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Triggers
Find_The_Orb!.w3x
Variables
Tutorial
Tutorial1
Tutorial2
Tutorial3
Tutorial4
Orb_Death
OrbDeath
Camera_and_time
Time
PeriodicCameraSet
In-Game_Actions
Gates
Rune
WMarble1
WMarble1 2
WMarble2
WMarble2 2
Farm
Farm2
Lever1
Cam1
Cam2
Cam3
WMarble3
WMarble4
BlackDragon
Hollow Stump
Yes
WMarble5
WMarble6
Next1
Next2
Next3
Next4
Next5
Next6
Next7
Next8
Next9
Next10
Next11
BlackSmith
Burrow1
Burrow2
Burrow3
Burrow4
Lever2
OrbKill
OrbItem1
Brain
Acolyte
Gold Mine1
Mining
Lever3
Frog
Lever4
Lever Marble In
Lever Marble Out
Peasant 3 Dies
Frog dies
Raccoon Dies
Rune2a
Rune2b
Rune2c
Rune2d
Lever5
Lever6
Lever7
Lever8
Lever9
Headcrab1
Headcrab
Rune3a
Rune3b
Rune3c
Rune4a
Rune4b
Rune4c
Rune5a
Rune5b
Rune5c
Rune6a
Rune6b
Coral1
Coral2
Coral3
Coral4
Peasant Hire
Ziggurat
Stones
Tower
Frog dies 2
Timer Lose
Timer Win
Antlion1
Antlion2
Antlion3
WIN
Levels
Level1
Level2
Level3
Level4
Level5
Level6
Level7
Level8
Level9
Level10
Level11
Level12
Level13
Level14
Level15
Level16
Level17
Level18
Level19
Level20
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Timer
timer
No
TimerWindow
timerdialog
No
ViewPoint
camerasetup
No
Notes From Teld:
Game - Disable drag-selection functionality (Disable drag-selection box)
will disable drag-select in game (making those "find the orb!" levels a little harder)
Trigger: PeriodicCameraSet will periodically set the player's camera back to it's current level view, in case he/she tries to mess with it in any way.
Tutorial1
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Game - Display to (All players) for 5.00 seconds the text: Welcome!In this map you need to find Orbs.
Wait 5.00 seconds
Game - Display to (All players) for 5.00 seconds the text: There are 20 levels. If you find an Orb, you can go to the next level.
Wait 5.00 seconds
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Visibility01 <gen>
Sound - Play QuestNew <gen>
Camera - . Apply . gg_cam_Cam_2 for Player 1 (Red) over 0 seconds
Set Variable Set ViewPoint = gg_cam_Cam_2
Wait 0.01 seconds
Camera - Stop the camera for Player 1 (Red) .
Game - Display to (All players) for 6.00 seconds the text: Now look at this room. There is somewhere an Orb. If you found it, just click on the Orb!
Tutorial2
Events
Player - Player 1 (Red) Selects a unit
Conditions
(Triggering unit) Equal to Orb 0000 <gen>
Actions
Game - Display to (All players) for 5.00 seconds the text: Good! Now you can go to the next tutorial level... (wait)
Sound - Play QuestCompleted <gen>
Wait 5.50 seconds
Visibility - Disable (Last created visibility modifier)
Wait 0.01 seconds
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Visibility02 <gen>
Sound - Play QuestNew <gen>
Camera - . Apply . gg_cam_Cam_3 for Player 1 (Red) over 0.00 seconds
Set Variable Set ViewPoint = gg_cam_Cam_3
Wait 0.01 seconds
Camera - Stop the camera for Player 1 (Red) .
Game - Display to (All players) for 5.00 seconds the text: You can select objects too. Click on the lever to open the gates.
Tutorial3
Events
Player - Player 1 (Red) Selects a unit
Conditions
(Triggering unit) Equal to Orb 0003 <gen>
Actions
Game - Display to (All players) for 5.00 seconds the text: Good! Now you can go to the next tutorial level...
Sound - Play QuestCompleted <gen>
Wait 5.50 seconds
Visibility - Disable (Last created visibility modifier)
Wait 0.01 seconds
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Visibility03 <gen>
Sound - Play QuestNew <gen>
Camera - . Apply . gg_cam_Cam_4 for Player 1 (Red) over 0.00 seconds
Set Variable Set ViewPoint = gg_cam_Cam_4
Wait 0.01 seconds
Camera - Stop the camera for Player 1 (Red) .
Game - Display to (All players) for 5.00 seconds the text: You can control units too. Bring this peasant to the rune.
Unit - Change ownership of Peasant 0004 <gen> to Player 1 (Red) and Change color
Tutorial4
Events
Unit - Orb 0007 <gen> Dies
Conditions
Actions
Game - Display to (All players) for 5.00 seconds the text: Now you can go to the final tutorial level...
Sound - Play QuestCompleted <gen>
Wait 5.50 seconds
Visibility - Disable (Last created visibility modifier)
Wait 0.01 seconds
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Visibility04 <gen>
Sound - Play QuestNew <gen>
Camera - . Apply . gg_cam_Cam_6 for Player 1 (Red) over 0.00 seconds
Set Variable Set ViewPoint = gg_cam_Cam_6
Wait 0.01 seconds
Camera - Stop the camera for Player 1 (Red) .
Game - Display to (All players) for 8.50 seconds the text: Sometimes you must use the units' abilities. Now you must build a farm with this peasant. Collect some gold and lumber, then build the farm!
Unit - Change ownership of Peasant 0008 <gen> to Player 1 (Red) and Change color
Unit - Remove Peasant 0004 <gen> from the game
Wait 10.00 seconds
Game - Display to (All players) for 3.00 seconds the text: Build the farm!
OrbDeath
Events
Player - Player 1 (Red) Selects a unit
Conditions
Or - Any (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Orb (Dragon)
(Unit-type of (Triggering unit)) Equal to Orb (Fire)
(Unit-type of (Triggering unit)) Equal to Orb (FireSmall)
(Unit-type of (Triggering unit)) Equal to Orb (Poison)
(Unit-type of (Triggering unit)) Equal to Orb (Water)
Actions
Unit - Kill (Triggering unit)
Time
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Game - Set the time of day to 18.00
Game - Set time of day speed to 1.66 % of the default speed
PeriodicCameraSet
Events
Time - Every 0.01 seconds of game time
Conditions
Or - Any (Conditions) are true
Conditions
(Distance to target of the current camera view) Not equal to (Distance to target of ViewPoint)
(X of (Target of current camera view)) Not equal to (X of (Target of ViewPoint))
(Y of (Target of current camera view)) Not equal to (Y of (Target of ViewPoint))
Actions
Camera - . Apply . ViewPoint for Player 1 (Red) over 0 seconds
Gates
Events
Player - Player 1 (Red) Selects a unit
Conditions
(Triggering unit) Equal to Lever 0001 <gen>
Actions
Sound - Play QuestLog <gen>
Unit - Kill Lever 0001 <gen>
Destructible - Open Elven Gate 0005 <gen>
Destructible - Open Elven Gate 0006 <gen>
Destructible - Open Elven Gate 0007 <gen>
Unit - Move Orb 0003 <gen> instantly to (Center of Orb1 <gen>)
Game - Display to (All players) for 3.00 seconds the text: Now click on the Orb.
Rune
Events
Unit - A unit enters Rune <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) for 5.00 seconds the text: Good. Units can go to other rooms/places. Bring the peasant to the white marble.
WMarble1
Events
Unit - A unit enters WMarble1 <gen>
Conditions
Actions
Unit - Move Peasant 0004 <gen> instantly to (Center of peasantjump <gen>)
Camera - . Apply . gg_cam_Cam_5 for Player 1 (Red) over 0 seconds
Set Variable Set ViewPoint = gg_cam_Cam_5
Wait 0.01 seconds
Camera - Stop the camera for Player 1 (Red) .
WMarble1 2
Events
Unit - A unit enters WMarble1 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) for 8.50 seconds the text: Excellent. You are in a room with obelisks. If you bring the peasant to the white marble again, he will go back to the first room.
WMarble2
Events
Unit - A unit enters WMarble2 <gen>
Conditions
Actions
Camera - . Apply . gg_cam_Cam_4 for Player 1 (Red) over 0 seconds
Set Variable Set ViewPoint = gg_cam_Cam_4
Wait 0.01 seconds
Camera - Stop the camera for Player 1 (Red) .
Unit - Move Peasant 0004 <gen> instantly to (Center of Rune <gen>)
WMarble2 2
Events
Unit - A unit enters WMarble2 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) for 4.00 seconds the text: Yes. Now hit the Orb to complete level.
Unit - Move Orb 0007 <gen> instantly to (Center of Orb2 <gen>)
Farm
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Farm
Actions
Game - Display to (All players) for 5.00 seconds the text: Hit the Orb with your peasant to finish the tutorial.
Unit - Move Orb 0009 <gen> instantly to (Center of Orb3 <gen>)
Unit - Add Shadow Meld to Orb 0030 <gen>
Farm2
Events
Unit - A unit Finishes construction
Conditions
(Unit-type of (Constructed structure)) Equal to Farm
Actions
Game - Display to (All players) for 4.00 seconds the text: You finished the farm. Now...
Wait 3.00 seconds
Game - Display to (All players) for 3.00 seconds the text: Destroy it! :)
Wait 2 seconds
Game - Display to (All players) for 2.00 seconds the text: *(This is not a joke)*
Lever1
Events
Unit - Lever 0010 <gen> Is selected
Conditions
Actions
Unit - Kill Lever 0010 <gen>
Unit - Kill Power Generator 0011 <gen>
Unit - Move Orb 0012 <gen> instantly to (Center of Orb4 <gen>)
Unit - Make Lever 0057 <gen> Invulnerable
Destructible - Make Magical Pen Wall 0285 <gen> Invulnerable
Destructible - Make Magical Pen Wall 0282 <gen> Invulnerable
Destructible - Make Magical Pen Wall 0284 <gen> Invulnerable
Destructible - Make Magical Pen Wall 0283 <gen> Invulnerable
Destructible - Make Magical Pen Wall 0540 <gen> Invulnerable
Destructible - Make Magical Pen Wall 0541 <gen> Invulnerable
Destructible - Make Magical Pen Wall 0541 <gen> Invulnerable
Destructible - Make Dungeon Gate 0513 <gen> Invulnerable
Destructible - Make Dungeon Gate 0514 <gen> Invulnerable
Destructible - Make Dungeon Gate 0528 <gen> Invulnerable
Destructible - Make Dungeon Gate 0529 <gen> Invulnerable
Destructible - Make Dungeon Gate 0514 <gen> Invulnerable
Destructible - Make Iron Gate 0533 <gen> Invulnerable
Destructible - Make Iron Gate 0534 <gen> Invulnerable
Destructible - Make Iron Gate 0535 <gen> Invulnerable
Cam1
Events
Unit - Camera Prop 0014 <gen> Is selected
Conditions
Actions
Camera - . Apply . gg_cam_Cam_9 for Player 1 (Red) over 0.00 seconds
Set Variable Set ViewPoint = gg_cam_Cam_9
Wait 0.01 seconds
Camera - Stop the camera for Player 1 (Red) .
Cam2
Events
Unit - Camera Prop 0015 <gen> Is selected
Conditions
Actions
Camera - . Apply . gg_cam_Cam_10 for Player 1 (Red) over 0.00 seconds
Set Variable Set ViewPoint = gg_cam_Cam_10
Wait 0.01 seconds
Camera - Stop the camera for Player 1 (Red) .
Cam3
Events
Unit - Camera Prop 0016 <gen> Is selected
Conditions
Actions
Camera - . Apply . gg_cam_Cam_11 for Player 1 (Red) over 0.00 seconds
Set Variable Set ViewPoint = gg_cam_Cam_11
Wait 0.01 seconds
Camera - Stop the camera for Player 1 (Red) .
WMarble3
Events
Unit - A unit enters WMarble3 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of jump2 <gen>)
Camera - . Apply . gg_cam_Cam_15 for Player 1 (Red) over 0 seconds
Set Variable Set ViewPoint = gg_cam_Cam_15
Wait 0.01 seconds
Camera - Stop the camera for Player 1 (Red) .
WMarble4
Events
Unit - A unit enters WMarble4 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of jump1 <gen>)
Camera - . Apply . gg_cam_Cam_14 for Player 1 (Red) over 0 seconds
Set Variable Set ViewPoint = gg_cam_Cam_14
Wait 0.01 seconds
Camera - Stop the camera for Player 1 (Red) .
BlackDragon
Events
Unit - Footman 0025 <gen> Changes owner
Conditions
Actions
Unit - Move Orb 0028 <gen> instantly to (Position of Footman 0025 <gen>)
Hollow Stump
Events
Unit - Stump hollow 0027 <gen> Is selected
Conditions
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) for 10.00 seconds the text: Do you want to see what is in this stump hollow? Press enter, then say |c00ffd27byes|r or |c00ffd27bno|r.
Yes
Events
Player - Player 1 (Red) types a chat message containing yes (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn off (This trigger)
Visibility - Disable (Last created visibility modifier)
Wait 0.05 seconds
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Visibility12 <gen>
Wait 1.00 seconds
Camera - . Apply . gg_cam_Cam_16 for Player 1 (Red) over 0 seconds
Set Variable Set ViewPoint = gg_cam_Cam_16
Wait 0.01 seconds
Camera - Stop the camera for Player 1 (Red) .
WMarble5
Events
Unit - A unit enters WMarble5 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of jump4 <gen>)
Camera - . Apply . gg_cam_Cam_20 for Player 1 (Red) over 0 seconds
Set Variable Set ViewPoint = gg_cam_Cam_20
Wait 0.01 seconds
Camera - Stop the camera for Player 1 (Red) .
WMarble6
Events
Unit - A unit enters WMarble6 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of jump3 <gen>)
Camera - . Apply . gg_cam_Cam_19 for Player 1 (Red) over 0 seconds
Set Variable Set ViewPoint = gg_cam_Cam_19
Wait 0.01 seconds
Camera - Stop the camera for Player 1 (Red) .
Next1
Events
Unit - A unit enters Next1 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of jump5 <gen>)
Camera - . Apply . gg_cam_Cam_21 for Player 1 (Red) over 0 seconds
Set Variable Set ViewPoint = gg_cam_Cam_21
Wait 0.01 seconds
Camera - Stop the camera for Player 1 (Red) .
Next2
Events
Unit - A unit enters Next2 <gen>
Unit - A unit enters Next3 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of jump7 <gen>)
Camera - . Apply . gg_cam_Cam_22 for Player 1 (Red) over 0 seconds
Set Variable Set ViewPoint = gg_cam_Cam_22
Wait 0.01 seconds
Camera - Stop the camera for Player 1 (Red) .
Next3
Events
Unit - A unit enters Next5 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of jump6 <gen>)
Camera - . Apply . gg_cam_Cam_21 for Player 1 (Red) over 0 seconds
Set Variable Set ViewPoint = gg_cam_Cam_21
Wait 0.01 seconds
Camera - Stop the camera for Player 1 (Red) .
Next4
Events
Unit - A unit enters Next6 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of jump8 <gen>)
Camera - . Apply . gg_cam_Cam_20 for Player 1 (Red) over 0 seconds
Set Variable Set ViewPoint = gg_cam_Cam_20
Wait 0.01 seconds
Camera - Stop the camera for Player 1 (Red) .
Next5
Events
Unit - A unit enters Next4 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of jump9 <gen>)
Camera - . Apply . gg_cam_Cam_30 for Player 1 (Red) over 0 seconds
Set Variable Set ViewPoint = gg_cam_Cam_30
Wait 0.01 seconds
Camera - Stop the camera for Player 1 (Red) .
Next6
Events
Unit - A unit enters Next7 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of jump10 <gen>)
Camera - . Apply . gg_cam_Cam_24 for Player 1 (Red) over 0 seconds
Set Variable Set ViewPoint = gg_cam_Cam_24
Unit - Change ownership of Blacksmith 0034 <gen> to Player 1 (Red) and Change color
Wait 0.01 seconds
Camera - Stop the camera for Player 1 (Red) .
Next7
Events
Unit - A unit enters Next8 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of jump11 <gen>)
Camera - . Apply . gg_cam_Cam_23 for Player 1 (Red) over 0 seconds
Set Variable Set ViewPoint = gg_cam_Cam_23
Wait 0.01 seconds
Camera - Stop the camera for Player 1 (Red) .
Next8
Events
Unit - A unit enters Next9 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of jump14 <gen>)
Camera - . Apply . gg_cam_Cam_28 for Player 1 (Red) over 0 seconds
Set Variable Set ViewPoint = gg_cam_Cam_28
Wait 0.01 seconds
Camera - Stop the camera for Player 1 (Red) .
Next9
Events
Unit - A unit enters Next12 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of jump13 <gen>)
Camera - . Apply . gg_cam_Cam_28 for Player 1 (Red) over 0 seconds
Set Variable Set ViewPoint = gg_cam_Cam_28
Wait 0.01 seconds
Camera - Stop the camera for Player 1 (Red) .
Next10
Events
Unit - A unit enters Next10 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of jump15 <gen>)
Camera - . Apply . gg_cam_Cam_27 for Player 1 (Red) over 0 seconds
Set Variable Set ViewPoint = gg_cam_Cam_27
Wait 0.01 seconds
Camera - Stop the camera for Player 1 (Red) .
Next11
Events
Unit - A unit enters Next11 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of jump12 <gen>)
Camera - . Apply . gg_cam_Cam_29 for Player 1 (Red) over 0 seconds
Set Variable Set ViewPoint = gg_cam_Cam_29
Wait 0.01 seconds
Camera - Stop the camera for Player 1 (Red) .
BlackSmith
Events
Unit - Blacksmith 0034 <gen> Finishes research
Conditions
Actions
Destructible - Remove Magical Pen Wall 0282 <gen>
Destructible - Remove Magical Pen Wall 0285 <gen>
Burrow1
Events
Unit - A unit comes within 125.00 of Burrowed Carrion Beetle 0086 <gen>
Conditions
Actions
Unit - Order Burrowed Carrion Beetle 0086 <gen> to Undead Crypt Fiend - Unburrow .
Burrow2
Events
Unit - A unit comes within 125.00 of Burrowed Carrion Beetle 0084 <gen>
Conditions
Actions
Unit - Order Burrowed Carrion Beetle 0084 <gen> to Undead Crypt Fiend - Unburrow .
Burrow3
Events
Unit - A unit comes within 125.00 of Burrowed Carrion Beetle 0087 <gen>
Conditions
Actions
Unit - Order Burrowed Carrion Beetle 0087 <gen> to Undead Crypt Fiend - Unburrow .
Burrow4
Events
Unit - A unit comes within 125.00 of Burrowed Carrion Beetle 0085 <gen>
Conditions
Actions
Unit - Order Burrowed Carrion Beetle 0085 <gen> to Undead Crypt Fiend - Unburrow .
Lever2
Events
Unit - Lever 0033 <gen> Dies
Conditions
Actions
Destructible - Remove Magical Pen Wall 0284 <gen>
Destructible - Remove Magical Pen Wall 0283 <gen>
OrbKill
Events
Unit - A unit enters KillOrb1 <gen>
Conditions
Actions
Unit - Kill Orb 0037 <gen>
OrbItem1
Events
Player - Player 1 (Red) types a chat message containing -give me (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing give me (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Orbplace1 <gen> contains Orb 0043 <gen>) Equal to True
Actions
Trigger - Turn off (This trigger)
Unit - Move Orb 0043 <gen> instantly to (Center of Orb_jump <gen>)
Item - Remove (Item carried by Look right! --> 0035 <gen> in slot 1)
Game - Display to (All players) for 7.50 seconds the text: |cffffcc00Serpentra Streisand:|r Oh, you found it! Very nice job, hero, but the next challenges will be more difficult! You can't win!
Brain
Events
Player - Player 1 (Red) types a chat message containing Brain (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Orbplace2 <gen> contains Orb 0046 <gen>) Equal to True
Actions
Floating Text - Destroy (Last created floating text)
Game - Display to (All players) for 8.00 seconds the text: Very good! You will need your brain for the next challenges! (Sorry for this idiot riddle, I just wanted to prepare you for the next ones!)
Unit - Move Orb 0046 <gen> instantly to (Center of Question <gen>)
Acolyte
Events
Unit - A unit enters Acolyte_Seeing <gen>
Unit - A unit enters Acolyte_Seeing_Two <gen>
Conditions
Actions
Unit - Change ownership of Acolyte 0051 <gen> to Player 1 (Red) and Change color
Gold Mine1
Events
Unit - A unit Finishes construction
Conditions
((Constructed structure) is A structure) Equal to (Visibility19 <gen> contains (Constructed structure))
Actions
Sound - Play Hint <gen>
Game - Display to (All players) for 5.00 seconds the text: |cffffcc00COLLECT 30 GOLD TO COMPLETE THIS LEVEL!|r
Mining
Events
Player - Player 1 (Red) 's Current gold becomes Equal to 30.00
Conditions
(Visibility19 <gen> contains Acolyte 0051 <gen>) Equal to True
Actions
Unit - Move Orb 0059 <gen> instantly to (Position of Acolyte 0051 <gen>)
Lever3
Events
Unit - Lever 0056 <gen> Is selected
Conditions
Actions
Unit - Kill Lever 0056 <gen>
Unit - Kill Spirit Tower 0052 <gen>
Unit - Order Frog 0058 <gen> to Move To . (Center of Frog <gen>)
Frog
Events
Unit - A unit enters Frog <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Frog
Actions
Trigger - Turn off (This trigger)
Unit - Change ownership of Frog 0058 <gen> to Player 1 (Red) and Change color
Sound - Play FrogWhat1 <gen>
Lever4
Events
Unit - Lever 0057 <gen> Dies
Conditions
Actions
Unit - Kill Lever 0057 <gen>
Unit - Kill Spirit Tower 0053 <gen>
Unit - Order Frog 0058 <gen> to Move To . (Center of Lever2 <gen>)
Unit - Change ownership of Frog 0058 <gen> to Neutral Passive and Change color
Lever Marble In
Events
Unit - A unit enters WMarble <gen>
Conditions
Actions
Unit - Move Lever 0057 <gen> instantly to (Center of Lever1 <gen>)
Unit - Make Lever 0057 <gen> Vulnerable
Lever Marble Out
Events
Unit - A unit leaves WMarble <gen>
Conditions
Actions
Unit - Move Lever 0057 <gen> instantly to (Center of Lever2 <gen>)
Unit - Make Lever 0057 <gen> Invulnerable
Peasant 3 Dies
Events
Unit - Peasant 0054 <gen> Dies
Conditions
Actions
Wait 1.50 seconds
Game - Defeat Player 1 (Red) with the message: You couldn't complete the level!
Frog dies
Events
Unit - Frog 0058 <gen> Dies
Conditions
Actions
Wait 1.50 seconds
Game - Display to (All players) for 5.00 seconds the text: You killed your friendly, lovely, helpful Frog :<
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Spirit Tower 0053 <gen> is alive) Equal to True
Then - Actions
Wait 4.00 seconds
Game - Defeat Player 1 (Red) with the message: Don't kill that poor animal
Else - Actions
Do nothing
Raccoon Dies
Events
Unit - Prisoner Raccoon 0061 <gen> Dies
Conditions
Actions
Wait 1.50 seconds
Game - Defeat Player 1 (Red) with the message: Poor little raccoon, he was so young.
Rune2a
Events
Unit - A unit enters Rune2 <gen>
Conditions
Actions
Destructible - Pick every destructible in ForceWall1 <gen> and do (Remove (Picked destructible))
Rune2b
Events
Unit - A unit leaves Rune2 <gen>
Conditions
Actions
Destructible - Create a B000 (Unexpected type: 'destructablecode') at (Center of ForceWall3 <gen>) facing 90.00 with scale 0.50 and variation 0
Destructible - Create a YTpc (Unexpected type: 'destructablecode') at (Center of Blocker1 <gen>) facing 0.00 with scale 1.00 and variation 0
Destructible - Create a YTpc (Unexpected type: 'destructablecode') at (Center of Blocker2 <gen>) facing 0.00 with scale 1.00 and variation 0
Rune2c
Events
Unit - A unit leaves Rune2 <gen>
Conditions
(Prison <gen> contains Prisoner Raccoon 0061 <gen>) Equal to True
Actions
Destructible - Pick every destructible in ForceWall2 <gen> and do (Remove (Picked destructible))
Rune2d
Events
Unit - A unit leaves Rune2 <gen>
Conditions
(Prison <gen> contains Prisoner Raccoon 0061 <gen>) Equal to False
Actions
Destructible - Create a B000 (Unexpected type: 'destructablecode') at (Center of ForceWall4 <gen>) facing 90.00 with scale 0.50 and variation 0
Destructible - Create a YTpc (Unexpected type: 'destructablecode') at (Center of Blocker3 <gen>) facing 0.00 with scale 1.00 and variation 0
Destructible - Create a YTpc (Unexpected type: 'destructablecode') at (Center of Blocker4 <gen>) facing 0.00 with scale 1.00 and variation 0
Lever5
Events
Destructible - Lever 0549 <gen> dies
Conditions
Actions
Destructible - Open Iron Gate 0533 <gen>
Wait 3.00 seconds
Destructible - Close Iron Gate 0533 <gen>
Destructible - Resurrect Lever 0549 <gen> with (Max life of Lever 0549 <gen>) life and Show birth animation
Lever6
Events
Destructible - Lever 0552 <gen> dies
Conditions
Actions
Destructible - Open Iron Gate 0533 <gen>
Destructible - Remove Lever 0549 <gen>
Destructible - Remove Magical Pen Wall 0540 <gen>
Wait 4.50 seconds
Destructible - Close Iron Gate 0533 <gen>
Destructible - Resurrect Lever 0552 <gen> with (Max life of Lever 0552 <gen>) life and Show birth animation
Lever7
Events
Destructible - Lever 0550 <gen> dies
Conditions
Actions
Destructible - Open Iron Gate 0533 <gen>
Destructible - Open Iron Gate 0534 <gen>
Wait 7.00 seconds
Destructible - Close Iron Gate 0533 <gen>
Destructible - Close Iron Gate 0534 <gen>
Destructible - Resurrect Lever 0550 <gen> with (Max life of Lever 0552 <gen>) life and Show birth animation
Lever8
Events
Destructible - Lever 0553 <gen> dies
Conditions
Actions
Destructible - Open Iron Gate 0533 <gen>
Destructible - Open Iron Gate 0534 <gen>
Destructible - Remove Lever 0550 <gen>
Destructible - Remove Magical Pen Wall 0541 <gen>
Wait 8.35 seconds
Destructible - Close Iron Gate 0533 <gen>
Destructible - Close Iron Gate 0534 <gen>
Destructible - Resurrect Lever 0553 <gen> with (Max life of Lever 0552 <gen>) life and Show birth animation
Lever9
Events
Destructible - Lever 0551 <gen> dies
Conditions
Actions
Destructible - Open Iron Gate 0533 <gen>
Destructible - Open Iron Gate 0534 <gen>
Destructible - Open Iron Gate 0535 <gen>
Wait 11.00 seconds
Destructible - Close Iron Gate 0533 <gen>
Destructible - Close Iron Gate 0534 <gen>
Destructible - Close Iron Gate 0535 <gen>
Destructible - Resurrect Lever 0551 <gen> with (Max life of Lever 0552 <gen>) life and Show birth animation
Headcrab1
Events
Destructible - Lever 0551 <gen> dies
Conditions
Actions
Trigger - Turn off (This trigger)
Sound - Play hc_attack2 <gen>
Unit - Move Headcrab 0089 <gen> instantly to (Center of Headcrab1 <gen>)
Unit - Order Headcrab 0089 <gen> to Move To . (Center of Headcrab2 <gen>)
Headcrab
Events
Unit - A unit enters Headcrab2 <gen>
Conditions
(Entering unit) Equal to Headcrab 0089 <gen>
Actions
Wait 2.00 seconds
Unit - Remove Headcrab 0089 <gen> from the game
Rune3a
Events
Unit - A unit enters Rune3 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Move Sapper 0065 <gen> instantly to (Center of Goblin1 <gen>)
Unit - Change ownership of Sapper 0065 <gen> to Player 1 (Red) and Change color
Rune3b
Events
Unit - A unit enters Rune3 <gen>
Conditions
Actions
Destructible - Open Dungeon Gate 0513 <gen>
Rune3c
Events
Unit - A unit leaves Rune3 <gen>
Conditions
Actions
Destructible - Close Dungeon Gate 0513 <gen>
Rune4a
Events
Unit - A unit enters Rune4 <gen>
Conditions
(Entering unit) Equal to Sapper 0065 <gen>
Actions
Trigger - Turn off (This trigger)
Unit - Move Sapper 0064 <gen> instantly to (Center of Goblin2 <gen>)
Unit - Change ownership of Sapper 0064 <gen> to Player 1 (Red) and Change color
Rune4b
Events
Unit - A unit enters Rune4 <gen>
Conditions
Actions
Destructible - Open Dungeon Gate 0514 <gen>
Rune4c
Events
Unit - A unit leaves Rune4 <gen>
Conditions
Actions
Destructible - Close Dungeon Gate 0514 <gen>
Rune5a
Events
Unit - A unit enters Rune5 <gen>
Conditions
((Entering unit) Equal to Sapper 0065 <gen>) or ((Entering unit) Equal to Sapper 0064 <gen>)
Actions
Trigger - Turn off (This trigger)
Unit - Move Sapper 0063 <gen> instantly to (Center of Goblin3 <gen>)
Unit - Change ownership of Sapper 0063 <gen> to Player 1 (Red) and Change color
Rune5b
Events
Unit - A unit enters Rune5 <gen>
Conditions
Actions
Destructible - Open Dungeon Gate 0529 <gen>
Rune5c
Events
Unit - A unit leaves Rune5 <gen>
Conditions
Actions
Destructible - Close Dungeon Gate 0529 <gen>
Rune6a
Events
Unit - A unit enters Rune6 <gen>
Conditions
Actions
Destructible - Open Dungeon Gate 0528 <gen>
Rune6b
Events
Unit - A unit leaves Rune6 <gen>
Conditions
Actions
Destructible - Close Dungeon Gate 0528 <gen>
Coral1
Events
Unit - Coral 0068 <gen> Is selected
Conditions
Actions
Unit - Remove Coral 0068 <gen> from the game
Coral2
Events
Unit - Coral 0069 <gen> Is selected
Conditions
Actions
Unit - Remove Coral 0069 <gen> from the game
Coral3
Events
Unit - Coral 0070 <gen> Is selected
Conditions
Actions
Unit - Remove Coral 0070 <gen> from the game
Coral4
Events
Unit - Coral 0071 <gen> Is selected
Conditions
Actions
Unit - Remove Coral 0071 <gen> from the game
Unit - Move Orb 0072 <gen> instantly to (Center of Orbjump <gen>)
Peasant Hire
Events
Unit - Lumber Mill 0076 <gen> Finishes research
Conditions
(Researched tech-type) Equal to R001 (Unexpected type: 'techcode')
Actions
Unit - Move tleno 0077 <gen> instantly to (Center of Peasant <gen>)
Unit - Change ownership of tleno 0077 <gen> to Player 1 (Red) and Change color
Unit - Order tleno 0077 <gen> to Move To . (Center of Peasant2 <gen>)
Ziggurat
Events
Unit - Spirit Tower 0073 <gen> Is selected
Conditions
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) for 5.00 seconds the text: STEP ON THE STONES!
Sound - Play Hint <gen>
Stones
Events
Unit - A unit enters Frog_caller <gen>
Conditions
Actions
Unit - Change ownership of Frog 0078 <gen> to Player 1 (Red) and Change color
Tower
Events
Unit - A unit Dies
Conditions
((Dying unit) is A structure) Equal to ((Dying unit) belongs to an ally of Player 1 (Red).)
Actions
Unit - Move Orb 0079 <gen> instantly to (Position of tleno 0077 <gen>)
Frog dies 2
Events
Unit - Frog 0078 <gen> Dies
Conditions
Actions
Wait 1.50 seconds
Game - Display to (All players) for 5.00 seconds the text: You killed your friendly, lovely, helpful Frog :<
Wait 4.00 seconds
Game - Defeat Player 1 (Red) with the message: Don't kill that poor animal
Timer Lose
Events
Time - Timer expires
Conditions
(Orb 0066 <gen> is alive) Equal to True
Actions
Game - Defeat Player 1 (Red) with the message: I said it's impossible!
Sound - Stop music After fading
Timer Win
Events
Unit - Orb 0066 <gen> Dies
Conditions
Actions
Countdown Timer - Pause Timer
Sound - Stop music After fading
Sound - Play GameFound <gen>
Wait 3.00 seconds
Unit Group - Pick every unit in (Units in Visibility22 <gen>) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Countdown Timer - Hide (Last created timer window)
Game - Display to (All players) for 10.00 seconds the text: Fantastic! You remained resourceful in an atmosphere of extreme pessimism! Thank you for playing! I hope you enjoyed my map!
Wait 10.00 seconds
Camera - . Apply . gg_cam_Cam_38 for Player 1 (Red) over 0 seconds
Set Variable Set ViewPoint = gg_cam_Cam_38
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across VisibilityFinal <gen>
Game - Display to (All players) for 5.00 seconds the text: Credits:- General Frank ( Orb models)- X.e.r.e.X. ( Water Orb icon)- Unknown (for a model you don't see now)
Wait 5.00 seconds
Game - Display to (All players) for 5.00 seconds the text: Click on the biggest Orb to win. OR WAIT...
Wait 3.00 seconds
Unit - Move Orb 0088 <gen> instantly to (Center of WIN <gen>)
Game - Display to (All players) for 10.00 seconds the text: I needed 7-8 days to complete this map. I know it's not so big but I needed to find out the puzzles and the rooms-types, learning some new things with the trigger editor and so... I enjoyed the map editing:)
Wait 8.00 seconds
Game - Display to (All players) for 5.00 seconds the text: Could you find any Half-Life references? There wasn't so many...
Wait 3.00 seconds
Unit - Order Antlion 0090 <gen> to Attack . Orb 0081 <gen>
Unit - Order Antlion 0091 <gen> to Attack . Orb 0082 <gen>
Antlion1
Events
Unit - Orb 0081 <gen> Dies
Conditions
Actions
Unit - Order Antlion 0090 <gen> to Attack . Orb 0080 <gen>
Unit - Order Antlion 0091 <gen> to Attack . Orb 0083 <gen>
Antlion2
Events
Unit - Orb 0080 <gen> Dies
Conditions
(Orb 0080 <gen> is dead) Equal to True
Actions
Unit - Order Antlion 0090 <gen> to Move To . (Center of Antlion2 <gen>)
Unit - Order Antlion 0091 <gen> to Move To . (Center of Antlion1 <gen>)
Antlion3
Events
Unit - A unit enters Antlion2 <gen>
Conditions
((Antlion1 <gen> contains Antlion 0091 <gen>) Equal to True) and ((Orb 0083 <gen> is dead) Equal to True)
Actions
Game - Display to (All players) for 5.00 seconds the text: Hm... That was interesting. OK, that's all I wanted to tell you. Finish the game by clicking on the Orb.
WIN
Events
Unit - Orb 0088 <gen> Is selected
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Skip scores)
Level1
Events
Unit - Orb 0009 <gen> Dies
Conditions
Actions
Wait 1.50 seconds
Game - Display to (All players) for 5.00 seconds the text: Now you learned how to play this game. Good luck!
Sound - Play QuestCompleted <gen>
Wait 5.00 seconds
Unit - Remove Peasant 0004 <gen> from the game
Visibility - Disable (Last created visibility modifier)
Wait 0.01 seconds
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Visibility05 <gen>
Sound - Play QuestNew <gen>
Camera - . Apply . gg_cam_Cam_7 for Player 1 (Red) over 0 seconds
Set Variable Set ViewPoint = gg_cam_Cam_7
Wait 0.01 seconds
Camera - Stop the camera for Player 1 (Red) .
Game - Display to (All players) for 2.00 seconds the text: |c00ffd27bLevel 1|r
Level2
Events
Unit - Orb 0012 <gen> Is selected
Conditions
Actions
Unit - Kill Orb 0012 <gen>
Game - Display to (All players) for 2.00 seconds the text: Level Completed!
Sound - Play QuestCompleted <gen>
Wait 3.00 seconds
Visibility - Disable (Last created visibility modifier)
Wait 0.01 seconds
Unit - Explode Peasant 0008 <gen> .
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Visibility06 <gen>
Sound - Play QuestNew <gen>
Camera - . Apply . gg_cam_Cam_8 for Player 1 (Red) over 0 seconds
Set Variable Set ViewPoint = gg_cam_Cam_8
Wait 0.01 seconds
Camera - Stop the camera for Player 1 (Red) .
Game - Display to (All players) for 2.00 seconds the text: |c00ffd27bLevel 2|r
Level3
Events
Unit - Orb 0013 <gen> Dies
Conditions
Actions
Game - Display to (All players) for 2.00 seconds the text: Level Completed!
Sound - Play QuestCompleted <gen>
Visibility - Disable (Last created visibility modifier)
Wait 0.20 seconds
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Visibility07 <gen>
Wait 3.00 seconds
Sound - Play QuestNew <gen>
Camera - . Apply . gg_cam_Cam_12 for Player 1 (Red) over 0 seconds
Set Variable Set ViewPoint = gg_cam_Cam_12
Wait 0.01 seconds
Camera - Stop the camera for Player 1 (Red) .
Game - Display to (All players) for 2.00 seconds the text: |c00ffd27bLevel 3|r
Level4
Events
Unit - Orb 0017 <gen> Dies
Conditions
Actions
Game - Display to (All players) for 2.00 seconds the text: Level Completed!
Sound - Play QuestCompleted <gen>
Visibility - Disable (Last created visibility modifier)
Wait 0.20 seconds
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Visibility08 <gen>
Wait 3.00 seconds
Sound - Play QuestNew <gen>
Camera - . Apply . gg_cam_Cam_13 for Player 1 (Red) over 0 seconds
Set Variable Set ViewPoint = gg_cam_Cam_13
Wait 0.01 seconds
Camera - Stop the camera for Player 1 (Red) .
Game - Display to (All players) for 2.00 seconds the text: |c00ffd27bLevel 4|r
Level5
Events
Unit - Orb 0018 <gen> Dies
Conditions
Actions
Game - Display to (All players) for 2.00 seconds the text: Level Completed!
Sound - Play QuestCompleted <gen>
Wait 3.00 seconds
Visibility - Disable (Last created visibility modifier)
Wait 0.01 seconds
Unit - Change ownership of Wisp 0023 <gen> to Player 1 (Red) and Change color
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Visibility09 <gen>
Sound - Play QuestNew <gen>
Camera - . Apply . gg_cam_Cam_14 for Player 1 (Red) over 0 seconds
Set Variable Set ViewPoint = gg_cam_Cam_14
Wait 0.01 seconds
Camera - Stop the camera for Player 1 (Red) .
Game - Display to (All players) for 2.00 seconds the text: |c00ffd27bLevel 5|r
Level6
Events
Unit - Orb 0022 <gen> Dies
Conditions
Actions
Game - Display to (All players) for 2.00 seconds the text: Level Completed!
Sound - Play QuestCompleted <gen>
Wait 3.00 seconds
Visibility - Disable (Last created visibility modifier)
Wait 0.01 seconds
Unit Group - Pick every unit in (Units in Visibility09 <gen>) and do (Remove (Picked unit) from the game)
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Visibility10 <gen>
Sound - Play QuestNew <gen>
Camera - . Apply . gg_cam_Cam_17 for Player 1 (Red) over 0 seconds
Set Variable Set ViewPoint = gg_cam_Cam_17
Wait 0.01 seconds
Camera - Stop the camera for Player 1 (Red) .
Game - Display to (All players) for 2.00 seconds the text: |c00ffd27bLevel 6|r
Unit - Change ownership of Banshee 0002 <gen> to Player 1 (Red) and Change color
Level7
Events
Unit - Orb 0028 <gen> Dies
Conditions
Actions
Game - Display to (All players) for 2.00 seconds the text: Level Completed!
Sound - Play QuestCompleted <gen>
Wait 3.00 seconds
Visibility - Disable (Last created visibility modifier)
Wait 0.01 seconds
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Visibility11 <gen>
Unit - Remove Banshee 0002 <gen> from the game
Unit - Remove Footman 0025 <gen> from the game
Sound - Play QuestNew <gen>
Camera - . Apply . gg_cam_Cam_18 for Player 1 (Red) over 0 seconds
Set Variable Set ViewPoint = gg_cam_Cam_18
Wait 0.01 seconds
Camera - Stop the camera for Player 1 (Red) .
Game - Display to (All players) for 2.00 seconds the text: |c00ffd27bLevel 7|r
Level8
Events
Unit - Orb 0024 <gen> Dies
Conditions
Actions
Game - Display to (All players) for 2.00 seconds the text: Level Completed!
Sound - Play QuestCompleted <gen>
Wait 3.00 seconds
Visibility - Disable (Last created visibility modifier)
Wait 0.01 seconds
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Visibility13 <gen>
Unit - Change ownership of Blademaster 0031 <gen> to Player 1 (Red) and Change color
Sound - Play QuestNew <gen>
Camera - . Apply . gg_cam_Cam_19 for Player 1 (Red) over 0 seconds
Set Variable Set ViewPoint = gg_cam_Cam_19
Wait 0.01 seconds
Camera - Stop the camera for Player 1 (Red) .
Game - Display to (All players) for 2.00 seconds the text: |c00ffd27bLevel 8|r
Level9
Events
Unit - Orb 0030 <gen> Dies
Player - Player 1 (Red) types a chat message containing Cam23 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 2.00 seconds the text: Level Completed!
Sound - Play QuestCompleted <gen>
Wait 3.00 seconds
Visibility - Disable (Last created visibility modifier)
Wait 0.01 seconds
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Visibility14 <gen>
Unit - Change ownership of Footman 0044 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Blademaster 0031 <gen> to Neutral Passive and Change color
Sound - Play QuestNew <gen>
Camera - . Apply . gg_cam_Cam_23 for Player 1 (Red) over 0 seconds
Set Variable Set ViewPoint = gg_cam_Cam_23
Wait 0.01 seconds
Camera - Stop the camera for Player 1 (Red) .
Game - Display to (All players) for 2.00 seconds the text: |c00ffd27bLevel 9|r
Level10
Events
Unit - Orb 0026 <gen> Dies
Conditions
Actions
Game - Display to (All players) for 2.00 seconds the text: Level Completed!
Sound - Play QuestCompleted <gen>
Wait 3.00 seconds
Visibility - Disable (Last created visibility modifier)
Wait 0.01 seconds
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Visibility15 <gen>
Unit - Remove Blacksmith 0034 <gen> from the game
Unit - Change ownership of Peasant 0036 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Footman 0044 <gen> to Neutral Passive and Change color
Sound - Play QuestNew <gen>
Camera - . Apply . gg_cam_Cam_25 for Player 1 (Red) over 0 seconds
Set Variable Set ViewPoint = gg_cam_Cam_25
Wait 0.01 seconds
Camera - Stop the camera for Player 1 (Red) .
Game - Display to (All players) for 2.00 seconds the text: |c00ffd27bLevel 10|r
Wait 2.00 seconds
Sound - Play Warning <gen>
Game - Display to (All players) for 2.00 seconds the text: |c00ff0000SAVE YOUR GAME!|r
Level11
Events
Unit - Orb 0037 <gen> Dies
Conditions
Actions
Game - Display to (All players) for 2.00 seconds the text: Level Completed!
Sound - Play QuestCompleted <gen>
Wait 3.00 seconds
Visibility - Disable (Last created visibility modifier)
Wait 0.01 seconds
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Visibility16 <gen>
Unit - Change ownership of Peasant 0036 <gen> to Neutral Passive and Change color
Unit - Move Orb 0043 <gen> instantly to (Center of Orbplace1 <gen>)
Sound - Play QuestNew <gen>
Camera - . Apply . gg_cam_Cam_26 for Player 1 (Red) over 0 seconds
Set Variable Set ViewPoint = gg_cam_Cam_26
Wait 0.01 seconds
Camera - Stop the camera for Player 1 (Red) .
Game - Display to (All players) for 2.00 seconds the text: |c00ffd27bLevel 11|r
Wait 1.50 seconds
Game - Display to (All players) for 15.00 seconds the text: |cffffcc00Serpentra Streisand:|r Hello, player. I am Serpentra Streisand, Illidan's favourite naga witch! I have an Orb which is needed to you if you want to complete the game. Can you find it, noob? HAHAHAHAHAHAH!!!!
Level12
Events
Unit - Orb 0043 <gen> Dies
Player - Player 1 (Red) types a chat message containing cam27 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 2.00 seconds the text: Level Completed!
Sound - Play QuestCompleted <gen>
Wait 3.00 seconds
Visibility - Disable (Last created visibility modifier)
Wait 0.01 seconds
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Visibility17 <gen>
Unit - Change ownership of Peasant 0038 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Peasant 0036 <gen> to Neutral Passive and Change color
Sound - Play QuestNew <gen>
Camera - . Apply . gg_cam_Cam_27 for Player 1 (Red) over 0 seconds
Set Variable Set ViewPoint = gg_cam_Cam_27
Unit - Move Orb 0043 <gen> instantly to (Center of Orbplace1 <gen>)
Wait 0.01 seconds
Camera - Stop the camera for Player 1 (Red) .
Game - Display to (All players) for 2.00 seconds the text: |c00ffd27bLevel 12|r
Level13
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Orb
Actions
Game - Display to (All players) for 2.00 seconds the text: Level Completed!
Sound - Play QuestCompleted <gen>
Wait 3.00 seconds
Visibility - Disable (Last created visibility modifier)
Wait 0.01 seconds
Unit Group - Remove all units from (Units in Visibility17 <gen> owned by Player 1 (Red)) .
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Visibility18 <gen>
Unit - Change ownership of Peasant 0038 <gen> to Neutral Passive and Change color
Unit Group - Pick every unit in (Units in Visibility17 <gen>) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Sound - Play QuestNew <gen>
Camera - . Apply . gg_cam_Cam_31 for Player 1 (Red) over 0 seconds
Set Variable Set ViewPoint = gg_cam_Cam_31
Unit - Move Orb 0046 <gen> instantly to (Center of Orbplace2 <gen>)
Wait 0.01 seconds
Camera - Stop the camera for Player 1 (Red) .
Game - Display to (All players) for 2.00 seconds the text: |c00ffd27bLevel 13|r
Floating Text - Create floating text that reads Hello! I have a question for you.If you know the answer, press enterthen type it... so... at (Center of Question <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 7.00 seconds
Floating Text - Destroy (Last created floating text)
Floating Text - Create floating text that reads ??? is an organ which starts working when you get upand stops working when you go to school or to your office.What is it?*Hint* You must use this thing to answer the question! at (Center of Question <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Level14
Events
Unit - Orb 0046 <gen> Dies
Player - Player 1 (Red) types a chat message containing cam32 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 2.00 seconds the text: Level Completed!
Sound - Play QuestCompleted <gen>
Wait 3.00 seconds
Visibility - Disable (Last created visibility modifier)
Wait 0.01 seconds
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Visibility19 <gen>
Unit - Change ownership of Ghoul 0049 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Ghoul 0050 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Graveyard 0047 <gen> to Player 1 (Red) and Change color
Sound - Play QuestNew <gen>
Camera - . Apply . gg_cam_Cam_32 for Player 1 (Red) over 0 seconds
Set Variable Set ViewPoint = gg_cam_Cam_32
Wait 0.01 seconds
Camera - Stop the camera for Player 1 (Red) .
Game - Display to (All players) for 2.00 seconds the text: |c00ffd27bLevel 14|r
Level15
Events
Unit - Orb 0059 <gen> Dies
Player - Player 1 (Red) types a chat message containing cam33 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 2.00 seconds the text: Level Completed!
Sound - Play QuestCompleted <gen>
Wait 3.00 seconds
Visibility - Disable (Last created visibility modifier)
Wait 0.01 seconds
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Visibility20 <gen>
Player - Set Player 1 (Red) . Current lumber to 0
Player - Set Player 1 (Red) . Current gold to 0
Unit Group - Pick every unit in (Units in WholeLevel <gen>) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Unit - Change ownership of Peasant 0054 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Spirit Tower 0052 <gen> to Neutral Hostile and Change color
Unit - Change ownership of Spirit Tower 0053 <gen> to Neutral Hostile and Change color
Unit - Change color of Spirit Tower 0052 <gen> to Green
Unit - Change color of Spirit Tower 0053 <gen> to Purple
Sound - Play QuestNew <gen>
Camera - . Apply . gg_cam_Cam_33 for Player 1 (Red) over 0 seconds
Set Variable Set ViewPoint = gg_cam_Cam_33
Wait 0.01 seconds
Camera - Stop the camera for Player 1 (Red) .
Game - Display to (All players) for 2.00 seconds the text: |c00ffd27bLevel 15|r
Wait 2.00 seconds
Sound - Play Warning <gen>
Game - Display to (All players) for 2.00 seconds the text: |c00ff0000SAVE YOUR GAME!|r
Level16
Events
Unit - Orb 0055 <gen> Dies
Player - Player 1 (Red) types a chat message containing cam34 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 2.00 seconds the text: Level Completed!
Sound - Play QuestCompleted <gen>
Wait 3.00 seconds
Visibility - Disable (Last created visibility modifier)
Wait 0.01 seconds
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Visibility21 <gen>
Unit - Remove Peasant 0054 <gen> from the game
Unit - Change ownership of Peasant 0060 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Prisoner Raccoon 0061 <gen> to Player 1 (Red) and Change color
Sound - Play QuestNew <gen>
Camera - . Apply . gg_cam_Cam_34 for Player 1 (Red) over 0 seconds
Set Variable Set ViewPoint = gg_cam_Cam_34
Wait 0.01 seconds
Camera - Stop the camera for Player 1 (Red) .
Game - Display to (All players) for 2.00 seconds the text: |c00ffd27bLevel 16|r
Level17
Events
Unit - Orb 0062 <gen> Dies
Player - Player 1 (Red) types a chat message containing cam1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 2.00 seconds the text: Level Completed!
Wait 2.00 seconds
Game - Display to (All players) for 4.00 seconds the text: This room was the entrance of Nova Prospekt...
Sound - Play QuestCompleted <gen>
Wait 2.00 seconds
Visibility - Disable (Last created visibility modifier)
Wait 0.01 seconds
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Visibility23 <gen>
Unit - Remove Prisoner Raccoon 0061 <gen> from the game
Unit - Remove Peasant 0060 <gen> from the game
Unit - Change ownership of Peasant 0074 <gen> to Player 1 (Red) and Change color
Sound - Play QuestNew <gen>
Camera - . Apply . gg_cam_Cam_1 for Player 1 (Red) over 0 seconds
Set Variable Set ViewPoint = gg_cam_Cam_1
Wait 0.01 seconds
Camera - Stop the camera for Player 1 (Red) .
Game - Display to (All players) for 2.00 seconds the text: |c00ffd27bLevel 17|r
Level18
Events
Unit - Orb 0075 <gen> Dies
Player - Player 1 (Red) types a chat message containing cam36 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 2.00 seconds the text: Level Completed!
Sound - Play QuestCompleted <gen>
Wait 3.00 seconds
Visibility - Disable (Last created visibility modifier)
Wait 0.01 seconds
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Visibility24 <gen>
Unit - Remove Peasant 0074 <gen> from the game
Sound - Play QuestNew <gen>
Camera - . Apply . gg_cam_Cam_36 for Player 1 (Red) over 0 seconds
Set Variable Set ViewPoint = gg_cam_Cam_36
Wait 0.01 seconds
Camera - Stop the camera for Player 1 (Red) .
Game - Display to (All players) for 2.00 seconds the text: |c00ffd27bLevel 18|r
Level19
Events
Unit - Orb 0072 <gen> Dies
Player - Player 1 (Red) types a chat message containing cam37 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 2.00 seconds the text: Level Completed!
Sound - Play QuestCompleted <gen>
Wait 3.00 seconds
Visibility - Disable (Last created visibility modifier)
Wait 0.01 seconds
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Visibility25 <gen>
Player - Set Player 1 (Red) . Current gold to 10
Unit - Change ownership of Lumber Mill 0076 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Spirit Tower 0073 <gen> to Neutral Hostile and Change color
Unit - Change color of Spirit Tower 0073 <gen> to Orange
Sound - Play QuestNew <gen>
Camera - . Apply . gg_cam_Cam_37 for Player 1 (Red) over 0 seconds
Set Variable Set ViewPoint = gg_cam_Cam_37
Wait 0.01 seconds
Camera - Stop the camera for Player 1 (Red) .
Game - Display to (All players) for 2.00 seconds the text: |c00ffd27bLevel 19|r
Wait 2.00 seconds
Sound - Play Warning <gen>
Game - Display to (All players) for 2.00 seconds the text: |c00ff0000SAVE YOUR GAME!|r
Level20
Events
Unit - Orb 0079 <gen> Dies
Player - Player 1 (Red) types a chat message containing cam35 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 2.00 seconds the text: Level Completed!
Sound - Play QuestCompleted <gen>
Wait 3.00 seconds
Visibility - Disable (Last created visibility modifier)
Wait 0.01 seconds
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Visibility22 <gen>
Unit - Change ownership of Peasant 0067 <gen> to Player 1 (Red) and Change color
Unit - Remove Lumber Mill 0076 <gen> from the game
Unit - Remove tleno 0077 <gen> from the game
Sound - Play QuestNew <gen>
Camera - . Apply . gg_cam_Cam_35 for Player 1 (Red) over 0 seconds
Set Variable Set ViewPoint = gg_cam_Cam_35
Wait 0.01 seconds
Unit - Pause Peasant 0067 <gen>
Camera - Stop the camera for Player 1 (Red) .
Game - Display to (All players) for 2.00 seconds the text: |c00ffd27bLevel 20|r
Wait 2.00 seconds
Game - Display to (All players) for 7.50 seconds the text: I must tell you that this level is impossible. Make no attempt to solve it. If the Timer expires, you will die. Sorry.
Wait 7.50 seconds
Countdown Timer - Create a timer window for Timer with title Time left:
Unit - Unpause Peasant 0067 <gen>
Sound - Play Warning <gen>
Game - Display to (All players) for 2.00 seconds the text: |c00ff0000SAVE YOUR GAME!|r
Wait 3.00 seconds
Sound - Play 24__You_re_not_a_Good_Person <gen>
Countdown Timer - Start Timer as a One-shot timer that will expire in 60.00 seconds
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