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How to import Firelands_Mainbridge_Complete

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Firelands_Mainbridge_Complete of the bundle Firelands_Mainbridge_Complete. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Fireland Pack.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Firelands_Mainbridge_Complete
Firelands_Mainbridge_Complete.mdx
firelandsbridge_goldtrim.blp
hyjal_metalrubble_gold.blp
ce_trimglowgold.blp
ce_hyjaldome1_gold.blp
firelandsbridge_pillar.blp
bigblade_gold.blp
ce_hyjalfirecracks.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Firelands_Mainbridge_Complete.mdx

Now Click the "Import File" Button:

Next select 'Firelands_Mainbridge_Complete.mdx' in the folder which you extracted from the zip archive:

Firelands_Mainbridge_Complete
Firelands_Mainbridge_Complete.mdx
bigblade_gold.blp
ce_hyjaldome1_gold.blp
ce_hyjalfirecracks.blp
ce_trimglowgold.blp
firelandsbridge_goldtrim.blp
firelandsbridge_pillar.blp
hyjal_metalrubble_gold.blp

The file has been properly added to the map archive:

Firelands_Mainbridge_Complete.mdx
Model
264
war3mapimported/Firelands_Mainbridge_Complete.mdx

Done, you have imported the file Firelands_Mainbridge_Complete.mdx.

Importing bigblade_gold.blp

Now Click the "Import File" Button:

Next select 'bigblade_gold.blp' in the folder which you extracted from the zip archive:

Firelands_Mainbridge_Complete
Firelands_Mainbridge_Complete.mdx
bigblade_gold.blp
ce_hyjaldome1_gold.blp
ce_hyjalfirecracks.blp
ce_trimglowgold.blp
firelandsbridge_goldtrim.blp
firelandsbridge_pillar.blp
hyjal_metalrubble_gold.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Firelands_Mainbridge_Complete.mdx
Model
264
war3mapimported/Firelands_Mainbridge_Complete.mdx
bigblade_gold.blp
Image / Texture
178
war3mapimported/bigblade_gold.blp

Double-click the file bigblade_gold.blp:

bigblade_gold.blp
Image / Texture
178
war3mapimported/bigblade_gold.blp

Tick the box "Use Custom Path" and type in the correct path:

bigblade_gold.blp
Image / Texture
178
bigblade_gold.blp

The file has been properly added to the map archive:

Firelands_Mainbridge_Complete.mdx
Model
264
war3mapimported/Firelands_Mainbridge_Complete.mdx
bigblade_gold.blp
Image / Texture
178
bigblade_gold.blp

Done, you have imported the file bigblade_gold.blp.

Importing ce_hyjaldome1_gold.blp

Now Click the "Import File" Button:

Next select 'ce_hyjaldome1_gold.blp' in the folder which you extracted from the zip archive:

Firelands_Mainbridge_Complete
Firelands_Mainbridge_Complete.mdx
bigblade_gold.blp
ce_hyjaldome1_gold.blp
ce_hyjalfirecracks.blp
ce_trimglowgold.blp
firelandsbridge_goldtrim.blp
firelandsbridge_pillar.blp
hyjal_metalrubble_gold.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Firelands_Mainbridge_Complete.mdx
Model
264
war3mapimported/Firelands_Mainbridge_Complete.mdx
bigblade_gold.blp
Image / Texture
178
bigblade_gold.blp
ce_hyjaldome1_gold.blp
Image / Texture
131
war3mapimported/ce_hyjaldome1_gold.blp

Double-click the file ce_hyjaldome1_gold.blp:

ce_hyjaldome1_gold.blp
Image / Texture
131
war3mapimported/ce_hyjaldome1_gold.blp

Tick the box "Use Custom Path" and type in the correct path:

ce_hyjaldome1_gold.blp
Image / Texture
131
ce_hyjaldome1_gold.blp

The file has been properly added to the map archive:

Firelands_Mainbridge_Complete.mdx
Model
264
war3mapimported/Firelands_Mainbridge_Complete.mdx
bigblade_gold.blp
Image / Texture
178
bigblade_gold.blp
ce_hyjaldome1_gold.blp
Image / Texture
131
ce_hyjaldome1_gold.blp

Done, you have imported the file ce_hyjaldome1_gold.blp.

Importing ce_hyjalfirecracks.blp

Now Click the "Import File" Button:

Next select 'ce_hyjalfirecracks.blp' in the folder which you extracted from the zip archive:

Firelands_Mainbridge_Complete
Firelands_Mainbridge_Complete.mdx
bigblade_gold.blp
ce_hyjaldome1_gold.blp
ce_hyjalfirecracks.blp
ce_trimglowgold.blp
firelandsbridge_goldtrim.blp
firelandsbridge_pillar.blp
hyjal_metalrubble_gold.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Firelands_Mainbridge_Complete.mdx
Model
264
war3mapimported/Firelands_Mainbridge_Complete.mdx
bigblade_gold.blp
Image / Texture
178
bigblade_gold.blp
ce_hyjaldome1_gold.blp
Image / Texture
131
ce_hyjaldome1_gold.blp
ce_hyjalfirecracks.blp
Image / Texture
267
war3mapimported/ce_hyjalfirecracks.blp

Double-click the file ce_hyjalfirecracks.blp:

ce_hyjalfirecracks.blp
Image / Texture
267
war3mapimported/ce_hyjalfirecracks.blp

Tick the box "Use Custom Path" and type in the correct path:

ce_hyjalfirecracks.blp
Image / Texture
267
ce_hyjalfirecracks.blp

The file has been properly added to the map archive:

Firelands_Mainbridge_Complete.mdx
Model
264
war3mapimported/Firelands_Mainbridge_Complete.mdx
bigblade_gold.blp
Image / Texture
178
bigblade_gold.blp
ce_hyjaldome1_gold.blp
Image / Texture
131
ce_hyjaldome1_gold.blp
ce_hyjalfirecracks.blp
Image / Texture
267
ce_hyjalfirecracks.blp

Done, you have imported the file ce_hyjalfirecracks.blp.

Importing ce_trimglowgold.blp

Now Click the "Import File" Button:

Next select 'ce_trimglowgold.blp' in the folder which you extracted from the zip archive:

Firelands_Mainbridge_Complete
Firelands_Mainbridge_Complete.mdx
bigblade_gold.blp
ce_hyjaldome1_gold.blp
ce_hyjalfirecracks.blp
ce_trimglowgold.blp
firelandsbridge_goldtrim.blp
firelandsbridge_pillar.blp
hyjal_metalrubble_gold.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Firelands_Mainbridge_Complete.mdx
Model
264
war3mapimported/Firelands_Mainbridge_Complete.mdx
bigblade_gold.blp
Image / Texture
178
bigblade_gold.blp
ce_hyjaldome1_gold.blp
Image / Texture
131
ce_hyjaldome1_gold.blp
ce_hyjalfirecracks.blp
Image / Texture
267
ce_hyjalfirecracks.blp
ce_trimglowgold.blp
Image / Texture
103
war3mapimported/ce_trimglowgold.blp

Double-click the file ce_trimglowgold.blp:

ce_trimglowgold.blp
Image / Texture
103
war3mapimported/ce_trimglowgold.blp

Tick the box "Use Custom Path" and type in the correct path:

ce_trimglowgold.blp
Image / Texture
103
ce_trimglowgold.blp

The file has been properly added to the map archive:

Firelands_Mainbridge_Complete.mdx
Model
264
war3mapimported/Firelands_Mainbridge_Complete.mdx
bigblade_gold.blp
Image / Texture
178
bigblade_gold.blp
ce_hyjaldome1_gold.blp
Image / Texture
131
ce_hyjaldome1_gold.blp
ce_hyjalfirecracks.blp
Image / Texture
267
ce_hyjalfirecracks.blp
ce_trimglowgold.blp
Image / Texture
103
ce_trimglowgold.blp

Done, you have imported the file ce_trimglowgold.blp.

Importing firelandsbridge_goldtrim.blp

Now Click the "Import File" Button:

Next select 'firelandsbridge_goldtrim.blp' in the folder which you extracted from the zip archive:

Firelands_Mainbridge_Complete
Firelands_Mainbridge_Complete.mdx
bigblade_gold.blp
ce_hyjaldome1_gold.blp
ce_hyjalfirecracks.blp
ce_trimglowgold.blp
firelandsbridge_goldtrim.blp
firelandsbridge_pillar.blp
hyjal_metalrubble_gold.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Firelands_Mainbridge_Complete.mdx
Model
264
war3mapimported/Firelands_Mainbridge_Complete.mdx
bigblade_gold.blp
Image / Texture
178
bigblade_gold.blp
ce_hyjaldome1_gold.blp
Image / Texture
131
ce_hyjaldome1_gold.blp
ce_hyjalfirecracks.blp
Image / Texture
267
ce_hyjalfirecracks.blp
ce_trimglowgold.blp
Image / Texture
103
ce_trimglowgold.blp
firelandsbridge_goldtrim.blp
Image / Texture
88
war3mapimported/firelandsbridge_goldtrim.blp

Double-click the file firelandsbridge_goldtrim.blp:

firelandsbridge_goldtrim.blp
Image / Texture
88
war3mapimported/firelandsbridge_goldtrim.blp

Tick the box "Use Custom Path" and type in the correct path:

firelandsbridge_goldtrim.blp
Image / Texture
88
firelandsbridge_goldtrim.blp

The file has been properly added to the map archive:

Firelands_Mainbridge_Complete.mdx
Model
264
war3mapimported/Firelands_Mainbridge_Complete.mdx
bigblade_gold.blp
Image / Texture
178
bigblade_gold.blp
ce_hyjaldome1_gold.blp
Image / Texture
131
ce_hyjaldome1_gold.blp
ce_hyjalfirecracks.blp
Image / Texture
267
ce_hyjalfirecracks.blp
ce_trimglowgold.blp
Image / Texture
103
ce_trimglowgold.blp
firelandsbridge_goldtrim.blp
Image / Texture
88
firelandsbridge_goldtrim.blp

Done, you have imported the file firelandsbridge_goldtrim.blp.

Importing firelandsbridge_pillar.blp

Now Click the "Import File" Button:

Next select 'firelandsbridge_pillar.blp' in the folder which you extracted from the zip archive:

Firelands_Mainbridge_Complete
Firelands_Mainbridge_Complete.mdx
bigblade_gold.blp
ce_hyjaldome1_gold.blp
ce_hyjalfirecracks.blp
ce_trimglowgold.blp
firelandsbridge_goldtrim.blp
firelandsbridge_pillar.blp
hyjal_metalrubble_gold.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Firelands_Mainbridge_Complete.mdx
Model
264
war3mapimported/Firelands_Mainbridge_Complete.mdx
bigblade_gold.blp
Image / Texture
178
bigblade_gold.blp
ce_hyjaldome1_gold.blp
Image / Texture
131
ce_hyjaldome1_gold.blp
ce_hyjalfirecracks.blp
Image / Texture
267
ce_hyjalfirecracks.blp
ce_trimglowgold.blp
Image / Texture
103
ce_trimglowgold.blp
firelandsbridge_goldtrim.blp
Image / Texture
88
firelandsbridge_goldtrim.blp
firelandsbridge_pillar.blp
Image / Texture
104
war3mapimported/firelandsbridge_pillar.blp

Double-click the file firelandsbridge_pillar.blp:

firelandsbridge_pillar.blp
Image / Texture
104
war3mapimported/firelandsbridge_pillar.blp

Tick the box "Use Custom Path" and type in the correct path:

firelandsbridge_pillar.blp
Image / Texture
104
firelandsbridge_pillar.blp

The file has been properly added to the map archive:

Firelands_Mainbridge_Complete.mdx
Model
264
war3mapimported/Firelands_Mainbridge_Complete.mdx
bigblade_gold.blp
Image / Texture
178
bigblade_gold.blp
ce_hyjaldome1_gold.blp
Image / Texture
131
ce_hyjaldome1_gold.blp
ce_hyjalfirecracks.blp
Image / Texture
267
ce_hyjalfirecracks.blp
ce_trimglowgold.blp
Image / Texture
103
ce_trimglowgold.blp
firelandsbridge_goldtrim.blp
Image / Texture
88
firelandsbridge_goldtrim.blp
firelandsbridge_pillar.blp
Image / Texture
104
firelandsbridge_pillar.blp

Done, you have imported the file firelandsbridge_pillar.blp.

Importing hyjal_metalrubble_gold.blp

Now Click the "Import File" Button:

Next select 'hyjal_metalrubble_gold.blp' in the folder which you extracted from the zip archive:

Firelands_Mainbridge_Complete
Firelands_Mainbridge_Complete.mdx
bigblade_gold.blp
ce_hyjaldome1_gold.blp
ce_hyjalfirecracks.blp
ce_trimglowgold.blp
firelandsbridge_goldtrim.blp
firelandsbridge_pillar.blp
hyjal_metalrubble_gold.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Firelands_Mainbridge_Complete.mdx
Model
264
war3mapimported/Firelands_Mainbridge_Complete.mdx
bigblade_gold.blp
Image / Texture
178
bigblade_gold.blp
ce_hyjaldome1_gold.blp
Image / Texture
131
ce_hyjaldome1_gold.blp
ce_hyjalfirecracks.blp
Image / Texture
267
ce_hyjalfirecracks.blp
ce_trimglowgold.blp
Image / Texture
103
ce_trimglowgold.blp
firelandsbridge_goldtrim.blp
Image / Texture
88
firelandsbridge_goldtrim.blp
firelandsbridge_pillar.blp
Image / Texture
104
firelandsbridge_pillar.blp
hyjal_metalrubble_gold.blp
Image / Texture
68
war3mapimported/hyjal_metalrubble_gold.blp

Double-click the file hyjal_metalrubble_gold.blp:

hyjal_metalrubble_gold.blp
Image / Texture
68
war3mapimported/hyjal_metalrubble_gold.blp

Tick the box "Use Custom Path" and type in the correct path:

hyjal_metalrubble_gold.blp
Image / Texture
68
hyjal_metalrubble_gold.blp

The file has been properly added to the map archive:

Firelands_Mainbridge_Complete.mdx
Model
264
war3mapimported/Firelands_Mainbridge_Complete.mdx
bigblade_gold.blp
Image / Texture
178
bigblade_gold.blp
ce_hyjaldome1_gold.blp
Image / Texture
131
ce_hyjaldome1_gold.blp
ce_hyjalfirecracks.blp
Image / Texture
267
ce_hyjalfirecracks.blp
ce_trimglowgold.blp
Image / Texture
103
ce_trimglowgold.blp
firelandsbridge_goldtrim.blp
Image / Texture
88
firelandsbridge_goldtrim.blp
firelandsbridge_pillar.blp
Image / Texture
104
firelandsbridge_pillar.blp
hyjal_metalrubble_gold.blp
Image / Texture
68
hyjal_metalrubble_gold.blp

Done, you have imported the file hyjal_metalrubble_gold.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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