.blp
Image / Texture
94
ce_hyjalfirecracks_glyphs.blp
ce_hyjalfirecracks_glyphs_bottom.blp
Image / Texture
95
ce_hyjalfirecracks_glyphs_bottom.blp
ce_trimglow.blp
Image / Texture
91
ce_trimglow.blp
ce_wall.blp
Image / Texture
210
ce_wall.blp
ce_wall2.blp
Image / Texture
55
ce_wall2.blp
firelands_floatingrock02.blp
Image / Texture
85
firelands_floatingrock02.blp
hyjaltower.blp
Image / Texture
98
hyjaltower.blp
jlo_gnome_metalrubble03.blp
Image / Texture
51
jlo_gnome_metalrubble03.blp
rg_sulfiron_bigpillars.blp
Image / Texture
110
rg_sulfiron_bigpillars.blp
rg_sulfiron_goldtrim.blp
Image / Texture
97
rg_sulfiron_goldtrim.blp
rg_sulfiron_goldtrim_02.blp
Image / Texture
82
rg_sulfiron_goldtrim_02.blp
rg_sulfiron_goldtrim_02_corner.blp
Image / Texture
88
rg_sulfiron_goldtrim_02_corner.blp
rg_sulfiron_goldtrim_3sided.blp
Image / Texture
97
rg_sulfiron_goldtrim_3sided.blp
rg_sulfiron_goldtrim_corner.blp
Image / Texture
102
rg_sulfiron_goldtrim_corner.blp
rg_sulfiron_goldtrim_corner_straight.blp
Image / Texture
85
rg_sulfiron_goldtrim_corner_straight.blp
rg_sulfiron_pillarblades.blp
Image / Texture
87
rg_sulfiron_pillarblades.blp
rg_sulfiron_redfloor.blp
Image / Texture
48
rg_sulfiron_redfloor.blp
rg_sulfiron_rockfloor.blp
Image / Texture
101
rg_sulfiron_rockfloor.blp
rg_sulfiron_rockstairs.blp
Image / Texture
28
rg_sulfiron_rockstairs.blp
rg_sulfiron_spireblade.blp
Image / Texture
102
rg_sulfiron_spireblade.blp
rg_sulfiron_trim_glyphs.blp
Image / Texture
187
rg_sulfiron_trim_glyphs.blp
rg_sulfiron_wall.blp
Image / Texture
74
war3mapimported/rg_sulfiron_wall.blp
Double-click the file rg_sulfiron_wall.blp:
rg_sulfiron_wall.blp
Image / Texture
74
war3mapimported/rg_sulfiron_wall.blp
Tick the box "Use Custom Path" and type in the correct path:
rg_sulfiron_wall.blp
Image / Texture
74
rg_sulfiron_wall.blp
The file has been properly added to the map archive:
Firelands_Sulfuronkeep.mdx
Model
2,975
war3mapimported/Firelands_Sulfuronkeep.mdx
bigblade.blp
Image / Texture
453
bigblade.blp
bm_brspire_smalllava01.blp
Image / Texture
21
bm_brspire_smalllava01.blp
bm_brspire_trims09.blp
Image / Texture
66
bm_brspire_trims09.blp
bm_kzn_plainwall02.blp
Image / Texture
24
bm_kzn_plainwall02.blp
ce_bigwall2.blp
Image / Texture
76
ce_bigwall2.blp
ce_goldtrimtop.blp
Image / Texture
54
ce_goldtrimtop.blp
ce_hyjaldome1.blp
Image / Texture
362
ce_hyjaldome1.blp
ce_hyjalfirecracks.blp
Image / Texture
267
ce_hyjalfirecracks.blp
ce_hyjalfirecracks_glyphs.blp
Image / Texture
94
ce_hyjalfirecracks_glyphs.blp
ce_hyjalfirecracks_glyphs_bottom.blp
Image / Texture
95
ce_hyjalfirecracks_glyphs_bottom.blp
ce_trimglow.blp
Image / Texture
91
ce_trimglow.blp
ce_wall.blp
Image / Texture
210
ce_wall.blp
ce_wall2.blp
Image / Texture
55
ce_wall2.blp
firelands_floatingrock02.blp
Image / Texture
85
firelands_floatingrock02.blp
hyjaltower.blp
Image / Texture
98
hyjaltower.blp
jlo_gnome_metalrubble03.blp
Image / Texture
51
jlo_gnome_metalrubble03.blp
rg_sulfiron_bigpillars.blp
Image / Texture
110
rg_sulfiron_bigpillars.blp
rg_sulfiron_goldtrim.blp
Image / Texture
97
rg_sulfiron_goldtrim.blp
rg_sulfiron_goldtrim_02.blp
Image / Texture
82
rg_sulfiron_goldtrim_02.blp
rg_sulfiron_goldtrim_02_corner.blp
Image / Texture
88
rg_sulfiron_goldtrim_02_corner.blp
rg_sulfiron_goldtrim_3sided.blp
Image / Texture
97
rg_sulfiron_goldtrim_3sided.blp
rg_sulfiron_goldtrim_corner.blp
Image / Texture
102
rg_sulfiron_goldtrim_corner.blp
rg_sulfiron_goldtrim_corner_straight.blp
Image / Texture
85
rg_sulfiron_goldtrim_corner_straight.blp
rg_sulfiron_pillarblades.blp
Image / Texture
87
rg_sulfiron_pillarblades.blp
rg_sulfiron_redfloor.blp
Image / Texture
48
rg_sulfiron_redfloor.blp
rg_sulfiron_rockfloor.blp
Image / Texture
101
rg_sulfiron_rockfloor.blp
rg_sulfiron_rockstairs.blp
Image / Texture
28
rg_sulfiron_rockstairs.blp
rg_sulfiron_spireblade.blp
Image / Texture
102
rg_sulfiron_spireblade.blp
rg_sulfiron_trim_glyphs.blp
Image / Texture
187
rg_sulfiron_trim_glyphs.blp
rg_sulfiron_wall.blp
Image / Texture
74
rg_sulfiron_wall.blp
Done, you have imported the file rg_sulfiron_wall.blp.
Importing window.blp
Now Click the "Import File" Button:
Next select 'window.blp' in the folder which you extracted from the zip archive:
Firelands_Sulfuronkeep
Firelands_Sulfuronkeep.mdx
bigblade.blp
bm_brspire_smalllava01.blp
bm_brspire_trims09.blp
bm_kzn_plainwall02.blp
ce_bigwall2.blp
ce_goldtrimtop.blp
ce_hyjaldome1.blp
ce_hyjalfirecracks.blp
ce_hyjalfirecracks_glyphs.blp
ce_hyjalfirecracks_glyphs_bottom.blp
ce_trimglow.blp
ce_wall.blp
ce_wall2.blp
firelands_floatingrock02.blp
hyjaltower.blp
jlo_gnome_metalrubble03.blp
rg_sulfiron_bigpillars.blp
rg_sulfiron_goldtrim.blp
rg_sulfiron_goldtrim_02.blp
rg_sulfiron_goldtrim_02_corner.blp
rg_sulfiron_goldtrim_3sided.blp
rg_sulfiron_goldtrim_corner.blp
rg_sulfiron_goldtrim_corner_straight.blp
rg_sulfiron_pillarblades.blp
rg_sulfiron_redfloor.blp
rg_sulfiron_rockfloor.blp
rg_sulfiron_rockstairs.blp
rg_sulfiron_spireblade.blp
rg_sulfiron_trim_glyphs.blp
rg_sulfiron_wall.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Firelands_Sulfuronkeep.mdx
Model
2,975
war3mapimported/Firelands_Sulfuronkeep.mdx
bigblade.blp
Image / Texture
453
bigblade.blp
bm_brspire_smalllava01.blp
Image / Texture
21
bm_brspire_smalllava01.blp
bm_brspire_trims09.blp
Image / Texture
66
bm_brspire_trims09.blp
bm_kzn_plainwall02.blp
Image / Texture
24
bm_kzn_plainwall02.blp
ce_bigwall2.blp
Image / Texture
76
ce_bigwall2.blp
ce_goldtrimtop.blp
Image / Texture
54
ce_goldtrimtop.blp
ce_hyjaldome1.blp
Image / Texture
362
ce_hyjaldome1.blp
ce_hyjalfirecracks.blp
Image / Texture
267
ce_hyjalfirecracks.blp
ce_hyjalfirecracks_glyphs.blp
Image / Texture
94
ce_hyjalfirecracks_glyphs.blp
ce_hyjalfirecracks_glyphs_bottom.blp
Image / Texture
95
ce_hyjalfirecracks_glyphs_bottom.blp
ce_trimglow.blp
Image / Texture
91
ce_trimglow.blp
ce_wall.blp
Image / Texture
210
ce_wall.blp
ce_wall2.blp
Image / Texture
55
ce_wall2.blp
firelands_floatingrock02.blp
Image / Texture
85
firelands_floatingrock02.blp
hyjaltower.blp
Image / Texture
98
hyjaltower.blp
jlo_gnome_metalrubble03.blp
Image / Texture
51
jlo_gnome_metalrubble03.blp
rg_sulfiron_bigpillars.blp
Image / Texture
110
rg_sulfiron_bigpillars.blp
rg_sulfiron_goldtrim.blp
Image / Texture
97
rg_sulfiron_goldtrim.blp
rg_sulfiron_goldtrim_02.blp
Image / Texture
82
rg_sulfiron_goldtrim_02.blp
rg_sulfiron_goldtrim_02_corner.blp
Image / Texture
88
rg_sulfiron_goldtrim_02_corner.blp
rg_sulfiron_goldtrim_3sided.blp
Image / Texture
97
rg_sulfiron_goldtrim_3sided.blp
rg_sulfiron_goldtrim_corner.blp
Image / Texture
102
rg_sulfiron_goldtrim_corner.blp
rg_sulfiron_goldtrim_corner_straight.blp
Image / Texture
85
rg_sulfiron_goldtrim_corner_straight.blp
rg_sulfiron_pillarblades.blp
Image / Texture
87
rg_sulfiron_pillarblades.blp
rg_sulfiron_redfloor.blp
Image / Texture
48
rg_sulfiron_redfloor.blp
rg_sulfiron_rockfloor.blp
Image / Texture
101
rg_sulfiron_rockfloor.blp
rg_sulfiron_rockstairs.blp
Image / Texture
28
rg_sulfiron_rockstairs.blp
rg_sulfiron_spireblade.blp
Image / Texture
102
rg_sulfiron_spireblade.blp
rg_sulfiron_trim_glyphs.blp
Image / Texture
187
rg_sulfiron_trim_glyphs.blp
rg_sulfiron_wall.blp
Image / Texture
74
rg_sulfiron_wall.blp
window.blp
Image / Texture
244
war3mapimported/window.blp
Double-click the file window.blp:
window.blp
Image / Texture
244
war3mapimported/window.blp
Tick the box "Use Custom Path" and type in the correct path:
window.blp
Image / Texture
244
window.blp
The file has been properly added to the map archive:
Firelands_Sulfuronkeep.mdx
Model
2,975
war3mapimported/Firelands_Sulfuronkeep.mdx
bigblade.blp
Image / Texture
453
bigblade.blp
bm_brspire_smalllava01.blp
Image / Texture
21
bm_brspire_smalllava01.blp
bm_brspire_trims09.blp
Image / Texture
66
bm_brspire_trims09.blp
bm_kzn_plainwall02.blp
Image / Texture
24
bm_kzn_plainwall02.blp
ce_bigwall2.blp
Image / Texture
76
ce_bigwall2.blp
ce_goldtrimtop.blp
Image / Texture
54
ce_goldtrimtop.blp
ce_hyjaldome1.blp
Image / Texture
362
ce_hyjaldome1.blp
ce_hyjalfirecracks.blp
Image / Texture
267
ce_hyjalfirecracks.blp
ce_hyjalfirecracks_glyphs.blp
Image / Texture
94
ce_hyjalfirecracks_glyphs.blp
ce_hyjalfirecracks_glyphs_bottom.blp
Image / Texture
95
ce_hyjalfirecracks_glyphs_bottom.blp
ce_trimglow.blp
Image / Texture
91
ce_trimglow.blp
ce_wall.blp
Image / Texture
210
ce_wall.blp
ce_wall2.blp
Image / Texture
55
ce_wall2.blp
firelands_floatingrock02.blp
Image / Texture
85
firelands_floatingrock02.blp
hyjaltower.blp
Image / Texture
98
hyjaltower.blp
jlo_gnome_metalrubble03.blp
Image / Texture
51
jlo_gnome_metalrubble03.blp
rg_sulfiron_bigpillars.blp
Image / Texture
110
rg_sulfiron_bigpillars.blp
rg_sulfiron_goldtrim.blp
Image / Texture
97
rg_sulfiron_goldtrim.blp
rg_sulfiron_goldtrim_02.blp
Image / Texture
82
rg_sulfiron_goldtrim_02.blp
rg_sulfiron_goldtrim_02_corner.blp
Image / Texture
88
rg_sulfiron_goldtrim_02_corner.blp
rg_sulfiron_goldtrim_3sided.blp
Image / Texture
97
rg_sulfiron_goldtrim_3sided.blp
rg_sulfiron_goldtrim_corner.blp
Image / Texture
102
rg_sulfiron_goldtrim_corner.blp
rg_sulfiron_goldtrim_corner_straight.blp
Image / Texture
85
rg_sulfiron_goldtrim_corner_straight.blp
rg_sulfiron_pillarblades.blp
Image / Texture
87
rg_sulfiron_pillarblades.blp
rg_sulfiron_redfloor.blp
Image / Texture
48
rg_sulfiron_redfloor.blp
rg_sulfiron_rockfloor.blp
Image / Texture
101
rg_sulfiron_rockfloor.blp
rg_sulfiron_rockstairs.blp
Image / Texture
28
rg_sulfiron_rockstairs.blp
rg_sulfiron_spireblade.blp
Image / Texture
102
rg_sulfiron_spireblade.blp
rg_sulfiron_trim_glyphs.blp
Image / Texture
187
rg_sulfiron_trim_glyphs.blp
rg_sulfiron_wall.blp
Image / Texture
74
rg_sulfiron_wall.blp
window.blp
Image / Texture
244
window.blp
Done, you have imported the file window.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.