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Model validation: Fire Elemental (hound)

FireElemental.mdx

0 errors 0 severe 1 warnings 69 unused
  • 1 GlobalSequence
    • Zero length
  • 4 GeosetAnimation 0
    • 4 Alpha
      • Track 3 at frame 10700 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 10800 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 10900 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 11000 has exactly the same value as tracks 5 and 7
  • 4 GeosetAnimation 1
    • 4 Alpha
      • Track 3 at frame 10700 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 10800 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 10900 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 11000 has exactly the same value as tracks 5 and 7
  • 4 GeosetAnimation 2
    • 4 Alpha
      • Track 10 at frame 10700 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 10800 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 10900 has exactly the same value as tracks 11 and 13
      • Track 13 at frame 11000 has exactly the same value as tracks 12 and 14
  • 9 Bone 0 - "HandRight"
    • 4 Translation
      • Track 20 at frame 10700 has exactly the same value as tracks 19 and 21
      • Track 21 at frame 10800 has exactly the same value as tracks 20 and 22
      • Track 22 at frame 10900 has exactly the same value as tracks 21 and 23
      • Track 23 at frame 11000 has exactly the same value as tracks 22 and 24
    • 5 Rotation
      • Track 19 at frame 10400 has exactly the same value as tracks 18 and 20
      • Track 22 at frame 10700 has exactly the same value as tracks 21 and 23
      • Track 23 at frame 10800 has exactly the same value as tracks 22 and 24
      • Track 24 at frame 10900 has exactly the same value as tracks 23 and 25
      • Track 25 at frame 11000 has exactly the same value as tracks 24 and 26
  • 9 Bone 1 - "HandLeft"
    • 4 Translation
      • Track 20 at frame 10700 has exactly the same value as tracks 19 and 21
      • Track 21 at frame 10800 has exactly the same value as tracks 20 and 22
      • Track 22 at frame 10900 has exactly the same value as tracks 21 and 23
      • Track 23 at frame 11000 has exactly the same value as tracks 22 and 24
    • 5 Rotation
      • Track 19 at frame 10400 has exactly the same value as tracks 18 and 20
      • Track 22 at frame 10700 has exactly the same value as tracks 21 and 23
      • Track 23 at frame 10800 has exactly the same value as tracks 22 and 24
      • Track 24 at frame 10900 has exactly the same value as tracks 23 and 25
      • Track 25 at frame 11000 has exactly the same value as tracks 24 and 26
  • 8 Bone 2 - "Head"
    • 4 Translation
      • Track 20 at frame 10700 has exactly the same value as tracks 19 and 21
      • Track 21 at frame 10800 has exactly the same value as tracks 20 and 22
      • Track 22 at frame 10900 has exactly the same value as tracks 21 and 23
      • Track 23 at frame 11000 has exactly the same value as tracks 22 and 24
    • 4 Rotation
      • Track 22 at frame 10700 has exactly the same value as tracks 21 and 23
      • Track 23 at frame 10800 has exactly the same value as tracks 22 and 24
      • Track 24 at frame 10900 has exactly the same value as tracks 23 and 25
      • Track 25 at frame 11000 has exactly the same value as tracks 24 and 26
  • 4 Bone 3 - "Jaw"
    • 4 Rotation
      • Track 19 at frame 10700 has exactly the same value as tracks 18 and 20
      • Track 20 at frame 10800 has exactly the same value as tracks 19 and 21
      • Track 21 at frame 10900 has exactly the same value as tracks 20 and 22
      • Track 22 at frame 11000 has exactly the same value as tracks 21 and 23
  • 4 Bone 10 - "Chin"
    • 2 Translation
      • Track 4 at frame 10900 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 11000 has exactly the same value as tracks 4 and 6
    • 2 Rotation
      • Track 4 at frame 10900 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 11000 has exactly the same value as tracks 4 and 6
  • 4 Bone 11 - "Neck"
    • 2 Translation
      • Track 5 at frame 10900 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 11000 has exactly the same value as tracks 5 and 7
    • 2 Rotation
      • Track 4 at frame 10900 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 11000 has exactly the same value as tracks 4 and 6
  • 4 Bone 13 - "HandArmor_Left"
    • 2 Translation
      • Track 3 at frame 10900 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 11000 has exactly the same value as tracks 3 and 5
    • 2 Rotation
      • Track 3 at frame 10900 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 11000 has exactly the same value as tracks 3 and 5
  • 4 Bone 14 - "HandArmor_Right"
    • 2 Translation
      • Track 3 at frame 10900 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 11000 has exactly the same value as tracks 3 and 5
    • 2 Rotation
      • Track 3 at frame 10900 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 11000 has exactly the same value as tracks 3 and 5
  • 2 Bone 15 - "Horn_Left"
    • 1 Translation
      • Track 6 at frame 11000 has exactly the same value as tracks 5 and 7
    • 1 Rotation
      • Track 6 at frame 11000 has exactly the same value as tracks 5 and 7
  • 4 Bone 16 - "Horn_Right"
    • 2 Translation
      • Track 3 at frame 10900 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 11000 has exactly the same value as tracks 3 and 5
    • 2 Rotation
      • Track 3 at frame 10900 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 11000 has exactly the same value as tracks 3 and 5
  • 5 Helper 1
    • 5 Scaling
      • Track 9 at frame 10400 has exactly the same value as tracks 8 and 10
      • Track 12 at frame 10700 has exactly the same value as tracks 11 and 13
      • Track 13 at frame 10800 has exactly the same value as tracks 12 and 14
      • Track 14 at frame 10900 has exactly the same value as tracks 13 and 15
      • Track 15 at frame 11000 has exactly the same value as tracks 14 and 16
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