• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

How to import Firelands_Gate

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Firelands_Gate of the bundle Firelands_Gate. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Fireland Pack.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Firelands_Gate
Firelands_Gate.mdx
jj_gate_fence.blp
rg_sulfiron_goldtrim.blp
rg_sulfiron_goldtrim_02_corner.blp
ce_cavefloor.blp
ce_hyjalfirecracks_glyphs.blp
ce_hyjaldome1.blp
ce_hyjalfirecracks.blp
ce_hyjalfirecracks_glyphs_bottom.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Firelands_Gate.mdx

Now Click the "Import File" Button:

Next select 'Firelands_Gate.mdx' in the folder which you extracted from the zip archive:

Firelands_Gate
Firelands_Gate.mdx
ce_cavefloor.blp
ce_hyjaldome1.blp
ce_hyjalfirecracks.blp
ce_hyjalfirecracks_glyphs.blp
ce_hyjalfirecracks_glyphs_bottom.blp
jj_gate_fence.blp
rg_sulfiron_goldtrim.blp
rg_sulfiron_goldtrim_02_corner.blp

The file has been properly added to the map archive:

Firelands_Gate.mdx
Model
387
war3mapimported/Firelands_Gate.mdx

Done, you have imported the file Firelands_Gate.mdx.

Importing ce_cavefloor.blp

Now Click the "Import File" Button:

Next select 'ce_cavefloor.blp' in the folder which you extracted from the zip archive:

Firelands_Gate
Firelands_Gate.mdx
ce_cavefloor.blp
ce_hyjaldome1.blp
ce_hyjalfirecracks.blp
ce_hyjalfirecracks_glyphs.blp
ce_hyjalfirecracks_glyphs_bottom.blp
jj_gate_fence.blp
rg_sulfiron_goldtrim.blp
rg_sulfiron_goldtrim_02_corner.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Firelands_Gate.mdx
Model
387
war3mapimported/Firelands_Gate.mdx
ce_cavefloor.blp
Image / Texture
136
war3mapimported/ce_cavefloor.blp

Double-click the file ce_cavefloor.blp:

ce_cavefloor.blp
Image / Texture
136
war3mapimported/ce_cavefloor.blp

Tick the box "Use Custom Path" and type in the correct path:

ce_cavefloor.blp
Image / Texture
136
ce_cavefloor.blp

The file has been properly added to the map archive:

Firelands_Gate.mdx
Model
387
war3mapimported/Firelands_Gate.mdx
ce_cavefloor.blp
Image / Texture
136
ce_cavefloor.blp

Done, you have imported the file ce_cavefloor.blp.

Importing ce_hyjaldome1.blp

Now Click the "Import File" Button:

Next select 'ce_hyjaldome1.blp' in the folder which you extracted from the zip archive:

Firelands_Gate
Firelands_Gate.mdx
ce_cavefloor.blp
ce_hyjaldome1.blp
ce_hyjalfirecracks.blp
ce_hyjalfirecracks_glyphs.blp
ce_hyjalfirecracks_glyphs_bottom.blp
jj_gate_fence.blp
rg_sulfiron_goldtrim.blp
rg_sulfiron_goldtrim_02_corner.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Firelands_Gate.mdx
Model
387
war3mapimported/Firelands_Gate.mdx
ce_cavefloor.blp
Image / Texture
136
ce_cavefloor.blp
ce_hyjaldome1.blp
Image / Texture
362
war3mapimported/ce_hyjaldome1.blp

Double-click the file ce_hyjaldome1.blp:

ce_hyjaldome1.blp
Image / Texture
362
war3mapimported/ce_hyjaldome1.blp

Tick the box "Use Custom Path" and type in the correct path:

ce_hyjaldome1.blp
Image / Texture
362
ce_hyjaldome1.blp

The file has been properly added to the map archive:

Firelands_Gate.mdx
Model
387
war3mapimported/Firelands_Gate.mdx
ce_cavefloor.blp
Image / Texture
136
ce_cavefloor.blp
ce_hyjaldome1.blp
Image / Texture
362
ce_hyjaldome1.blp

Done, you have imported the file ce_hyjaldome1.blp.

Importing ce_hyjalfirecracks.blp

Now Click the "Import File" Button:

Next select 'ce_hyjalfirecracks.blp' in the folder which you extracted from the zip archive:

Firelands_Gate
Firelands_Gate.mdx
ce_cavefloor.blp
ce_hyjaldome1.blp
ce_hyjalfirecracks.blp
ce_hyjalfirecracks_glyphs.blp
ce_hyjalfirecracks_glyphs_bottom.blp
jj_gate_fence.blp
rg_sulfiron_goldtrim.blp
rg_sulfiron_goldtrim_02_corner.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Firelands_Gate.mdx
Model
387
war3mapimported/Firelands_Gate.mdx
ce_cavefloor.blp
Image / Texture
136
ce_cavefloor.blp
ce_hyjaldome1.blp
Image / Texture
362
ce_hyjaldome1.blp
ce_hyjalfirecracks.blp
Image / Texture
267
war3mapimported/ce_hyjalfirecracks.blp

Double-click the file ce_hyjalfirecracks.blp:

ce_hyjalfirecracks.blp
Image / Texture
267
war3mapimported/ce_hyjalfirecracks.blp

Tick the box "Use Custom Path" and type in the correct path:

ce_hyjalfirecracks.blp
Image / Texture
267
ce_hyjalfirecracks.blp

The file has been properly added to the map archive:

Firelands_Gate.mdx
Model
387
war3mapimported/Firelands_Gate.mdx
ce_cavefloor.blp
Image / Texture
136
ce_cavefloor.blp
ce_hyjaldome1.blp
Image / Texture
362
ce_hyjaldome1.blp
ce_hyjalfirecracks.blp
Image / Texture
267
ce_hyjalfirecracks.blp

Done, you have imported the file ce_hyjalfirecracks.blp.

Importing ce_hyjalfirecracks_glyphs.blp

Now Click the "Import File" Button:

Next select 'ce_hyjalfirecracks_glyphs.blp' in the folder which you extracted from the zip archive:

Firelands_Gate
Firelands_Gate.mdx
ce_cavefloor.blp
ce_hyjaldome1.blp
ce_hyjalfirecracks.blp
ce_hyjalfirecracks_glyphs.blp
ce_hyjalfirecracks_glyphs_bottom.blp
jj_gate_fence.blp
rg_sulfiron_goldtrim.blp
rg_sulfiron_goldtrim_02_corner.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Firelands_Gate.mdx
Model
387
war3mapimported/Firelands_Gate.mdx
ce_cavefloor.blp
Image / Texture
136
ce_cavefloor.blp
ce_hyjaldome1.blp
Image / Texture
362
ce_hyjaldome1.blp
ce_hyjalfirecracks.blp
Image / Texture
267
ce_hyjalfirecracks.blp
ce_hyjalfirecracks_glyphs.blp
Image / Texture
94
war3mapimported/ce_hyjalfirecracks_glyphs.blp

Double-click the file ce_hyjalfirecracks_glyphs.blp:

ce_hyjalfirecracks_glyphs.blp
Image / Texture
94
war3mapimported/ce_hyjalfirecracks_glyphs.blp

Tick the box "Use Custom Path" and type in the correct path:

ce_hyjalfirecracks_glyphs.blp
Image / Texture
94
ce_hyjalfirecracks_glyphs.blp

The file has been properly added to the map archive:

Firelands_Gate.mdx
Model
387
war3mapimported/Firelands_Gate.mdx
ce_cavefloor.blp
Image / Texture
136
ce_cavefloor.blp
ce_hyjaldome1.blp
Image / Texture
362
ce_hyjaldome1.blp
ce_hyjalfirecracks.blp
Image / Texture
267
ce_hyjalfirecracks.blp
ce_hyjalfirecracks_glyphs.blp
Image / Texture
94
ce_hyjalfirecracks_glyphs.blp

Done, you have imported the file ce_hyjalfirecracks_glyphs.blp.

Importing ce_hyjalfirecracks_glyphs_bottom.blp

Now Click the "Import File" Button:

Next select 'ce_hyjalfirecracks_glyphs_bottom.blp' in the folder which you extracted from the zip archive:

Firelands_Gate
Firelands_Gate.mdx
ce_cavefloor.blp
ce_hyjaldome1.blp
ce_hyjalfirecracks.blp
ce_hyjalfirecracks_glyphs.blp
ce_hyjalfirecracks_glyphs_bottom.blp
jj_gate_fence.blp
rg_sulfiron_goldtrim.blp
rg_sulfiron_goldtrim_02_corner.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Firelands_Gate.mdx
Model
387
war3mapimported/Firelands_Gate.mdx
ce_cavefloor.blp
Image / Texture
136
ce_cavefloor.blp
ce_hyjaldome1.blp
Image / Texture
362
ce_hyjaldome1.blp
ce_hyjalfirecracks.blp
Image / Texture
267
ce_hyjalfirecracks.blp
ce_hyjalfirecracks_glyphs.blp
Image / Texture
94
ce_hyjalfirecracks_glyphs.blp
ce_hyjalfirecracks_glyphs_bottom.blp
Image / Texture
95
war3mapimported/ce_hyjalfirecracks_glyphs_bottom.blp

Double-click the file ce_hyjalfirecracks_glyphs_bottom.blp:

ce_hyjalfirecracks_glyphs_bottom.blp
Image / Texture
95
war3mapimported/ce_hyjalfirecracks_glyphs_bottom.blp

Tick the box "Use Custom Path" and type in the correct path:

ce_hyjalfirecracks_glyphs_bottom.blp
Image / Texture
95
ce_hyjalfirecracks_glyphs_bottom.blp

The file has been properly added to the map archive:

Firelands_Gate.mdx
Model
387
war3mapimported/Firelands_Gate.mdx
ce_cavefloor.blp
Image / Texture
136
ce_cavefloor.blp
ce_hyjaldome1.blp
Image / Texture
362
ce_hyjaldome1.blp
ce_hyjalfirecracks.blp
Image / Texture
267
ce_hyjalfirecracks.blp
ce_hyjalfirecracks_glyphs.blp
Image / Texture
94
ce_hyjalfirecracks_glyphs.blp
ce_hyjalfirecracks_glyphs_bottom.blp
Image / Texture
95
ce_hyjalfirecracks_glyphs_bottom.blp

Done, you have imported the file ce_hyjalfirecracks_glyphs_bottom.blp.

Importing jj_gate_fence.blp

Now Click the "Import File" Button:

Next select 'jj_gate_fence.blp' in the folder which you extracted from the zip archive:

Firelands_Gate
Firelands_Gate.mdx
ce_cavefloor.blp
ce_hyjaldome1.blp
ce_hyjalfirecracks.blp
ce_hyjalfirecracks_glyphs.blp
ce_hyjalfirecracks_glyphs_bottom.blp
jj_gate_fence.blp
rg_sulfiron_goldtrim.blp
rg_sulfiron_goldtrim_02_corner.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Firelands_Gate.mdx
Model
387
war3mapimported/Firelands_Gate.mdx
ce_cavefloor.blp
Image / Texture
136
ce_cavefloor.blp
ce_hyjaldome1.blp
Image / Texture
362
ce_hyjaldome1.blp
ce_hyjalfirecracks.blp
Image / Texture
267
ce_hyjalfirecracks.blp
ce_hyjalfirecracks_glyphs.blp
Image / Texture
94
ce_hyjalfirecracks_glyphs.blp
ce_hyjalfirecracks_glyphs_bottom.blp
Image / Texture
95
ce_hyjalfirecracks_glyphs_bottom.blp
jj_gate_fence.blp
Image / Texture
124
war3mapimported/jj_gate_fence.blp

Double-click the file jj_gate_fence.blp:

jj_gate_fence.blp
Image / Texture
124
war3mapimported/jj_gate_fence.blp

Tick the box "Use Custom Path" and type in the correct path:

jj_gate_fence.blp
Image / Texture
124
jj_gate_fence.blp

The file has been properly added to the map archive:

Firelands_Gate.mdx
Model
387
war3mapimported/Firelands_Gate.mdx
ce_cavefloor.blp
Image / Texture
136
ce_cavefloor.blp
ce_hyjaldome1.blp
Image / Texture
362
ce_hyjaldome1.blp
ce_hyjalfirecracks.blp
Image / Texture
267
ce_hyjalfirecracks.blp
ce_hyjalfirecracks_glyphs.blp
Image / Texture
94
ce_hyjalfirecracks_glyphs.blp
ce_hyjalfirecracks_glyphs_bottom.blp
Image / Texture
95
ce_hyjalfirecracks_glyphs_bottom.blp
jj_gate_fence.blp
Image / Texture
124
jj_gate_fence.blp

Done, you have imported the file jj_gate_fence.blp.

Importing rg_sulfiron_goldtrim.blp

Now Click the "Import File" Button:

Next select 'rg_sulfiron_goldtrim.blp' in the folder which you extracted from the zip archive:

Firelands_Gate
Firelands_Gate.mdx
ce_cavefloor.blp
ce_hyjaldome1.blp
ce_hyjalfirecracks.blp
ce_hyjalfirecracks_glyphs.blp
ce_hyjalfirecracks_glyphs_bottom.blp
jj_gate_fence.blp
rg_sulfiron_goldtrim.blp
rg_sulfiron_goldtrim_02_corner.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Firelands_Gate.mdx
Model
387
war3mapimported/Firelands_Gate.mdx
ce_cavefloor.blp
Image / Texture
136
ce_cavefloor.blp
ce_hyjaldome1.blp
Image / Texture
362
ce_hyjaldome1.blp
ce_hyjalfirecracks.blp
Image / Texture
267
ce_hyjalfirecracks.blp
ce_hyjalfirecracks_glyphs.blp
Image / Texture
94
ce_hyjalfirecracks_glyphs.blp
ce_hyjalfirecracks_glyphs_bottom.blp
Image / Texture
95
ce_hyjalfirecracks_glyphs_bottom.blp
jj_gate_fence.blp
Image / Texture
124
jj_gate_fence.blp
rg_sulfiron_goldtrim.blp
Image / Texture
97
war3mapimported/rg_sulfiron_goldtrim.blp

Double-click the file rg_sulfiron_goldtrim.blp:

rg_sulfiron_goldtrim.blp
Image / Texture
97
war3mapimported/rg_sulfiron_goldtrim.blp

Tick the box "Use Custom Path" and type in the correct path:

rg_sulfiron_goldtrim.blp
Image / Texture
97
rg_sulfiron_goldtrim.blp

The file has been properly added to the map archive:

Firelands_Gate.mdx
Model
387
war3mapimported/Firelands_Gate.mdx
ce_cavefloor.blp
Image / Texture
136
ce_cavefloor.blp
ce_hyjaldome1.blp
Image / Texture
362
ce_hyjaldome1.blp
ce_hyjalfirecracks.blp
Image / Texture
267
ce_hyjalfirecracks.blp
ce_hyjalfirecracks_glyphs.blp
Image / Texture
94
ce_hyjalfirecracks_glyphs.blp
ce_hyjalfirecracks_glyphs_bottom.blp
Image / Texture
95
ce_hyjalfirecracks_glyphs_bottom.blp
jj_gate_fence.blp
Image / Texture
124
jj_gate_fence.blp
rg_sulfiron_goldtrim.blp
Image / Texture
97
rg_sulfiron_goldtrim.blp

Done, you have imported the file rg_sulfiron_goldtrim.blp.

Importing rg_sulfiron_goldtrim_02_corner.blp

Now Click the "Import File" Button:

Next select 'rg_sulfiron_goldtrim_02_corner.blp' in the folder which you extracted from the zip archive:

Firelands_Gate
Firelands_Gate.mdx
ce_cavefloor.blp
ce_hyjaldome1.blp
ce_hyjalfirecracks.blp
ce_hyjalfirecracks_glyphs.blp
ce_hyjalfirecracks_glyphs_bottom.blp
jj_gate_fence.blp
rg_sulfiron_goldtrim.blp
rg_sulfiron_goldtrim_02_corner.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Firelands_Gate.mdx
Model
387
war3mapimported/Firelands_Gate.mdx
ce_cavefloor.blp
Image / Texture
136
ce_cavefloor.blp
ce_hyjaldome1.blp
Image / Texture
362
ce_hyjaldome1.blp
ce_hyjalfirecracks.blp
Image / Texture
267
ce_hyjalfirecracks.blp
ce_hyjalfirecracks_glyphs.blp
Image / Texture
94
ce_hyjalfirecracks_glyphs.blp
ce_hyjalfirecracks_glyphs_bottom.blp
Image / Texture
95
ce_hyjalfirecracks_glyphs_bottom.blp
jj_gate_fence.blp
Image / Texture
124
jj_gate_fence.blp
rg_sulfiron_goldtrim.blp
Image / Texture
97
rg_sulfiron_goldtrim.blp
rg_sulfiron_goldtrim_02_corner.blp
Image / Texture
88
war3mapimported/rg_sulfiron_goldtrim_02_corner.blp

Double-click the file rg_sulfiron_goldtrim_02_corner.blp:

rg_sulfiron_goldtrim_02_corner.blp
Image / Texture
88
war3mapimported/rg_sulfiron_goldtrim_02_corner.blp

Tick the box "Use Custom Path" and type in the correct path:

rg_sulfiron_goldtrim_02_corner.blp
Image / Texture
88
rg_sulfiron_goldtrim_02_corner.blp

The file has been properly added to the map archive:

Firelands_Gate.mdx
Model
387
war3mapimported/Firelands_Gate.mdx
ce_cavefloor.blp
Image / Texture
136
ce_cavefloor.blp
ce_hyjaldome1.blp
Image / Texture
362
ce_hyjaldome1.blp
ce_hyjalfirecracks.blp
Image / Texture
267
ce_hyjalfirecracks.blp
ce_hyjalfirecracks_glyphs.blp
Image / Texture
94
ce_hyjalfirecracks_glyphs.blp
ce_hyjalfirecracks_glyphs_bottom.blp
Image / Texture
95
ce_hyjalfirecracks_glyphs_bottom.blp
jj_gate_fence.blp
Image / Texture
124
jj_gate_fence.blp
rg_sulfiron_goldtrim.blp
Image / Texture
97
rg_sulfiron_goldtrim.blp
rg_sulfiron_goldtrim_02_corner.blp
Image / Texture
88
rg_sulfiron_goldtrim_02_corner.blp

Done, you have imported the file rg_sulfiron_goldtrim_02_corner.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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