Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Firebat of the bundle Firebat. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Terran Unit Pack (Starcraft 2).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing Firebat.mdx
Now Click the "Import File" Button:
Next select 'Firebat.mdx' in the folder which you extracted from the zip archive:
Firebat
BloodG.blp
BloodH.blp
BloodI.blp
firebat_diffuse.blp
firebat_emissive.blp
firebatmercenary_diffuse.blp
firebatmercenary_emissive.blp
newboom1.blp
smokeAI.blp
The file has been properly added to the map archive:
Firebat.mdx
Model
221
war3mapimported/Firebat.mdx
Done, you have imported the file Firebat.mdx.
Importing BloodG.blp
Now Click the "Import File" Button:
Next select 'BloodG.blp' in the folder which you extracted from the zip archive:
Firebat
Firebat.mdx
BloodH.blp
BloodI.blp
firebat_diffuse.blp
firebat_emissive.blp
firebatmercenary_diffuse.blp
firebatmercenary_emissive.blp
newboom1.blp
smokeAI.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Firebat.mdx
Model
221
war3mapimported/Firebat.mdx
BloodG.blp
Image / Texture
179
war3mapimported/BloodG.blp
Double-click the file BloodG.blp:
BloodG.blp
Image / Texture
179
war3mapimported/BloodG.blp
Tick the box "Use Custom Path" and type in the correct path:
BloodG.blp
Image / Texture
179
BloodG.blp
The file has been properly added to the map archive:
Firebat.mdx
Model
221
war3mapimported/Firebat.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
Done, you have imported the file BloodG.blp.
Importing BloodH.blp
Now Click the "Import File" Button:
Next select 'BloodH.blp' in the folder which you extracted from the zip archive:
Firebat
Firebat.mdx
BloodG.blp
BloodI.blp
firebat_diffuse.blp
firebat_emissive.blp
firebatmercenary_diffuse.blp
firebatmercenary_emissive.blp
newboom1.blp
smokeAI.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Firebat.mdx
Model
221
war3mapimported/Firebat.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
war3mapimported/BloodH.blp
Double-click the file BloodH.blp:
BloodH.blp
Image / Texture
171
war3mapimported/BloodH.blp
Tick the box "Use Custom Path" and type in the correct path:
BloodH.blp
Image / Texture
171
BloodH.blp
The file has been properly added to the map archive:
Firebat.mdx
Model
221
war3mapimported/Firebat.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
Done, you have imported the file BloodH.blp.
Importing BloodI.blp
Now Click the "Import File" Button:
Next select 'BloodI.blp' in the folder which you extracted from the zip archive:
Firebat
Firebat.mdx
BloodG.blp
BloodH.blp
firebat_diffuse.blp
firebat_emissive.blp
firebatmercenary_diffuse.blp
firebatmercenary_emissive.blp
newboom1.blp
smokeAI.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Firebat.mdx
Model
221
war3mapimported/Firebat.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
war3mapimported/BloodI.blp
Double-click the file BloodI.blp:
BloodI.blp
Image / Texture
157
war3mapimported/BloodI.blp
Tick the box "Use Custom Path" and type in the correct path:
BloodI.blp
Image / Texture
157
BloodI.blp
The file has been properly added to the map archive:
Firebat.mdx
Model
221
war3mapimported/Firebat.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
Done, you have imported the file BloodI.blp.
Importing firebat_diffuse.blp
Now Click the "Import File" Button:
Next select 'firebat_diffuse.blp' in the folder which you extracted from the zip archive:
Firebat
Firebat.mdx
BloodG.blp
BloodH.blp
BloodI.blp
firebat_emissive.blp
firebatmercenary_diffuse.blp
firebatmercenary_emissive.blp
newboom1.blp
smokeAI.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Firebat.mdx
Model
221
war3mapimported/Firebat.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
firebat_diffuse.blp
Image / Texture
98
war3mapimported/firebat_diffuse.blp
Double-click the file firebat_diffuse.blp:
firebat_diffuse.blp
Image / Texture
98
war3mapimported/firebat_diffuse.blp
Tick the box "Use Custom Path" and type in the correct path:
firebat_diffuse.blp
Image / Texture
98
firebat_diffuse.blp
The file has been properly added to the map archive:
Firebat.mdx
Model
221
war3mapimported/Firebat.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
firebat_diffuse.blp
Image / Texture
98
firebat_diffuse.blp
Done, you have imported the file firebat_diffuse.blp.
Importing firebat_emissive.blp
Now Click the "Import File" Button:
Next select 'firebat_emissive.blp' in the folder which you extracted from the zip archive:
Firebat
Firebat.mdx
BloodG.blp
BloodH.blp
BloodI.blp
firebat_diffuse.blp
firebatmercenary_diffuse.blp
firebatmercenary_emissive.blp
newboom1.blp
smokeAI.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Firebat.mdx
Model
221
war3mapimported/Firebat.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
firebat_diffuse.blp
Image / Texture
98
firebat_diffuse.blp
firebat_emissive.blp
Image / Texture
53
war3mapimported/firebat_emissive.blp
Double-click the file firebat_emissive.blp:
firebat_emissive.blp
Image / Texture
53
war3mapimported/firebat_emissive.blp
Tick the box "Use Custom Path" and type in the correct path:
firebat_emissive.blp
Image / Texture
53
firebat_emissive.blp
The file has been properly added to the map archive:
Firebat.mdx
Model
221
war3mapimported/Firebat.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
firebat_diffuse.blp
Image / Texture
98
firebat_diffuse.blp
firebat_emissive.blp
Image / Texture
53
firebat_emissive.blp
Done, you have imported the file firebat_emissive.blp.
Importing firebatmercenary_diffuse.blp
Now Click the "Import File" Button:
Next select 'firebatmercenary_diffuse.blp' in the folder which you extracted from the zip archive:
Firebat
Firebat.mdx
BloodG.blp
BloodH.blp
BloodI.blp
firebat_diffuse.blp
firebat_emissive.blp
firebatmercenary_diffuse.blp
firebatmercenary_emissive.blp
newboom1.blp
smokeAI.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Firebat.mdx
Model
221
war3mapimported/Firebat.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
firebat_diffuse.blp
Image / Texture
98
firebat_diffuse.blp
firebat_emissive.blp
Image / Texture
53
firebat_emissive.blp
firebatmercenary_diffuse.blp
Image / Texture
166
war3mapimported/firebatmercenary_diffuse.blp
Double-click the file firebatmercenary_diffuse.blp:
firebatmercenary_diffuse.blp
Image / Texture
166
war3mapimported/firebatmercenary_diffuse.blp
Tick the box "Use Custom Path" and type in the correct path:
firebatmercenary_diffuse.blp
Image / Texture
166
firebatmercenary_diffuse.blp
The file has been properly added to the map archive:
Firebat.mdx
Model
221
war3mapimported/Firebat.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
firebat_diffuse.blp
Image / Texture
98
firebat_diffuse.blp
firebat_emissive.blp
Image / Texture
53
firebat_emissive.blp
firebatmercenary_diffuse.blp
Image / Texture
166
firebatmercenary_diffuse.blp
Done, you have imported the file firebatmercenary_diffuse.blp.
Importing firebatmercenary_emissive.blp
Now Click the "Import File" Button:
Next select 'firebatmercenary_emissive.blp' in the folder which you extracted from the zip archive:
Firebat
Firebat.mdx
BloodG.blp
BloodH.blp
BloodI.blp
firebat_diffuse.blp
firebat_emissive.blp
firebatmercenary_diffuse.blp
firebatmercenary_emissive.blp
newboom1.blp
smokeAI.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Firebat.mdx
Model
221
war3mapimported/Firebat.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
firebat_diffuse.blp
Image / Texture
98
firebat_diffuse.blp
firebat_emissive.blp
Image / Texture
53
firebat_emissive.blp
firebatmercenary_diffuse.blp
Image / Texture
166
firebatmercenary_diffuse.blp
firebatmercenary_emissive.blp
Image / Texture
74
war3mapimported/firebatmercenary_emissive.blp
Double-click the file firebatmercenary_emissive.blp:
firebatmercenary_emissive.blp
Image / Texture
74
war3mapimported/firebatmercenary_emissive.blp
Tick the box "Use Custom Path" and type in the correct path:
firebatmercenary_emissive.blp
Image / Texture
74
firebatmercenary_emissive.blp
The file has been properly added to the map archive:
Firebat.mdx
Model
221
war3mapimported/Firebat.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
firebat_diffuse.blp
Image / Texture
98
firebat_diffuse.blp
firebat_emissive.blp
Image / Texture
53
firebat_emissive.blp
firebatmercenary_diffuse.blp
Image / Texture
166
firebatmercenary_diffuse.blp
firebatmercenary_emissive.blp
Image / Texture
74
firebatmercenary_emissive.blp
Done, you have imported the file firebatmercenary_emissive.blp.
Importing newboom1.blp
Now Click the "Import File" Button:
Next select 'newboom1.blp' in the folder which you extracted from the zip archive:
Firebat
Firebat.mdx
BloodG.blp
BloodH.blp
BloodI.blp
firebat_diffuse.blp
firebat_emissive.blp
firebatmercenary_diffuse.blp
firebatmercenary_emissive.blp
smokeAI.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Firebat.mdx
Model
221
war3mapimported/Firebat.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
firebat_diffuse.blp
Image / Texture
98
firebat_diffuse.blp
firebat_emissive.blp
Image / Texture
53
firebat_emissive.blp
firebatmercenary_diffuse.blp
Image / Texture
166
firebatmercenary_diffuse.blp
firebatmercenary_emissive.blp
Image / Texture
74
firebatmercenary_emissive.blp
newboom1.blp
Image / Texture
81
war3mapimported/newboom1.blp
Double-click the file newboom1.blp:
newboom1.blp
Image / Texture
81
war3mapimported/newboom1.blp
Tick the box "Use Custom Path" and type in the correct path:
newboom1.blp
Image / Texture
81
newboom1.blp
The file has been properly added to the map archive:
Firebat.mdx
Model
221
war3mapimported/Firebat.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
firebat_diffuse.blp
Image / Texture
98
firebat_diffuse.blp
firebat_emissive.blp
Image / Texture
53
firebat_emissive.blp
firebatmercenary_diffuse.blp
Image / Texture
166
firebatmercenary_diffuse.blp
firebatmercenary_emissive.blp
Image / Texture
74
firebatmercenary_emissive.blp
newboom1.blp
Image / Texture
81
newboom1.blp
Done, you have imported the file newboom1.blp.
Importing smokeAI.blp
Now Click the "Import File" Button:
Next select 'smokeAI.blp' in the folder which you extracted from the zip archive:
Firebat
Firebat.mdx
BloodG.blp
BloodH.blp
BloodI.blp
firebat_diffuse.blp
firebat_emissive.blp
firebatmercenary_diffuse.blp
firebatmercenary_emissive.blp
newboom1.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Firebat.mdx
Model
221
war3mapimported/Firebat.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
firebat_diffuse.blp
Image / Texture
98
firebat_diffuse.blp
firebat_emissive.blp
Image / Texture
53
firebat_emissive.blp
firebatmercenary_diffuse.blp
Image / Texture
166
firebatmercenary_diffuse.blp
firebatmercenary_emissive.blp
Image / Texture
74
firebatmercenary_emissive.blp
newboom1.blp
Image / Texture
81
newboom1.blp
smokeAI.blp
Image / Texture
44
war3mapimported/smokeAI.blp
Double-click the file smokeAI.blp:
smokeAI.blp
Image / Texture
44
war3mapimported/smokeAI.blp
Tick the box "Use Custom Path" and type in the correct path:
smokeAI.blp
Image / Texture
44
smokeAI.blp
The file has been properly added to the map archive:
Firebat.mdx
Model
221
war3mapimported/Firebat.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
firebat_diffuse.blp
Image / Texture
98
firebat_diffuse.blp
firebat_emissive.blp
Image / Texture
53
firebat_emissive.blp
firebatmercenary_diffuse.blp
Image / Texture
166
firebatmercenary_diffuse.blp
firebatmercenary_emissive.blp
Image / Texture
74
firebatmercenary_emissive.blp
newboom1.blp
Image / Texture
81
newboom1.blp
smokeAI.blp
Image / Texture
44
smokeAI.blp
Done, you have imported the file smokeAI.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.