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Triggers
Fire Dungeon.w3x
Variables
Inicialization
Message
Buying Heroes
Hero sell
Hero Tavern
Revive
Lvl 10
Revive
Creep Revive
Dungeon
Part 1
Boss Entrance
Boss Entrance 2
Boss Stage 1
Bladestorm
Tele to Stage 2
Boss Stage 2
Rain Of Fire
Fire Special Effect
Burnt Floor
Tele to Stage 3
Boss Stage 3
Fire Fields
Tele to Stage 3 Copy
Name
Type
is_array
initial_value
Message
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Game - Display to (All players) the text: |Cffff0000Fire Dungeon|rCreated byxXGuillermoXx
Visibility - Disable black mask
Destructible - Make Dungeon Gate 0010 <gen> Invulnerable
Hero sell
Events
Unit - A unit Sells a unit
Conditions
Or - Any (Conditions) are true
Conditions
(Unit-type of (Selling unit)) Equal to Tavern
(Unit-type of (Selling unit)) Equal to Human Tavern
(Unit-type of (Selling unit)) Equal to Night Elf Tavern
(Unit-type of (Selling unit)) Equal to Orc Tavern
(Unit-type of (Selling unit)) Equal to Undead Tavern
Actions
Unit - Remove (Buying unit) from the game
Unit - Move (Sold unit) instantly to (Center of Revive <gen>)
Camera - Pan camera for (Owner of (Buying unit)) to (Center of Revive <gen>) over 2.00 seconds
Hero Tavern
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Unit - Create 1 . Circle of Power for Player 1 (Red) at (Random point in Hero_Selector <gen>) facing Default building facing degrees
Unit - Create 1 . Circle of Power for Player 2 (Blue) at (Random point in Hero_Selector <gen>) facing Default building facing degrees
Unit - Create 1 . Circle of Power for Player 3 (Teal) at (Random point in Hero_Selector <gen>) facing Default building facing degrees
Unit - Create 1 . Circle of Power for Player 4 (Purple) at (Random point in Hero_Selector <gen>) facing Default building facing degrees
Unit - Create 1 . Circle of Power for Player 5 (Yellow) at (Random point in Hero_Selector <gen>) facing Default building facing degrees
Lvl 10
Events
Unit - A unit enters Revive <gen>
Conditions
Actions
Hero - Set (Entering unit) Hero-level to 10 , Hide level-up graphics
Revive
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Hero - Instantly revive (Dying unit) at (Center of Revive <gen>) , Show revival graphics
Creep Revive
Events
Unit - A unit Dies
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Wait 30.00 seconds
Unit - Create 1 . (Unit-type of (Dying unit)) for Player 12 (Brown) at (Position of (Dying unit)) facing Default building facing degrees
Part 1
Events
Unit - A unit Dies
Conditions
(Dying unit) Equal to Slaughterhouse 0029 <gen>
Actions
Destructible - Open Dungeon Gate 0010 <gen>
Boss Entrance
Events
Unit - A unit enters Boss_Entrance <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Destructible - Open Dungeon Gate 0001 <gen>
Boss Entrance 2
Events
Unit - A unit leaves Boss_Entrance <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Destructible - Close Dungeon Gate 0001 <gen>
Bladestorm
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacked unit)) Equal to |Cffff0000Pyrolus|r
Actions
Wait 10.00 seconds
Unit - Add Storm Crow Form to |Cffff0000Pyrolus|r 0030 <gen>
Unit - Remove Storm Crow Form from |Cffff0000Pyrolus|r 0030 <gen>
Unit - Add War Stomp (Neutral Hostile 1), (Neutral Hostile) to |Cffff0000Pyrolus|r 0030 <gen>
Wait 1.00 seconds
Unit - Remove War Stomp (Neutral Hostile 1), (Neutral Hostile) from |Cffff0000Pyrolus|r 0030 <gen>
Tele to Stage 2
Events
Unit - |Cffff0000Pyrolus|r 0030 <gen> 's life becomes Less than 6000.00
Conditions
Actions
Unit - Move |Cffff0000Pyrolus|r 0030 <gen> instantly to (Center of Boss_Stage_2 <gen>)
Unit - Move (Random unit from (Units in Boss_Stage_1 <gen> owned by Player 1 (Red))) instantly to (Random point in Boss_Stage_2 <gen>)
Unit - Move (Random unit from (Units in Boss_Stage_1 <gen> owned by Player 2 (Blue))) instantly to (Random point in Boss_Stage_2 <gen>)
Unit - Move (Random unit from (Units in Boss_Stage_1 <gen> owned by Player 3 (Teal))) instantly to (Random point in Boss_Stage_2 <gen>)
Unit - Move (Random unit from (Units in Boss_Stage_1 <gen> owned by Player 4 (Purple))) instantly to (Random point in Boss_Stage_2 <gen>)
Unit - Move (Random unit from (Units in Boss_Stage_1 <gen> owned by Player 5 (Yellow))) instantly to (Random point in Boss_Stage_2 <gen>)
Trigger - Turn on Rain_Of_Fire <gen>
Trigger - Turn off Bladestorm <gen>
Trigger - Turn off (This trigger)
Rain Of Fire
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit - Cause |Cffff0000Pyrolus|r 0030 <gen> to damage circular area after 0 seconds of radius 500 at (Random point in Boss_Stage_2 <gen>) , dealing 30.00 damage of attack type Spells and damage type Fire
Special Effect - Create a special effect at (Random point in Boss_Stage_2 <gen>) using Abilities\Spells\Demon\RainOfFire\RainOfFireTarget.mdl
Special Effect - Create a special effect at (Random point in Boss_Stage_2 <gen>) using Abilities\Spells\Demon\RainOfFire\RainOfFireTarget.mdl
Special Effect - Create a special effect at (Random point in Boss_Stage_2 <gen>) using Abilities\Spells\Demon\RainOfFire\RainOfFireTarget.mdl
Special Effect - Create a special effect at (Random point in Boss_Stage_2 <gen>) using Abilities\Spells\Demon\RainOfFire\RainOfFireTarget.mdl
Special Effect - Create a special effect at (Random point in Boss_Stage_2 <gen>) using Abilities\Spells\Demon\RainOfFire\RainOfFireTarget.mdl
Special Effect - Create a special effect at (Random point in Boss_Stage_2 <gen>) using Abilities\Spells\Demon\RainOfFire\RainOfFireTarget.mdl
Special Effect - Create a special effect at (Random point in Boss_Stage_2 <gen>) using Abilities\Spells\Demon\RainOfFire\RainOfFireTarget.mdl
Special Effect - Create a special effect at (Random point in Boss_Stage_2 <gen>) using Abilities\Spells\Demon\RainOfFire\RainOfFireTarget.mdl
Fire Special Effect
Events
Unit - A unit enters Boss_Stage_2 <gen>
Conditions
(Entering unit) Equal to |Cffff0000Pyrolus|r 0030 <gen>
Actions
Special Effect - Create a special effect attached to the right, hand (Unexpected type: 'attachpoint') of (Entering unit) using Doodads\Cinematic\FirePillarMedium\FirePillarMedium.mdl
Special Effect - Create a special effect attached to the left, hand (Unexpected type: 'attachpoint') of (Entering unit) using Doodads\Cinematic\FirePillarMedium\FirePillarMedium.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Environment\SmallBuildingFire\SmallBuildingFire2.mdl
Burnt Floor
Events
Unit - A unit enters Burnt_Floor <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Set time of day speed to 1000.00 % of the default speed
Unit - Create 1 . Burning Archer for Player 1 (Red) at (Random point in Burnt_Floor <gen>) facing Default building facing degrees
Unit - Create 1 . Burning Archer for Player 1 (Red) at (Random point in Burnt_Floor <gen>) facing Default building facing degrees
Unit - Create 1 . Burning Archer for Player 1 (Red) at (Random point in Burnt_Floor <gen>) facing Default building facing degrees
Unit - Create 1 . Burning Archer for Player 1 (Red) at (Random point in Burnt_Floor <gen>) facing Default building facing degrees
Tele to Stage 3
Events
Unit - |Cffff0000Pyrolus|r 0030 <gen> 's life becomes Less than 3000.00
Conditions
Actions
Unit - Move |Cffff0000Pyrolus|r 0030 <gen> instantly to (Center of Boss_Stage_2 <gen>)
Unit - Move (Random unit from (Units in Boss_Stage_1 <gen> owned by Player 1 (Red))) instantly to (Random point in Boss_Stage_2 <gen>)
Unit - Move (Random unit from (Units in Boss_Stage_1 <gen> owned by Player 2 (Blue))) instantly to (Random point in Boss_Stage_2 <gen>)
Unit - Move (Random unit from (Units in Boss_Stage_1 <gen> owned by Player 3 (Teal))) instantly to (Random point in Boss_Stage_2 <gen>)
Unit - Move (Random unit from (Units in Boss_Stage_1 <gen> owned by Player 4 (Purple))) instantly to (Random point in Boss_Stage_2 <gen>)
Unit - Move (Random unit from (Units in Boss_Stage_1 <gen> owned by Player 5 (Yellow))) instantly to (Random point in Boss_Stage_2 <gen>)
Trigger - Turn off Fire_Special_Effect <gen>
Trigger - Turn off Burnt_Floor <gen>
Trigger - Turn off (This trigger)
Fire Fields
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Cause |Cffff0000Firemancer|r 0011 <gen> to damage circular area after 0 seconds of radius 500 at (Center of Fire_1 <gen>) , dealing 500.00 damage of attack type Chaos and damage type Fire
Special Effect - Create a special effect at (Center of Fire_1 <gen>) using Abilities\Weapons\LordofFlameMissile\LordofFlameMissile.mdl
Unit - Cause |Cffff0000Firemancer|r 0011 <gen> to damage circular area after 0 seconds of radius 500 at (Center of Fire_2 <gen>) , dealing 500.00 damage of attack type Chaos and damage type Fire
Special Effect - Create a special effect at (Center of Fire_2 <gen>) using Abilities\Weapons\LordofFlameMissile\LordofFlameMissile.mdl
Unit - Cause |Cffff0000Firemancer|r 0011 <gen> to damage circular area after 0 seconds of radius 500 at (Center of Fire_3 <gen>) , dealing 500.00 damage of attack type Chaos and damage type Fire
Special Effect - Create a special effect at (Center of Fire_3 <gen>) using Abilities\Weapons\LordofFlameMissile\LordofFlameMissile.mdl
Game - Display to (All players) the text: |Cffff0000FEEL THE POWER OF FIRE!|r
Tele to Stage 3 Copy
Events
Unit - A unit Dies
Conditions
(Dying unit) Equal to |Cffff0000Pyrolus|r 0030 <gen>
Actions
Unit - Move (Random unit from (Units in Boss_Stage_1 <gen> owned by Player 1 (Red))) instantly to (Random point in Boss_Stage_2 <gen>)
Unit - Move (Random unit from (Units in Boss_Stage_1 <gen> owned by Player 2 (Blue))) instantly to (Random point in Boss_Stage_2 <gen>)
Unit - Move (Random unit from (Units in Boss_Stage_1 <gen> owned by Player 3 (Teal))) instantly to (Random point in Boss_Stage_2 <gen>)
Unit - Move (Random unit from (Units in Boss_Stage_1 <gen> owned by Player 4 (Purple))) instantly to (Random point in Boss_Stage_2 <gen>)
Unit - Move (Random unit from (Units in Boss_Stage_1 <gen> owned by Player 5 (Yellow))) instantly to (Random point in Boss_Stage_2 <gen>)
Game - Display to (All players) the text: Congratulations you won! hope you had fun, keep playing my dungeons!
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