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Model validation: Fire Ship

Fire Ship.mdx

0 errors 0 severe 10 warnings 4 unused
  • 5 Model
    • Missing the Origin attachment point
    • Attachment 12 "New Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Attachment 13 "New Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Attachment name "New Ref" is duplicated by attachments 12, 13; only one will be reachable in-game.
    • No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
  • 2 Bone 0 - "Bone_Main"
    • 1 Translation
      • Track 1 has the same frame 0 as track 0
    • 1 Rotation
      • Track 1 has the same frame 0 as track 0
  • 2 Bone 3 - "BoneRightSail01"
    • 2 Rotation
      • Track 1 has the same frame 0 as track 0
      • Track 3 has the same frame 300 as track 2
  • 1 Bone 4 - "BoneLeftSail01"
    • 1 Rotation
      • Track 1 has the same frame 0 as track 0
  • 1 ParticleEmitter2 0 - "BlizParticleDeath01"
    • 1 Visibility
      • Track 1 at frame 100 is not in any sequence
  • 1 ParticleEmitter2 1 - "BlizParticle01"
    • 1 Visibility
      • Track 7 at frame 9134 has exactly the same value as tracks 6 and 8
  • 1 ParticleEmitter2 4 - "BlizParticleDeath02"
    • 1 Visibility
      • Track 1 at frame 100 is not in any sequence
  • 1 ParticleEmitter2 5 - "BlizParticleDeath03"
    • 1 Visibility
      • Track 1 at frame 100 is not in any sequence
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