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Triggers
Fire vs. Ice.w3x
Variables
Nature events
Treant Spawns
Keeper Dies
Hero Respawns
Fire Respawn
Ice Respawn
Victory
Ice victory
Fire victory
Unit Spawn
Teal playing
Teal unused
Yellow playing
Yellow unused
Visibility
Visibility
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Treant Spawns
Events
Map initialization
Conditions
(Keeper of the Balance 0031 <gen> is alive) Equal to True
Actions
Unit - Create 1 . Treant for Player 4 (Purple) at (Random point in Purple_treant_spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Treant for Player 4 (Purple) at (Random point in Purple_treant_spawn2 <gen>) facing Default building facing degrees
Unit - Create 1 . Treant for Player 4 (Purple) at (Random point in Purple_treant_spawn3 <gen>) facing Default building facing degrees
Unit - Create 1 . Treant for Player 4 (Purple) at (Random point in Purple_treant_spawn4 <gen>) facing Default building facing degrees
Wait 15.00 seconds
Trigger - Run Treant_Spawns <gen> (checking conditions)
Keeper Dies
Events
Unit - Keeper of the Balance 0031 <gen> Dies
Conditions
Actions
Unit - Kill Ancient Protector 0024 <gen>
Unit - Kill Ancient Protector 0021 <gen>
Unit - Kill Ancient Protector 0022 <gen>
Unit - Kill Ancient Protector 0020 <gen>
Unit - Kill Ancient Protector 0019 <gen>
Unit - Kill Ancient Protector 0023 <gen>
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Display to (All players) the text: The Keeper of the Balance is no more! There is no longer an organized resistance.
Fire Respawn
Events
Unit - Firelord 0033 <gen> Dies
Conditions
Actions
Wait 60.00 seconds
Hero - Instantly revive Firelord 0033 <gen> at (Center of Yellow_player_fire_unit_spawns <gen>) , Show revival graphics
Ice Respawn
Events
Unit - Ice Witch 0052 <gen> Dies
Conditions
Actions
Wait 60.00 seconds
Hero - Instantly revive Ice Witch 0052 <gen> at (Center of Teal_player_ice_unit_spawn <gen>) , Show revival graphics
Ice victory
Events
Destructible - Spout of Fire 1774 <gen> dies
Conditions
Actions
Wait 5.00 seconds
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Fire victory
Events
Destructible - Source of Ice 1814 <gen> dies
Conditions
Actions
Wait 5.00 seconds
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Teal playing
Events
Map initialization
Conditions
(Player 3 (Teal) slot status) Equal to Is playing
Actions
Unit - Create 1 . Water Elemental (Level 1) for Player 2 (Blue) at (Center of Blue_player_ice_unit_spawns <gen>) facing Default building facing degrees
Unit - Create 1 . Water Elemental (Level 1) for Player 3 (Teal) at (Center of Teal_player_ice_unit_spawn <gen>) facing Default building facing degrees
Wait 7.00 seconds
Trigger - Run Teal_playing <gen> (checking conditions)
Teal unused
Events
Map initialization
Conditions
(Player 3 (Teal) slot status) Equal to Is unused
Actions
Unit - Create 2 . Water Elemental (Level 1) for Player 2 (Blue) at (Center of Blue_player_ice_unit_spawns <gen>) facing Default building facing degrees
Wait 7.00 seconds
Trigger - Run Teal_unused <gen> (checking conditions)
Yellow playing
Events
Map initialization
Conditions
(Player 5 (Yellow) slot status) Equal to Is playing
Actions
Unit - Create 1 . Lava Spawn for Player 1 (Red) at (Center of Red_player_fire_unit_spawns <gen>) facing Default building facing degrees
Unit - Create 1 . Lava Spawn for Player 5 (Yellow) at (Center of Yellow_player_fire_unit_spawns <gen>) facing Default building facing degrees
Wait 7.00 seconds
Trigger - Run Yellow_playing <gen> (checking conditions)
Yellow unused
Events
Map initialization
Conditions
(Player 5 (Yellow) slot status) Equal to Is unused
Actions
Unit - Create 2 . Lava Spawn for Player 1 (Red) at (Center of Red_player_fire_unit_spawns <gen>) facing Default building facing degrees
Wait 7.00 seconds
Trigger - Run Yellow_unused <gen> (checking conditions)
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