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Triggers
Fire Magic.w3x
Variables
Spells
Burning Explosion
Burning Ritual
Burning Summon
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Burning
real
No
CastingUnit
unit
No
Summoning
unit
Yes
SummonNumber
integer
No
Burning Explosion
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Burning Explosion
Actions
Set Variable Set CastingUnit = (Casting unit)
Special Effect - Create a special effect at (Position of (Target unit of ability being cast)) using Abilities\Weapons\FragDriller\FragDriller.mdl
Unit - Create 1 . Dummy (Explosion) for (Owner of CastingUnit) at (Position of (Target unit of ability being cast)) facing Default building facing degrees
For each (Integer A) from 1 to 45 , do (Actions)
Loop - Actions
Animation - Play CastingUnit 's Spell animation
Unit - Create 1 . Dummy (Explosion) for (Owner of CastingUnit) at ((Position of (Target unit of ability being cast)) offset by 50.00 towards ((8.00 x (Real((Integer A)))) + 1) degrees.) facing Default building facing degrees
Unit - Order (Last created unit) to Human Blood Mage - Flame Strike . (Position of (Last created unit))
Unit - Add a 0.50 second Generic expiration timer to (Last created unit)
Burning Ritual
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Burning Ritual
Actions
Set Variable Set CastingUnit = (Casting unit)
Set Variable Set Burning = "0.00"
Unit - Pause CastingUnit
Unit - Add Invulnerable (Neutral) to CastingUnit
Wait 0.05 seconds
For each (Integer A) from 1 to 70 , do (Actions)
Loop - Actions
Animation - Play CastingUnit 's Spell animation
Wait 0.01 seconds
Unit - Create 1 . Dummy (ritual) for (Owner of CastingUnit) at ((Position of CastingUnit) offset by (600.00 - Burning) towards ((10.00 x (Real((Integer A)))) + 1) degrees.) facing Default building facing degrees
Unit - Order (Last created unit) to Human Blood Mage - Flame Strike . (Position of (Last created unit))
Set Variable Set Burning = (Burning + 5.00)
Unit - Add a 0.50 second Generic expiration timer to (Last created unit)
Unit - Remove Invulnerable (Neutral) from CastingUnit
Unit - Unpause CastingUnit
Burning Summon
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Summon the Fire Giant
Actions
Set Variable Set CastingUnit = (Casting unit)
Set Variable Set SummonNumber = "0"
Unit - Pause CastingUnit
Unit - Add Invulnerable (Neutral) to CastingUnit
Wait 0.05 seconds
For each (Integer A) from 1 to 5 , do (Actions)
Loop - Actions
Wait 0.30 seconds
Animation - Play CastingUnit 's Spell animation
Unit - Create 1 . Dummy (Summon) for (Owner of CastingUnit) at ((Position of CastingUnit) offset by 300.00 towards ((72.00 x (Real((Integer A)))) + 1) degrees.) facing Default building facing degrees
Unit - Order (Last created unit) to Human Blood Mage - Flame Strike . (Position of (Last created unit))
Set Variable Set Summoning[SummonNumber] = (Last created unit)
Set Variable Set SummonNumber = (SummonNumber + 1)
Wait 0.50 seconds
For each (Integer A) from 1 to 5 , do (Actions)
Loop - Actions
Animation - Play CastingUnit 's Spell animation
Unit - Create 1 . Dummy (2nd Summon) for (Owner of CastingUnit) at ((Position of CastingUnit) offset by 280.00 towards ((72.00 x (Real((Integer A)))) + 1) degrees.) facing Default building facing degrees
Unit - Order (Last created unit) to Human Blood Mage - Flame Strike . (Position of (Last created unit))
Unit - Add a 0.50 second Generic expiration timer to (Last created unit)
Wait 0.20 seconds
For each (Integer A) from 1 to 5 , do (Actions)
Loop - Actions
Animation - Play CastingUnit 's Spell animation
Unit - Create 1 . Dummy (2nd Summon) for (Owner of CastingUnit) at ((Position of CastingUnit) offset by 240.00 towards ((72.00 x (Real((Integer A)))) + 1) degrees.) facing Default building facing degrees
Unit - Order (Last created unit) to Human Blood Mage - Flame Strike . (Position of (Last created unit))
Unit - Add a 0.50 second Generic expiration timer to (Last created unit)
Wait 0.20 seconds
For each (Integer A) from 1 to 5 , do (Actions)
Loop - Actions
Animation - Play CastingUnit 's Spell animation
Unit - Create 1 . Dummy (2nd Summon) for (Owner of CastingUnit) at ((Position of CastingUnit) offset by 200.00 towards ((72.00 x (Real((Integer A)))) + 1) degrees.) facing Default building facing degrees
Unit - Order (Last created unit) to Human Blood Mage - Flame Strike . (Position of (Last created unit))
Unit - Add a 0.50 second Generic expiration timer to (Last created unit)
Wait 0.20 seconds
For each (Integer A) from 1 to 5 , do (Actions)
Loop - Actions
Animation - Play CastingUnit 's Spell animation
Unit - Create 1 . Dummy (2nd Summon) for (Owner of CastingUnit) at ((Position of CastingUnit) offset by 160.00 towards ((72.00 x (Real((Integer A)))) + 1) degrees.) facing Default building facing degrees
Unit - Order (Last created unit) to Human Blood Mage - Flame Strike . (Position of (Last created unit))
Unit - Add a 0.50 second Generic expiration timer to (Last created unit)
Wait 0.20 seconds
For each (Integer A) from 1 to 5 , do (Actions)
Loop - Actions
Animation - Play CastingUnit 's Spell animation
Unit - Create 1 . Dummy (2nd Summon) for (Owner of CastingUnit) at ((Position of CastingUnit) offset by 120.00 towards ((72.00 x (Real((Integer A)))) + 1) degrees.) facing Default building facing degrees
Unit - Order (Last created unit) to Human Blood Mage - Flame Strike . (Position of (Last created unit))
Unit - Add a 0.50 second Generic expiration timer to (Last created unit)
Wait 0.20 seconds
For each (Integer A) from 1 to 5 , do (Actions)
Loop - Actions
Animation - Play CastingUnit 's Spell animation
Unit - Create 1 . Dummy (2nd Summon) for (Owner of CastingUnit) at ((Position of CastingUnit) offset by 80.00 towards ((72.00 x (Real((Integer A)))) + 1) degrees.) facing Default building facing degrees
Unit - Order (Last created unit) to Human Blood Mage - Flame Strike . (Position of (Last created unit))
Unit - Add a 0.50 second Generic expiration timer to (Last created unit)
Wait 0.20 seconds
For each (Integer A) from 1 to 5 , do (Actions)
Loop - Actions
Animation - Play CastingUnit 's Spell animation
Unit - Create 1 . Dummy (2nd Summon) for (Owner of CastingUnit) at ((Position of CastingUnit) offset by 40.00 towards ((72.00 x (Real((Integer A)))) + 1) degrees.) facing Default building facing degrees
Unit - Order (Last created unit) to Human Blood Mage - Flame Strike . (Position of (Last created unit))
Unit - Add a 0.50 second Generic expiration timer to (Last created unit)
Wait 0.50 seconds
Unit - Explode Summoning[0] .
Unit - Explode Summoning[1] .
Unit - Explode Summoning[2] .
Unit - Explode Summoning[3] .
Unit - Explode Summoning[4] .
Special Effect - Create a special effect at (Position of CastingUnit) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Unit - Create 1 . Fire Giant for (Owner of CastingUnit) at (Position of CastingUnit) facing Default building facing degrees
Unit - Add a 60.00 second Generic expiration timer to (Last created unit)
Unit - Unpause CastingUnit
Unit - Remove Invulnerable (Neutral) from CastingUnit
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