Name | Type | is_array | initial_value |
FB_Ability | abilcode | No | |
FB_Attack_Type | attacktype | No | |
FB_Condition | boolean | Yes | |
FB_DAbility | abilcode | No | |
FB_Damage_Type | damagetype | No | |
FB_Dummy_Type | unitcode | No | |
FB_Fireball_AoE | real | Yes | |
FB_Fireball_Collision | real | Yes | |
FB_Fireball_Damage | real | Yes | |
FB_Fireball_Effect | string | No | |
FB_Fireball_Explosion_Type | integer | Yes | |
FB_Fireball_Height | real | Yes | |
FB_Fireball_Hit | boolean | No | |
FB_Fireball_Model | string | No | |
FB_Fireball_Scale | real | Yes | |
FB_Fireball_Speed | real | Yes | |
FB_Fireballs_AoE | real | Yes | |
FB_Fireballs_Collision | real | Yes | |
FB_Fireballs_Damage | real | Yes | |
FB_Fireballs_Distance | real | Yes | |
FB_Fireballs_Effect | string | No | |
FB_Fireballs_Explosion_Type | integer | Yes | |
FB_Fireballs_Height | real | Yes | |
FB_Fireballs_Hit | boolean | No | |
FB_Fireballs_Model | string | No | |
FB_Fireballs_Number | integer | Yes | |
FB_Fireballs_Scale | real | Yes | |
FB_Fireballs_Speed | real | Yes | |
FB_Group | group | No | |
FB_Handle_Id | integer | No | |
FB_Harvest_Order | string | No | |
FB_Harvester | unit | No | |
FB_Hashtable | hashtable | No | |
FB_Interval | real | No | |
FB_Kill_Trees | boolean | No | |
FB_Level | integer | No | |
FB_Loop | integer | No | |
FB_Owner | player | No | |
FB_Real | real | Yes | |
FB_SFX | effect | No | |
FB_Spawn_Distance | real | No | |
FB_TempUnit | unit | Yes | |
FB_Tree | destructable | No | |
TempLoc | location | No | |
TempLoc2 | location | No | |
z_AI_Cheating | boolean | No | |
z_AI_Play | boolean | No | |
z_Creep_Effect | string | No | |
z_Float_Text_Timer | real | No | |
z_Hero_Casting_Chance | integer | No | |
z_Hero_Revive_Delay | real | No | |
z_Max_Creep_Region | integer | No | |
z_Spell_Test | boolean | No | |
z_Tree_Revive_Delay | real | No | |
zAI_Group | group | No | |
zAI_Hero | unit | No | |
zAI_Hero_Group | group | No | |
zAI_Target_Point | location | Yes | |
zCheat_Level_Group_1 | group | No | |
zCheat_Level_Group_2 | group | No | |
zCheat_Unit_Group_1 | group | No | |
zCheat_Unit_Group_2 | group | No | |
zCreep_Group | group | No | |
zT1_Bottom_Attacker_Group_W1 | group | No | |
zT1_Bottom_Attacker_Group_W2 | group | No | |
zT1_Bottom_Attacker_Group_W3 | group | No | |
zT1_Creep_Group_R1 | group | No | |
zT1_Creep_Group_R2 | group | No | |
zT1_Middle_Attacker_Group_W1 | group | No | |
zT1_Middle_Attacker_Group_W2 | group | No | |
zT1_Middle_Attacker_Group_W3 | group | No | |
zT1_Top_Attacker_Group_W1 | group | No | |
zT1_Top_Attacker_Group_W2 | group | No | |
zT1_Top_Attacker_Group_W3 | group | No | |
zT2_Bottom_Attacker_Group_W1 | group | No | |
zT2_Bottom_Attacker_Group_W2 | group | No | |
zT2_Bottom_Attacker_Group_W3 | group | No | |
zT2_Creep_Group_R1 | group | No | |
zT2_Creep_Group_R2 | group | No | |
zT2_Middle_Attacker_Group_W1 | group | No | |
zT2_Middle_Attacker_Group_W2 | group | No | |
zT2_Middle_Attacker_Group_W3 | group | No | |
zT2_Top_Attacker_Group_W1 | group | No | |
zT2_Top_Attacker_Group_W2 | group | No | |
zT2_Top_Attacker_Group_W3 | group | No | |
zTemp_Force | force | No | |
zTemp_Point | location | No | |
zTemp_Point2 | location | No | |
zTemp_Rect | rect | No | |
zUnit_Killer_Response | string | Yes | |
zUnit_Killer_Response_Group | group | No |
If you want to import this spell on your map follow the steps below !
- Open : File --> Preferences. Enable the 'Automatically create unknown variables while pasting trigger data'.
- Import dummy.mdx on Import Manager (F12).
- Copy Flame Explosion and Fire Blast abilities.
- Copy Dummy unit.
- Copy Fire Blast triggers.
NOTE : The FB_Ability and FB_Dummy_Type variables must be set.
Don't forget to give credit if you use my spell(s)... :) :D
---------------------------
Visit : www.hordestudio.com
Created by : Ofel The Editor
----------------------------
Requested by :
None
Inspired by :
- Fire Blast in youtube.
Credits :
- Vexorian : dummy.mdx.
- nargaque : Idea by uploading video in YouTube.
- Wolf_Wing : Idea by showing the video.