Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Firelands_Raid_Ragnaros_Platform_Phase0 of the bundle Firelands_Raid_Ragnaros_Platform_Phase0. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Fireland Pack.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing Firelands_Raid_Ragnaros_Platform_Phase0.mdx
Now Click the "Import File" Button:
Next select 'Firelands_Raid_Ragnaros_Platform_Phase0.mdx' in the folder which you extracted from the zip archive:
Firelands_Raid_Ragnaros_Platform_Phase0
Firelands_Raid_Ragnaros_Platform_Phase0.mdx
bm_brspire_smalllava01.blp
bm_kzn_plainwall02.blp
firelands_floatingrock02.blp
rg_sulfiron_bossroom_blades.blp
rg_sulfiron_goldtrim.blp
rg_sulfiron_goldtrim_02.blp
rg_sulfiron_rockfloor.blp
rg_sulfiron_rockstairs.blp
rt_sulfiron_darkfloor.blp
rt_sulfiron_darkfloor2.blp
The file has been properly added to the map archive:
Firelands_Raid_Ragnaros_Platform_Phase0.mdx
Model
243
war3mapimported/Firelands_Raid_Ragnaros_Platform_Phase0.mdx
Done, you have imported the file Firelands_Raid_Ragnaros_Platform_Phase0.mdx.
Importing bm_brspire_smalllava01.blp
Now Click the "Import File" Button:
Next select 'bm_brspire_smalllava01.blp' in the folder which you extracted from the zip archive:
Firelands_Raid_Ragnaros_Platform_Phase0
Firelands_Raid_Ragnaros_Platform_Phase0.mdx
bm_brspire_smalllava01.blp
bm_kzn_plainwall02.blp
firelands_floatingrock02.blp
rg_sulfiron_bossroom_blades.blp
rg_sulfiron_goldtrim.blp
rg_sulfiron_goldtrim_02.blp
rg_sulfiron_rockfloor.blp
rg_sulfiron_rockstairs.blp
rt_sulfiron_darkfloor.blp
rt_sulfiron_darkfloor2.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Firelands_Raid_Ragnaros_Platform_Phase0.mdx
Model
243
war3mapimported/Firelands_Raid_Ragnaros_Platform_Phase0.mdx
bm_brspire_smalllava01.blp
Image / Texture
21
war3mapimported/bm_brspire_smalllava01.blp
Double-click the file bm_brspire_smalllava01.blp:
bm_brspire_smalllava01.blp
Image / Texture
21
war3mapimported/bm_brspire_smalllava01.blp
Tick the box "Use Custom Path" and type in the correct path:
bm_brspire_smalllava01.blp
Image / Texture
21
bm_brspire_smalllava01.blp
The file has been properly added to the map archive:
Firelands_Raid_Ragnaros_Platform_Phase0.mdx
Model
243
war3mapimported/Firelands_Raid_Ragnaros_Platform_Phase0.mdx
bm_brspire_smalllava01.blp
Image / Texture
21
bm_brspire_smalllava01.blp
Done, you have imported the file bm_brspire_smalllava01.blp.
Importing bm_kzn_plainwall02.blp
Now Click the "Import File" Button:
Next select 'bm_kzn_plainwall02.blp' in the folder which you extracted from the zip archive:
Firelands_Raid_Ragnaros_Platform_Phase0
Firelands_Raid_Ragnaros_Platform_Phase0.mdx
bm_brspire_smalllava01.blp
firelands_floatingrock02.blp
rg_sulfiron_bossroom_blades.blp
rg_sulfiron_goldtrim.blp
rg_sulfiron_goldtrim_02.blp
rg_sulfiron_rockfloor.blp
rg_sulfiron_rockstairs.blp
rt_sulfiron_darkfloor.blp
rt_sulfiron_darkfloor2.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Firelands_Raid_Ragnaros_Platform_Phase0.mdx
Model
243
war3mapimported/Firelands_Raid_Ragnaros_Platform_Phase0.mdx
bm_brspire_smalllava01.blp
Image / Texture
21
bm_brspire_smalllava01.blp
bm_kzn_plainwall02.blp
Image / Texture
24
war3mapimported/bm_kzn_plainwall02.blp
Double-click the file bm_kzn_plainwall02.blp:
bm_kzn_plainwall02.blp
Image / Texture
24
war3mapimported/bm_kzn_plainwall02.blp
Tick the box "Use Custom Path" and type in the correct path:
bm_kzn_plainwall02.blp
Image / Texture
24
bm_kzn_plainwall02.blp
The file has been properly added to the map archive:
Firelands_Raid_Ragnaros_Platform_Phase0.mdx
Model
243
war3mapimported/Firelands_Raid_Ragnaros_Platform_Phase0.mdx
bm_brspire_smalllava01.blp
Image / Texture
21
bm_brspire_smalllava01.blp
bm_kzn_plainwall02.blp
Image / Texture
24
bm_kzn_plainwall02.blp
Done, you have imported the file bm_kzn_plainwall02.blp.
Importing firelands_floatingrock02.blp
Now Click the "Import File" Button:
Next select 'firelands_floatingrock02.blp' in the folder which you extracted from the zip archive:
Firelands_Raid_Ragnaros_Platform_Phase0
Firelands_Raid_Ragnaros_Platform_Phase0.mdx
bm_brspire_smalllava01.blp
bm_kzn_plainwall02.blp
firelands_floatingrock02.blp
rg_sulfiron_bossroom_blades.blp
rg_sulfiron_goldtrim.blp
rg_sulfiron_goldtrim_02.blp
rg_sulfiron_rockfloor.blp
rg_sulfiron_rockstairs.blp
rt_sulfiron_darkfloor.blp
rt_sulfiron_darkfloor2.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Firelands_Raid_Ragnaros_Platform_Phase0.mdx
Model
243
war3mapimported/Firelands_Raid_Ragnaros_Platform_Phase0.mdx
bm_brspire_smalllava01.blp
Image / Texture
21
bm_brspire_smalllava01.blp
bm_kzn_plainwall02.blp
Image / Texture
24
bm_kzn_plainwall02.blp
firelands_floatingrock02.blp
Image / Texture
85
war3mapimported/firelands_floatingrock02.blp
Double-click the file firelands_floatingrock02.blp:
firelands_floatingrock02.blp
Image / Texture
85
war3mapimported/firelands_floatingrock02.blp
Tick the box "Use Custom Path" and type in the correct path:
firelands_floatingrock02.blp
Image / Texture
85
firelands_floatingrock02.blp
The file has been properly added to the map archive:
Firelands_Raid_Ragnaros_Platform_Phase0.mdx
Model
243
war3mapimported/Firelands_Raid_Ragnaros_Platform_Phase0.mdx
bm_brspire_smalllava01.blp
Image / Texture
21
bm_brspire_smalllava01.blp
bm_kzn_plainwall02.blp
Image / Texture
24
bm_kzn_plainwall02.blp
firelands_floatingrock02.blp
Image / Texture
85
firelands_floatingrock02.blp
Done, you have imported the file firelands_floatingrock02.blp.
Importing rg_sulfiron_bossroom_blades.blp
Now Click the "Import File" Button:
Next select 'rg_sulfiron_bossroom_blades.blp' in the folder which you extracted from the zip archive:
Firelands_Raid_Ragnaros_Platform_Phase0
Firelands_Raid_Ragnaros_Platform_Phase0.mdx
bm_brspire_smalllava01.blp
bm_kzn_plainwall02.blp
firelands_floatingrock02.blp
rg_sulfiron_bossroom_blades.blp
rg_sulfiron_goldtrim.blp
rg_sulfiron_goldtrim_02.blp
rg_sulfiron_rockfloor.blp
rg_sulfiron_rockstairs.blp
rt_sulfiron_darkfloor.blp
rt_sulfiron_darkfloor2.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Firelands_Raid_Ragnaros_Platform_Phase0.mdx
Model
243
war3mapimported/Firelands_Raid_Ragnaros_Platform_Phase0.mdx
bm_brspire_smalllava01.blp
Image / Texture
21
bm_brspire_smalllava01.blp
bm_kzn_plainwall02.blp
Image / Texture
24
bm_kzn_plainwall02.blp
firelands_floatingrock02.blp
Image / Texture
85
firelands_floatingrock02.blp
rg_sulfiron_bossroom_blades.blp
Image / Texture
70
war3mapimported/rg_sulfiron_bossroom_blades.blp
Double-click the file rg_sulfiron_bossroom_blades.blp:
rg_sulfiron_bossroom_blades.blp
Image / Texture
70
war3mapimported/rg_sulfiron_bossroom_blades.blp
Tick the box "Use Custom Path" and type in the correct path:
rg_sulfiron_bossroom_blades.blp
Image / Texture
70
rg_sulfiron_bossroom_blades.blp
The file has been properly added to the map archive:
Firelands_Raid_Ragnaros_Platform_Phase0.mdx
Model
243
war3mapimported/Firelands_Raid_Ragnaros_Platform_Phase0.mdx
bm_brspire_smalllava01.blp
Image / Texture
21
bm_brspire_smalllava01.blp
bm_kzn_plainwall02.blp
Image / Texture
24
bm_kzn_plainwall02.blp
firelands_floatingrock02.blp
Image / Texture
85
firelands_floatingrock02.blp
rg_sulfiron_bossroom_blades.blp
Image / Texture
70
rg_sulfiron_bossroom_blades.blp
Done, you have imported the file rg_sulfiron_bossroom_blades.blp.
Importing rg_sulfiron_goldtrim.blp
Now Click the "Import File" Button:
Next select 'rg_sulfiron_goldtrim.blp' in the folder which you extracted from the zip archive:
Firelands_Raid_Ragnaros_Platform_Phase0
Firelands_Raid_Ragnaros_Platform_Phase0.mdx
bm_brspire_smalllava01.blp
bm_kzn_plainwall02.blp
firelands_floatingrock02.blp
rg_sulfiron_bossroom_blades.blp
rg_sulfiron_goldtrim_02.blp
rg_sulfiron_rockfloor.blp
rg_sulfiron_rockstairs.blp
rt_sulfiron_darkfloor.blp
rt_sulfiron_darkfloor2.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Firelands_Raid_Ragnaros_Platform_Phase0.mdx
Model
243
war3mapimported/Firelands_Raid_Ragnaros_Platform_Phase0.mdx
bm_brspire_smalllava01.blp
Image / Texture
21
bm_brspire_smalllava01.blp
bm_kzn_plainwall02.blp
Image / Texture
24
bm_kzn_plainwall02.blp
firelands_floatingrock02.blp
Image / Texture
85
firelands_floatingrock02.blp
rg_sulfiron_bossroom_blades.blp
Image / Texture
70
rg_sulfiron_bossroom_blades.blp
rg_sulfiron_goldtrim.blp
Image / Texture
97
war3mapimported/rg_sulfiron_goldtrim.blp
Double-click the file rg_sulfiron_goldtrim.blp:
rg_sulfiron_goldtrim.blp
Image / Texture
97
war3mapimported/rg_sulfiron_goldtrim.blp
Tick the box "Use Custom Path" and type in the correct path:
rg_sulfiron_goldtrim.blp
Image / Texture
97
rg_sulfiron_goldtrim.blp
The file has been properly added to the map archive:
Firelands_Raid_Ragnaros_Platform_Phase0.mdx
Model
243
war3mapimported/Firelands_Raid_Ragnaros_Platform_Phase0.mdx
bm_brspire_smalllava01.blp
Image / Texture
21
bm_brspire_smalllava01.blp
bm_kzn_plainwall02.blp
Image / Texture
24
bm_kzn_plainwall02.blp
firelands_floatingrock02.blp
Image / Texture
85
firelands_floatingrock02.blp
rg_sulfiron_bossroom_blades.blp
Image / Texture
70
rg_sulfiron_bossroom_blades.blp
rg_sulfiron_goldtrim.blp
Image / Texture
97
rg_sulfiron_goldtrim.blp
Done, you have imported the file rg_sulfiron_goldtrim.blp.
Importing rg_sulfiron_goldtrim_02.blp
Now Click the "Import File" Button:
Next select 'rg_sulfiron_goldtrim_02.blp' in the folder which you extracted from the zip archive:
Firelands_Raid_Ragnaros_Platform_Phase0
Firelands_Raid_Ragnaros_Platform_Phase0.mdx
bm_brspire_smalllava01.blp
bm_kzn_plainwall02.blp
firelands_floatingrock02.blp
rg_sulfiron_bossroom_blades.blp
rg_sulfiron_goldtrim.blp
rg_sulfiron_goldtrim_02.blp
rg_sulfiron_rockfloor.blp
rg_sulfiron_rockstairs.blp
rt_sulfiron_darkfloor.blp
rt_sulfiron_darkfloor2.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Firelands_Raid_Ragnaros_Platform_Phase0.mdx
Model
243
war3mapimported/Firelands_Raid_Ragnaros_Platform_Phase0.mdx
bm_brspire_smalllava01.blp
Image / Texture
21
bm_brspire_smalllava01.blp
bm_kzn_plainwall02.blp
Image / Texture
24
bm_kzn_plainwall02.blp
firelands_floatingrock02.blp
Image / Texture
85
firelands_floatingrock02.blp
rg_sulfiron_bossroom_blades.blp
Image / Texture
70
rg_sulfiron_bossroom_blades.blp
rg_sulfiron_goldtrim.blp
Image / Texture
97
rg_sulfiron_goldtrim.blp
rg_sulfiron_goldtrim_02.blp
Image / Texture
82
war3mapimported/rg_sulfiron_goldtrim_02.blp
Double-click the file rg_sulfiron_goldtrim_02.blp:
rg_sulfiron_goldtrim_02.blp
Image / Texture
82
war3mapimported/rg_sulfiron_goldtrim_02.blp
Tick the box "Use Custom Path" and type in the correct path:
rg_sulfiron_goldtrim_02.blp
Image / Texture
82
rg_sulfiron_goldtrim_02.blp
The file has been properly added to the map archive:
Firelands_Raid_Ragnaros_Platform_Phase0.mdx
Model
243
war3mapimported/Firelands_Raid_Ragnaros_Platform_Phase0.mdx
bm_brspire_smalllava01.blp
Image / Texture
21
bm_brspire_smalllava01.blp
bm_kzn_plainwall02.blp
Image / Texture
24
bm_kzn_plainwall02.blp
firelands_floatingrock02.blp
Image / Texture
85
firelands_floatingrock02.blp
rg_sulfiron_bossroom_blades.blp
Image / Texture
70
rg_sulfiron_bossroom_blades.blp
rg_sulfiron_goldtrim.blp
Image / Texture
97
rg_sulfiron_goldtrim.blp
rg_sulfiron_goldtrim_02.blp
Image / Texture
82
rg_sulfiron_goldtrim_02.blp
Done, you have imported the file rg_sulfiron_goldtrim_02.blp.
Importing rg_sulfiron_rockfloor.blp
Now Click the "Import File" Button:
Next select 'rg_sulfiron_rockfloor.blp' in the folder which you extracted from the zip archive:
Firelands_Raid_Ragnaros_Platform_Phase0
Firelands_Raid_Ragnaros_Platform_Phase0.mdx
bm_brspire_smalllava01.blp
bm_kzn_plainwall02.blp
firelands_floatingrock02.blp
rg_sulfiron_bossroom_blades.blp
rg_sulfiron_goldtrim.blp
rg_sulfiron_goldtrim_02.blp
rg_sulfiron_rockfloor.blp
rg_sulfiron_rockstairs.blp
rt_sulfiron_darkfloor.blp
rt_sulfiron_darkfloor2.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Firelands_Raid_Ragnaros_Platform_Phase0.mdx
Model
243
war3mapimported/Firelands_Raid_Ragnaros_Platform_Phase0.mdx
bm_brspire_smalllava01.blp
Image / Texture
21
bm_brspire_smalllava01.blp
bm_kzn_plainwall02.blp
Image / Texture
24
bm_kzn_plainwall02.blp
firelands_floatingrock02.blp
Image / Texture
85
firelands_floatingrock02.blp
rg_sulfiron_bossroom_blades.blp
Image / Texture
70
rg_sulfiron_bossroom_blades.blp
rg_sulfiron_goldtrim.blp
Image / Texture
97
rg_sulfiron_goldtrim.blp
rg_sulfiron_goldtrim_02.blp
Image / Texture
82
rg_sulfiron_goldtrim_02.blp
rg_sulfiron_rockfloor.blp
Image / Texture
101
war3mapimported/rg_sulfiron_rockfloor.blp
Double-click the file rg_sulfiron_rockfloor.blp:
rg_sulfiron_rockfloor.blp
Image / Texture
101
war3mapimported/rg_sulfiron_rockfloor.blp
Tick the box "Use Custom Path" and type in the correct path:
rg_sulfiron_rockfloor.blp
Image / Texture
101
rg_sulfiron_rockfloor.blp
The file has been properly added to the map archive:
Firelands_Raid_Ragnaros_Platform_Phase0.mdx
Model
243
war3mapimported/Firelands_Raid_Ragnaros_Platform_Phase0.mdx
bm_brspire_smalllava01.blp
Image / Texture
21
bm_brspire_smalllava01.blp
bm_kzn_plainwall02.blp
Image / Texture
24
bm_kzn_plainwall02.blp
firelands_floatingrock02.blp
Image / Texture
85
firelands_floatingrock02.blp
rg_sulfiron_bossroom_blades.blp
Image / Texture
70
rg_sulfiron_bossroom_blades.blp
rg_sulfiron_goldtrim.blp
Image / Texture
97
rg_sulfiron_goldtrim.blp
rg_sulfiron_goldtrim_02.blp
Image / Texture
82
rg_sulfiron_goldtrim_02.blp
rg_sulfiron_rockfloor.blp
Image / Texture
101
rg_sulfiron_rockfloor.blp
Done, you have imported the file rg_sulfiron_rockfloor.blp.
Importing rg_sulfiron_rockstairs.blp
Now Click the "Import File" Button:
Next select 'rg_sulfiron_rockstairs.blp' in the folder which you extracted from the zip archive:
Firelands_Raid_Ragnaros_Platform_Phase0
Firelands_Raid_Ragnaros_Platform_Phase0.mdx
bm_brspire_smalllava01.blp
bm_kzn_plainwall02.blp
firelands_floatingrock02.blp
rg_sulfiron_bossroom_blades.blp
rg_sulfiron_goldtrim.blp
rg_sulfiron_goldtrim_02.blp
rg_sulfiron_rockfloor.blp
rg_sulfiron_rockstairs.blp
rt_sulfiron_darkfloor.blp
rt_sulfiron_darkfloor2.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Firelands_Raid_Ragnaros_Platform_Phase0.mdx
Model
243
war3mapimported/Firelands_Raid_Ragnaros_Platform_Phase0.mdx
bm_brspire_smalllava01.blp
Image / Texture
21
bm_brspire_smalllava01.blp
bm_kzn_plainwall02.blp
Image / Texture
24
bm_kzn_plainwall02.blp
firelands_floatingrock02.blp
Image / Texture
85
firelands_floatingrock02.blp
rg_sulfiron_bossroom_blades.blp
Image / Texture
70
rg_sulfiron_bossroom_blades.blp
rg_sulfiron_goldtrim.blp
Image / Texture
97
rg_sulfiron_goldtrim.blp
rg_sulfiron_goldtrim_02.blp
Image / Texture
82
rg_sulfiron_goldtrim_02.blp
rg_sulfiron_rockfloor.blp
Image / Texture
101
rg_sulfiron_rockfloor.blp
rg_sulfiron_rockstairs.blp
Image / Texture
28
war3mapimported/rg_sulfiron_rockstairs.blp
Double-click the file rg_sulfiron_rockstairs.blp:
rg_sulfiron_rockstairs.blp
Image / Texture
28
war3mapimported/rg_sulfiron_rockstairs.blp
Tick the box "Use Custom Path" and type in the correct path:
rg_sulfiron_rockstairs.blp
Image / Texture
28
rg_sulfiron_rockstairs.blp
The file has been properly added to the map archive:
Firelands_Raid_Ragnaros_Platform_Phase0.mdx
Model
243
war3mapimported/Firelands_Raid_Ragnaros_Platform_Phase0.mdx
bm_brspire_smalllava01.blp
Image / Texture
21
bm_brspire_smalllava01.blp
bm_kzn_plainwall02.blp
Image / Texture
24
bm_kzn_plainwall02.blp
firelands_floatingrock02.blp
Image / Texture
85
firelands_floatingrock02.blp
rg_sulfiron_bossroom_blades.blp
Image / Texture
70
rg_sulfiron_bossroom_blades.blp
rg_sulfiron_goldtrim.blp
Image / Texture
97
rg_sulfiron_goldtrim.blp
rg_sulfiron_goldtrim_02.blp
Image / Texture
82
rg_sulfiron_goldtrim_02.blp
rg_sulfiron_rockfloor.blp
Image / Texture
101
rg_sulfiron_rockfloor.blp
rg_sulfiron_rockstairs.blp
Image / Texture
28
rg_sulfiron_rockstairs.blp
Done, you have imported the file rg_sulfiron_rockstairs.blp.
Importing rt_sulfiron_darkfloor.blp
Now Click the "Import File" Button:
Next select 'rt_sulfiron_darkfloor.blp' in the folder which you extracted from the zip archive:
Firelands_Raid_Ragnaros_Platform_Phase0
Firelands_Raid_Ragnaros_Platform_Phase0.mdx
bm_brspire_smalllava01.blp
bm_kzn_plainwall02.blp
firelands_floatingrock02.blp
rg_sulfiron_bossroom_blades.blp
rg_sulfiron_goldtrim.blp
rg_sulfiron_goldtrim_02.blp
rg_sulfiron_rockfloor.blp
rg_sulfiron_rockstairs.blp
rt_sulfiron_darkfloor.blp
rt_sulfiron_darkfloor2.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Firelands_Raid_Ragnaros_Platform_Phase0.mdx
Model
243
war3mapimported/Firelands_Raid_Ragnaros_Platform_Phase0.mdx
bm_brspire_smalllava01.blp
Image / Texture
21
bm_brspire_smalllava01.blp
bm_kzn_plainwall02.blp
Image / Texture
24
bm_kzn_plainwall02.blp
firelands_floatingrock02.blp
Image / Texture
85
firelands_floatingrock02.blp
rg_sulfiron_bossroom_blades.blp
Image / Texture
70
rg_sulfiron_bossroom_blades.blp
rg_sulfiron_goldtrim.blp
Image / Texture
97
rg_sulfiron_goldtrim.blp
rg_sulfiron_goldtrim_02.blp
Image / Texture
82
rg_sulfiron_goldtrim_02.blp
rg_sulfiron_rockfloor.blp
Image / Texture
101
rg_sulfiron_rockfloor.blp
rg_sulfiron_rockstairs.blp
Image / Texture
28
rg_sulfiron_rockstairs.blp
rt_sulfiron_darkfloor.blp
Image / Texture
47
war3mapimported/rt_sulfiron_darkfloor.blp
Double-click the file rt_sulfiron_darkfloor.blp:
rt_sulfiron_darkfloor.blp
Image / Texture
47
war3mapimported/rt_sulfiron_darkfloor.blp
Tick the box "Use Custom Path" and type in the correct path:
rt_sulfiron_darkfloor.blp
Image / Texture
47
rt_sulfiron_darkfloor.blp
The file has been properly added to the map archive:
Firelands_Raid_Ragnaros_Platform_Phase0.mdx
Model
243
war3mapimported/Firelands_Raid_Ragnaros_Platform_Phase0.mdx
bm_brspire_smalllava01.blp
Image / Texture
21
bm_brspire_smalllava01.blp
bm_kzn_plainwall02.blp
Image / Texture
24
bm_kzn_plainwall02.blp
firelands_floatingrock02.blp
Image / Texture
85
firelands_floatingrock02.blp
rg_sulfiron_bossroom_blades.blp
Image / Texture
70
rg_sulfiron_bossroom_blades.blp
rg_sulfiron_goldtrim.blp
Image / Texture
97
rg_sulfiron_goldtrim.blp
rg_sulfiron_goldtrim_02.blp
Image / Texture
82
rg_sulfiron_goldtrim_02.blp
rg_sulfiron_rockfloor.blp
Image / Texture
101
rg_sulfiron_rockfloor.blp
rg_sulfiron_rockstairs.blp
Image / Texture
28
rg_sulfiron_rockstairs.blp
rt_sulfiron_darkfloor.blp
Image / Texture
47
rt_sulfiron_darkfloor.blp
Done, you have imported the file rt_sulfiron_darkfloor.blp.
Importing rt_sulfiron_darkfloor2.blp
Now Click the "Import File" Button:
Next select 'rt_sulfiron_darkfloor2.blp' in the folder which you extracted from the zip archive:
Firelands_Raid_Ragnaros_Platform_Phase0
Firelands_Raid_Ragnaros_Platform_Phase0.mdx
bm_brspire_smalllava01.blp
bm_kzn_plainwall02.blp
firelands_floatingrock02.blp
rg_sulfiron_bossroom_blades.blp
rg_sulfiron_goldtrim.blp
rg_sulfiron_goldtrim_02.blp
rg_sulfiron_rockfloor.blp
rg_sulfiron_rockstairs.blp
rt_sulfiron_darkfloor.blp
rt_sulfiron_darkfloor2.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Firelands_Raid_Ragnaros_Platform_Phase0.mdx
Model
243
war3mapimported/Firelands_Raid_Ragnaros_Platform_Phase0.mdx
bm_brspire_smalllava01.blp
Image / Texture
21
bm_brspire_smalllava01.blp
bm_kzn_plainwall02.blp
Image / Texture
24
bm_kzn_plainwall02.blp
firelands_floatingrock02.blp
Image / Texture
85
firelands_floatingrock02.blp
rg_sulfiron_bossroom_blades.blp
Image / Texture
70
rg_sulfiron_bossroom_blades.blp
rg_sulfiron_goldtrim.blp
Image / Texture
97
rg_sulfiron_goldtrim.blp
rg_sulfiron_goldtrim_02.blp
Image / Texture
82
rg_sulfiron_goldtrim_02.blp
rg_sulfiron_rockfloor.blp
Image / Texture
101
rg_sulfiron_rockfloor.blp
rg_sulfiron_rockstairs.blp
Image / Texture
28
rg_sulfiron_rockstairs.blp
rt_sulfiron_darkfloor.blp
Image / Texture
47
rt_sulfiron_darkfloor.blp
rt_sulfiron_darkfloor2.blp
Image / Texture
21
war3mapimported/rt_sulfiron_darkfloor2.blp
Double-click the file rt_sulfiron_darkfloor2.blp:
rt_sulfiron_darkfloor2.blp
Image / Texture
21
war3mapimported/rt_sulfiron_darkfloor2.blp
Tick the box "Use Custom Path" and type in the correct path:
rt_sulfiron_darkfloor2.blp
Image / Texture
21
rt_sulfiron_darkfloor2.blp
The file has been properly added to the map archive:
Firelands_Raid_Ragnaros_Platform_Phase0.mdx
Model
243
war3mapimported/Firelands_Raid_Ragnaros_Platform_Phase0.mdx
bm_brspire_smalllava01.blp
Image / Texture
21
bm_brspire_smalllava01.blp
bm_kzn_plainwall02.blp
Image / Texture
24
bm_kzn_plainwall02.blp
firelands_floatingrock02.blp
Image / Texture
85
firelands_floatingrock02.blp
rg_sulfiron_bossroom_blades.blp
Image / Texture
70
rg_sulfiron_bossroom_blades.blp
rg_sulfiron_goldtrim.blp
Image / Texture
97
rg_sulfiron_goldtrim.blp
rg_sulfiron_goldtrim_02.blp
Image / Texture
82
rg_sulfiron_goldtrim_02.blp
rg_sulfiron_rockfloor.blp
Image / Texture
101
rg_sulfiron_rockfloor.blp
rg_sulfiron_rockstairs.blp
Image / Texture
28
rg_sulfiron_rockstairs.blp
rt_sulfiron_darkfloor.blp
Image / Texture
47
rt_sulfiron_darkfloor.blp
rt_sulfiron_darkfloor2.blp
Image / Texture
21
rt_sulfiron_darkfloor2.blp
Done, you have imported the file rt_sulfiron_darkfloor2.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.