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Triggers
Fire in the Woods.w3x
Variables
Camera
Beginning
Each time camera following
Camera Instalization
Time/Enviroment
Untitled Trigger 001
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Beginning
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Fade out over 0.10 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Sound - Play Wind_Blowing_SoundBible_com_1112962342 <gen>
Cinematic - Turn subtitle display override On
Cinematic - Send transmission to (All players) from Victim 0004 <gen> named Short Movie : Play No sound and display A short movie by Blackthrax . Modify duration: Add 0 seconds and Wait
Cinematic - Fade in over 20.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 24.00 seconds
Sound - Play Wind_Blowing_SoundBible_com_1112962342 <gen>
Camera - . Apply . gg_cam_Camera_001_Copy for Player 1 (Red) over 6.00 seconds
Wait 8.00 seconds
Camera - . Apply . gg_cam_Camera_001_Copy_2 for Player 1 (Red) over 5.00 seconds
Wait 8.00 seconds
Sound - Play Wind_Blowing_SoundBible_com_1112962342 <gen>
Camera - . Apply . gg_cam_Camera_001_Copy_2_Copy for Player 1 (Red) over 0.00 seconds
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Victim 0004 <gen> named ??? : Play No sound and display What a beautiful night for a camping in the forest. . Modify duration: Add 0 seconds and Wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Victim 0004 <gen> named ??? : Play No sound and display It's so calm and peaceful,only the wind is here with me. . Modify duration: Add 0 seconds and Wait
Sound - Play Wind_Blowing_SoundBible_com_1112962342 <gen>
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Victim 0004 <gen> named ??? : Play No sound and display And of course the fire,peace and quite. . Modify duration: Add 0 seconds and Wait
Sound - Play Branch_Wood_Stress_Cracking_SoundBible_com_2062541157 <gen>
Wait 1.00 seconds
Animation - Lock Victim 0004 <gen> 's Head to face Beastmaster 0001 <gen> , offset by ( 0 , 0 , 90 )
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Victim 0004 <gen> named ??? : Play No sound and display What was that? . Modify duration: Add 0 seconds and Wait
Wait 1.30 seconds
Camera - . Apply . gg_cam_Camera_001_Copy_Copy for Player 1 (Red) over 0 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_001_Copy_Copy_Copy for Player 1 (Red) over 1.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_001_Copy_Copy_Copy_2 for Player 1 (Red) over 1.00 seconds
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_001_Copy_2_Copy for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Victim 0004 <gen> named ??? : Play No sound and display I think I have halucinations... . Modify duration: Add 0 seconds and Wait
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_001_Copy_2_Copy_Copy for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Victim 0004 <gen> named ??? : Play No sound and display Sure,halucinations. . Modify duration: Add 0 seconds and Wait
Wait 2.00 seconds
Sound - Play Scary_Titus_Calen_1449371204 <gen>
Camera - . Apply . gg_cam_Camera_001_Copy_2_Copy_Copy_2 for Player 1 (Red) over 0.00 seconds
Unit - Move Murder 0002 <gen> instantly to (Center of Region_000 <gen>)
Wait 1.30 seconds
Cinematic - Fade out over 0.10 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Play Decapitation_Head_Blood_SoundBible_com_310864499 <gen>
Wait 1.00 seconds
Animation - Play the Decat (0.666 s) animation for all doodads of type NOfp (Unexpected type: 'doodadcode') within (Playable map area) .
Unit - Kill Victim 0004 <gen>
Unit - Suspend corpse decay for Victim 0004 <gen>
Special Effect - Create a special effect at (Center of Region_000 <gen>) using war3mapImported\Real Fire.mdx
Special Effect - Create a special effect at (Center of Region_002 <gen>) using war3mapImported\Real Fire.mdx
Special Effect - Create a special effect at (Center of Region_001 <gen>) using war3mapImported\Real Fire.mdx
Unit - Move Murder 0002 <gen> instantly to (Center of Region_003 <gen>) , facing (Position of Victim 0004 <gen>)
Camera - . Apply . gg_cam_Camera_001_Copy_2_Copy_Copy_3 for Player 1 (Red) over 0 seconds
Wait 2.00 seconds
Cinematic - Fade in over 14.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Play Fire_Burning_JaBa_810606813 <gen>
Wait 15.00 seconds
Cinematic - Fade out over 5.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 6.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
Each time camera following
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Camera - Set Player 1 (Red) 's camera Distance to target to 1000.00 over 0.10 seconds
Camera - Set Player 1 (Red) 's camera Angle of attack to 345.00 over 0.10 seconds
Camera - Set Player 1 (Red) 's camera Height Offset to 100.00 over 0.10 seconds
Camera - Set Player 1 (Red) 's camera Rotation to (Facing of ) over 0.10 seconds
Camera Instalization
Events
Map initialization
Conditions
Actions
Camera - Lock camera target for Player 1 (Red) to , offset by ( 0 , 0 ) using Default rotation
Untitled Trigger 001
Events
Map initialization
Conditions
Actions
Game - Set the time of day to 0.00
Game - Set time of day speed to 0.00 % of the default speed
Environment - Set fog to style Linear , z-start 0.00 , z-end 4000.00 , density 0 and color ( 100.00 %, 30.00 %, 30.00 %)
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