Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Firelands_Gate of the bundle Firelands_Gate. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Fireland Pack.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing Firelands_Gate.mdx
Now Click the "Import File" Button:
Next select 'Firelands_Gate.mdx' in the folder which you extracted from the zip archive:
Firelands_Gate
ce_cavefloor.blp
ce_hyjaldome1.blp
ce_hyjalfirecracks.blp
ce_hyjalfirecracks_glyphs.blp
ce_hyjalfirecracks_glyphs_bottom.blp
jj_gate_fence.blp
rg_sulfiron_goldtrim.blp
rg_sulfiron_goldtrim_02_corner.blp
The file has been properly added to the map archive:
Firelands_Gate.mdx
Model
387
war3mapimported/Firelands_Gate.mdx
Done, you have imported the file Firelands_Gate.mdx.
Importing ce_cavefloor.blp
Now Click the "Import File" Button:
Next select 'ce_cavefloor.blp' in the folder which you extracted from the zip archive:
Firelands_Gate
Firelands_Gate.mdx
ce_hyjaldome1.blp
ce_hyjalfirecracks.blp
ce_hyjalfirecracks_glyphs.blp
ce_hyjalfirecracks_glyphs_bottom.blp
jj_gate_fence.blp
rg_sulfiron_goldtrim.blp
rg_sulfiron_goldtrim_02_corner.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Firelands_Gate.mdx
Model
387
war3mapimported/Firelands_Gate.mdx
ce_cavefloor.blp
Image / Texture
136
war3mapimported/ce_cavefloor.blp
Double-click the file ce_cavefloor.blp:
ce_cavefloor.blp
Image / Texture
136
war3mapimported/ce_cavefloor.blp
Tick the box "Use Custom Path" and type in the correct path:
ce_cavefloor.blp
Image / Texture
136
ce_cavefloor.blp
The file has been properly added to the map archive:
Firelands_Gate.mdx
Model
387
war3mapimported/Firelands_Gate.mdx
ce_cavefloor.blp
Image / Texture
136
ce_cavefloor.blp
Done, you have imported the file ce_cavefloor.blp.
Importing ce_hyjaldome1.blp
Now Click the "Import File" Button:
Next select 'ce_hyjaldome1.blp' in the folder which you extracted from the zip archive:
Firelands_Gate
Firelands_Gate.mdx
ce_cavefloor.blp
ce_hyjalfirecracks.blp
ce_hyjalfirecracks_glyphs.blp
ce_hyjalfirecracks_glyphs_bottom.blp
jj_gate_fence.blp
rg_sulfiron_goldtrim.blp
rg_sulfiron_goldtrim_02_corner.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Firelands_Gate.mdx
Model
387
war3mapimported/Firelands_Gate.mdx
ce_cavefloor.blp
Image / Texture
136
ce_cavefloor.blp
ce_hyjaldome1.blp
Image / Texture
362
war3mapimported/ce_hyjaldome1.blp
Double-click the file ce_hyjaldome1.blp:
ce_hyjaldome1.blp
Image / Texture
362
war3mapimported/ce_hyjaldome1.blp
Tick the box "Use Custom Path" and type in the correct path:
ce_hyjaldome1.blp
Image / Texture
362
ce_hyjaldome1.blp
The file has been properly added to the map archive:
Firelands_Gate.mdx
Model
387
war3mapimported/Firelands_Gate.mdx
ce_cavefloor.blp
Image / Texture
136
ce_cavefloor.blp
ce_hyjaldome1.blp
Image / Texture
362
ce_hyjaldome1.blp
Done, you have imported the file ce_hyjaldome1.blp.
Importing ce_hyjalfirecracks.blp
Now Click the "Import File" Button:
Next select 'ce_hyjalfirecracks.blp' in the folder which you extracted from the zip archive:
Firelands_Gate
Firelands_Gate.mdx
ce_cavefloor.blp
ce_hyjaldome1.blp
ce_hyjalfirecracks_glyphs.blp
ce_hyjalfirecracks_glyphs_bottom.blp
jj_gate_fence.blp
rg_sulfiron_goldtrim.blp
rg_sulfiron_goldtrim_02_corner.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Firelands_Gate.mdx
Model
387
war3mapimported/Firelands_Gate.mdx
ce_cavefloor.blp
Image / Texture
136
ce_cavefloor.blp
ce_hyjaldome1.blp
Image / Texture
362
ce_hyjaldome1.blp
ce_hyjalfirecracks.blp
Image / Texture
267
war3mapimported/ce_hyjalfirecracks.blp
Double-click the file ce_hyjalfirecracks.blp:
ce_hyjalfirecracks.blp
Image / Texture
267
war3mapimported/ce_hyjalfirecracks.blp
Tick the box "Use Custom Path" and type in the correct path:
ce_hyjalfirecracks.blp
Image / Texture
267
ce_hyjalfirecracks.blp
The file has been properly added to the map archive:
Firelands_Gate.mdx
Model
387
war3mapimported/Firelands_Gate.mdx
ce_cavefloor.blp
Image / Texture
136
ce_cavefloor.blp
ce_hyjaldome1.blp
Image / Texture
362
ce_hyjaldome1.blp
ce_hyjalfirecracks.blp
Image / Texture
267
ce_hyjalfirecracks.blp
Done, you have imported the file ce_hyjalfirecracks.blp.
Importing ce_hyjalfirecracks_glyphs.blp
Now Click the "Import File" Button:
Next select 'ce_hyjalfirecracks_glyphs.blp' in the folder which you extracted from the zip archive:
Firelands_Gate
Firelands_Gate.mdx
ce_cavefloor.blp
ce_hyjaldome1.blp
ce_hyjalfirecracks.blp
ce_hyjalfirecracks_glyphs.blp
ce_hyjalfirecracks_glyphs_bottom.blp
jj_gate_fence.blp
rg_sulfiron_goldtrim.blp
rg_sulfiron_goldtrim_02_corner.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Firelands_Gate.mdx
Model
387
war3mapimported/Firelands_Gate.mdx
ce_cavefloor.blp
Image / Texture
136
ce_cavefloor.blp
ce_hyjaldome1.blp
Image / Texture
362
ce_hyjaldome1.blp
ce_hyjalfirecracks.blp
Image / Texture
267
ce_hyjalfirecracks.blp
ce_hyjalfirecracks_glyphs.blp
Image / Texture
94
war3mapimported/ce_hyjalfirecracks_glyphs.blp
Double-click the file ce_hyjalfirecracks_glyphs.blp:
ce_hyjalfirecracks_glyphs.blp
Image / Texture
94
war3mapimported/ce_hyjalfirecracks_glyphs.blp
Tick the box "Use Custom Path" and type in the correct path:
ce_hyjalfirecracks_glyphs.blp
Image / Texture
94
ce_hyjalfirecracks_glyphs.blp
The file has been properly added to the map archive:
Firelands_Gate.mdx
Model
387
war3mapimported/Firelands_Gate.mdx
ce_cavefloor.blp
Image / Texture
136
ce_cavefloor.blp
ce_hyjaldome1.blp
Image / Texture
362
ce_hyjaldome1.blp
ce_hyjalfirecracks.blp
Image / Texture
267
ce_hyjalfirecracks.blp
ce_hyjalfirecracks_glyphs.blp
Image / Texture
94
ce_hyjalfirecracks_glyphs.blp
Done, you have imported the file ce_hyjalfirecracks_glyphs.blp.
Importing ce_hyjalfirecracks_glyphs_bottom.blp
Now Click the "Import File" Button:
Next select 'ce_hyjalfirecracks_glyphs_bottom.blp' in the folder which you extracted from the zip archive:
Firelands_Gate
Firelands_Gate.mdx
ce_cavefloor.blp
ce_hyjaldome1.blp
ce_hyjalfirecracks.blp
ce_hyjalfirecracks_glyphs.blp
ce_hyjalfirecracks_glyphs_bottom.blp
jj_gate_fence.blp
rg_sulfiron_goldtrim.blp
rg_sulfiron_goldtrim_02_corner.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Firelands_Gate.mdx
Model
387
war3mapimported/Firelands_Gate.mdx
ce_cavefloor.blp
Image / Texture
136
ce_cavefloor.blp
ce_hyjaldome1.blp
Image / Texture
362
ce_hyjaldome1.blp
ce_hyjalfirecracks.blp
Image / Texture
267
ce_hyjalfirecracks.blp
ce_hyjalfirecracks_glyphs.blp
Image / Texture
94
ce_hyjalfirecracks_glyphs.blp
ce_hyjalfirecracks_glyphs_bottom.blp
Image / Texture
95
war3mapimported/ce_hyjalfirecracks_glyphs_bottom.blp
Double-click the file ce_hyjalfirecracks_glyphs_bottom.blp:
ce_hyjalfirecracks_glyphs_bottom.blp
Image / Texture
95
war3mapimported/ce_hyjalfirecracks_glyphs_bottom.blp
Tick the box "Use Custom Path" and type in the correct path:
ce_hyjalfirecracks_glyphs_bottom.blp
Image / Texture
95
ce_hyjalfirecracks_glyphs_bottom.blp
The file has been properly added to the map archive:
Firelands_Gate.mdx
Model
387
war3mapimported/Firelands_Gate.mdx
ce_cavefloor.blp
Image / Texture
136
ce_cavefloor.blp
ce_hyjaldome1.blp
Image / Texture
362
ce_hyjaldome1.blp
ce_hyjalfirecracks.blp
Image / Texture
267
ce_hyjalfirecracks.blp
ce_hyjalfirecracks_glyphs.blp
Image / Texture
94
ce_hyjalfirecracks_glyphs.blp
ce_hyjalfirecracks_glyphs_bottom.blp
Image / Texture
95
ce_hyjalfirecracks_glyphs_bottom.blp
Done, you have imported the file ce_hyjalfirecracks_glyphs_bottom.blp.
Importing jj_gate_fence.blp
Now Click the "Import File" Button:
Next select 'jj_gate_fence.blp' in the folder which you extracted from the zip archive:
Firelands_Gate
Firelands_Gate.mdx
ce_cavefloor.blp
ce_hyjaldome1.blp
ce_hyjalfirecracks.blp
ce_hyjalfirecracks_glyphs.blp
ce_hyjalfirecracks_glyphs_bottom.blp
rg_sulfiron_goldtrim.blp
rg_sulfiron_goldtrim_02_corner.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Firelands_Gate.mdx
Model
387
war3mapimported/Firelands_Gate.mdx
ce_cavefloor.blp
Image / Texture
136
ce_cavefloor.blp
ce_hyjaldome1.blp
Image / Texture
362
ce_hyjaldome1.blp
ce_hyjalfirecracks.blp
Image / Texture
267
ce_hyjalfirecracks.blp
ce_hyjalfirecracks_glyphs.blp
Image / Texture
94
ce_hyjalfirecracks_glyphs.blp
ce_hyjalfirecracks_glyphs_bottom.blp
Image / Texture
95
ce_hyjalfirecracks_glyphs_bottom.blp
jj_gate_fence.blp
Image / Texture
124
war3mapimported/jj_gate_fence.blp
Double-click the file jj_gate_fence.blp:
jj_gate_fence.blp
Image / Texture
124
war3mapimported/jj_gate_fence.blp
Tick the box "Use Custom Path" and type in the correct path:
jj_gate_fence.blp
Image / Texture
124
jj_gate_fence.blp
The file has been properly added to the map archive:
Firelands_Gate.mdx
Model
387
war3mapimported/Firelands_Gate.mdx
ce_cavefloor.blp
Image / Texture
136
ce_cavefloor.blp
ce_hyjaldome1.blp
Image / Texture
362
ce_hyjaldome1.blp
ce_hyjalfirecracks.blp
Image / Texture
267
ce_hyjalfirecracks.blp
ce_hyjalfirecracks_glyphs.blp
Image / Texture
94
ce_hyjalfirecracks_glyphs.blp
ce_hyjalfirecracks_glyphs_bottom.blp
Image / Texture
95
ce_hyjalfirecracks_glyphs_bottom.blp
jj_gate_fence.blp
Image / Texture
124
jj_gate_fence.blp
Done, you have imported the file jj_gate_fence.blp.
Importing rg_sulfiron_goldtrim.blp
Now Click the "Import File" Button:
Next select 'rg_sulfiron_goldtrim.blp' in the folder which you extracted from the zip archive:
Firelands_Gate
Firelands_Gate.mdx
ce_cavefloor.blp
ce_hyjaldome1.blp
ce_hyjalfirecracks.blp
ce_hyjalfirecracks_glyphs.blp
ce_hyjalfirecracks_glyphs_bottom.blp
jj_gate_fence.blp
rg_sulfiron_goldtrim_02_corner.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Firelands_Gate.mdx
Model
387
war3mapimported/Firelands_Gate.mdx
ce_cavefloor.blp
Image / Texture
136
ce_cavefloor.blp
ce_hyjaldome1.blp
Image / Texture
362
ce_hyjaldome1.blp
ce_hyjalfirecracks.blp
Image / Texture
267
ce_hyjalfirecracks.blp
ce_hyjalfirecracks_glyphs.blp
Image / Texture
94
ce_hyjalfirecracks_glyphs.blp
ce_hyjalfirecracks_glyphs_bottom.blp
Image / Texture
95
ce_hyjalfirecracks_glyphs_bottom.blp
jj_gate_fence.blp
Image / Texture
124
jj_gate_fence.blp
rg_sulfiron_goldtrim.blp
Image / Texture
97
war3mapimported/rg_sulfiron_goldtrim.blp
Double-click the file rg_sulfiron_goldtrim.blp:
rg_sulfiron_goldtrim.blp
Image / Texture
97
war3mapimported/rg_sulfiron_goldtrim.blp
Tick the box "Use Custom Path" and type in the correct path:
rg_sulfiron_goldtrim.blp
Image / Texture
97
rg_sulfiron_goldtrim.blp
The file has been properly added to the map archive:
Firelands_Gate.mdx
Model
387
war3mapimported/Firelands_Gate.mdx
ce_cavefloor.blp
Image / Texture
136
ce_cavefloor.blp
ce_hyjaldome1.blp
Image / Texture
362
ce_hyjaldome1.blp
ce_hyjalfirecracks.blp
Image / Texture
267
ce_hyjalfirecracks.blp
ce_hyjalfirecracks_glyphs.blp
Image / Texture
94
ce_hyjalfirecracks_glyphs.blp
ce_hyjalfirecracks_glyphs_bottom.blp
Image / Texture
95
ce_hyjalfirecracks_glyphs_bottom.blp
jj_gate_fence.blp
Image / Texture
124
jj_gate_fence.blp
rg_sulfiron_goldtrim.blp
Image / Texture
97
rg_sulfiron_goldtrim.blp
Done, you have imported the file rg_sulfiron_goldtrim.blp.
Importing rg_sulfiron_goldtrim_02_corner.blp
Now Click the "Import File" Button:
Next select 'rg_sulfiron_goldtrim_02_corner.blp' in the folder which you extracted from the zip archive:
Firelands_Gate
Firelands_Gate.mdx
ce_cavefloor.blp
ce_hyjaldome1.blp
ce_hyjalfirecracks.blp
ce_hyjalfirecracks_glyphs.blp
ce_hyjalfirecracks_glyphs_bottom.blp
jj_gate_fence.blp
rg_sulfiron_goldtrim.blp
rg_sulfiron_goldtrim_02_corner.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Firelands_Gate.mdx
Model
387
war3mapimported/Firelands_Gate.mdx
ce_cavefloor.blp
Image / Texture
136
ce_cavefloor.blp
ce_hyjaldome1.blp
Image / Texture
362
ce_hyjaldome1.blp
ce_hyjalfirecracks.blp
Image / Texture
267
ce_hyjalfirecracks.blp
ce_hyjalfirecracks_glyphs.blp
Image / Texture
94
ce_hyjalfirecracks_glyphs.blp
ce_hyjalfirecracks_glyphs_bottom.blp
Image / Texture
95
ce_hyjalfirecracks_glyphs_bottom.blp
jj_gate_fence.blp
Image / Texture
124
jj_gate_fence.blp
rg_sulfiron_goldtrim.blp
Image / Texture
97
rg_sulfiron_goldtrim.blp
rg_sulfiron_goldtrim_02_corner.blp
Image / Texture
88
war3mapimported/rg_sulfiron_goldtrim_02_corner.blp
Double-click the file rg_sulfiron_goldtrim_02_corner.blp:
rg_sulfiron_goldtrim_02_corner.blp
Image / Texture
88
war3mapimported/rg_sulfiron_goldtrim_02_corner.blp
Tick the box "Use Custom Path" and type in the correct path:
rg_sulfiron_goldtrim_02_corner.blp
Image / Texture
88
rg_sulfiron_goldtrim_02_corner.blp
The file has been properly added to the map archive:
Firelands_Gate.mdx
Model
387
war3mapimported/Firelands_Gate.mdx
ce_cavefloor.blp
Image / Texture
136
ce_cavefloor.blp
ce_hyjaldome1.blp
Image / Texture
362
ce_hyjaldome1.blp
ce_hyjalfirecracks.blp
Image / Texture
267
ce_hyjalfirecracks.blp
ce_hyjalfirecracks_glyphs.blp
Image / Texture
94
ce_hyjalfirecracks_glyphs.blp
ce_hyjalfirecracks_glyphs_bottom.blp
Image / Texture
95
ce_hyjalfirecracks_glyphs_bottom.blp
jj_gate_fence.blp
Image / Texture
124
jj_gate_fence.blp
rg_sulfiron_goldtrim.blp
Image / Texture
97
rg_sulfiron_goldtrim.blp
rg_sulfiron_goldtrim_02_corner.blp
Image / Texture
88
rg_sulfiron_goldtrim_02_corner.blp
Done, you have imported the file rg_sulfiron_goldtrim_02_corner.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.