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How to import Firelands_Destructible_Tower01

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Firelands_Destructible_Tower01 of the bundle Firelands_Destructible_Tower01. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Fireland Pack.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Firelands_Destructible_Tower01
Firelands_Destructible_Tower01.mdx
jj_gate_fence.blp
rg_sulfiron_goldtrim.blp
ce_trimglow.blp
ce_hyjalfirecracks_glyphs.blp
ce_hyjalfirecracks_02.blp
ce_wall.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Firelands_Destructible_Tower01.mdx

Now Click the "Import File" Button:

Next select 'Firelands_Destructible_Tower01.mdx' in the folder which you extracted from the zip archive:

Firelands_Destructible_Tower01
Firelands_Destructible_Tower01.mdx
ce_hyjalfirecracks_02.blp
ce_hyjalfirecracks_glyphs.blp
ce_trimglow.blp
ce_wall.blp
jj_gate_fence.blp
rg_sulfiron_goldtrim.blp

The file has been properly added to the map archive:

Firelands_Destructible_Tower01.mdx
Model
170
war3mapimported/Firelands_Destructible_Tower01.mdx

Done, you have imported the file Firelands_Destructible_Tower01.mdx.

Importing ce_hyjalfirecracks_02.blp

Now Click the "Import File" Button:

Next select 'ce_hyjalfirecracks_02.blp' in the folder which you extracted from the zip archive:

Firelands_Destructible_Tower01
Firelands_Destructible_Tower01.mdx
ce_hyjalfirecracks_02.blp
ce_hyjalfirecracks_glyphs.blp
ce_trimglow.blp
ce_wall.blp
jj_gate_fence.blp
rg_sulfiron_goldtrim.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Firelands_Destructible_Tower01.mdx
Model
170
war3mapimported/Firelands_Destructible_Tower01.mdx
ce_hyjalfirecracks_02.blp
Image / Texture
293
war3mapimported/ce_hyjalfirecracks_02.blp

Double-click the file ce_hyjalfirecracks_02.blp:

ce_hyjalfirecracks_02.blp
Image / Texture
293
war3mapimported/ce_hyjalfirecracks_02.blp

Tick the box "Use Custom Path" and type in the correct path:

ce_hyjalfirecracks_02.blp
Image / Texture
293
ce_hyjalfirecracks_02.blp

The file has been properly added to the map archive:

Firelands_Destructible_Tower01.mdx
Model
170
war3mapimported/Firelands_Destructible_Tower01.mdx
ce_hyjalfirecracks_02.blp
Image / Texture
293
ce_hyjalfirecracks_02.blp

Done, you have imported the file ce_hyjalfirecracks_02.blp.

Importing ce_hyjalfirecracks_glyphs.blp

Now Click the "Import File" Button:

Next select 'ce_hyjalfirecracks_glyphs.blp' in the folder which you extracted from the zip archive:

Firelands_Destructible_Tower01
Firelands_Destructible_Tower01.mdx
ce_hyjalfirecracks_02.blp
ce_hyjalfirecracks_glyphs.blp
ce_trimglow.blp
ce_wall.blp
jj_gate_fence.blp
rg_sulfiron_goldtrim.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Firelands_Destructible_Tower01.mdx
Model
170
war3mapimported/Firelands_Destructible_Tower01.mdx
ce_hyjalfirecracks_02.blp
Image / Texture
293
ce_hyjalfirecracks_02.blp
ce_hyjalfirecracks_glyphs.blp
Image / Texture
94
war3mapimported/ce_hyjalfirecracks_glyphs.blp

Double-click the file ce_hyjalfirecracks_glyphs.blp:

ce_hyjalfirecracks_glyphs.blp
Image / Texture
94
war3mapimported/ce_hyjalfirecracks_glyphs.blp

Tick the box "Use Custom Path" and type in the correct path:

ce_hyjalfirecracks_glyphs.blp
Image / Texture
94
ce_hyjalfirecracks_glyphs.blp

The file has been properly added to the map archive:

Firelands_Destructible_Tower01.mdx
Model
170
war3mapimported/Firelands_Destructible_Tower01.mdx
ce_hyjalfirecracks_02.blp
Image / Texture
293
ce_hyjalfirecracks_02.blp
ce_hyjalfirecracks_glyphs.blp
Image / Texture
94
ce_hyjalfirecracks_glyphs.blp

Done, you have imported the file ce_hyjalfirecracks_glyphs.blp.

Importing ce_trimglow.blp

Now Click the "Import File" Button:

Next select 'ce_trimglow.blp' in the folder which you extracted from the zip archive:

Firelands_Destructible_Tower01
Firelands_Destructible_Tower01.mdx
ce_hyjalfirecracks_02.blp
ce_hyjalfirecracks_glyphs.blp
ce_trimglow.blp
ce_wall.blp
jj_gate_fence.blp
rg_sulfiron_goldtrim.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Firelands_Destructible_Tower01.mdx
Model
170
war3mapimported/Firelands_Destructible_Tower01.mdx
ce_hyjalfirecracks_02.blp
Image / Texture
293
ce_hyjalfirecracks_02.blp
ce_hyjalfirecracks_glyphs.blp
Image / Texture
94
ce_hyjalfirecracks_glyphs.blp
ce_trimglow.blp
Image / Texture
91
war3mapimported/ce_trimglow.blp

Double-click the file ce_trimglow.blp:

ce_trimglow.blp
Image / Texture
91
war3mapimported/ce_trimglow.blp

Tick the box "Use Custom Path" and type in the correct path:

ce_trimglow.blp
Image / Texture
91
ce_trimglow.blp

The file has been properly added to the map archive:

Firelands_Destructible_Tower01.mdx
Model
170
war3mapimported/Firelands_Destructible_Tower01.mdx
ce_hyjalfirecracks_02.blp
Image / Texture
293
ce_hyjalfirecracks_02.blp
ce_hyjalfirecracks_glyphs.blp
Image / Texture
94
ce_hyjalfirecracks_glyphs.blp
ce_trimglow.blp
Image / Texture
91
ce_trimglow.blp

Done, you have imported the file ce_trimglow.blp.

Importing ce_wall.blp

Now Click the "Import File" Button:

Next select 'ce_wall.blp' in the folder which you extracted from the zip archive:

Firelands_Destructible_Tower01
Firelands_Destructible_Tower01.mdx
ce_hyjalfirecracks_02.blp
ce_hyjalfirecracks_glyphs.blp
ce_trimglow.blp
ce_wall.blp
jj_gate_fence.blp
rg_sulfiron_goldtrim.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Firelands_Destructible_Tower01.mdx
Model
170
war3mapimported/Firelands_Destructible_Tower01.mdx
ce_hyjalfirecracks_02.blp
Image / Texture
293
ce_hyjalfirecracks_02.blp
ce_hyjalfirecracks_glyphs.blp
Image / Texture
94
ce_hyjalfirecracks_glyphs.blp
ce_trimglow.blp
Image / Texture
91
ce_trimglow.blp
ce_wall.blp
Image / Texture
210
war3mapimported/ce_wall.blp

Double-click the file ce_wall.blp:

ce_wall.blp
Image / Texture
210
war3mapimported/ce_wall.blp

Tick the box "Use Custom Path" and type in the correct path:

ce_wall.blp
Image / Texture
210
ce_wall.blp

The file has been properly added to the map archive:

Firelands_Destructible_Tower01.mdx
Model
170
war3mapimported/Firelands_Destructible_Tower01.mdx
ce_hyjalfirecracks_02.blp
Image / Texture
293
ce_hyjalfirecracks_02.blp
ce_hyjalfirecracks_glyphs.blp
Image / Texture
94
ce_hyjalfirecracks_glyphs.blp
ce_trimglow.blp
Image / Texture
91
ce_trimglow.blp
ce_wall.blp
Image / Texture
210
ce_wall.blp

Done, you have imported the file ce_wall.blp.

Importing jj_gate_fence.blp

Now Click the "Import File" Button:

Next select 'jj_gate_fence.blp' in the folder which you extracted from the zip archive:

Firelands_Destructible_Tower01
Firelands_Destructible_Tower01.mdx
ce_hyjalfirecracks_02.blp
ce_hyjalfirecracks_glyphs.blp
ce_trimglow.blp
ce_wall.blp
jj_gate_fence.blp
rg_sulfiron_goldtrim.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Firelands_Destructible_Tower01.mdx
Model
170
war3mapimported/Firelands_Destructible_Tower01.mdx
ce_hyjalfirecracks_02.blp
Image / Texture
293
ce_hyjalfirecracks_02.blp
ce_hyjalfirecracks_glyphs.blp
Image / Texture
94
ce_hyjalfirecracks_glyphs.blp
ce_trimglow.blp
Image / Texture
91
ce_trimglow.blp
ce_wall.blp
Image / Texture
210
ce_wall.blp
jj_gate_fence.blp
Image / Texture
124
war3mapimported/jj_gate_fence.blp

Double-click the file jj_gate_fence.blp:

jj_gate_fence.blp
Image / Texture
124
war3mapimported/jj_gate_fence.blp

Tick the box "Use Custom Path" and type in the correct path:

jj_gate_fence.blp
Image / Texture
124
jj_gate_fence.blp

The file has been properly added to the map archive:

Firelands_Destructible_Tower01.mdx
Model
170
war3mapimported/Firelands_Destructible_Tower01.mdx
ce_hyjalfirecracks_02.blp
Image / Texture
293
ce_hyjalfirecracks_02.blp
ce_hyjalfirecracks_glyphs.blp
Image / Texture
94
ce_hyjalfirecracks_glyphs.blp
ce_trimglow.blp
Image / Texture
91
ce_trimglow.blp
ce_wall.blp
Image / Texture
210
ce_wall.blp
jj_gate_fence.blp
Image / Texture
124
jj_gate_fence.blp

Done, you have imported the file jj_gate_fence.blp.

Importing rg_sulfiron_goldtrim.blp

Now Click the "Import File" Button:

Next select 'rg_sulfiron_goldtrim.blp' in the folder which you extracted from the zip archive:

Firelands_Destructible_Tower01
Firelands_Destructible_Tower01.mdx
ce_hyjalfirecracks_02.blp
ce_hyjalfirecracks_glyphs.blp
ce_trimglow.blp
ce_wall.blp
jj_gate_fence.blp
rg_sulfiron_goldtrim.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Firelands_Destructible_Tower01.mdx
Model
170
war3mapimported/Firelands_Destructible_Tower01.mdx
ce_hyjalfirecracks_02.blp
Image / Texture
293
ce_hyjalfirecracks_02.blp
ce_hyjalfirecracks_glyphs.blp
Image / Texture
94
ce_hyjalfirecracks_glyphs.blp
ce_trimglow.blp
Image / Texture
91
ce_trimglow.blp
ce_wall.blp
Image / Texture
210
ce_wall.blp
jj_gate_fence.blp
Image / Texture
124
jj_gate_fence.blp
rg_sulfiron_goldtrim.blp
Image / Texture
97
war3mapimported/rg_sulfiron_goldtrim.blp

Double-click the file rg_sulfiron_goldtrim.blp:

rg_sulfiron_goldtrim.blp
Image / Texture
97
war3mapimported/rg_sulfiron_goldtrim.blp

Tick the box "Use Custom Path" and type in the correct path:

rg_sulfiron_goldtrim.blp
Image / Texture
97
rg_sulfiron_goldtrim.blp

The file has been properly added to the map archive:

Firelands_Destructible_Tower01.mdx
Model
170
war3mapimported/Firelands_Destructible_Tower01.mdx
ce_hyjalfirecracks_02.blp
Image / Texture
293
ce_hyjalfirecracks_02.blp
ce_hyjalfirecracks_glyphs.blp
Image / Texture
94
ce_hyjalfirecracks_glyphs.blp
ce_trimglow.blp
Image / Texture
91
ce_trimglow.blp
ce_wall.blp
Image / Texture
210
ce_wall.blp
jj_gate_fence.blp
Image / Texture
124
jj_gate_fence.blp
rg_sulfiron_goldtrim.blp
Image / Texture
97
rg_sulfiron_goldtrim.blp

Done, you have imported the file rg_sulfiron_goldtrim.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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