Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Firelands_Portal of the bundle Firelands_Portal. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Fireland Pack.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing Firelands_Portal.mdx
Now Click the "Import File" Button:
Next select 'Firelands_Portal.mdx' in the folder which you extracted from the zip archive:
Firelands_Portal
bigblade.blp
bm_kzn_plainwall02.blp
ce_goldtrimtop.blp
ce_hyjaldome1.blp
ce_trimcorner.blp
ce_trimglow.blp
ce_wall.blp
ce_wall4.blp
rg_sulfiron_rockstairs.blp
rg_sulfiron_trim_glyphs.blp
The file has been properly added to the map archive:
Firelands_Portal.mdx
Model
63
war3mapimported/Firelands_Portal.mdx
Done, you have imported the file Firelands_Portal.mdx.
Importing bigblade.blp
Now Click the "Import File" Button:
Next select 'bigblade.blp' in the folder which you extracted from the zip archive:
Firelands_Portal
Firelands_Portal.mdx
bm_kzn_plainwall02.blp
ce_goldtrimtop.blp
ce_hyjaldome1.blp
ce_trimcorner.blp
ce_trimglow.blp
ce_wall.blp
ce_wall4.blp
rg_sulfiron_rockstairs.blp
rg_sulfiron_trim_glyphs.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Firelands_Portal.mdx
Model
63
war3mapimported/Firelands_Portal.mdx
bigblade.blp
Image / Texture
453
war3mapimported/bigblade.blp
Double-click the file bigblade.blp:
bigblade.blp
Image / Texture
453
war3mapimported/bigblade.blp
Tick the box "Use Custom Path" and type in the correct path:
bigblade.blp
Image / Texture
453
bigblade.blp
The file has been properly added to the map archive:
Firelands_Portal.mdx
Model
63
war3mapimported/Firelands_Portal.mdx
bigblade.blp
Image / Texture
453
bigblade.blp
Done, you have imported the file bigblade.blp.
Importing bm_kzn_plainwall02.blp
Now Click the "Import File" Button:
Next select 'bm_kzn_plainwall02.blp' in the folder which you extracted from the zip archive:
Firelands_Portal
Firelands_Portal.mdx
bigblade.blp
ce_goldtrimtop.blp
ce_hyjaldome1.blp
ce_trimcorner.blp
ce_trimglow.blp
ce_wall.blp
ce_wall4.blp
rg_sulfiron_rockstairs.blp
rg_sulfiron_trim_glyphs.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Firelands_Portal.mdx
Model
63
war3mapimported/Firelands_Portal.mdx
bigblade.blp
Image / Texture
453
bigblade.blp
bm_kzn_plainwall02.blp
Image / Texture
24
war3mapimported/bm_kzn_plainwall02.blp
Double-click the file bm_kzn_plainwall02.blp:
bm_kzn_plainwall02.blp
Image / Texture
24
war3mapimported/bm_kzn_plainwall02.blp
Tick the box "Use Custom Path" and type in the correct path:
bm_kzn_plainwall02.blp
Image / Texture
24
bm_kzn_plainwall02.blp
The file has been properly added to the map archive:
Firelands_Portal.mdx
Model
63
war3mapimported/Firelands_Portal.mdx
bigblade.blp
Image / Texture
453
bigblade.blp
bm_kzn_plainwall02.blp
Image / Texture
24
bm_kzn_plainwall02.blp
Done, you have imported the file bm_kzn_plainwall02.blp.
Importing ce_goldtrimtop.blp
Now Click the "Import File" Button:
Next select 'ce_goldtrimtop.blp' in the folder which you extracted from the zip archive:
Firelands_Portal
Firelands_Portal.mdx
bigblade.blp
bm_kzn_plainwall02.blp
ce_hyjaldome1.blp
ce_trimcorner.blp
ce_trimglow.blp
ce_wall.blp
ce_wall4.blp
rg_sulfiron_rockstairs.blp
rg_sulfiron_trim_glyphs.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Firelands_Portal.mdx
Model
63
war3mapimported/Firelands_Portal.mdx
bigblade.blp
Image / Texture
453
bigblade.blp
bm_kzn_plainwall02.blp
Image / Texture
24
bm_kzn_plainwall02.blp
ce_goldtrimtop.blp
Image / Texture
54
war3mapimported/ce_goldtrimtop.blp
Double-click the file ce_goldtrimtop.blp:
ce_goldtrimtop.blp
Image / Texture
54
war3mapimported/ce_goldtrimtop.blp
Tick the box "Use Custom Path" and type in the correct path:
ce_goldtrimtop.blp
Image / Texture
54
ce_goldtrimtop.blp
The file has been properly added to the map archive:
Firelands_Portal.mdx
Model
63
war3mapimported/Firelands_Portal.mdx
bigblade.blp
Image / Texture
453
bigblade.blp
bm_kzn_plainwall02.blp
Image / Texture
24
bm_kzn_plainwall02.blp
ce_goldtrimtop.blp
Image / Texture
54
ce_goldtrimtop.blp
Done, you have imported the file ce_goldtrimtop.blp.
Importing ce_hyjaldome1.blp
Now Click the "Import File" Button:
Next select 'ce_hyjaldome1.blp' in the folder which you extracted from the zip archive:
Firelands_Portal
Firelands_Portal.mdx
bigblade.blp
bm_kzn_plainwall02.blp
ce_goldtrimtop.blp
ce_trimcorner.blp
ce_trimglow.blp
ce_wall.blp
ce_wall4.blp
rg_sulfiron_rockstairs.blp
rg_sulfiron_trim_glyphs.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Firelands_Portal.mdx
Model
63
war3mapimported/Firelands_Portal.mdx
bigblade.blp
Image / Texture
453
bigblade.blp
bm_kzn_plainwall02.blp
Image / Texture
24
bm_kzn_plainwall02.blp
ce_goldtrimtop.blp
Image / Texture
54
ce_goldtrimtop.blp
ce_hyjaldome1.blp
Image / Texture
362
war3mapimported/ce_hyjaldome1.blp
Double-click the file ce_hyjaldome1.blp:
ce_hyjaldome1.blp
Image / Texture
362
war3mapimported/ce_hyjaldome1.blp
Tick the box "Use Custom Path" and type in the correct path:
ce_hyjaldome1.blp
Image / Texture
362
ce_hyjaldome1.blp
The file has been properly added to the map archive:
Firelands_Portal.mdx
Model
63
war3mapimported/Firelands_Portal.mdx
bigblade.blp
Image / Texture
453
bigblade.blp
bm_kzn_plainwall02.blp
Image / Texture
24
bm_kzn_plainwall02.blp
ce_goldtrimtop.blp
Image / Texture
54
ce_goldtrimtop.blp
ce_hyjaldome1.blp
Image / Texture
362
ce_hyjaldome1.blp
Done, you have imported the file ce_hyjaldome1.blp.
Importing ce_trimcorner.blp
Now Click the "Import File" Button:
Next select 'ce_trimcorner.blp' in the folder which you extracted from the zip archive:
Firelands_Portal
Firelands_Portal.mdx
bigblade.blp
bm_kzn_plainwall02.blp
ce_goldtrimtop.blp
ce_hyjaldome1.blp
ce_trimglow.blp
ce_wall.blp
ce_wall4.blp
rg_sulfiron_rockstairs.blp
rg_sulfiron_trim_glyphs.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Firelands_Portal.mdx
Model
63
war3mapimported/Firelands_Portal.mdx
bigblade.blp
Image / Texture
453
bigblade.blp
bm_kzn_plainwall02.blp
Image / Texture
24
bm_kzn_plainwall02.blp
ce_goldtrimtop.blp
Image / Texture
54
ce_goldtrimtop.blp
ce_hyjaldome1.blp
Image / Texture
362
ce_hyjaldome1.blp
ce_trimcorner.blp
Image / Texture
107
war3mapimported/ce_trimcorner.blp
Double-click the file ce_trimcorner.blp:
ce_trimcorner.blp
Image / Texture
107
war3mapimported/ce_trimcorner.blp
Tick the box "Use Custom Path" and type in the correct path:
ce_trimcorner.blp
Image / Texture
107
ce_trimcorner.blp
The file has been properly added to the map archive:
Firelands_Portal.mdx
Model
63
war3mapimported/Firelands_Portal.mdx
bigblade.blp
Image / Texture
453
bigblade.blp
bm_kzn_plainwall02.blp
Image / Texture
24
bm_kzn_plainwall02.blp
ce_goldtrimtop.blp
Image / Texture
54
ce_goldtrimtop.blp
ce_hyjaldome1.blp
Image / Texture
362
ce_hyjaldome1.blp
ce_trimcorner.blp
Image / Texture
107
ce_trimcorner.blp
Done, you have imported the file ce_trimcorner.blp.
Importing ce_trimglow.blp
Now Click the "Import File" Button:
Next select 'ce_trimglow.blp' in the folder which you extracted from the zip archive:
Firelands_Portal
Firelands_Portal.mdx
bigblade.blp
bm_kzn_plainwall02.blp
ce_goldtrimtop.blp
ce_hyjaldome1.blp
ce_trimcorner.blp
ce_wall.blp
ce_wall4.blp
rg_sulfiron_rockstairs.blp
rg_sulfiron_trim_glyphs.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Firelands_Portal.mdx
Model
63
war3mapimported/Firelands_Portal.mdx
bigblade.blp
Image / Texture
453
bigblade.blp
bm_kzn_plainwall02.blp
Image / Texture
24
bm_kzn_plainwall02.blp
ce_goldtrimtop.blp
Image / Texture
54
ce_goldtrimtop.blp
ce_hyjaldome1.blp
Image / Texture
362
ce_hyjaldome1.blp
ce_trimcorner.blp
Image / Texture
107
ce_trimcorner.blp
ce_trimglow.blp
Image / Texture
91
war3mapimported/ce_trimglow.blp
Double-click the file ce_trimglow.blp:
ce_trimglow.blp
Image / Texture
91
war3mapimported/ce_trimglow.blp
Tick the box "Use Custom Path" and type in the correct path:
ce_trimglow.blp
Image / Texture
91
ce_trimglow.blp
The file has been properly added to the map archive:
Firelands_Portal.mdx
Model
63
war3mapimported/Firelands_Portal.mdx
bigblade.blp
Image / Texture
453
bigblade.blp
bm_kzn_plainwall02.blp
Image / Texture
24
bm_kzn_plainwall02.blp
ce_goldtrimtop.blp
Image / Texture
54
ce_goldtrimtop.blp
ce_hyjaldome1.blp
Image / Texture
362
ce_hyjaldome1.blp
ce_trimcorner.blp
Image / Texture
107
ce_trimcorner.blp
ce_trimglow.blp
Image / Texture
91
ce_trimglow.blp
Done, you have imported the file ce_trimglow.blp.
Importing ce_wall.blp
Now Click the "Import File" Button:
Next select 'ce_wall.blp' in the folder which you extracted from the zip archive:
Firelands_Portal
Firelands_Portal.mdx
bigblade.blp
bm_kzn_plainwall02.blp
ce_goldtrimtop.blp
ce_hyjaldome1.blp
ce_trimcorner.blp
ce_trimglow.blp
ce_wall4.blp
rg_sulfiron_rockstairs.blp
rg_sulfiron_trim_glyphs.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Firelands_Portal.mdx
Model
63
war3mapimported/Firelands_Portal.mdx
bigblade.blp
Image / Texture
453
bigblade.blp
bm_kzn_plainwall02.blp
Image / Texture
24
bm_kzn_plainwall02.blp
ce_goldtrimtop.blp
Image / Texture
54
ce_goldtrimtop.blp
ce_hyjaldome1.blp
Image / Texture
362
ce_hyjaldome1.blp
ce_trimcorner.blp
Image / Texture
107
ce_trimcorner.blp
ce_trimglow.blp
Image / Texture
91
ce_trimglow.blp
ce_wall.blp
Image / Texture
210
war3mapimported/ce_wall.blp
Double-click the file ce_wall.blp:
ce_wall.blp
Image / Texture
210
war3mapimported/ce_wall.blp
Tick the box "Use Custom Path" and type in the correct path:
ce_wall.blp
Image / Texture
210
ce_wall.blp
The file has been properly added to the map archive:
Firelands_Portal.mdx
Model
63
war3mapimported/Firelands_Portal.mdx
bigblade.blp
Image / Texture
453
bigblade.blp
bm_kzn_plainwall02.blp
Image / Texture
24
bm_kzn_plainwall02.blp
ce_goldtrimtop.blp
Image / Texture
54
ce_goldtrimtop.blp
ce_hyjaldome1.blp
Image / Texture
362
ce_hyjaldome1.blp
ce_trimcorner.blp
Image / Texture
107
ce_trimcorner.blp
ce_trimglow.blp
Image / Texture
91
ce_trimglow.blp
ce_wall.blp
Image / Texture
210
ce_wall.blp
Done, you have imported the file ce_wall.blp.
Importing ce_wall4.blp
Now Click the "Import File" Button:
Next select 'ce_wall4.blp' in the folder which you extracted from the zip archive:
Firelands_Portal
Firelands_Portal.mdx
bigblade.blp
bm_kzn_plainwall02.blp
ce_goldtrimtop.blp
ce_hyjaldome1.blp
ce_trimcorner.blp
ce_trimglow.blp
ce_wall.blp
rg_sulfiron_rockstairs.blp
rg_sulfiron_trim_glyphs.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Firelands_Portal.mdx
Model
63
war3mapimported/Firelands_Portal.mdx
bigblade.blp
Image / Texture
453
bigblade.blp
bm_kzn_plainwall02.blp
Image / Texture
24
bm_kzn_plainwall02.blp
ce_goldtrimtop.blp
Image / Texture
54
ce_goldtrimtop.blp
ce_hyjaldome1.blp
Image / Texture
362
ce_hyjaldome1.blp
ce_trimcorner.blp
Image / Texture
107
ce_trimcorner.blp
ce_trimglow.blp
Image / Texture
91
ce_trimglow.blp
ce_wall.blp
Image / Texture
210
ce_wall.blp
ce_wall4.blp
Image / Texture
361
war3mapimported/ce_wall4.blp
Double-click the file ce_wall4.blp:
ce_wall4.blp
Image / Texture
361
war3mapimported/ce_wall4.blp
Tick the box "Use Custom Path" and type in the correct path:
ce_wall4.blp
Image / Texture
361
ce_wall4.blp
The file has been properly added to the map archive:
Firelands_Portal.mdx
Model
63
war3mapimported/Firelands_Portal.mdx
bigblade.blp
Image / Texture
453
bigblade.blp
bm_kzn_plainwall02.blp
Image / Texture
24
bm_kzn_plainwall02.blp
ce_goldtrimtop.blp
Image / Texture
54
ce_goldtrimtop.blp
ce_hyjaldome1.blp
Image / Texture
362
ce_hyjaldome1.blp
ce_trimcorner.blp
Image / Texture
107
ce_trimcorner.blp
ce_trimglow.blp
Image / Texture
91
ce_trimglow.blp
ce_wall.blp
Image / Texture
210
ce_wall.blp
ce_wall4.blp
Image / Texture
361
ce_wall4.blp
Done, you have imported the file ce_wall4.blp.
Importing rg_sulfiron_rockstairs.blp
Now Click the "Import File" Button:
Next select 'rg_sulfiron_rockstairs.blp' in the folder which you extracted from the zip archive:
Firelands_Portal
Firelands_Portal.mdx
bigblade.blp
bm_kzn_plainwall02.blp
ce_goldtrimtop.blp
ce_hyjaldome1.blp
ce_trimcorner.blp
ce_trimglow.blp
ce_wall.blp
ce_wall4.blp
rg_sulfiron_rockstairs.blp
rg_sulfiron_trim_glyphs.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Firelands_Portal.mdx
Model
63
war3mapimported/Firelands_Portal.mdx
bigblade.blp
Image / Texture
453
bigblade.blp
bm_kzn_plainwall02.blp
Image / Texture
24
bm_kzn_plainwall02.blp
ce_goldtrimtop.blp
Image / Texture
54
ce_goldtrimtop.blp
ce_hyjaldome1.blp
Image / Texture
362
ce_hyjaldome1.blp
ce_trimcorner.blp
Image / Texture
107
ce_trimcorner.blp
ce_trimglow.blp
Image / Texture
91
ce_trimglow.blp
ce_wall.blp
Image / Texture
210
ce_wall.blp
ce_wall4.blp
Image / Texture
361
ce_wall4.blp
rg_sulfiron_rockstairs.blp
Image / Texture
28
war3mapimported/rg_sulfiron_rockstairs.blp
Double-click the file rg_sulfiron_rockstairs.blp:
rg_sulfiron_rockstairs.blp
Image / Texture
28
war3mapimported/rg_sulfiron_rockstairs.blp
Tick the box "Use Custom Path" and type in the correct path:
rg_sulfiron_rockstairs.blp
Image / Texture
28
rg_sulfiron_rockstairs.blp
The file has been properly added to the map archive:
Firelands_Portal.mdx
Model
63
war3mapimported/Firelands_Portal.mdx
bigblade.blp
Image / Texture
453
bigblade.blp
bm_kzn_plainwall02.blp
Image / Texture
24
bm_kzn_plainwall02.blp
ce_goldtrimtop.blp
Image / Texture
54
ce_goldtrimtop.blp
ce_hyjaldome1.blp
Image / Texture
362
ce_hyjaldome1.blp
ce_trimcorner.blp
Image / Texture
107
ce_trimcorner.blp
ce_trimglow.blp
Image / Texture
91
ce_trimglow.blp
ce_wall.blp
Image / Texture
210
ce_wall.blp
ce_wall4.blp
Image / Texture
361
ce_wall4.blp
rg_sulfiron_rockstairs.blp
Image / Texture
28
rg_sulfiron_rockstairs.blp
Done, you have imported the file rg_sulfiron_rockstairs.blp.
Importing rg_sulfiron_trim_glyphs.blp
Now Click the "Import File" Button:
Next select 'rg_sulfiron_trim_glyphs.blp' in the folder which you extracted from the zip archive:
Firelands_Portal
Firelands_Portal.mdx
bigblade.blp
bm_kzn_plainwall02.blp
ce_goldtrimtop.blp
ce_hyjaldome1.blp
ce_trimcorner.blp
ce_trimglow.blp
ce_wall.blp
ce_wall4.blp
rg_sulfiron_rockstairs.blp
rg_sulfiron_trim_glyphs.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Firelands_Portal.mdx
Model
63
war3mapimported/Firelands_Portal.mdx
bigblade.blp
Image / Texture
453
bigblade.blp
bm_kzn_plainwall02.blp
Image / Texture
24
bm_kzn_plainwall02.blp
ce_goldtrimtop.blp
Image / Texture
54
ce_goldtrimtop.blp
ce_hyjaldome1.blp
Image / Texture
362
ce_hyjaldome1.blp
ce_trimcorner.blp
Image / Texture
107
ce_trimcorner.blp
ce_trimglow.blp
Image / Texture
91
ce_trimglow.blp
ce_wall.blp
Image / Texture
210
ce_wall.blp
ce_wall4.blp
Image / Texture
361
ce_wall4.blp
rg_sulfiron_rockstairs.blp
Image / Texture
28
rg_sulfiron_rockstairs.blp
rg_sulfiron_trim_glyphs.blp
Image / Texture
187
war3mapimported/rg_sulfiron_trim_glyphs.blp
Double-click the file rg_sulfiron_trim_glyphs.blp:
rg_sulfiron_trim_glyphs.blp
Image / Texture
187
war3mapimported/rg_sulfiron_trim_glyphs.blp
Tick the box "Use Custom Path" and type in the correct path:
rg_sulfiron_trim_glyphs.blp
Image / Texture
187
rg_sulfiron_trim_glyphs.blp
The file has been properly added to the map archive:
Firelands_Portal.mdx
Model
63
war3mapimported/Firelands_Portal.mdx
bigblade.blp
Image / Texture
453
bigblade.blp
bm_kzn_plainwall02.blp
Image / Texture
24
bm_kzn_plainwall02.blp
ce_goldtrimtop.blp
Image / Texture
54
ce_goldtrimtop.blp
ce_hyjaldome1.blp
Image / Texture
362
ce_hyjaldome1.blp
ce_trimcorner.blp
Image / Texture
107
ce_trimcorner.blp
ce_trimglow.blp
Image / Texture
91
ce_trimglow.blp
ce_wall.blp
Image / Texture
210
ce_wall.blp
ce_wall4.blp
Image / Texture
361
ce_wall4.blp
rg_sulfiron_rockstairs.blp
Image / Texture
28
rg_sulfiron_rockstairs.blp
rg_sulfiron_trim_glyphs.blp
Image / Texture
187
rg_sulfiron_trim_glyphs.blp
Done, you have imported the file rg_sulfiron_trim_glyphs.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.