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Triggers
Fire wirpool.w3x
Variables
Declencheur
Visibility
Fire wirpool
Entrez le code script personnalisé spécifique à la carte ci-dessous. Ce texte sera inclus dans le script de la carte après que les variables auront été déclarées et avant tout code de déclencheur.
Name
Type
is_array
initial_value
Uniteffect
unit
Yes
Visibility
Events
Map initialization
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across (Playable map area)
Hero - Set Fire Guardian 0001 <gen> Hero-level to 10 , Hide level-up graphics
Fire wirpool
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Fire wirpool
Actions
Environment - Create a 4 second Normal ripple deformation at (Center of target <gen>) with starting radius 1024 , ending radius 1024 , and depth 64 , using 1 second ripples spaced 512 apart
Animation - Change (Casting unit) 's animation speed to 200.00 % of its original speed
Animation - Play (Casting unit) 's channel animation
Region - Center target <gen> on (Target point of ability being cast)
Unit - Create 1 none for (Owner of (Casting unit)) at ((Target point of ability being cast) offset by 200.00 towards 90.00 degrees.) facing (Center of target <gen>)
Set Variable Set Uniteffect[1] = (Last created unit)
Unit - Create 1 none for (Owner of (Casting unit)) at ((Target point of ability being cast) offset by 200.00 towards 110.00 degrees.) facing (Center of target <gen>)
Set Variable Set Uniteffect[2] = (Last created unit)
Unit - Create 1 none for (Owner of (Casting unit)) at ((Target point of ability being cast) offset by 200.00 towards 130.00 degrees.) facing (Center of target <gen>)
Set Variable Set Uniteffect[3] = (Last created unit)
Unit - Create 1 none for (Owner of (Casting unit)) at ((Target point of ability being cast) offset by 200.00 towards 150.00 degrees.) facing (Center of target <gen>)
Set Variable Set Uniteffect[4] = (Last created unit)
Unit - Create 1 none for (Owner of (Casting unit)) at ((Target point of ability being cast) offset by 200.00 towards 170.00 degrees.) facing (Center of target <gen>)
Set Variable Set Uniteffect[5] = (Last created unit)
Unit - Create 1 none for (Owner of (Casting unit)) at ((Target point of ability being cast) offset by 200.00 towards 190.00 degrees.) facing (Center of target <gen>)
Set Variable Set Uniteffect[6] = (Last created unit)
Unit - Create 1 none for (Owner of (Casting unit)) at ((Target point of ability being cast) offset by 200.00 towards 210.00 degrees.) facing (Center of target <gen>)
Set Variable Set Uniteffect[7] = (Last created unit)
Unit - Create 1 none for (Owner of (Casting unit)) at ((Target point of ability being cast) offset by 200.00 towards 230.00 degrees.) facing (Center of target <gen>)
Set Variable Set Uniteffect[8] = (Last created unit)
Unit - Create 1 none for (Owner of (Casting unit)) at ((Target point of ability being cast) offset by 200.00 towards 250.00 degrees.) facing (Center of target <gen>)
Set Variable Set Uniteffect[9] = (Last created unit)
Unit - Create 1 none for (Owner of (Casting unit)) at ((Target point of ability being cast) offset by 200.00 towards 270.00 degrees.) facing (Center of target <gen>)
Set Variable Set Uniteffect[10] = (Last created unit)
Unit - Create 1 none for (Owner of (Casting unit)) at ((Target point of ability being cast) offset by 200.00 towards 290.00 degrees.) facing (Center of target <gen>)
Set Variable Set Uniteffect[11] = (Last created unit)
Unit - Create 1 none for (Owner of (Casting unit)) at ((Target point of ability being cast) offset by 200.00 towards 310.00 degrees.) facing (Center of target <gen>)
Set Variable Set Uniteffect[12] = (Last created unit)
Unit - Create 1 none for (Owner of (Casting unit)) at ((Target point of ability being cast) offset by 200.00 towards 330.00 degrees.) facing (Center of target <gen>)
Set Variable Set Uniteffect[13] = (Last created unit)
Unit - Create 1 none for (Owner of (Casting unit)) at ((Target point of ability being cast) offset by 200.00 towards 350.00 degrees.) facing (Center of target <gen>)
Set Variable Set Uniteffect[14] = (Last created unit)
Unit - Create 1 none for (Owner of (Casting unit)) at ((Target point of ability being cast) offset by 200.00 towards 370.00 degrees.) facing (Center of target <gen>)
Set Variable Set Uniteffect[15] = (Last created unit)
Unit - Create 1 none for (Owner of (Casting unit)) at ((Target point of ability being cast) offset by 200.00 towards 390.00 degrees.) facing (Center of target <gen>)
Set Variable Set Uniteffect[16] = (Last created unit)
Unit - Create 1 none for (Owner of (Casting unit)) at ((Target point of ability being cast) offset by 200.00 towards 410.00 degrees.) facing (Center of target <gen>)
Set Variable Set Uniteffect[17] = (Last created unit)
Unit - Create 1 none for (Owner of (Casting unit)) at ((Target point of ability being cast) offset by 200.00 towards 430.00 degrees.) facing (Center of target <gen>)
Set Variable Set Uniteffect[18] = (Last created unit)
For each (Integer A) from 1 to 18 , do (Actions)
Loop - Actions
Unit - Add a 18.00 second Generic expiration timer to Uniteffect[(Integer A)]
For each (Integer A) from 1 to 3 , do (Actions)
Loop - Actions
For each (Integer B) from 1 to 18 , do (Actions)
Loop - Actions
Unit - Order Uniteffect[(Integer B)] to Orc Tauren Chieftain - Shockwave . (Center of target <gen>)
Unit - Order Uniteffect[(Integer B)] to Undead Dreadlord - Inferno . (Random point in target <gen>)
Wait 0.05 seconds
Animation - Change (Casting unit) 's animation speed to 100 % of its original speed
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