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Model validation: Fire Elemental
FireElemental.mdx
0errors0severe26warnings81unused
2
Model
No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
1
Sequence 0 - "static"
"static" is not a standard name
11
Geoset 3
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
1
Attachment 0 - "Hand Left Ref"
1
1
Visibility
Interpolation type not set to None
Track 3 at frame 5833 has exactly the same value as tracks 2 and 4
1
1
Attachment 1 - "Hand Right Ref"
1
1
Visibility
Interpolation type not set to None
Track 3 at frame 5833 has exactly the same value as tracks 2 and 4
1
1
Attachment 2 - "Head Ref"
1
1
Visibility
Interpolation type not set to None
Track 3 at frame 5833 has exactly the same value as tracks 2 and 4
1
1
Attachment 3 - "Chest Ref"
1
1
Visibility
Interpolation type not set to None
Track 3 at frame 5833 has exactly the same value as tracks 2 and 4
1
1
Attachment 4 - "Foot Left Ref"
1
1
Visibility
Interpolation type not set to None
Track 3 at frame 5833 has exactly the same value as tracks 2 and 4
1
1
Attachment 5 - "Foot Right Ref"
1
1
Visibility
Interpolation type not set to None
Track 3 at frame 5833 has exactly the same value as tracks 2 and 4
1
1
ParticleEmitter2 0 - "BlizParticle03"
1
1
Visibility
Interpolation type not set to None
Track 3 at frame 5833 has exactly the same value as tracks 2 and 4
1
1
ParticleEmitter2 2 - "BlizParticle01"
1
1
Visibility
Interpolation type not set to None
Track 3 at frame 5833 has exactly the same value as tracks 2 and 4
1
1
ParticleEmitter2 4 - "BlizParticle06"
1
1
Visibility
Interpolation type not set to None
Track 3 at frame 5833 has exactly the same value as tracks 2 and 4
1
1
ParticleEmitter2 5 - "BlizParticle05"
1
1
Visibility
Interpolation type not set to None
Track 3 at frame 5833 has exactly the same value as tracks 2 and 4
1
1
ParticleEmitter2 6 - "BlizParticle04"
1
1
Visibility
Interpolation type not set to None
Track 3 at frame 5833 has exactly the same value as tracks 2 and 4
1
1
ParticleEmitter2 7 - "BlizParticle02"
1
1
Visibility
Interpolation type not set to None
Track 3 at frame 5833 has exactly the same value as tracks 2 and 4
1
GeosetAnimation 0
1
Alpha
Track 3 at frame 5833 has exactly the same value as tracks 2 and 4
1
GeosetAnimation 1
1
Alpha
Track 3 at frame 5833 has exactly the same value as tracks 2 and 4
1
GeosetAnimation 2
1
Alpha
Track 3 at frame 5833 has exactly the same value as tracks 2 and 4
1
Bone 0 - "Body_Lower"
1
Rotation
Track 10 at frame 5833 has exactly the same value as tracks 9 and 11
3
Bone 4 - "Body_Middle"
3
Rotation
Track 9 at frame 4133 has exactly the same value as tracks 8 and 10
Track 10 at frame 4833 has exactly the same value as tracks 9 and 11
Track 11 at frame 5833 has exactly the same value as tracks 10 and 12
3
Bone 5 - "Tail_p8"
3
Rotation
Track 8 at frame 4133 has exactly the same value as tracks 7 and 9
Track 9 at frame 4833 has exactly the same value as tracks 8 and 10
Track 10 at frame 5833 has exactly the same value as tracks 9 and 11
1
Bone 6 - "Leg_Left_p1"
1
Rotation
Track 33 at frame 17667 has exactly the same value as tracks 32 and 34
1
Bone 7 - "Leg_Right_p1"
1
Rotation
Track 34 at frame 17667 has exactly the same value as tracks 33 and 35
3
Bone 8 - "Body_Upper"
3
Rotation
Track 6 at frame 4133 has exactly the same value as tracks 5 and 7
Track 7 at frame 4833 has exactly the same value as tracks 6 and 8
Track 8 at frame 5833 has exactly the same value as tracks 7 and 9
1
Bone 10 - "Arm_Left_1"
1
Rotation
Track 16 at frame 5833 has exactly the same value as tracks 15 and 17
2
Bone 12 - "Neck_p6"
2
Rotation
Track 4 at frame 4833 has exactly the same value as tracks 3 and 5
Track 5 at frame 5833 has exactly the same value as tracks 4 and 6
1
Bone 15 - "Arm_Left_2"
1
Rotation
Track 15 at frame 5833 has exactly the same value as tracks 14 and 16
1
Bone 16 - "Arm_Left"
1
Rotation
Track 5 at frame 5833 has exactly the same value as tracks 4 and 6
3
Bone 17 - "Fingers_Left"
3
Rotation
Track 3 at frame 4133 has exactly the same value as tracks 2 and 4
Track 4 at frame 4833 has exactly the same value as tracks 3 and 5
Track 5 at frame 5833 has exactly the same value as tracks 4 and 6
1
Bone 18 - "Right_Arm_2"
1
Rotation
Track 15 at frame 5833 has exactly the same value as tracks 14 and 16
1
Bone 19 - "Arm_Right"
1
Rotation
Track 5 at frame 5833 has exactly the same value as tracks 4 and 6
2
Bone 20 - "Fingers_Right"
2
Rotation
Track 4 at frame 4133 has exactly the same value as tracks 3 and 5
Track 5 at frame 5833 has exactly the same value as tracks 4 and 6
2
Bone 21 - "Neck_p5"
2
Rotation
Track 4 at frame 4833 has exactly the same value as tracks 3 and 5
Track 5 at frame 5833 has exactly the same value as tracks 4 and 6
1
Bone 22 - "Neck_p4"
1
Rotation
Track 5 at frame 5833 has exactly the same value as tracks 4 and 6
1
Bone 23 - "Neck_p3"
1
Rotation
Track 4 at frame 5833 has exactly the same value as tracks 3 and 5
1
Bone 24 - "Neck_p2"
1
Rotation
Track 6 at frame 5833 has exactly the same value as tracks 5 and 7
1
Bone 25 - "Neck_p1"
1
Rotation
Track 9 at frame 5833 has exactly the same value as tracks 8 and 10
2
Bone 26 - "Head"
2
Rotation
Track 9 at frame 5833 has exactly the same value as tracks 8 and 10
Track 13 at frame 10333 has exactly the same value as tracks 12 and 14
1
Bone 27 - "Head_Jaw"
1
Rotation
Track 8 at frame 5833 has exactly the same value as tracks 7 and 9
1
Bone 28 - "Wing_Right_2"
1
Rotation
Track 15 at frame 5833 has exactly the same value as tracks 14 and 16
1
Bone 30 - "Wing_Right_3"
1
Rotation
Track 9 at frame 5833 has exactly the same value as tracks 8 and 10
1
Bone 31 - "Wing_Right_End_1"
1
Rotation
Track 14 at frame 5833 has exactly the same value as tracks 13 and 15
1
Bone 32 - "Wing_Right_End_2"
1
Rotation
Track 12 at frame 5833 has exactly the same value as tracks 11 and 13
1
Bone 33 - "Wing_Right_End_3"
1
Rotation
Track 11 at frame 5833 has exactly the same value as tracks 10 and 12
3
Bone 34 - "Wing_Right_End_4"
3
Rotation
Track 2 at frame 3500 has exactly the same value as tracks 1 and 3
Track 3 at frame 4133 has exactly the same value as tracks 2 and 4
Track 6 at frame 5833 has exactly the same value as tracks 5 and 7
1
Bone 36 - "Wing_Left_2"
1
Rotation
Track 15 at frame 5833 has exactly the same value as tracks 14 and 16
2
Bone 38 - "Wing_Left_3"
2
Rotation
Track 8 at frame 4833 has exactly the same value as tracks 7 and 9
Track 9 at frame 5833 has exactly the same value as tracks 8 and 10
1
Bone 39 - "Wing_Left_End_1"
1
Rotation
Track 14 at frame 5833 has exactly the same value as tracks 13 and 15
1
Bone 40 - "Wing_Left_End_2"
1
Rotation
Track 12 at frame 5833 has exactly the same value as tracks 11 and 13
1
Bone 41 - "Wing_Left_End_3"
1
Rotation
Track 12 at frame 5833 has exactly the same value as tracks 11 and 13
3
Bone 42 - "Wing_Left_End_4"
3
Rotation
Track 2 at frame 3500 has exactly the same value as tracks 1 and 3
Track 3 at frame 4133 has exactly the same value as tracks 2 and 4
Track 6 at frame 5833 has exactly the same value as tracks 5 and 7
3
Bone 44 - "Tail_p7"
3
Rotation
Track 9 at frame 4133 has exactly the same value as tracks 8 and 10
Track 10 at frame 4833 has exactly the same value as tracks 9 and 11
Track 11 at frame 5833 has exactly the same value as tracks 10 and 12
1
Bone 45 - "Tail_p6"
1
Rotation
Track 12 at frame 5833 has exactly the same value as tracks 11 and 13
1
Bone 46 - "Tail_p5"
1
Rotation
Track 13 at frame 5833 has exactly the same value as tracks 12 and 14
1
Bone 55 - "Leg_Left_p3"
1
Rotation
Track 11 at frame 4133 has exactly the same value as tracks 10 and 12
3
Bone 56 - "Leg_Left_p4"
3
Rotation
Track 13 at frame 4133 has exactly the same value as tracks 12 and 14
Track 14 at frame 4833 has exactly the same value as tracks 13 and 15
Track 15 at frame 5833 has exactly the same value as tracks 14 and 16
1
Bone 57 - "Leg_Right_p2"
1
Rotation
Track 17 at frame 5833 has exactly the same value as tracks 16 and 18
3
Bone 58 - "Leg_Right_p3"
3
Rotation
Track 11 at frame 4133 has exactly the same value as tracks 10 and 12
Track 12 at frame 4833 has exactly the same value as tracks 11 and 13
Track 13 at frame 5833 has exactly the same value as tracks 12 and 14
3
Bone 59 - "Leg_Right_p4"
3
Rotation
Track 13 at frame 4133 has exactly the same value as tracks 12 and 14
Track 14 at frame 4833 has exactly the same value as tracks 13 and 15
Track 15 at frame 5833 has exactly the same value as tracks 14 and 16
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