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Triggers
Valonis_by_Armelior.w3x
Variables
Initialisation
init
zap
cines
debut
entrainement
bataille
recherche
ville nuit
demon
arrivee ville
fin
autres
anim golem
attaque rocher
eclair intro
eclair bandits
eclair fin
sort demon
soigne heros
sang
mort
defendre
Entrez le code script personnalisé spécifique à la carte ci-dessous. Ce texte sera inclus dans le script de la carte après que les variables auront été déclarées et avant tout code de déclencheur.
Name
Type
is_array
initial_value
bandits1
group
No
bandits2
group
No
bandits3
group
No
finding
texttag
No
quest
texttag
No
init
Events
Map initialization
Conditions
Actions
Sound - Clear the music list
Game - Turn the day/night cycle Off
Unit Group - Pick every unit in (Units owned by Player 9 (Gray).) and do (Disable experience gain for (Picked unit).)
Unit Group - Pick every unit in (Units in ARMELIOR <gen>) and do (Hide (Picked unit))
Unit Group - Add all units of (Units in bandits <gen>) to bandits1
Unit Group - Add all units of (Units in bandits_Copier <gen>) to bandits2
Unit Group - Add all units of (Units in bandits_Copier_2 <gen>) to bandits3
Unit - Hide Captain 0020 <gen>
Unit - Hide héros jeune 0019 <gen>
Unit - Hide Circle of Power 0415 <gen>
Unit - Hide heros vieux 0449 <gen>
Unit - Hide projectile 0471 <gen>
Unit - Pause War Golem 0469 <gen>
Animation - Play the death animation for all doodads of type YOlb (Unexpected type: 'doodadcode') within (Playable map area) .
Destructible - Hide Miroir 1425 <gen>
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Trigger - Run debut <gen> (ignoring conditions)
zap
Events
Player - Player 9 (Gray) skips a cinematic sequence
Conditions
Actions
Game - Victory Player 9 (Gray) ( Skip dialogs, Skip scores)
debut
Events
Conditions
Actions
Game - Set the time of day to 16.00
Camera - . Apply . gg_cam_titre for Player 9 (Gray) over 0 seconds
Wait 0.20 seconds
Sound - Play HeroicVictory <gen>
Wait 1.50 seconds
Cinematic - Fade in over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Animation - Play the stand animation for all doodads of type YOlb (Unexpected type: 'doodadcode') within PRESENTS <gen> .
Sound - Play LightningBolt <gen>
Wait 1.00 seconds
Animation - Play the stand animation for all doodads of type YOlb (Unexpected type: 'doodadcode') within PRESENTS <gen> .
Wait 1.50 seconds
Sound - Stop HeroicVictory <gen> After fading
Cinematic - Fade out over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Animation - Play heros vieux 0009 <gen> 's stand - 1 animation, using only Common animations
Wait 2 seconds
Sound - Play LichKingTheme <gen>
Camera - . Apply . gg_cam_zoom_heros for Player 9 (Gray) over 0 seconds
Cinematic - Send transmission to (All players) from heros vieux 0009 <gen> named : Play No sound and display At last, I find you. . Modify duration: Add 2.00 seconds and Wait
Cinematic - Fade in over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Camera - . Apply . gg_cam_zoom_heros_2 for Player 9 (Gray) over 8.00 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from heros vieux 0009 <gen> named : Play No sound and display For so many years now, I have been hunting you, leaving no stone unturned. . Modify duration: Add 6.00 seconds and Wait
Sound - Stop LichKingTheme <gen> After fading
Cinematic - Fade out over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Camera - . Apply . gg_cam_drapeau for Player 9 (Gray) over 0 seconds
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Sound - Play NewTournament <gen>
Floating Text - Create floating text that reads Finding Valonis at (Center of titre_cine <gen>) with Z offset 750.00 , using font size 40.00 , color ( 50.00 %, 100 %, 70.00 %), and 0 % transparency
Set Variable Set finding = (Last created floating text)
Wait 1.00 seconds
Floating Text - Create floating text that reads The Quest of a lifetime at (Center of titre_cine <gen>) with Z offset 650.00 , using font size 30.00 , color ( 60.00 %, 70.00 %, 100.00 %), and 0 % transparency
Set Variable Set quest = (Last created floating text)
Wait 2 seconds
Floating Text - Set the velocity of finding to 130.00 towards 180.00 degrees
Floating Text - Set the velocity of quest to 130.00 towards 0.00 degrees
Wait 3.00 seconds
Cinematic - Fade out over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Floating Text - Destroy (Last created floating text)
Trigger - Run entrainement <gen> (ignoring conditions)
entrainement
Events
Conditions
Actions
Game - Set the time of day to 10.00
Environment - Set sky to Generic Sky
Sound - Reset all volume channels to 100%
Camera - . Apply . gg_cam_combat_1 for Player 9 (Gray) over 0 seconds
Unit - Order Archer 0022 <gen> to Attack . Skeleton Warrior 0023 <gen>
Unit - Order Archer 0021 <gen> to Attack . Skeleton Warrior 0024 <gen>
Animation - Play héros jeune 0015 <gen> 's stand ready animation
Sound - Play NagaTheme <gen>
Cinematic - Send transmission to (All players) from heros vieux 0009 <gen> named : Play No sound and display As soon as I grew old enough, I learned the art of fighting by joining the army. . Modify duration: Add 6.00 seconds and Wait
Cinematic - Fade in over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Trigger - Run anim_golem <gen> (ignoring conditions)
Cinematic - Send transmission to (All players) from heros vieux 0009 <gen> named : Play No sound and display I turned out to be a fine swordsman, but I prefered the hammer. . Modify duration: Add 6.00 seconds and Don't wait
Wait 4.00 seconds
Unit Group - Pick every unit in (Units in entr_chevaliers <gen>) and do (Order (Picked unit) to Move To.(Center of entr_chevaliers_move <gen>))
Sound - Play KnightNoRiderWhat2 <gen>
Wait 2.00 seconds
Sound - Play HorseLoop2 <gen>
Environment - Create at vent <gen> the weather effect Wind (Heavy)
Environment - Turn (Last created weather effect) On
Wait 2.00 seconds
Unit - Move Footman 0016 <gen> instantly to (Center of fantassin_move <gen>) , facing (Position of héros jeune 0019 <gen>)
Unit - Remove Archer 0021 <gen> from the game
Unit - Remove Archer 0022 <gen> from the game
Unit - Remove War Golem 0469 <gen> from the game
Unit - Remove projectile 0471 <gen> from the game
Unit - Remove héros jeune 0015 <gen> from the game
Destructible - Remove Rock Chunks 1629 <gen>
Unit - Unhide Captain 0020 <gen>
Unit - Unhide héros jeune 0019 <gen>
Game - Set the time of day to 16.00
Trigger - Turn off soigne_heros <gen>
Wait 2 seconds
Sound - Stop HorseLoop2 <gen> Immediately
Environment - Remove (Last created weather effect)
Camera - . Apply . gg_cam_combat_2 for Player 9 (Gray) over 2.00 seconds
Unit - Order Captain 0020 <gen> to Move To . (Center of capitaine_attaque <gen>)
Wait until ((capitaine_attaque <gen> contains Captain 0020 <gen>) Equal to True) , checking every 0.10 seconds
Animation - Play héros jeune 0019 <gen> 's attack - 2 animation, using only Rare animations
Animation - Change héros jeune 0019 <gen> 's animation speed to 30.00 % of its original speed
Animation - Play Captain 0020 <gen> 's attack defend animation
Animation - Change Captain 0020 <gen> 's animation speed to 15.00 % of its original speed
Wait 1.70 seconds
Sound - Play MetalHeavyBashMetal2 <gen>
Animation - Change Captain 0020 <gen> 's animation speed to 40.00 % of its original speed
Animation - Play Captain 0020 <gen> 's death animation
For each (Integer A) from 1 to 5 , do (Actions)
Loop - Actions
Unit - Move Captain 0020 <gen> instantly to ((Position of Captain 0020 <gen>) offset by (-3.00, 0))
Animation - Change Captain 0020 <gen> flying height to ((Current flying height of Captain 0020 <gen>) + 5.00) at 0.00
Wait 0.02 seconds
For each (Integer A) from 1 to 5 , do (Actions)
Loop - Actions
Unit - Move Captain 0020 <gen> instantly to ((Position of Captain 0020 <gen>) offset by (-3.00, 0))
Animation - Change Captain 0020 <gen> flying height to ((Current flying height of Captain 0020 <gen>) - 5.00) at 0.00
Wait 0.02 seconds
Animation - Change héros jeune 0019 <gen> 's animation speed to 100.00 % of its original speed
Animation - Play héros jeune 0019 <gen> 's stand ready animation
Wait 0.50 seconds
Animation - Play Captain 0020 <gen> 's stand animation
Animation - Play héros jeune 0019 <gen> 's stand animation
Cinematic - Send transmission to (All players) from Captain 0020 <gen> named Training Officer : Play No sound and display Ouch, you've become a tough guy with this warhammer in your hands ! . Modify duration: Add 6.00 seconds and Wait
Sound - Stop NagaTheme <gen> After fading
Cinematic - Fade out over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Trigger - Run bataille <gen> (ignoring conditions)
bataille
Events
Conditions
Actions
Trigger - Turn on sang <gen>
Environment - Create at (Playable map area) the weather effect Ashenvale Rain (Heavy)
Environment - Turn (Last created weather effect) On
Game - Set the time of day to 20.00
Environment - Set sky to Fogged Sky
Sound - Reset all volume channels to 100%
Camera - . Apply . gg_cam_bataille1 for Player 9 (Gray) over 0 seconds
Cinematic - Send transmission to (All players) from heros vieux 0009 <gen> named : Play No sound and display I fought wars that weren't mine, hoping to meet you on the battlefield. . Modify duration: Add 6.00 seconds and Wait
Cinematic - Fade in over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Play IllidansTheme <gen>
Wait 1.00 seconds
Sound - Play MonsoonRainLoop <gen>
Camera - . Apply . gg_cam_bataille2 for Player 9 (Gray) over 7.00 seconds
Trigger - Run eclair_intro <gen> (ignoring conditions)
Wait 6.00 seconds
Camera - . Apply . gg_cam_general for Player 9 (Gray) over 0 seconds
Camera - . Apply . gg_cam_vue_remparts for Player 9 (Gray) over 5.00 seconds
Animation - Play Dark Knight 0393 <gen> 's spell animation
Sound - Play KnightWarcry1 <gen>
Sound - Play Credits <gen>
Wait 1.70 seconds
Animation - Reset Dark Knight 0393 <gen> 's animation
Unit Group - Pick every unit in (Units in soldats <gen>) and do (Play (Picked unit)'s stand victory animation)
Unit Group - Pick every unit in (Units in soldats_Copier_2 <gen>) and do (Play (Picked unit)'s stand victory animation)
Unit Group - Pick every unit in (Units in soldats_Copier <gen>) and do (Play (Picked unit)'s stand victory animation)
Wait 3.20 seconds
Sound - Stop Credits <gen> Immediately
Unit Group - Pick every unit in (Units in soldats <gen>) and do (Reset (Picked unit)'s animation)
Unit Group - Pick every unit in (Units in soldats_Copier_2 <gen>) and do (Reset (Picked unit)'s animation)
Unit Group - Pick every unit in (Units in soldats_Copier <gen>) and do (Reset (Picked unit)'s animation)
Camera - . Apply . gg_cam_chef_bandit for Player 9 (Gray) over 0 seconds
Animation - Play Jailor Kassan 0394 <gen> 's stand victory animation
Sound - Play O05Cenarius03 <gen>
Trigger - Run eclair_bandits <gen> (ignoring conditions)
Wait 2.00 seconds
Unit Group - Pick every unit in bandits1 and do (Order (Picked unit) to Attack-Move To.(Center of soldats_Copier_2 <gen>))
Unit Group - Pick every unit in bandits2 and do (Order (Picked unit) to Attack-Move To.(Center of soldats_Copier <gen>))
Unit Group - Pick every unit in bandits3 and do (Order (Picked unit) to Attack-Move To.(Center of soldats <gen>))
Wait 2.50 seconds
Sound - Play EarthquakeLoop1 <gen>
Camera - Shake the camera for Player 9 (Gray) with magnitude 6.00
Wait 7.00 seconds
Sound - Stop EarthquakeLoop1 <gen> Immediately
Camera - Stop swaying/shaking the camera for Player 9 (Gray) .
Camera - . Apply . gg_cam_vue_nains for Player 9 (Gray) over 0 seconds
Animation - Play Spellbreaker 0381 <gen> 's spell animation
Sound - Play RiflemanYesAttack1 <gen>
Wait 1.00 seconds
Unit Group - Pick every unit in (Units in archers <gen>) and do (Order (Picked unit) to Attack Ground.(Random point in archers_cible <gen>))
Unit Group - Pick every unit in (Units in archers_Copier <gen>) and do (Order (Picked unit) to Attack Ground.(Random point in archers_cible_Copier <gen>))
Unit Group - Pick every unit in (Units in archers_Copier_2 <gen>) and do (Order (Picked unit) to Attack Ground.(Random point in archers_cible_Copier_2 <gen>))
Unit Group - Pick every unit in (Units in archers_Copier_3 <gen>) and do (Order (Picked unit) to Attack Ground.(Random point in archers_cible_Copier_3 <gen>))
Unit Group - Pick every unit in (Units in archers_Copier_4 <gen>) and do (Order (Picked unit) to Attack Ground.(Random point in archers_cible_Copier_4 <gen>))
Camera - . Apply . gg_cam_tir for Player 9 (Gray) over 1.20 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_fleches for Player 9 (Gray) over 1.00 seconds
Wait 1.30 seconds
Unit Group - Pick every unit in (Random 6 units from (Units in archers_cible <gen>)) and do (Kill (Picked unit))
Unit Group - Pick every unit in (Random 6 units from (Units in archers_cible_Copier <gen>)) and do (Kill (Picked unit))
Unit Group - Pick every unit in (Random 6 units from (Units in archers_cible_Copier_2 <gen>)) and do (Kill (Picked unit))
Unit Group - Pick every unit in (Random 6 units from (Units in archers_cible_Copier_3 <gen>)) and do (Kill (Picked unit))
Unit Group - Pick every unit in (Random 6 units from (Units in archers_cible_Copier_4 <gen>)) and do (Kill (Picked unit))
Wait 1.00 seconds
Unit Group - Pick every unit in (Units owned by Player 12 (Brown) of type Assassin) and do (Order (Picked unit) to Human Footman - Defend.)
Unit Group - Pick every unit in (Units owned by Player 12 (Brown) of type Enforcer) and do (Order (Picked unit) to Human Footman - Defend.)
Wait 0.10 seconds
Unit Group - Pick every unit in bandits1 and do (Order (Picked unit) to Attack-Move To.(Center of soldats_Copier_2 <gen>))
Unit Group - Pick every unit in bandits2 and do (Order (Picked unit) to Attack-Move To.(Center of soldats_Copier <gen>))
Unit Group - Pick every unit in bandits3 and do (Order (Picked unit) to Attack-Move To.(Center of soldats <gen>))
Unit Group - Pick every unit in (Units in soldats <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of bandits_Copier_2 <gen>))
Unit Group - Pick every unit in (Units in soldats_Copier <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of bandits_Copier <gen>))
Unit Group - Pick every unit in (Units in soldats_Copier_2 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of bandits <gen>))
Trigger - Turn on soigne_heros <gen>
Camera - . Apply . gg_cam_vue_baston for Player 9 (Gray) over 4.00 seconds
Unit Group - Pick every unit in (Random 3 units from (Units in archers_cible <gen>)) and do (Kill (Picked unit))
Unit Group - Pick every unit in (Random 3 units from (Units in archers_cible_Copier <gen>)) and do (Kill (Picked unit))
Unit Group - Pick every unit in (Random 3 units from (Units in archers_cible_Copier_2 <gen>)) and do (Kill (Picked unit))
Unit Group - Pick every unit in (Random 3 units from (Units in archers_cible_Copier_3 <gen>)) and do (Kill (Picked unit))
Unit Group - Pick every unit in (Random 3 units from (Units in archers_cible_Copier_4 <gen>)) and do (Kill (Picked unit))
Wait 4.00 seconds
Unit Group - Pick every unit in (Units in cavalerie <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of bandits <gen>))
Sound - Play KnightNoRiderYesAttack1 <gen>
Sound - Play WarlordYesAttack5 <gen>
Camera - . Apply . gg_cam_survol_bataille_2 for Player 9 (Gray) over 0 seconds
Unit Group - Pick every unit in (Random 3 units from (Units in archers_cible <gen>)) and do (Kill (Picked unit))
Unit Group - Pick every unit in (Random 3 units from (Units in archers_cible_Copier <gen>)) and do (Kill (Picked unit))
Unit Group - Pick every unit in (Random 3 units from (Units in archers_cible_Copier_2 <gen>)) and do (Kill (Picked unit))
Unit Group - Pick every unit in (Random 3 units from (Units in archers_cible_Copier_3 <gen>)) and do (Kill (Picked unit))
Unit Group - Pick every unit in (Random 3 units from (Units in archers_cible_Copier_4 <gen>)) and do (Kill (Picked unit))
Wait 4.00 seconds
Camera - . Apply . gg_cam_survol_bataille for Player 9 (Gray) over 0 seconds
Camera - . Apply . gg_cam_survol_bataille_3 for Player 9 (Gray) over 9.00 seconds
Trigger - Run eclair_fin <gen> (ignoring conditions)
Wait 7.00 seconds
Sound - Stop MonsoonRainLoop <gen> After fading
Sound - Stop IllidansTheme <gen> After fading
Cinematic - Fade out over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Trigger - Turn off sang <gen>
Unit Group - Pick every unit in (Units of type Sentry) and do (Pause (Picked unit))
Unit Group - Pick every unit in (Units of type Sentry) and do (Play (Picked unit)'s death animation)
Unit Group - Pick every unit in (Units in bataille <gen>) and do (Pause (Picked unit))
Trigger - Run recherche <gen> (ignoring conditions)
recherche
Events
Conditions
Actions
Environment - Turn (Last created weather effect) Off
Game - Set the time of day to 14.00
Environment - Set sky to Generic Sky
Camera - . Apply . gg_cam_pisteurs for Player 9 (Gray) over 0 seconds
Animation - Lock heros 0401 <gen> 's Head to face Shade 0405 <gen> , offset by ( 0 , 0 , 90 )
Cinematic - Send transmission to (All players) from heros vieux 0009 <gen> named : Play No sound and display I deserted and became an outlaw, tracked by the worst bounty hunters. . Modify duration: Add 7.00 seconds and Wait
Cinematic - Fade in over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Play UndeadDefeat <gen>
Wait 1.00 seconds
Unit Group - Pick every unit in (Units in pisteurs_depart <gen>) and do (Order (Picked unit) to Move To.(Center of pisteurs_dest <gen>))
Sound - Play HorseLoop1 <gen>
Camera - . Apply . gg_cam_cache for Player 9 (Gray) over 8.00 seconds
Wait 1.00 seconds
Sound - Play GhoulWhat4 <gen>
Wait 2.50 seconds
Sound - Play DeathKnightYes3 <gen>
Unit - Order Shade 0405 <gen> to Move To . (Center of ombre <gen>)
Wait 3.50 seconds
Sound - Stop HorseLoop1 <gen> After fading
Sound - Stop UndeadDefeat <gen> After fading
Cinematic - Fade out over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Trigger - Run demon <gen> (ignoring conditions)
ville nuit
Events
Conditions
Actions
Game - Set the time of day to 1.00
Environment - Set sky to Lordaeron Summer Sky
Environment - Set fog to style Linear , z-start 2000.00 , z-end 3000.00 , density 0 and color ( 0.00 %, 0.00 %, 0.00 %)
Cinematic - Send transmission to (All players) from heros vieux 0009 <gen> named : Play No sound and display I gathered information on your location from suspicious characters. . Modify duration: Add 6.00 seconds and Wait
Camera - . Apply . gg_cam_vue_generale_ville for Player 9 (Gray) over 0.00 seconds
Cinematic - Fade in over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Fade out over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 40.00 % transparency
Wait 3.00 seconds
Camera - . Apply . gg_cam_vue_marche for Player 9 (Gray) over 6.00 seconds
Wait 5.00 seconds
Camera - . Apply . gg_cam_zoom_marche for Player 9 (Gray) over 0.00 seconds
Environment - Set fog to style Linear , z-start 1000.00 , z-end 1400.00 , density 0 and color ( 0.00 %, 0.00 %, 0.00 %)
Camera - . Apply . gg_cam_zoom_marche_2 for Player 9 (Gray) over 6.00 seconds
Wait 5.00 seconds
Cinematic - Fade out over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0.00 % transparency
Wait 2 seconds
Environment - Set fog to style Linear , z-start 4000.00 , z-end 6000.00 , density 0 and color ( 0.00 %, 0.00 %, 0.00 %)
Trigger - Run demon <gen> (ignoring conditions)
demon
Events
Conditions
Actions
Game - Set the time of day to 1.00
Environment - Set sky to Lordaeron Winter Sky (Red)
Cinematic - Send transmission to (All players) from heros vieux 0009 <gen> named : Play No sound and display I got in touch with loathsome beings to get help in my quest. . Modify duration: Add 6.00 seconds and Wait
Camera - . Apply . gg_cam_portail_1 for Player 9 (Gray) over 0.00 seconds
Animation - Lock heros 0004 <gen> 's Head to face Warlock 0005 <gen> , offset by ( 0 , 0 , 120.00 )
Animation - Lock Warlock 0005 <gen> 's Head to face heros 0004 <gen> , offset by ( 0 , 0 , 15.00 )
Cinematic - Fade in over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Play Comradeship <gen>
Wait 1.00 seconds
Camera - . Apply . gg_cam_portail_2 for Player 9 (Gray) over 8.00 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Warlock 0005 <gen> named Demon : Play No sound and display What have you summoned me for, mortal ? . Modify duration: Add 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from heros 0004 <gen> named Balthus : Play No sound and display Can you give me enough strength to defeat the Grand Druid Valonis ? . Modify duration: Add 4.00 seconds and Wait
Camera - . Apply . gg_cam_portail_3 for Player 9 (Gray) over 8.00 seconds
Cinematic - Send transmission to (All players) from Warlock 0005 <gen> named Demon : Play No sound and display Of course I can, puny human, but it won't be free. Give me a part of your life and it's done. . Modify duration: Add 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from heros 0004 <gen> named Balthus : Play No sound and display A part of my life ? Mmh... it doesn't matter anyway, as long as I get what I want. You have a deal ! . Modify duration: Add 8.00 seconds and Wait
Camera - . Apply . gg_cam_portail_2 for Player 9 (Gray) over 0.00 seconds
Cinematic - Send transmission to (All players) from Warlock 0005 <gen> named Demon : Play No sound and display So be it. . Modify duration: Add 1.00 seconds and Wait
Camera - . Apply . gg_cam_portail_sort for Player 9 (Gray) over 8.00 seconds
Animation - Play Warlock 0005 <gen> 's spell animation
Wait 0.50 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Warlock 0005 <gen> using Abilities\Spells\Undead\DeathPact\DeathPactTarget.mdl
Trigger - Turn on sort_demon <gen>
Unit - Unhide Circle of Power 0415 <gen>
Special Effect - Create a special effect at (Position of heros 0004 <gen>) using Objects\Spawnmodels\Undead\UndeadDissipate\UndeadDissipate.mdl
Wait 0.50 seconds
Animation - Play Warlock 0005 <gen> 's spell animation
Sound - Play L04Arthas36 <gen>
Animation - Lock heros 0004 <gen> 's Chest to face Burrowed Crypt Fiend 0417 <gen> , offset by ( 0 , 0 , 40.00 )
Special Effect - Create a special effect at (Position of heros 0004 <gen>) using Objects\Spawnmodels\Undead\UndeadDissipate\UndeadDissipate.mdl
Wait 1.00 seconds
Animation - Play Warlock 0005 <gen> 's spell animation
Special Effect - Create a special effect at (Position of heros 0004 <gen>) using Objects\Spawnmodels\Undead\UndeadDissipate\UndeadDissipate.mdl
Wait 1.00 seconds
Trigger - Turn off sort_demon <gen>
Animation - Play Warlock 0005 <gen> 's spell slam animation
Wait 2.00 seconds
Special Effect - Create a special effect at (Position of heros 0004 <gen>) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
Wait 1.00 seconds
Unit - Hide Circle of Power 0415 <gen>
Animation - Reset Warlock 0005 <gen> 's animation
Unit - Replace heros 0004 <gen> with a heros vieux using The old unit's relative life and mana
Animation - Lock (Last replaced unit) 's Chest to face Burrowed Crypt Fiend 0417 <gen> , offset by ( 0 , 0 , 40.00 )
Cinematic - Send transmission to (All players) from (Last replaced unit) named Balthus : Play No sound and display Oww... I feel weird, both stronger and weaker. . Modify duration: Add 3.00 seconds and Wait
Camera - . Apply . gg_cam_miroir_1 for Player 9 (Gray) over 0.00 seconds
Animation - Lock Warlock 0005 <gen> 's Head to face (Last replaced unit) , offset by ( 0 , 0 , 15.00 )
Animation - Lock (Last replaced unit) 's Head to face Warlock 0005 <gen> , offset by ( 0 , 0 , 120.00 )
Cinematic - Send transmission to (All players) from Warlock 0005 <gen> named Demon : Play No sound and display That's normal, you're stronger but older. Look at yourself in this mirror... . Modify duration: Add 5.00 seconds and Wait
Animation - Change Miroir 1425 <gen> 's animation speed to 200.00 % of its original speed
Destructible - Show Miroir 1425 <gen>
Sound - Play ShimmeringPortalEntrance <gen>
Animation - Play Miroir 1425 <gen> 's birth animation
Wait 1.00 seconds
Animation - Lock (Last replaced unit) 's Head to face heros vieux 0449 <gen> , offset by ( 0 , 0 , 120.00 )
Wait 1.00 seconds
Camera - . Apply . gg_cam_miroir_2 for Player 9 (Gray) over 5.00 seconds
Unit - Order (Last replaced unit) to Move To . (Center of miroir <gen>)
Animation - Play (Last replaced unit) 's stand - 3 animation, using only Rare animations
Animation - Play heros vieux 0449 <gen> 's stand - 3 animation, using only Rare animations
Cinematic - Send transmission to (All players) from (Last replaced unit) named Balthus : Play No sound and display My skin... so many wrinkles ! And my hair is now white ! . Modify duration: Add 3.00 seconds and Wait
Camera - . Apply . gg_cam_vue_haut for Player 9 (Gray) over 0.00 seconds
Unit - Hide heros vieux 0449 <gen>
Destructible - Hide Miroir 1425 <gen>
Unit - Order (Last replaced unit) to Move To . (Center of fin_portail <gen>)
Cinematic - Send transmission to (All players) from (Last replaced unit) named Balthus : Play No sound and display But I feel powerful ! Beware, Valonis, I will soon come for you ! . Modify duration: Add 5.00 seconds and Don't wait
Wait 1.00 seconds
Camera - . Apply . gg_cam_vue_haut_2 for Player 9 (Gray) over 6.00 seconds
Animation - Play (Last replaced unit) 's stand victory animation
Animation - Lock (Last replaced unit) 's Head to face Dragonhawk Rider 0000 <gen> , offset by ( 0 , 0 , 10.00 )
Wait 0.30 seconds
Animation - Change (Last replaced unit) 's animation speed to 1.00 % of its original speed
Wait 3.00 seconds
Sound - Stop Comradeship <gen> After fading
Cinematic - Fade out over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0.00 % transparency
Wait 2 seconds
Trigger - Run arrivee_ville <gen> (ignoring conditions)
arrivee ville
Events
Conditions
Actions
Environment - Set sky to None
Cinematic - Send transmission to (All players) from heros vieux 0009 <gen> named : Play No sound and display After months of travel, I finally reached Sylvanopolis, capital city of the woodelves. . Modify duration: Add 8.00 seconds and Wait
Camera - . Apply . gg_cam_foret for Player 9 (Gray) over 0.00 seconds
Cinematic - Fade in over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Play PursuitTheme <gen>
Unit - Order heros vieux 0001 <gen> to Move To . (Center of heros_regarde_ville <gen>)
Wait 1.00 seconds
Unit Group - Pick every unit in (Units of type Hippogryph) and do (Order (Picked unit) to Move To.(Center of hippo <gen>))
Camera - . Apply . gg_cam_vue_ville for Player 9 (Gray) over 10.00 seconds
Wait 12.00 seconds
Animation - Lock heros vieux 0001 <gen> 's Head to face Timber Wolf 0400 <gen> , offset by ( 0 , 0 , 90.00 )
Unit - Order Timber Wolf 0400 <gen> to Move To . (Center of loup <gen>)
Camera - . Apply . gg_cam_vue_entree for Player 9 (Gray) over 7.00 seconds
Wait 8.00 seconds
Camera - . Apply . gg_cam_zoom_palais_1 for Player 9 (Gray) over 0.00 seconds
Unit - Order heros vieux 0002 <gen> to Move To . (Center of apres_pont <gen>)
Camera - . Apply . gg_cam_zoom_palais_2 for Player 9 (Gray) over 5.00 seconds
Wait 3.00 seconds
Animation - Lock heros vieux 0002 <gen> 's Head to face Shade 0017 <gen> , offset by ( 0 , 0 , 120.00 )
Wait 1.00 seconds
Unit - Order heros vieux 0002 <gen> to Move To . (Center of vers_palais <gen>)
Wait 2 seconds
Sound - Stop PursuitTheme <gen> After fading
Cinematic - Fade out over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0.00 % transparency
Wait 2 seconds
Trigger - Run fin <gen> (ignoring conditions)
fin
Events
Conditions
Actions
Game - Set the time of day to 16.00
Unit - Set heros vieux 0009 <gen> movement speed to 180.00
Animation - Lock heros vieux 0009 <gen> 's Head to face Keeper of the Grove 0010 <gen> , offset by ( 0 , 0 , 90 )
Animation - Play heros vieux 0009 <gen> 's stand - 1 animation, using only Common animations
Animation - Play Keeper of the Grove 0010 <gen> 's stand -1 animation, using only Common animations
Camera - . Apply . gg_cam_zoom_heros_2 for Player 9 (Gray) over 0 seconds
Cinematic - Fade in over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Play LichKingTheme <gen> at 100 % volume, skipping the first 12.00 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_vue_generale_heros for Player 9 (Gray) over 7.00 seconds
Cinematic - Send transmission to (All players) from heros vieux 0009 <gen> named Balthus : Play No sound and display And here I am, we meet at last. . Modify duration: Add 2.00 seconds and Wait
Wait 5.00 seconds
Camera - . Apply . gg_cam_zoom_valonis for Player 9 (Gray) over 0.00 seconds
Cinematic - Send transmission to (All players) from Keeper of the Grove 0010 <gen> named Valonis, Grand Druid of the woodelves : Play No sound and display Who are you to speak to me in such way and slaughter all my guards ? . Modify duration: Add 3.00 seconds and Wait
Camera - . Apply . gg_cam_zoom_heros for Player 9 (Gray) over 0 seconds
Camera - . Apply . gg_cam_zoom_heros_2 for Player 9 (Gray) over 5.00 seconds
Cinematic - Send transmission to (All players) from heros vieux 0009 <gen> named Balthus : Play No sound and display You were my friend, a long time ago, and you betrayed me ! . Modify duration: Add 3.00 seconds and Wait
Camera - . Apply . gg_cam_zoom_valonis for Player 9 (Gray) over 0.00 seconds
Animation - Play Keeper of the Grove 0010 <gen> 's attack -1 animation
Cinematic - Send transmission to (All players) from Keeper of the Grove 0010 <gen> named Valonis, Grand Druid of the woodelves : Play No sound and display Nonsense ! I had no human friend since... Wait ! Balthus ? . Modify duration: Add 3.00 seconds and Don't wait
Wait 1.00 seconds
Animation - Reset Keeper of the Grove 0010 <gen> 's animation
Sound - Stop LichKingTheme <gen> Immediately
Sound - Play Tension <gen> at 100 % volume, skipping the first 2.00 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_vue_generale_heros for Player 9 (Gray) over 0.00 seconds
Camera - . Apply . gg_cam_zoom_heros_2 for Player 9 (Gray) over 8.00 seconds
Animation - Play heros vieux 0009 <gen> 's stand ready animation
Cinematic - Send transmission to (All players) from heros vieux 0009 <gen> named Balthus : Play No sound and display Yes, it's me. Remember, we were kids... one evening you stole my Teddy and vanished in the night ! Now it's time for payback ! . Modify duration: Add 10.00 seconds and Wait
Sound - Stop Tension <gen> Immediately
Sound - Play ArrangedTeamInvitation <gen>
Sound - Play War2IntroMusic <gen>
Camera - . Apply . gg_cam_vue_gen_heros_2 for Player 9 (Gray) over 0.00 seconds
Cinematic - Send transmission to (All players) from Keeper of the Grove 0010 <gen> named Valonis, Grand Druid of the woodelves : Play No sound and display What ? OK, it was a not-so-funny joke to steal your Teddy, but I intended to give it back the day after. . Modify duration: Add 7.00 seconds and Wait
Camera - . Apply . gg_cam_zoom_valonis for Player 9 (Gray) over 5.00 seconds
Cinematic - Send transmission to (All players) from Keeper of the Grove 0010 <gen> named Valonis, Grand Druid of the woodelves : Play No sound and display But knights came in the night to force every woodelf in the village to move. Those morons of villagers didn't like "long ears". . Modify duration: Add 10.00 seconds and Wait
Camera - . Apply . gg_cam_vue_generale_heros for Player 9 (Gray) over 0.00 seconds
Cinematic - Send transmission to (All players) from heros vieux 0009 <gen> named Balthus : Play No sound and display ... I... . Modify duration: Add 1.00 seconds and Don't wait
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from heros vieux 0009 <gen> named Balthus : Play No sound and display ... I... I'm just a fool. . Modify duration: Add 1.00 seconds and Don't wait
Animation - Lock heros vieux 0009 <gen> 's Head to face Burrowed Crypt Fiend 0450 <gen> , offset by ( 0 , 0 , 40.00 )
Wait 1.00 seconds
Unit - Order Keeper of the Grove 0010 <gen> to Move To . (Center of valonis_balthus <gen>)
Camera - . Apply . gg_cam_fin for Player 9 (Gray) over 12.00 seconds
Animation - Lock Keeper of the Grove 0010 <gen> 's Head to face heros vieux 0009 <gen> , offset by ( 0 , 0 , 90.00 )
Cinematic - Send transmission to (All players) from Keeper of the Grove 0010 <gen> named Valonis, Grand Druid of the woodelves : Play No sound and display No, forget about that, old friend. Would you like a beer or something ? Come with me... . Modify duration: Add 8.00 seconds and Don't wait
Wait until ((valonis_balthus <gen> contains Keeper of the Grove 0010 <gen>) Equal to True) , checking every 0.20 seconds
Animation - Lock heros vieux 0009 <gen> 's Head to face Keeper of the Grove 0010 <gen> , offset by ( 0 , 0 , 90 )
Wait 0.50 seconds
Unit - Order Keeper of the Grove 0010 <gen> to Move To . (Center of sortie_palais <gen>)
Animation - Reset Keeper of the Grove 0010 <gen> 's body-part facing
Unit - Order heros vieux 0009 <gen> to Move To . (Center of sortie_palais <gen>)
Wait 3.00 seconds
Cinematic - Fade out over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0.00 % transparency
Wait 2 seconds
Game - Display to (All players) the text: THE END
Wait 1.00 seconds
Game - Victory Player 9 (Gray) ( Skip dialogs, Skip scores)
anim golem
Events
Conditions
Actions
Unit - Unhide projectile 0471 <gen>
Animation - Play War Golem 0469 <gen> 's attack spell animation
Unit - Order projectile 0471 <gen> to Move To . (Random point in rocher_cible <gen>)
Wait until ((rocher_arrive <gen> contains projectile 0471 <gen>) Equal to True) , checking every 0.10 seconds
Unit - Change ownership of projectile 0471 <gen> to Player 12 (Brown) and Retain color
Unit - Order projectile 0471 <gen> to Move To . (Random point in rocher_cible <gen>)
Animation - Play War Golem 0469 <gen> 's attack animation
attaque rocher
Events
Unit - projectile 0471 <gen> Takes damage
Unit - A unit enters rocher_cible <gen>
Conditions
(Triggering unit) Equal to projectile 0471 <gen>
Actions
Special Effect - Create a special effect at (Position of projectile 0471 <gen>) using Abilities\Spells\Human\FlakCannons\FlakTarget.mdl
Unit - Set life of projectile 0471 <gen> to 100 %
Unit - Move projectile 0471 <gen> instantly to (Center of lancer_rocher <gen>)
Unit - Hide projectile 0471 <gen>
Unit - Change ownership of projectile 0471 <gen> to Player 9 (Gray) and Change color
Trigger - Run anim_golem <gen> (ignoring conditions)
eclair intro
Events
Conditions
Actions
Wait 1.50 seconds
Environment - Set fog to style Linear , z-start 1800.00 , z-end 2800.00 , density 0 and color ( 100 %, 100 %, 100 %)
Wait 0.30 seconds
Environment - Set fog to style Linear , z-start 6000.00 , z-end 8000.00 , density 0 and color ( 0.00 %, 0.00 %, 0.00 %)
Wait 0.80 seconds
Sound - Play MonsoonLightningHit <gen>
eclair bandits
Events
Conditions
Actions
Wait 1.00 seconds
Environment - Set fog to style Linear , z-start 300.00 , z-end 600.00 , density 0 and color ( 100 %, 100 %, 100 %)
Wait 0.10 seconds
Environment - Set fog to style Linear , z-start 5000.00 , z-end 7000.00 , density 0 and color ( 100 %, 100 %, 100 %)
Wait 1.00 seconds
Sound - Play LightningBolt1 <gen>
Wait 0.50 seconds
Sound - Play RollingThunder1 <gen>
eclair fin
Events
Conditions
Actions
Wait 2.00 seconds
Environment - Set fog to style Linear , z-start 1000.00 , z-end 1600.00 , density 0 and color ( 100 %, 100 %, 100 %)
Wait 0.20 seconds
Environment - Set fog to style Linear , z-start 10000.00 , z-end 10000.00 , density 0 and color ( 100 %, 100 %, 100 %)
Wait 0.50 seconds
Sound - Play LightningBolt1 <gen>
Wait 1.50 seconds
Environment - Set fog to style Linear , z-start 1000.00 , z-end 1600.00 , density 0 and color ( 100 %, 100 %, 100 %)
Wait 0.20 seconds
Environment - Set fog to style Linear , z-start 10000.00 , z-end 10000.00 , density 0 and color ( 100 %, 100 %, 100 %)
Wait 0.50 seconds
Sound - Play MonsoonLightningHit <gen>
Wait 0.50 seconds
Sound - Play RollingThunder1 <gen>
sort demon
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of heros 0004 <gen> using Abilities\Spells\Items\AIre\AIreTarget.mdl
soigne heros
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit - Set life of heros 0033 <gen> to 100 %
Unit - Set life of Dark Knight 0393 <gen> to 100 %
sang
Events
Unit - A unit Is attacked
Conditions
Actions
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Triggering unit) using Objects\Spawnmodels\Other\HumanBloodCinematicEffect\HumanBloodCinematicEffect.mdl
mort
Events
Unit - A unit Is attacked
Conditions
(Life of (Triggering unit)) Less than 35.00
((Triggering unit) is A Hero) Equal to False
Actions
Unit - Turn collision for (Attacked unit) Off .
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Attacked unit) using Objects\Spawnmodels\Human\HumanBlood\BloodElfSpellThiefBlood.mdl
Unit - Pause (Attacked unit)
Unit - Make (Attacked unit) Invulnerable
Animation - Play (Attacked unit) 's death animation
defendre
Events
Unit - A unit owned by Player 9 (Gray) . Is attacked
Conditions
((Unit-type of (Triggering unit)) Equal to Footman) or ((Unit-type of (Triggering unit)) Equal to Captain)
(Unit-type of (Attacking unit)) Not equal to Assassin
Actions
Unit - Order (Attacked unit) to Human Footman - Defend .
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