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Model validation: firebat

FireBat.MDX

0 errors 8 severe 10 warnings 1 unused
  • 1 Geoset 0
    • Alpha is 1.000 at end of "decay" (frame 2917); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 1
    • Alpha is 1.000 at end of "decay" (frame 2917); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 2 Bone 3 - "Object01"
    • 1 Translation
      • Missing opening track for sequence "death" at frame 2102 where it is needed
    • 1 Rotation
      • Missing opening track for sequence "death" at frame 2102 where it is needed
  • 1 Bone 4 - "Object07"
    • 1 Translation
      • Missing opening track for sequence "death" at frame 2102 where it is needed
  • 1 Bone 5 - "Right leg bone 2"
    • 1 Rotation
      • Missing opening track for sequence "Walk" at frame 1042 where it is needed
  • 2 Bone 6 - "Left leg bone 2"
    • 1 Translation
      • Missing opening track for sequence "death" at frame 2102 where it is needed
    • 1 Rotation
      • Missing opening track for sequence "Walk" at frame 1042 where it is needed
  • 2 Model
    • No collision shapes — in-game selection may be unreliable for this hero; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
    • Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
  • 1 unused GlobalSequence
    • Zero length
  • 7 Geoset 2
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
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