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Triggers
Final Frenzy.w3x
Variables
Initialization
Cinematic
Exit Cinematic
game starts
move order 1
move order 2
move order 3
move order 4
move order 5
move order 6
move order 7
move order 8
move order 9
move order 10
move order 11
move order 12
move order 13
move order 14
move order 15
move order b1
move order b2
move order b3
move order b4
fly order b
fly order
bat
ghost
fly fall
fly fall 2
fog
cross fall
magic missile size
Name
Type
is_array
initial_value
Cinematic
Events
Map initialization
Conditions
Actions
Unit - Hide Tauren 0027 <gen>
Player - Make Player 1 (Red) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 4 (Purple) as an Ally with shared vision
Animation - Play the hide animation for all doodads of type D02N (Unexpected type: 'doodadcode') within Region_034 <gen> .
Animation - Play the hide animation for all doodads of type D01V (Unexpected type: 'doodadcode') within Region_034 <gen> .
Animation - Play the hide animation for all doodads of type D01W (Unexpected type: 'doodadcode') within Region_034 <gen> .
Animation - Play the hide animation for all doodads of type D01X (Unexpected type: 'doodadcode') within Region_034 <gen> .
Animation - Play the hide animation for all doodads of type D01Y (Unexpected type: 'doodadcode') within Region_034 <gen> .
Animation - Play the hide animation for all doodads of type D01Z (Unexpected type: 'doodadcode') within Region_034 <gen> .
Animation - Play the hide animation for all doodads of type D020 (Unexpected type: 'doodadcode') within Region_034 <gen> .
Animation - Play the hide animation for all doodads of type D021 (Unexpected type: 'doodadcode') within Region_034 <gen> .
Animation - Play the hide animation for all doodads of type D022 (Unexpected type: 'doodadcode') within Region_034 <gen> .
Animation - Play the hide animation for all doodads of type D023 (Unexpected type: 'doodadcode') within Region_034 <gen> .
Animation - Play the hide animation for all doodads of type D029 (Unexpected type: 'doodadcode') within Region_034 <gen> .
Animation - Play the hide animation for all doodads of type D025 (Unexpected type: 'doodadcode') within Region_034 <gen> .
Animation - Play the hide animation for all doodads of type D026 (Unexpected type: 'doodadcode') within Region_034 <gen> .
Animation - Play the hide animation for all doodads of type D027 (Unexpected type: 'doodadcode') within Region_034 <gen> .
Animation - Play the hide animation for all doodads of type D028 (Unexpected type: 'doodadcode') within Region_034 <gen> .
Animation - Play the hide animation for all doodads of type D024 (Unexpected type: 'doodadcode') within Region_034 <gen> .
Animation - Play the hide animation for all doodads of type D02A (Unexpected type: 'doodadcode') within Region_034 <gen> .
Animation - Play the hide animation for all doodads of type D02B (Unexpected type: 'doodadcode') within Region_034 <gen> .
Animation - Play the hide animation for all doodads of type D02C (Unexpected type: 'doodadcode') within Region_034 <gen> .
Animation - Play the hide animation for all doodads of type D02D (Unexpected type: 'doodadcode') within Region_034 <gen> .
Animation - Play the hide animation for all doodads of type D02E (Unexpected type: 'doodadcode') within Region_034 <gen> .
Animation - Play the hide animation for all doodads of type D02F (Unexpected type: 'doodadcode') within Region_034 <gen> .
Animation - Play the hide animation for all doodads of type D02G (Unexpected type: 'doodadcode') within Region_034 <gen> .
Animation - Play the hide animation for all doodads of type D02H (Unexpected type: 'doodadcode') within Region_034 <gen> .
Animation - Play the hide animation for all doodads of type D02I (Unexpected type: 'doodadcode') within Region_034 <gen> .
Animation - Play the hide animation for all doodads of type D02J (Unexpected type: 'doodadcode') within Region_034 <gen> .
Animation - Play the hide animation for all doodads of type D02K (Unexpected type: 'doodadcode') within Region_034 <gen> .
Animation - Play the hide animation for all doodads of type D02L (Unexpected type: 'doodadcode') within Region_034 <gen> .
Sound - Play 103761_BurdenEdited_mp3 <gen>
Animation - Play the hide animation for all doodads of type D01Q (Unexpected type: 'doodadcode') within Region_031 <gen> .
Animation - Play the hide animation for all doodads of type D01R (Unexpected type: 'doodadcode') within Region_031 <gen> .
Animation - Play the hide animation for all doodads of type D01S (Unexpected type: 'doodadcode') within Region_031 <gen> .
Animation - Play the hide animation for all doodads of type D02M (Unexpected type: 'doodadcode') within Region_031 <gen> .
Animation - Play the hide animation for all doodads of type D01T (Unexpected type: 'doodadcode') within Region_031 <gen> .
Animation - Play the hide animation for all doodads of type D013 (Unexpected type: 'doodadcode') within Region_030 <gen> .
Animation - Play the hide animation for all doodads of type D01O (Unexpected type: 'doodadcode') within Region_029 <gen> .
Animation - Play the hide animation for all doodads of type D01F (Unexpected type: 'doodadcode') within Region_020 <gen> .
Animation - Play the hide animation for all doodads of type D01M (Unexpected type: 'doodadcode') within Region_028 <gen> .
Animation - Play the hide animation for all doodads of type D01H (Unexpected type: 'doodadcode') within Region_000 <gen> .
Animation - Play the hide animation for all doodads of type D01C (Unexpected type: 'doodadcode') within Region_020 <gen> .
Animation - Play the hide animation for all doodads of type D01D (Unexpected type: 'doodadcode') within Region_020 <gen> .
Animation - Play the hide animation for all doodads of type D01E (Unexpected type: 'doodadcode') within Region_020 <gen> .
Animation - Play the hide animation for all doodads of type D01C (Unexpected type: 'doodadcode') within Region_034 <gen> .
Animation - Play the hide animation for all doodads of type D01D (Unexpected type: 'doodadcode') within Region_034 <gen> .
Animation - Play the hide animation for all doodads of type D01G (Unexpected type: 'doodadcode') within Region_026 <gen> .
Animation - Play the hide animation for all doodads of type D01G (Unexpected type: 'doodadcode') within Region_027 <gen> .
Animation - Play the hide animation for all doodads of type D00H (Unexpected type: 'doodadcode') within Region_020 <gen> .
Animation - Play the hide animation for all doodads of type D01P (Unexpected type: 'doodadcode') within Region_023 <gen> .
Unit - Hide Batrider 0028 <gen>
Unit - Hide Peon 0021 <gen>
Unit - Hide Peon 0024 <gen>
Unit - Hide Peon 0026 <gen>
Unit - Hide Peon2 0029 <gen>
Unit - Hide Grunt 0025 <gen>
Game - Set the time of day to 24.00
Game - Turn the day/night cycle Off
Cinematic - Turn cinematic mode On for Player Group - Player 2 (Blue)
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0 seconds
Sound - Set Ambient Sounds to 0.00 %
Sound - Set Fire Sounds to 0.00 %
Wait 0.50 seconds
Sound - Play 73792_newgrounds_funerafinal <gen>
Cinematic - Fade in over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_002 for Player 2 (Blue) over 10.30 seconds
Wait 1.75 seconds
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Peasant 0001 <gen> named Priest : Play Evil_man_voice_1final <gen> and display The time of reckoning is at our doorstep fellow citizen. . Modify duration: Set to 5.10 seconds and Don't wait
Wait 5.25 seconds
Cinematic - Fade out over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Peasant 0001 <gen> named Priest : Play EvilManTry3final <gen> and display I am sorry to inform that Uther the Lightbringer has been slain in battle. . Modify duration: Set to 5.80 seconds and Don't wait
Camera - . Apply . gg_cam_Camera_003 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 2 (Blue) over 10.00 seconds
Cinematic - Fade in over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.50 seconds
Cinematic - Fade out over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_012 for Player 2 (Blue) over 0.00 seconds
Cinematic - Fade in over 0.25 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.25 seconds
Cinematic - Fade out over 0.25 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.25 seconds
Camera - . Apply . gg_cam_Camera_016 for Player 2 (Blue) over 0.00 seconds
Cinematic - Fade in over 0.25 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.25 seconds
Cinematic - Fade out over 0.25 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.25 seconds
Camera - . Apply . gg_cam_Camera_013 for Player 2 (Blue) over 0.00 seconds
Cinematic - Fade in over 0.25 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.25 seconds
Cinematic - Fade out over 1.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.50 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 2 (Blue) over 15.00 seconds
Cinematic - Fade in over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Peasant 0001 <gen> named Priest : Play Evilmantryfinal <gen> and display What will come of our beloved Lordaeron now that our king is dead and Arthas missing? . Modify duration: Set to 6.80 seconds and Don't wait
Wait 5.00 seconds
Cinematic - Fade out over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 2 (Blue) over 15.00 seconds
Cinematic - Fade in over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Peasant 0001 <gen> named Priest : Play EvilManTry2final <gen> and display You must trust in the Church! We will protect you from this raging plague! . Modify duration: Set to 6.00 seconds and Don't wait
Wait 3.00 seconds
Cinematic - Fade out over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Peasant 0001 <gen> named Priest : Play Evil_Man_Voice_2final <gen> and display There is no supper tonight, instead I will collect your tithes. . Modify duration: Set to 5.50 seconds and Don't wait
Unit - Change ownership of Villager 0018 <gen> to Player 1 (Red) and Retain color
Unit - Change ownership of Villager 0017 <gen> to Player 1 (Red) and Retain color
Unit - Move Villager 0017 <gen> instantly to (Center of Region_008 <gen>) , facing 191.97 degrees
Unit - Move Villager 0018 <gen> instantly to (Center of Region_007 <gen>) , facing 268.96 degrees
Camera - . Apply . gg_cam_Camera_014 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_015 for Player 2 (Blue) over 10.00 seconds
Cinematic - Fade in over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
AI - Ignore Villager 0018 <gen> 's guard position
AI - Ignore Villager 0017 <gen> 's guard position
Unit - Order Villager 0018 <gen> to Move To . (Center of Region_006 <gen>)
Unit - Order Villager 0017 <gen> to Move To . (Center of Region_007 <gen>)
Wait 1.00 seconds
Unit - Move Villager 0016 <gen> instantly to (Center of Region_008 <gen>) , facing 191.97 degrees
AI - Ignore Villager 0016 <gen> 's guard position
Unit - Order Villager 0016 <gen> to Move To . (Center of Region_010 <gen>)
Wait 3.00 seconds
Unit - Change ownership of Villager 0006 <gen> to Player 1 (Red) and Retain color
AI - Ignore Villager 0006 <gen> 's guard position
Unit - Move Villager 0006 <gen> instantly to (Center of Region_018 <gen>)
Unit - Order Villager 0006 <gen> to Move To . (Center of Region_004 <gen>)
Wait 1.50 seconds
Unit - Change ownership of Villager 0010 <gen> to Player 1 (Red) and Retain color
Unit - Change ownership of Villager 0011 <gen> to Player 1 (Red) and Retain color
Unit - Change ownership of Villager 0004 <gen> to Player 1 (Red) and Retain color
Unit - Change ownership of Villager 0003 <gen> to Player 1 (Red) and Retain color
Unit - Change ownership of Villager 0009 <gen> to Player 1 (Red) and Retain color
Unit - Change ownership of Villager 0008 <gen> to Player 1 (Red) and Retain color
AI - Ignore Villager 0009 <gen> 's guard position
AI - Ignore Villager 0008 <gen> 's guard position
AI - Ignore Villager 0010 <gen> 's guard position
AI - Ignore Villager 0011 <gen> 's guard position
AI - Ignore Villager 0004 <gen> 's guard position
AI - Ignore Villager 0003 <gen> 's guard position
Unit - Order Villager 0010 <gen> to Move To . (Center of Region_019 <gen>)
Unit - Order Villager 0011 <gen> to Move To . (Center of Region_017 <gen>)
Wait 0.35 seconds
Unit - Move Villager 0009 <gen> instantly to (Center of Region_016 <gen>)
Unit - Order Villager 0009 <gen> to Move To . (Center of Region_010 <gen>)
Wait 0.15 seconds
Cinematic - Fade out over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.50 seconds
Unit - Move Villager 0008 <gen> instantly to (Center of Region_016 <gen>)
Unit - Order Villager 0008 <gen> to Move To . (Center of Region_010 <gen>)
Unit - Order Villager 0003 <gen> to Move To . (Center of Region_018 <gen>)
Wait 0.30 seconds
Unit - Order Villager 0004 <gen> to Move To . (Center of Region_018 <gen>)
Wait 2.20 seconds
Animation - Play the hide animation for all doodads of type D01N (Unexpected type: 'doodadcode') within Region_029 <gen> .
Animation - Play the show animation for all doodads of type D01O (Unexpected type: 'doodadcode') within Region_029 <gen> .
Animation - Play the hide animation for all doodads of type D00X (Unexpected type: 'doodadcode') within Region_020 <gen> .
Animation - Play the show animation for all doodads of type D01C (Unexpected type: 'doodadcode') within Region_020 <gen> .
Animation - Play the show animation for all doodads of type D01D (Unexpected type: 'doodadcode') within Region_020 <gen> .
Animation - Play the show animation for all doodads of type D01E (Unexpected type: 'doodadcode') within Region_020 <gen> .
Animation - Play the show animation for all doodads of type D01F (Unexpected type: 'doodadcode') within Region_020 <gen> .
Animation - Play the show animation for all doodads of type D00H (Unexpected type: 'doodadcode') within Region_020 <gen> .
Unit - Remove Villager 0002 <gen> from the game
Unit - Remove Villager 0007 <gen> from the game
Unit - Remove Villager 0006 <gen> from the game
Unit - Remove Villager 0004 <gen> from the game
Unit - Remove Villager 0003 <gen> from the game
Unit - Remove Villager 0011 <gen> from the game
Unit - Remove Villager 0005 <gen> from the game
Unit - Remove Villager 0008 <gen> from the game
Unit - Remove Villager 0009 <gen> from the game
Unit - Remove Villager 0010 <gen> from the game
Unit - Remove Villager 0016 <gen> from the game
Unit - Remove Villager 0017 <gen> from the game
Unit - Remove Villager 0018 <gen> from the game
Unit - Remove Villager 0015 <gen> from the game
Unit - Remove Villager 0014 <gen> from the game
Unit - Remove Villager 0013 <gen> from the game
Unit - Remove Villager 0020 <gen> from the game
Unit - Remove Villager 0019 <gen> from the game
Unit - Remove Peasant 0001 <gen> from the game
Unit - Unhide Peon 0021 <gen>
Trigger - Turn off move_order_1 <gen>
Trigger - Turn off move_order_10 <gen>
Trigger - Turn off move_order_11 <gen>
Trigger - Turn off move_order_12 <gen>
Trigger - Turn off move_order_13 <gen>
Trigger - Turn off move_order_14 <gen>
Trigger - Turn off move_order_15 <gen>
Trigger - Turn off move_order_2 <gen>
Trigger - Turn off move_order_3 <gen>
Trigger - Turn off move_order_4 <gen>
Trigger - Turn off move_order_5 <gen>
Trigger - Turn off move_order_6 <gen>
Trigger - Turn off move_order_7 <gen>
Trigger - Turn off move_order_8 <gen>
Trigger - Turn off move_order_9 <gen>
Trigger - Turn off fly_order <gen>
Animation - Play the hide animation for all doodads of type D00J (Unexpected type: 'doodadcode') within Region_037 <gen> .
Camera - . Apply . gg_cam_Camera_017 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_018 for Player 2 (Blue) over 10.00 seconds
Cinematic - Fade in over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Peon 0021 <gen> named Priest : Play Evil_Man_Voice_3final <gen> and display I am rich! . Modify duration: Set to 4.10 seconds and Don't wait
Wait 3.00 seconds
Animation - Add the alternate animation tag to Footman 0022 <gen>
AI - Ignore Footman 0022 <gen> 's guard position
Wait 0.80 seconds
Sound - Play wind2_mp3 <gen>
Wait 0.30 seconds
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Peon 0021 <gen> named Priest : Play Evil_Man_Voice_4edited <gen> and display I hate these damn rags, they make me look like a beggar. . Modify duration: Set to 5.20 seconds and Don't wait
Wait 2.90 seconds
Unit - Order Footman 0022 <gen> to Move To . (Center of Region_021 <gen>)
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_019 for Player 2 (Blue) over 10.00 seconds
Wait 2.00 seconds
Unit - Order Footman 0022 <gen> to Move To . (Center of Region_022 <gen>)
Animation - Change Footman 0022 <gen> flying height to 4.50 at 100.00
Wait 2.00 seconds
Animation - Play the show animation for all doodads of type D00J (Unexpected type: 'doodadcode') within Region_037 <gen> .
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Peon 0021 <gen> named Priest : Play Evil_Man_Voice_5edited <gen> and display What the--- . Modify duration: Set to 0.55 seconds and Don't wait
Sound - Stop 73792_newgrounds_funerafinal <gen> After fading
Unit - Make Peon 0021 <gen> face 135.18 over 0.40 seconds
Wait 0.50 seconds
Sound - Play 80244_newgrounds_the_cofinal <gen>
Wait 0.50 seconds
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Footman 0022 <gen> named Grim Reaper : Play grimreaper_standdown_line1b <gen> and display Stand down, false prophet. . Modify duration: Set to 3.60 seconds and Don't wait
Environment - Create at Region_000 <gen> the weather effect Dungeon White Fog (Light)
Environment - Turn (Last created weather effect) On
Wait 0.50 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Footman 0022 <gen> using war3mapImported\GrudgeAura.mdx
Wait 2.50 seconds
Camera - . Apply . gg_cam_Camera_020 for Player 2 (Blue) over 10.00 seconds
Wait 0.60 seconds
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Peon 0021 <gen> named Priest : Play Evil_Man_Voice_6edited <gen> and display Who are you? . Modify duration: Set to 1.10 seconds and Don't wait
Wait 1.10 seconds
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Footman 0022 <gen> named Grim Reaper : Play grimreaper_YOU_line2b <gen> and display I came for you. You who murdered priest Josh and stole this gold. . Modify duration: Set to 7.00 seconds and Don't wait
Wait 6.30 seconds
Camera - . Apply . gg_cam_Camera_022 for Player 2 (Blue) over 10.00 seconds
Wait 0.70 seconds
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Footman 0022 <gen> named Grim Reaper : Play grimreaper_REPENT_line3b <gen> and display Repent or the blood of these people shall fall upon your hands. . Modify duration: Set to 6.30 seconds and Don't wait
Wait 2.80 seconds
Animation - Play the hide animation for all doodads of type D01B (Unexpected type: 'doodadcode') within Region_023 <gen> .
Animation - Play the hide animation for all doodads of type D01O (Unexpected type: 'doodadcode') within Region_023 <gen> .
Animation - Play the show animation for all doodads of type D01P (Unexpected type: 'doodadcode') within Region_023 <gen> .
Wait 3.50 seconds
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Peon 0021 <gen> named Priest : Play Evil_Man_Voice_7edited <gen> and display Be gone, creep! . Modify duration: Set to 1.50 seconds and Don't wait
Wait 0.50 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 2 (Blue) over 10.00 seconds
Wait 1.00 seconds
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Footman 0022 <gen> named Grim Reaper : Play grimreaper_SoBeIt_line4b <gen> and display So be it. . Modify duration: Set to 2.90 seconds and Don't wait
Wait 0.50 seconds
Sound - Stop 80244_newgrounds_the_cofinal <gen> After fading
Environment - Set fog to style Linear , z-start 0.00 , z-end 500.00 , density 0.50 and color ( 100.00 %, 100.00 %, 100.00 %)
Sound - Play Lightning <gen>
Wait 0.50 seconds
Unit - Remove Footman 0022 <gen> from the game
Environment - Set fog to style Linear , z-start 0.00 , z-end 2500.00 , density 0.50 and color ( 95.00 %, 95.00 %, 95.00 %)
Wait 1.50 seconds
Sound - Play 45074_newgrounds_opus_kfinal <gen>
Wait 0.70 seconds
Animation - Lock Peon 0021 <gen> 's Head to face Peon 0024 <gen> , offset by ( 0 , 0 , 90 )
Wait 0.50 seconds
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Peon 0021 <gen> named Priest : Play Evil_Man_Voice_8edited <gen> and display Who is playing the organ? . Modify duration: Set to 1.80 seconds and Don't wait
Wait 1.80 seconds
AI - Ignore Peon 0021 <gen> 's guard position
Unit - Order Peon 0021 <gen> to Move To . (Center of Region_010 <gen>)
Camera - . Apply . gg_cam_Camera_024 for Player 2 (Blue) over 10.00 seconds
Cinematic - Fade out over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Peon 0021 <gen> named Priest : Play Evil_Man_Voice_9final <gen> and display Stop it! . Modify duration: Set to 1.80 seconds and Don't wait
Wait 3.00 seconds
Animation - Play the show animation for all doodads of type D01G (Unexpected type: 'doodadcode') within Region_026 <gen> .
Camera - . Apply . gg_cam_Camera_025 for Player 2 (Blue) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_026 for Player 2 (Blue) over 10.00 seconds
Animation - Lock Peon 0021 <gen> 's Head to face Peon 0026 <gen> , offset by ( 0 , 0 , 90 )
Cinematic - Fade in over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Peon 0021 <gen> named Priest : Play Evil_Man_Voice_10edited <gen> and display What is that filth on the stairs? . Modify duration: Set to 2.30 seconds and Don't wait
Wait 2.00 seconds
Cinematic - Fade out over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.70 seconds
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Peon 0021 <gen> named Priest : Play Evil_Man_Voice_11final <gen> and display Blood! . Modify duration: Set to 1.30 seconds and Don't wait
Environment - Remove (Last created weather effect)
Animation - Play the show animation for all doodads of type D01C (Unexpected type: 'doodadcode') within Region_034 <gen> .
Animation - Play the show animation for all doodads of type D01D (Unexpected type: 'doodadcode') within Region_034 <gen> .
Animation - Play the show animation for all doodads of type D013 (Unexpected type: 'doodadcode') within Region_030 <gen> .
Animation - Play the show animation for all doodads of type D01M (Unexpected type: 'doodadcode') within Region_028 <gen> .
Animation - Play the hide animation for all doodads of type D015 (Unexpected type: 'doodadcode') within Region_028 <gen> .
Animation - Play the hide animation for all doodads of type D016 (Unexpected type: 'doodadcode') within Region_028 <gen> .
Animation - Play the hide animation for all doodads of type D01C (Unexpected type: 'doodadcode') within Region_028 <gen> .
Animation - Play the hide animation for all doodads of type D01D (Unexpected type: 'doodadcode') within Region_028 <gen> .
Animation - Play the hide animation for all doodads of type D01E (Unexpected type: 'doodadcode') within Region_028 <gen> .
Animation - Play the hide animation for all doodads of type D01F (Unexpected type: 'doodadcode') within Region_028 <gen> .
Animation - Play the hide animation for all doodads of type D00H (Unexpected type: 'doodadcode') within Region_028 <gen> .
Animation - Play the hide animation for all doodads of type D017 (Unexpected type: 'doodadcode') within Region_028 <gen> .
Animation - Play the hide animation for all doodads of type D014 (Unexpected type: 'doodadcode') within Region_028 <gen> .
Animation - Play the hide animation for all doodads of type D00S (Unexpected type: 'doodadcode') within Region_028 <gen> .
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Peon 0021 <gen> named Priest : Play Evil_Man_Voice_12edited <gen> and display No... it can't be. . Modify duration: Set to 2.70 seconds and Don't wait
Environment - Set fog to style Linear , z-start 0.00 , z-end 2500.00 , density 0.50 and color ( 39.20 %, 0.00 %, 0.00 %)
Animation - Play the show animation for all doodads of type D01H (Unexpected type: 'doodadcode') within Region_000 <gen> .
Animation - Play the show animation for all doodads of type D01G (Unexpected type: 'doodadcode') within Region_027 <gen> .
Camera - . Apply . gg_cam_Camera_029 for Player 2 (Blue) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_030 for Player 2 (Blue) over 10.00 seconds
Cinematic - Fade in over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Animation - Play Tauren 0027 <gen> 's stand channel animation, using only Common animations
Sound - Stop 45074_newgrounds_opus_kfinal <gen> After fading
Sound - Play 110332_Evil_pt_1final <gen>
Wait 1.00 seconds
Trigger - Turn on ghost <gen>
Sound - Play MarkOfChaos <gen>
Unit - Unhide Batrider 0028 <gen>
Trigger - Turn on magic_missile_size <gen>
Wait 0.50 seconds
Animation - Reset Tauren 0027 <gen> 's animation
Animation - Play Tauren 0027 <gen> 's spell animation
Animation - Queue Tauren 0027 <gen> 's stand animation
Wait 0.50 seconds
Trigger - Turn off ghost <gen>
Trigger - Turn off magic_missile_size <gen>
Camera - Shake the camera for Player 2 (Blue) with magnitude 9.00
Sound - Play Evil_Man_Voice_14final <gen>
Sound - Play TinkerMissileLaunch1 <gen>
AI - Ignore Batrider 0028 <gen> 's guard position
Unit - Order Batrider 0028 <gen> to Move To . (Center of Region_035 <gen>)
Wait 0.25 seconds
Sound - Play Shockwave <gen>
Trigger - Turn on fly_fall_2 <gen>
Wait 0.25 seconds
Sound - Play Evil_Man_Voice_13final <gen>
Wait 0.25 seconds
Trigger - Turn off fly_fall_2 <gen>
Unit - Remove Peon 0024 <gen> from the game
Camera - . Apply . gg_cam_Camera_036 for Player 2 (Blue) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_037 for Player 2 (Blue) over 2.50 seconds
Unit - Unhide Peon2 0029 <gen>
Animation - Play the hide animation for all doodads of type D01H (Unexpected type: 'doodadcode') within Region_000 <gen> .
Animation - Change Peon2 0029 <gen> flying height to 0.00 at 245.00
Trigger - Turn on fly_fall <gen>
Wait 2.00 seconds
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Peon2 0029 <gen> named Priest : Play Evil_Man_Voice_15final <gen> and display I'm drowning! . Modify duration: Set to 1.60 seconds and Don't wait
Wait 0.10 seconds
Trigger - Turn off fly_fall <gen>
Camera - . Apply . gg_cam_Camera_035 for Player 2 (Blue) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_038 for Player 2 (Blue) over 10.00 seconds
Wait 0.40 seconds
Unit - Order Batrider 0028 <gen> to Move To . (Center of Region_036 <gen>)
Animation - Change Batrider 0028 <gen> flying height to 60.00 at 290.00
Animation - Play the show animation for all doodads of type D01T (Unexpected type: 'doodadcode') within Region_031 <gen> .
Wait 0.60 seconds
Unit - Make Peon2 0029 <gen> face 331.07 over 0.30 seconds
Wait 0.35 seconds
AI - Ignore Peon2 0029 <gen> 's guard position
Unit - Order Peon2 0029 <gen> to Move To . (Center of Region_032 <gen>)
Animation - Change Peon2 0029 <gen> flying height to 68.50 at 80.00
Wait 0.15 seconds
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Peon2 0029 <gen> named Priest : Play Evil_Man_Voice_16final <gen> and display My money! . Modify duration: Set to 1.40 seconds and Don't wait
Wait 0.25 seconds
Unit - Order Peon2 0029 <gen> to Move To . (Center of Region_033 <gen>)
Sound - Stop 110332_Evil_pt_1final <gen> After fading
Wait 0.10 seconds
Animation - Play the show animation for all doodads of type D01R (Unexpected type: 'doodadcode') within Region_031 <gen> .
Unit - Change ownership of Batrider 0028 <gen> to Player 1 (Red) and Change color
Wait 0.10 seconds
Animation - Play the show animation for all doodads of type D01Q (Unexpected type: 'doodadcode') within Region_031 <gen> .
Sound - Play 50460_newgrounds_kingdofinal <gen>
Wait 0.10 seconds
Unit - Change ownership of Batrider 0028 <gen> to Player 4 (Purple) and Change color
Animation - Play the show animation for all doodads of type D01S (Unexpected type: 'doodadcode') within Region_031 <gen> .
Unit - Unhide Grunt 0025 <gen>
Animation - Play Grunt 0025 <gen> 's birth animation
Animation - Queue Grunt 0025 <gen> 's stand ready animation
Trigger - Turn on fog <gen>
Wait 0.87 seconds
Sound - Play Evil_Laugh_70p400ab <gen>
Wait 0.50 seconds
Unit - Make Peon2 0029 <gen> face 119.72 over 0.30 seconds
Wait 0.63 seconds
Trigger - Turn off fog <gen>
Wait 0.37 seconds
Animation - Play Grunt 0025 <gen> 's stand ready animation, using only Common animations
Wait 0.50 seconds
Camera - . Apply . gg_cam_Camera_034 for Player 2 (Blue) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_039 for Player 2 (Blue) over 3.90 seconds
Wait 0.30 seconds
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Grunt 0025 <gen> named Demon : Play demon_test_yoursoulbeminefoob <gen> and display Your soul is mine, feeble minded! . Modify duration: Set to 2.90 seconds and Don't wait
Wait 1.20 seconds
Animation - Play the show animation for all doodads of type D02M (Unexpected type: 'doodadcode') within Region_031 <gen> .
Animation - Play the show animation for all doodads of type D02N (Unexpected type: 'doodadcode') within Region_034 <gen> .
Wait 0.50 seconds
Camera - . Apply . gg_cam_Camera_041 for Player 2 (Blue) over 4.80 seconds
Wait 0.20 seconds
Animation - Reset Grunt 0025 <gen> 's animation
Unit - Order Grunt 0025 <gen> to Attack . Dragonhawk Rider 0030 <gen>
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Peon2 0029 <gen> named Priest : Play Evil_Man_Voice_18final <gen> and display Noooooooooooooooo! . Modify duration: Set to 3.10 seconds and Don't wait
Wait 2.50 seconds
Unit - Make Peon2 0029 <gen> face 345.66 over 0.30 seconds
Wait 0.30 seconds
Sound - Play bell04e <gen>
Trigger - Turn on cross_fall <gen>
Wait 0.25 seconds
Unit - Kill Peon2 0029 <gen>
Wait 0.25 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Peon2 0029 <gen> using Objects\Spawnmodels\Orc\Orcblood\BattrollBlood.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Peon2 0029 <gen> using Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl
Wait 0.25 seconds
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 40.00 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Game - Victory Player 2 (Blue) ( Skip dialogs, Skip scores)
Exit Cinematic
Events
Player - Player 2 (Blue) skips a cinematic sequence
Conditions
Actions
Game - Victory Player 2 (Blue) ( Skip dialogs, Skip scores)
Unit - Order (Entering unit) to Move To . (Center of Region_006 <gen>)
move order 2
Events
Unit - A unit enters Region_006 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Move To . (Center of Region_001 <gen>)
move order 3
Events
Unit - A unit enters Region_001 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Move To . (Center of Region_002 <gen>)
move order 4
Events
Unit - A unit enters Region_002 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Move To . (Center of Region_003 <gen>)
move order 5
Events
Unit - A unit enters Region_003 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Move To . (Center of Region_004 <gen>)
move order 6
Events
Unit - A unit enters Region_004 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Move To . (Center of Region_005 <gen>)
move order 7
Events
Unit - A unit enters Region_010 <gen>
Conditions
(Entering unit) Equal to Villager 0016 <gen>
Actions
Unit - Order (Entering unit) to Move To . (Center of Region_011 <gen>)
move order 8
Events
Unit - A unit enters Region_011 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Move To . (Center of Region_012 <gen>)
move order 9
Events
Unit - A unit enters Region_012 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Move To . (Center of Region_013 <gen>)
move order 10
Events
Unit - A unit enters Region_013 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Move To . (Center of Region_014 <gen>)
move order 11
Events
Unit - A unit enters Region_014 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Move To . (Center of Region_004 <gen>)
move order 12
Events
Unit - A unit enters Region_019 <gen>
Conditions
(Entering unit) Equal to Villager 0010 <gen>
Actions
Unit - Order (Entering unit) to Move To . (Center of Region_004 <gen>)
move order 13
Events
Unit - A unit enters Region_017 <gen>
Conditions
(Entering unit) Equal to Villager 0011 <gen>
Actions
Unit - Order (Entering unit) to Move To . (Center of Region_004 <gen>)
move order 14
Events
Unit - A unit enters Region_018 <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Entering unit) Equal to Villager 0003 <gen>
(Entering unit) Equal to Villager 0004 <gen>
Actions
Unit - Order (Entering unit) to Move To . (Center of Region_004 <gen>)
move order 15
Events
Unit - A unit enters Region_010 <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Entering unit) Equal to Villager 0009 <gen>
(Entering unit) Equal to Villager 0008 <gen>
Actions
Unit - Order (Entering unit) to Move To . (Center of Region_004 <gen>)
move order b1
Events
Unit - A unit enters Region_021 <gen>
Conditions
(Entering unit) Equal to Footman 0022 <gen>
Actions
Trigger - Turn off (This trigger)
Unit - Order (Entering unit) to Move To . (Center of Region_010 <gen>)
move order b2
Events
Unit - A unit enters Region_010 <gen>
Conditions
(Entering unit) Equal to Peon 0021 <gen>
Actions
Trigger - Turn off (This trigger)
Unit - Order (Entering unit) to Move To . (Center of Region_013 <gen>)
move order b3
Events
Unit - A unit enters Region_013 <gen>
Conditions
(Entering unit) Equal to Peon 0021 <gen>
Actions
Trigger - Turn off (This trigger)
Unit - Order (Entering unit) to Move To . (Center of Region_025 <gen>)
move order b4
Events
Unit - A unit enters Region_025 <gen>
Conditions
(Entering unit) Equal to Peon 0021 <gen>
Actions
Trigger - Turn off (This trigger)
Unit - Order (Entering unit) to Move To . (Center of Region_011 <gen>)
fly order b
Events
Unit - A unit enters Region_024 <gen>
Conditions
(Entering unit) Equal to Peon 0021 <gen>
Actions
Trigger - Turn off (This trigger)
Animation - Change (Entering unit) flying height to 305.00 at 80.00
fly order
Events
Unit - A unit enters Region_009 <gen>
Unit - A unit enters Region_015 <gen>
Conditions
Actions
Animation - Change (Entering unit) flying height to 0.00 at 105.00
bat
Events
Unit - A unit enters Region_022 <gen>
Conditions
(Entering unit) Equal to Footman 0022 <gen>
Actions
Trigger - Turn off (This trigger)
Unit - Order Footman 0022 <gen> to Stop .
Animation - Remove the alternate animation tag to Footman 0022 <gen>
Animation - Play Footman 0022 <gen> 's morph alternate animation
Animation - Queue Footman 0022 <gen> 's stand animation
ghost
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Animation - Change Tauren 0027 <gen> 's vertex coloring to ( 100 %, 100 %, 100 %) with (100.00 - (Real((Execution count of (This trigger))))) % transparency
fly fall
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Unit - Move Peon2 0029 <gen> instantly to (Point(((X of (Position of Peon2 0029 <gen>)) + 3.50), (Y of (Position of Peon2 0029 <gen>))))
fly fall 2
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Unit - Move Peon 0024 <gen> instantly to (Point(((X of (Position of Peon 0024 <gen>)) + 3.50), (Y of (Position of Peon 0024 <gen>))))
fog
Events
Time - Every 0.02 seconds of game time
Conditions
Actions
Environment - Set fog to style Linear , z-start 0.00 , z-end 2500.00 , density 0.50 and color ( 39.20 %, ((Real((Execution count of (This trigger)))) x 0.15) %, ((Real((Execution count of (This trigger)))) x 0.51) %)
cross fall
Events
Time - Every 0.03 seconds of game time
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Execution count of (This trigger)) Equal to 1
Then - Actions
Animation - Play the hide animation for all doodads of type D00Y (Unexpected type: 'doodadcode') within Region_034 <gen> .
Animation - Play the show animation for all doodads of type D01V (Unexpected type: 'doodadcode') within Region_034 <gen> .
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Execution count of (This trigger)) Equal to 2
Then - Actions
Animation - Play the hide animation for all doodads of type D01V (Unexpected type: 'doodadcode') within Region_034 <gen> .
Animation - Play the show animation for all doodads of type D01W (Unexpected type: 'doodadcode') within Region_034 <gen> .
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Execution count of (This trigger)) Equal to 3
Then - Actions
Animation - Play the hide animation for all doodads of type D01W (Unexpected type: 'doodadcode') within Region_034 <gen> .
Animation - Play the show animation for all doodads of type D01X (Unexpected type: 'doodadcode') within Region_034 <gen> .
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Execution count of (This trigger)) Equal to 4
Then - Actions
Animation - Play the hide animation for all doodads of type D01X (Unexpected type: 'doodadcode') within Region_034 <gen> .
Animation - Play the show animation for all doodads of type D01Y (Unexpected type: 'doodadcode') within Region_034 <gen> .
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Execution count of (This trigger)) Equal to 5
Then - Actions
Animation - Play the hide animation for all doodads of type D01Y (Unexpected type: 'doodadcode') within Region_034 <gen> .
Animation - Play the show animation for all doodads of type D01Z (Unexpected type: 'doodadcode') within Region_034 <gen> .
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Execution count of (This trigger)) Equal to 6
Then - Actions
Animation - Play the hide animation for all doodads of type D01Z (Unexpected type: 'doodadcode') within Region_034 <gen> .
Animation - Play the show animation for all doodads of type D020 (Unexpected type: 'doodadcode') within Region_034 <gen> .
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Execution count of (This trigger)) Equal to 7
Then - Actions
Animation - Play the hide animation for all doodads of type D020 (Unexpected type: 'doodadcode') within Region_034 <gen> .
Animation - Play the show animation for all doodads of type D021 (Unexpected type: 'doodadcode') within Region_034 <gen> .
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Execution count of (This trigger)) Equal to 8
Then - Actions
Animation - Play the hide animation for all doodads of type D021 (Unexpected type: 'doodadcode') within Region_034 <gen> .
Animation - Play the show animation for all doodads of type D022 (Unexpected type: 'doodadcode') within Region_034 <gen> .
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Execution count of (This trigger)) Equal to 9
Then - Actions
Animation - Play the show animation for all doodads of type D023 (Unexpected type: 'doodadcode') within Region_034 <gen> .
Animation - Play the hide animation for all doodads of type D022 (Unexpected type: 'doodadcode') within Region_034 <gen> .
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Execution count of (This trigger)) Equal to 10
Then - Actions
Animation - Play the hide animation for all doodads of type D023 (Unexpected type: 'doodadcode') within Region_034 <gen> .
Animation - Play the show animation for all doodads of type D029 (Unexpected type: 'doodadcode') within Region_034 <gen> .
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Execution count of (This trigger)) Equal to 11
Then - Actions
Animation - Play the hide animation for all doodads of type D029 (Unexpected type: 'doodadcode') within Region_034 <gen> .
Animation - Play the show animation for all doodads of type D025 (Unexpected type: 'doodadcode') within Region_034 <gen> .
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Execution count of (This trigger)) Equal to 12
Then - Actions
Animation - Play the hide animation for all doodads of type D025 (Unexpected type: 'doodadcode') within Region_034 <gen> .
Animation - Play the show animation for all doodads of type D026 (Unexpected type: 'doodadcode') within Region_034 <gen> .
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Execution count of (This trigger)) Equal to 13
Then - Actions
Animation - Play the hide animation for all doodads of type D026 (Unexpected type: 'doodadcode') within Region_034 <gen> .
Animation - Play the show animation for all doodads of type D027 (Unexpected type: 'doodadcode') within Region_034 <gen> .
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Execution count of (This trigger)) Equal to 14
Then - Actions
Animation - Play the hide animation for all doodads of type D027 (Unexpected type: 'doodadcode') within Region_034 <gen> .
Animation - Play the show animation for all doodads of type D028 (Unexpected type: 'doodadcode') within Region_034 <gen> .
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Execution count of (This trigger)) Equal to 15
Then - Actions
Animation - Play the hide animation for all doodads of type D028 (Unexpected type: 'doodadcode') within Region_034 <gen> .
Animation - Play the show animation for all doodads of type D024 (Unexpected type: 'doodadcode') within Region_034 <gen> .
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Execution count of (This trigger)) Equal to 16
Then - Actions
Animation - Play the hide animation for all doodads of type D024 (Unexpected type: 'doodadcode') within Region_034 <gen> .
Animation - Play the show animation for all doodads of type D02A (Unexpected type: 'doodadcode') within Region_034 <gen> .
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Execution count of (This trigger)) Equal to 17
Then - Actions
Animation - Play the hide animation for all doodads of type D02A (Unexpected type: 'doodadcode') within Region_034 <gen> .
Animation - Play the show animation for all doodads of type D02B (Unexpected type: 'doodadcode') within Region_034 <gen> .
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Execution count of (This trigger)) Equal to 18
Then - Actions
Animation - Play the hide animation for all doodads of type D02B (Unexpected type: 'doodadcode') within Region_034 <gen> .
Animation - Play the show animation for all doodads of type D02C (Unexpected type: 'doodadcode') within Region_034 <gen> .
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Execution count of (This trigger)) Equal to 19
Then - Actions
Animation - Play the hide animation for all doodads of type D02C (Unexpected type: 'doodadcode') within Region_034 <gen> .
Animation - Play the show animation for all doodads of type D02D (Unexpected type: 'doodadcode') within Region_034 <gen> .
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Execution count of (This trigger)) Equal to 20
Then - Actions
Animation - Play the hide animation for all doodads of type D02D (Unexpected type: 'doodadcode') within Region_034 <gen> .
Animation - Play the show animation for all doodads of type D02E (Unexpected type: 'doodadcode') within Region_034 <gen> .
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Execution count of (This trigger)) Equal to 21
Then - Actions
Animation - Play the hide animation for all doodads of type D02E (Unexpected type: 'doodadcode') within Region_034 <gen> .
Animation - Play the show animation for all doodads of type D02F (Unexpected type: 'doodadcode') within Region_034 <gen> .
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Execution count of (This trigger)) Equal to 22
Then - Actions
Animation - Play the hide animation for all doodads of type D02F (Unexpected type: 'doodadcode') within Region_034 <gen> .
Animation - Play the show animation for all doodads of type D02G (Unexpected type: 'doodadcode') within Region_034 <gen> .
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Execution count of (This trigger)) Equal to 23
Then - Actions
Animation - Play the hide animation for all doodads of type D02G (Unexpected type: 'doodadcode') within Region_034 <gen> .
Animation - Play the show animation for all doodads of type D02H (Unexpected type: 'doodadcode') within Region_034 <gen> .
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Execution count of (This trigger)) Equal to 24
Then - Actions
Animation - Play the hide animation for all doodads of type D02H (Unexpected type: 'doodadcode') within Region_034 <gen> .
Animation - Play the show animation for all doodads of type D02I (Unexpected type: 'doodadcode') within Region_034 <gen> .
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Execution count of (This trigger)) Equal to 25
Then - Actions
Animation - Play the hide animation for all doodads of type D02I (Unexpected type: 'doodadcode') within Region_034 <gen> .
Animation - Play the show animation for all doodads of type D02J (Unexpected type: 'doodadcode') within Region_034 <gen> .
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Execution count of (This trigger)) Equal to 26
Then - Actions
Animation - Play the hide animation for all doodads of type D02J (Unexpected type: 'doodadcode') within Region_034 <gen> .
Animation - Play the show animation for all doodads of type D02K (Unexpected type: 'doodadcode') within Region_034 <gen> .
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Execution count of (This trigger)) Equal to 27
Then - Actions
Animation - Play the hide animation for all doodads of type D02K (Unexpected type: 'doodadcode') within Region_034 <gen> .
Animation - Play the show animation for all doodads of type D02L (Unexpected type: 'doodadcode') within Region_034 <gen> .
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Execution count of (This trigger)) Greater than 27
Then - Actions
Trigger - Turn off (This trigger)
Else - Actions
Do nothing
magic missile size
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Animation - Change Batrider 0028 <gen> 's size to ( (25.00 + (2.00 x (Real((Execution count of (This trigger)))))) %, (25.00 + (2.00 x (Real((Execution count of (This trigger)))))) %, (25.00 + (2.00 x (Real((Execution count of (This trigger)))))) %) of its original size
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