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Triggers
FF7 Chapter 1.w3x
Variables
f1
start f1 1
start f1 2
start f1 cam rotate
hold pos f1
move back to start f1
ending f1 1
ending f1 2
ending f1 3
f2
start f2 1
start f1 2 Copy
start f1 cam rotate Copy
hold pos f1 Copy
hold pos f1 Copy Copy
move back to start f1 Copy
move back to start f1 Copy Copy
ending f1 1 Copy
ending f1 2 Copy
ending f1 3 Copy
f3
start f2 1 Copy
start f1 2 Copy Copy
start f1 cam rotate Copy Copy
hold pos f1 Copy Copy 2
hold pos f1 Copy Copy Copy
move back to start f1 Copy Copy 2
move back to start f1 Copy Copy Copy
ending f1 1 Copy Copy
ending f1 2 Copy Copy
ending f1 3 Copy Copy
f4
start f2 1 Copy Copy
start f1 2 Copy Copy Copy
start f1 cam rotate Copy Copy Copy
hold pos f1 Copy Copy 2 Copy
hold pos f1 Copy Copy Copy Copy
move back to start f1 Copy Copy 2 Copy
move back to start f1 Copy Copy Copy Copy
ending f1 1 Copy Copy Copy
ending f1 2 Copy Copy Copy
ending f1 3 Copy Copy Copy
f5
start f1 1 Copy
start f1 2 Copy 2
start f1 cam rotate Copy 2
hold pos f1 Copy 2
hold pos f1 Copy 2 Copy
move back to start f1 Copy 2
move back to start f1 Copy 2 Copy
ending f1 1 Copy 2
ending f1 2 Copy 2
ending f1 3 Copy 2
f6
start f1 1 Copy Copy
start f1 2 Copy 2 Copy
start f1 cam rotate Copy 2 Copy
hold pos f1 Copy 2 Copy 2
hold pos f1 Copy 2 Copy Copy
move back to start f1 Copy 2 Copy 2
move back to start f1 Copy 2 Copy Copy
ending f1 1 Copy 2 Copy
ending f1 2 Copy 2 Copy
ending f1 3 Copy 2 Copy
Boss fight
start f1 1 Copy Copy Copy
start f1 2 Copy 2 Copy Copy
start f1 cam rotate Copy 2 Copy Copy
hold pos f1 Copy 2 Copy 2 Copy
hold pos f1 Copy 2 Copy Copy Copy
move back to start f1 Copy 2 Copy 2 Copy
move back to start f1 Copy 2 Copy Copy Copy
ending f1 1 Copy 2 Copy Copy
ending f1 3 Copy 2 Copy Copy
win
area change
to area 1
to area 2
to area 3
to area 4
to area 5
to area 6
to area 7
to area 8
to area 9
storyline
goto
goto 2
into
into2
inter 3
move to other
initialization
start cloude 1
start cloude 2
start cloude 3
moveto f1
move to b
to boss
sounds
start
battle restart 1
Battle restart 2
poping
skill
talking
slodier talk 1
soldier talk 1 2
Barret talk 1
Barret talk 1 2
Barret talk 1 3
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
start f1 1
Events
Unit - A unit enters start_f1 <gen>
Conditions
Actions
Unit - Kill Cloude Strife 0009 <gen>
start f1 2
Events
Unit - Cloude Strife 0009 <gen> Dies
Conditions
Actions
Unit - Move Cloude Strife 0008 <gen> instantly to (Center of cloude_pos_f1 <gen>)
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Camera - Pan camera for Player 1 (Red) to (Center of cam_rotate_spot <gen>) over 0 seconds
Camera - . Apply . gg_cam_cam_fight_1 for Player 1 (Red) over 0 seconds
Unit - Order Cloude Strife 0011 <gen> to Move To . (Center of strt_rotate_cam_for_f1 <gen>)
start f1 cam rotate
Events
Unit - A unit enters strt_rotate_cam_for_f1 <gen>
Conditions
Actions
Camera - Rotate camera 3600.00 degrees around (Center of cam_rotate_spot <gen>) for Player 1 (Red) over 200.00 seconds
Unit - Kill (Triggering unit)
hold pos f1
Events
Unit - A unit enters cloude_pos_f1 <gen>
Conditions
Actions
Unit - Order (Triggering unit) to Hold Position .
move back to start f1
Events
Unit - Cloude Strife 0008 <gen> Finishes casting an ability
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of cloude_pos_f1 <gen>)
ending f1 1
Events
Unit - Shinra Guard 0005 <gen> Dies
Unit - Shinra Guard 0004 <gen> Dies
Unit - Shinra Guard 0002 <gen> Dies
Conditions
Actions
Unit - Order Cloude Strife 0012 <gen> to Move To . (Center of finish_f1 <gen>)
ending f1 2
Events
Unit - A unit enters 1_death_durring_f1 <gen>
Unit - A unit enters 2_death_durring_f1 <gen>
Conditions
Actions
Unit - Order Cloude Strife 0012 <gen> to Stop .
ending f1 3
Events
Unit - A unit enters finish_f1 <gen>
Conditions
Actions
Unit - Move Cloude Strife 0008 <gen> instantly to (Center of end_f1_move_to <gen>)
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Camera - . Apply . gg_cam_cam__train for Player 1 (Red) over 0 seconds
Unit - Kill Shinra Guard 0000 <gen>
Unit - Kill Cloude Strife 0012 <gen>
Unit - Move Cloude Strife 0001 <gen> instantly to (Center of start_f1 <gen>)
Sound - Play Bring_Original <gen>
Animation - Play Cloude Strife 0001 <gen> 's stand victory animation
start f2 1
Events
Unit - A unit enters start_f_2_1 <gen>
Conditions
Actions
Unit - Kill Cloude Strife 0016 <gen>
start f1 2 Copy
Events
Unit - Cloude Strife 0016 <gen> Dies
Conditions
Actions
Unit - Move Cloude Strife 0017 <gen> instantly to (Center of cloude_to_f2 <gen>)
Unit - Move Barret Wallace 0018 <gen> instantly to (Center of barret_to_f2 <gen>)
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Camera - Pan camera for Player 1 (Red) to (Center of cam_rotate_f2 <gen>) over 0 seconds
Camera - . Apply . gg_cam_Cam_fight_2 for Player 1 (Red) over 0 seconds
Unit - Order Barret Wallace 0019 <gen> to Move To . (Center of cam_rot_f2 <gen>)
start f1 cam rotate Copy
Events
Unit - A unit enters cam_rot_f2 <gen>
Conditions
Actions
Camera - Rotate camera 3600.00 degrees around (Center of cam_rotate_f2 <gen>) for Player 1 (Red) over 200.00 seconds
Unit - Kill (Triggering unit)
hold pos f1 Copy
Events
Unit - A unit enters cloude_to_f2 <gen>
Conditions
Actions
Unit - Order (Triggering unit) to Hold Position .
hold pos f1 Copy Copy
Events
Unit - A unit enters barret_to_f2 <gen>
Conditions
Actions
Unit - Order (Triggering unit) to Hold Position .
move back to start f1 Copy
Events
Unit - Cloude Strife 0017 <gen> Finishes casting an ability
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of cloude_to_f2 <gen>)
move back to start f1 Copy Copy
Events
Unit - Barret Wallace 0018 <gen> Finishes casting an ability
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of barret_to_f2 <gen>)
ending f1 1 Copy
Events
Unit - Shinra Guard 0021 <gen> Dies
Unit - Black Sabre 0022 <gen> Dies
Conditions
Actions
Unit - Order Barret Wallace 0020 <gen> to Move To . (Center of end_f2 <gen>)
ending f1 2 Copy
Events
Unit - A unit enters stop_f2 <gen>
Conditions
Actions
Unit - Order Barret Wallace 0020 <gen> to Stop .
ending f1 3 Copy
Events
Unit - A unit enters end_f2 <gen>
Conditions
Actions
Unit - Move Cloude Strife 0017 <gen> instantly to (Center of from_f2_c <gen>)
Unit - Move Barret Wallace 0018 <gen> instantly to (Center of from_f2_b <gen>)
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Camera - Lock camera target for Player 1 (Red) to Cloude Strife 0001 <gen> , offset by ( 0 , 0 ) using Default rotation
Unit - Kill Shinra Guard 0015 <gen>
Unit - Kill Barret Wallace 0020 <gen>
Unit - Move Cloude Strife 0001 <gen> instantly to (Center of start_f_2_1 <gen>)
Unit - Move Barret Wallace 0023 <gen> instantly to (Center of Region_047 <gen>)
Sound - Play Bring_Original <gen>
Animation - Play Cloude Strife 0001 <gen> 's stand victory animation
start f2 1 Copy
Events
Unit - A unit enters start_f3_1 <gen>
Conditions
Actions
Unit - Kill Barret Wallace 0035 <gen>
start f1 2 Copy Copy
Events
Unit - Barret Wallace 0035 <gen> Dies
Conditions
Actions
Unit - Move Cloude Strife 0033 <gen> instantly to (Center of c_f3 <gen>)
Unit - Move Barret Wallace 0034 <gen> instantly to (Center of b_f3 <gen>)
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Camera - Pan camera for Player 1 (Red) to (Center of cam_rotate_f3 <gen>) over 0 seconds
Camera - . Apply . gg_cam_Cam_fight_3 for Player 1 (Red) over 0 seconds
Unit - Order Barret Wallace 0036 <gen> to Move To . (Center of start_cam_f3_1 <gen>)
start f1 cam rotate Copy Copy
Events
Unit - A unit enters start_cam_f3_1 <gen>
Conditions
Actions
Camera - Rotate camera 3600.00 degrees around (Center of cam_rotate_f3 <gen>) for Player 1 (Red) over 200.00 seconds
Unit - Kill (Triggering unit)
hold pos f1 Copy Copy 2
Events
Unit - A unit enters c_f3 <gen>
Conditions
Actions
Unit - Order (Triggering unit) to Hold Position .
hold pos f1 Copy Copy Copy
Events
Unit - A unit enters b_f3 <gen>
Conditions
Actions
Unit - Order (Triggering unit) to Hold Position .
move back to start f1 Copy Copy 2
Events
Unit - Cloude Strife 0033 <gen> Finishes casting an ability
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of c_f3 <gen>)
move back to start f1 Copy Copy Copy
Events
Unit - Barret Wallace 0034 <gen> Finishes casting an ability
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of b_f3 <gen>)
ending f1 1 Copy Copy
Events
Unit - Shinra Guard 0027 <gen> Dies
Unit - Black Sabre 0031 <gen> Dies
Unit - Black Sabre 0032 <gen> Dies
Unit - Shinra Guard 0028 <gen> Dies
Unit - Shinra Guard 0029 <gen> Dies
Unit - Shinra Guard 0030 <gen> Dies
Conditions
Actions
Unit - Order Barret Wallace 0037 <gen> to Move To . (Center of Region_044 <gen>)
ending f1 2 Copy Copy
Events
Unit - A unit enters Region_039 <gen>
Unit - A unit enters Region_040 <gen>
Unit - A unit enters Region_041 <gen>
Unit - A unit enters Region_042 <gen>
Unit - A unit enters Region_043 <gen>
Conditions
Actions
Unit - Order Barret Wallace 0037 <gen> to Stop .
ending f1 3 Copy Copy
Events
Unit - A unit enters Region_044 <gen>
Conditions
Actions
Unit - Move Cloude Strife 0033 <gen> instantly to (Center of Region_035 <gen>)
Unit - Move Barret Wallace 0034 <gen> instantly to (Center of Region_036 <gen>)
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Camera - Lock camera target for Player 1 (Red) to Cloude Strife 0001 <gen> , offset by ( 0 , 0 ) using Default rotation
Unit - Kill Barret Wallace 0037 <gen>
Unit - Kill Shinra Guard 0014 <gen>
Unit - Move Cloude Strife 0001 <gen> instantly to (Center of start_f3_1 <gen>)
Sound - Play Bring_Original <gen>
Animation - Play Cloude Strife 0001 <gen> 's stand victory animation
start f2 1 Copy Copy
Events
Unit - A unit enters Region_059 <gen>
Conditions
Actions
Unit - Kill Shinra Guard 0049 <gen>
start f1 2 Copy Copy Copy
Events
Unit - Shinra Guard 0049 <gen> Dies
Conditions
Actions
Unit - Move Cloude Strife 0053 <gen> instantly to (Center of Region_064 <gen>)
Unit - Move Barret Wallace 0054 <gen> instantly to (Center of Region_063 <gen>)
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Camera - Pan camera for Player 1 (Red) to (Center of cam_rotate_f3 <gen>) over 0 seconds
Camera - . Apply . gg_cam_cam_fight_4 for Player 1 (Red) over 0 seconds
Unit - Order Shinra Guard 0051 <gen> to Move To . (Center of Region_065 <gen>)
start f1 cam rotate Copy Copy Copy
Events
Unit - A unit enters Region_065 <gen>
Conditions
Actions
Camera - Rotate camera 3600.00 degrees around (Center of Region_062 <gen>) for Player 1 (Red) over 200.00 seconds
Unit - Kill (Triggering unit)
hold pos f1 Copy Copy 2 Copy
Events
Unit - A unit enters Region_064 <gen>
Conditions
Actions
Unit - Order (Triggering unit) to Hold Position .
hold pos f1 Copy Copy Copy Copy
Events
Unit - A unit enters Region_063 <gen>
Conditions
Actions
Unit - Order (Triggering unit) to Hold Position .
move back to start f1 Copy Copy 2 Copy
Events
Unit - Cloude Strife 0053 <gen> Finishes casting an ability
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_064 <gen>)
move back to start f1 Copy Copy Copy Copy
Events
Unit - Barret Wallace 0054 <gen> Finishes casting an ability
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_063 <gen>)
ending f1 1 Copy Copy Copy
Events
Unit - Shinra Guard 0044 <gen> Dies
Unit - Shinra Guard 0045 <gen> Dies
Unit - Shinra Guard 0047 <gen> Dies
Unit - Shinra Guard 0046 <gen> Dies
Unit - Shinra Guard 0048 <gen> Dies
Conditions
Actions
Unit - Order Shinra Guard 0052 <gen> to Move To . (Center of Region_066 <gen>)
ending f1 2 Copy Copy Copy
Events
Unit - A unit enters Region_067 <gen>
Unit - A unit enters Region_070 <gen>
Unit - A unit enters Region_068 <gen>
Unit - A unit enters Region_069 <gen>
Conditions
Actions
Unit - Order Shinra Guard 0052 <gen> to Stop .
ending f1 3 Copy Copy Copy
Events
Unit - A unit enters Region_066 <gen>
Conditions
Actions
Unit - Move Cloude Strife 0053 <gen> instantly to (Center of Region_071 <gen>)
Unit - Move Barret Wallace 0054 <gen> instantly to (Center of Region_071 <gen>)
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Unit - Kill Barret Wallace 0037 <gen>
Camera - . Apply . gg_cam_cam_ingame_2 for Player 1 (Red) over 0 seconds
Unit - Kill Shinra Guard 0052 <gen>
Unit - Kill Shinra Guard 0042 <gen>
Unit - Move Cloude Strife 0001 <gen> instantly to (Center of Region_059 <gen>)
Sound - Play Bring_Original <gen>
Animation - Play Cloude Strife 0001 <gen> 's stand victory animation
start f1 1 Copy
Events
Unit - A unit enters Region_060 <gen>
Conditions
Actions
Unit - Kill Shinra Guard 0059 <gen>
start f1 2 Copy 2
Events
Unit - Shinra Guard 0059 <gen> Dies
Conditions
Actions
Unit - Move Cloude Strife 0060 <gen> instantly to (Center of Region_075 <gen>)
Unit - Move Barret Wallace 0061 <gen> instantly to (Center of Region_074 <gen>)
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Camera - Pan camera for Player 1 (Red) to (Center of Region_073 <gen>) over 0 seconds
Camera - . Apply . gg_cam_cam_fight_5 for Player 1 (Red) over 0 seconds
Unit - Order Shinra Guard 0058 <gen> to Move To . (Center of Region_079 <gen>)
start f1 cam rotate Copy 2
Events
Unit - A unit enters Region_079 <gen>
Conditions
Actions
Camera - Rotate camera 3600.00 degrees around (Center of Region_073 <gen>) for Player 1 (Red) over 200.00 seconds
Unit - Kill (Triggering unit)
hold pos f1 Copy 2
Events
Unit - A unit enters Region_075 <gen>
Conditions
Actions
Unit - Order (Triggering unit) to Hold Position .
hold pos f1 Copy 2 Copy
Events
Unit - A unit enters Region_074 <gen>
Conditions
Actions
Unit - Order (Triggering unit) to Hold Position .
move back to start f1 Copy 2
Events
Unit - Cloude Strife 0060 <gen> Finishes casting an ability
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_075 <gen>)
move back to start f1 Copy 2 Copy
Events
Unit - Barret Wallace 0061 <gen> Finishes casting an ability
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_074 <gen>)
ending f1 1 Copy 2
Events
Unit - Shinra Guard 0055 <gen> Dies
Unit - Shinra Guard 0056 <gen> Dies
Conditions
Actions
Unit - Order Shinra Guard 0057 <gen> to Move To . (Center of Region_077 <gen>)
ending f1 2 Copy 2
Events
Unit - A unit enters Region_078 <gen>
Conditions
Actions
Unit - Order Shinra Guard 0057 <gen> to Stop .
ending f1 3 Copy 2
Events
Unit - A unit enters Region_077 <gen>
Conditions
Actions
Unit - Move Cloude Strife 0001 <gen> instantly to (Center of Region_060 <gen>)
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Camera - . Apply . gg_cam_cam_ingame_2 for Player 1 (Red) over 0 seconds
Unit - Kill Shinra Guard 0043 <gen>
Unit - Kill Shinra Guard 0057 <gen>
Unit - Move Cloude Strife 0060 <gen> instantly to (Center of Region_071 <gen>)
Unit - Move Barret Wallace 0061 <gen> instantly to (Center of Region_071 <gen>)
Sound - Play Bring_Original <gen>
Animation - Play Cloude Strife 0001 <gen> 's stand victory animation
start f1 1 Copy Copy
Events
Unit - A unit enters Region_081 <gen>
Conditions
Actions
Unit - Kill Shinra Guard 0068 <gen>
start f1 2 Copy 2 Copy
Events
Unit - Shinra Guard 0068 <gen> Dies
Conditions
Actions
Unit - Move Cloude Strife 0069 <gen> instantly to (Center of Region_087 <gen>)
Unit - Move Barret Wallace 0070 <gen> instantly to (Center of Region_086 <gen>)
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Camera - Pan camera for Player 1 (Red) to (Center of Region_082 <gen>) over 0 seconds
Camera - . Apply . gg_cam_Cam_fight_6 for Player 1 (Red) over 0 seconds
Unit - Order Shinra Guard 0067 <gen> to Move To . (Center of Region_091 <gen>)
start f1 cam rotate Copy 2 Copy
Events
Unit - A unit enters Region_091 <gen>
Conditions
Actions
Camera - Rotate camera 3600.00 degrees around (Center of Region_082 <gen>) for Player 1 (Red) over 200.00 seconds
Unit - Kill (Triggering unit)
hold pos f1 Copy 2 Copy 2
Events
Unit - A unit enters Region_087 <gen>
Conditions
Actions
Unit - Order (Triggering unit) to Hold Position .
hold pos f1 Copy 2 Copy Copy
Events
Unit - A unit enters Region_086 <gen>
Conditions
Actions
Unit - Order (Triggering unit) to Hold Position .
move back to start f1 Copy 2 Copy 2
Events
Unit - Cloude Strife 0069 <gen> Finishes casting an ability
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_087 <gen>)
move back to start f1 Copy 2 Copy Copy
Events
Unit - Barret Wallace 0070 <gen> Finishes casting an ability
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_086 <gen>)
ending f1 1 Copy 2 Copy
Events
Unit - Red Robot 0064 <gen> Dies
Unit - Red Robot 0063 <gen> Dies
Unit - Red Robot 0065 <gen> Dies
Conditions
Actions
Unit - Order Shinra Guard 0066 <gen> to Move To . (Center of Region_090 <gen>)
ending f1 2 Copy 2 Copy
Events
Unit - A unit enters Region_088 <gen>
Unit - A unit enters Region_089 <gen>
Conditions
Actions
Unit - Order Shinra Guard 0066 <gen> to Stop .
ending f1 3 Copy 2 Copy
Events
Unit - A unit enters Region_090 <gen>
Conditions
Actions
Unit - Move Cloude Strife 0001 <gen> instantly to (Center of Region_081 <gen>)
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Camera - . Apply . gg_cam_Crossway_to_main_reactor_cam for Player 1 (Red) over 0 seconds
Unit - Kill Shinra Guard 0066 <gen>
Unit - Kill Red Robot 0062 <gen>
Unit - Move Cloude Strife 0069 <gen> instantly to (Center of Region_071 <gen>)
Unit - Move Barret Wallace 0070 <gen> instantly to (Center of Region_071 <gen>)
Sound - Play Bring_Original <gen>
Animation - Play Cloude Strife 0001 <gen> 's stand victory animation
start f1 1 Copy Copy Copy
Events
Unit - A unit enters Region_111 <gen>
Conditions
Actions
Unit - Kill Shinra Guard 0075 <gen>
start f1 2 Copy 2 Copy Copy
Events
Unit - Shinra Guard 0075 <gen> Dies
Conditions
Actions
Unit - Move Cloude Strife 0079 <gen> instantly to (Center of Region_103 <gen>)
Unit - Move Barret Wallace 0080 <gen> instantly to (Center of Region_104 <gen>)
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Camera - Pan camera for Player 1 (Red) to (Center of Region_102 <gen>) over 0 seconds
Camera - . Apply . gg_cam_cam_boss_fight for Player 1 (Red) over 0 seconds
Unit - Order Shinra Guard 0077 <gen> to Move To . (Center of Region_106 <gen>)
start f1 cam rotate Copy 2 Copy Copy
Events
Unit - A unit enters Region_106 <gen>
Conditions
Actions
Camera - Rotate camera 14400.00 degrees around (Center of Region_102 <gen>) for Player 1 (Red) over 800.00 seconds
Unit - Kill (Triggering unit)
hold pos f1 Copy 2 Copy 2 Copy
Events
Unit - A unit enters Region_103 <gen>
Conditions
Actions
Unit - Order (Triggering unit) to Hold Position .
hold pos f1 Copy 2 Copy Copy Copy
Events
Unit - A unit enters Region_104 <gen>
Conditions
Actions
Unit - Order (Triggering unit) to Hold Position .
move back to start f1 Copy 2 Copy 2 Copy
Events
Unit - Cloude Strife 0079 <gen> Finishes casting an ability
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_103 <gen>)
move back to start f1 Copy 2 Copy Copy Copy
Events
Unit - Barret Wallace 0080 <gen> Finishes casting an ability
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_104 <gen>)
ending f1 1 Copy 2 Copy Copy
Events
Unit - Guant Robo-Sqwarp (BOSS) 0074 <gen> Dies
Conditions
Actions
Unit - Order Shinra Guard 0076 <gen> to Move To . (Center of Region_105 <gen>)
ending f1 3 Copy 2 Copy Copy
Events
Unit - A unit enters Region_105 <gen>
Conditions
Actions
Unit - Kill Shinra Guard 0076 <gen>
Sound - Play Bring_Original <gen>
Animation - Play Cloude Strife 0079 <gen> 's stand victory animation
Animation - Play Barret Wallace 0080 <gen> 's stand - 1 animation
Unit - Order Knight 0078 <gen> to Move To . (Center of Region_107 <gen>)
win
Events
Unit - A unit enters Region_107 <gen>
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
to area 1
Events
Unit - A unit enters to_area_2 <gen>
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Unit - Move (Triggering unit) instantly to (Center of from_area_1 <gen>)
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Camera - Lock camera target for Player 1 (Red) to Cloude Strife 0001 <gen> , offset by ( 0 , 0 ) using Default rotation
to area 2
Events
Unit - A unit enters to_area_3 <gen>
Conditions
Actions
Unit - Move Barret Wallace 0023 <gen> instantly to (Center of Region_048 <gen>)
Unit - Move Cloude Strife 0001 <gen> instantly to (Center of Region_046 <gen>)
to area 3
Events
Unit - A unit enters Region_051 <gen>
Conditions
Actions
Unit - Move Barret Wallace 0023 <gen> instantly to (Center of Region_055 <gen>)
Unit - Move Cloude Strife 0001 <gen> instantly to (Center of Region_056 <gen>)
to area 4
Events
Unit - A unit enters Region_052 <gen>
Conditions
Actions
Unit - Move Cloude Strife 0001 <gen> instantly to (Center of Region_053 <gen>)
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Camera - . Apply . gg_cam_Crossway_to_main_reactor_cam for Player 1 (Red) over 0 seconds
to area 5
Events
Unit - A unit enters Region_054 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_093 <gen>)
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Camera - . Apply . gg_cam_cam_ingame_3 for Player 1 (Red) over 0 seconds
to area 6
Events
Unit - A unit enters Region_095 <gen>
Conditions
Actions
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Camera - . Apply . gg_cam_cam_ingame_4 for Player 1 (Red) over 0 seconds
to area 7
Events
Unit - A unit enters Region_097 <gen>
Conditions
Actions
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Camera - . Apply . gg_cam_cam_ingame_5 for Player 1 (Red) over 0 seconds
to area 8
Events
Unit - A unit enters Region_092 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_099 <gen>)
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Camera - . Apply . gg_cam_cam_ingame_6 for Player 1 (Red) over 0 seconds
to area 9
Events
Unit - A unit enters Region_110 <gen>
Conditions
Actions
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Camera - . Apply . gg_cam_cam_ingame_7 for Player 1 (Red) over 0 seconds
goto
Events
Unit - A unit enters Region_056 <gen>
Conditions
Actions
Unit - Kill Cloude Strife 0040 <gen>
goto 2
Events
Unit - Cloude Strife 0040 <gen> Dies
Conditions
Actions
Unit - Order Barret Wallace 0023 <gen> to Move To . (Center of Region_057 <gen>)
into
Events
Unit - A unit enters Region_057 <gen>
Conditions
Actions
Unit - Kill Cloude Strife 0041 <gen>
into2
Events
Unit - Cloude Strife 0041 <gen> Dies
Conditions
Actions
Unit - Move Barret Wallace 0023 <gen> instantly to (Center of Region_047 <gen>)
inter 3
Events
Unit - A unit enters Region_048 <gen>
Conditions
Actions
Unit - Order Barret Wallace 0023 <gen> to Move To . (Center of Region_049 <gen>)
move to other
Events
Unit - A unit enters Region_050 <gen>
Conditions
Actions
Unit - Order (Random unit from (Units in Region_049 <gen>)) to Move To . (Center of Region_058 <gen>)
initialization
Events
Map initialization
Conditions
Actions
Unit - Order Barret Wallace 0026 <gen> to Move To . (Center of start_music <gen>)
Cinematic - Turn cinematic mode On for (All players)
Unit - Order Siege Engine 0006 <gen> to Move To . (Center of train_stop <gen>)
Camera - Lock camera target for Player 1 (Red) to Siege Engine 0006 <gen> , offset by ( 0.00 , -55.00 ) using Default rotation
Unit - Make Cloude Strife 0001 <gen> Invulnerable
Unit - Make Barret Wallace 0023 <gen> Invulnerable
Unit - Remove Attack from Cloude Strife 0001 <gen>
Unit - Remove Attack barret from Barret Wallace 0023 <gen>
Unit - Order Knight 0038 <gen> to Move To . (Center of restart_song_1 <gen>)
start cloude 1
Events
Unit - A unit enters train_stop <gen>
Conditions
Actions
Unit - Kill Cloude Strife 0010 <gen>
start cloude 2
Events
Unit - Cloude Strife 0010 <gen> Dies
Conditions
Actions
Unit - Move Cloude Strife 0001 <gen> instantly to (Center of start_cloude_2 <gen>)
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Camera - . Apply . gg_cam_cam__train for Player 1 (Red) over 0 seconds
start cloude 3
Events
Unit - A unit enters start_cloude_2 <gen>
Conditions
Actions
Unit - Order Cloude Strife 0001 <gen> to Move To . (Center of start_cloude_3 <gen>)
moveto f1
Events
Unit - A unit enters start_cloude_3 <gen>
Conditions
Actions
Unit - Order Shinra Guard 0000 <gen> to Move To . (Center of start_f1 <gen>)
Cinematic - Turn cinematic mode Off for (All players)
move to b
Events
Unit - A unit enters from_area_1 <gen>
Conditions
Actions
Unit - Order (Triggering unit) to Move To . (Center of c_123 <gen>)
to boss
Events
Unit - A unit enters Region_100 <gen>
Conditions
Actions
Unit - Order Barret Wallace 0081 <gen> to Move To . (Center of Region_111 <gen>)
Sound - Play HPitLordYes4 <gen>
Game - Display to (All players) the text: Barret - What's tat sound
start
Events
Unit - A unit enters start_music <gen>
Conditions
Actions
Sound - Play FF7_Battle <gen>
Destructible - Open Iron Gate 0319 <gen>
battle restart 1
Events
Unit - A unit enters restart_song_1 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of restart_song_2 <gen>)
Sound - Play FF7_Battle <gen>
Battle restart 2
Events
Unit - A unit enters restart_song_2 <gen>
Conditions
Actions
Unit - Order Knight 0038 <gen> to Move To . (Center of restart_song_1 <gen>)
poping
Events
Unit - Cloude Strife 0001 <gen> Is selected
Unit - Barret Wallace 0023 <gen> Is selected
Unit - Barret Wallace 0018 <gen> Is selected
Unit - Cloude Strife 0008 <gen> Is selected
Unit - Cloude Strife 0017 <gen> Is selected
Unit - Cloude Strife 0033 <gen> Is selected
Unit - Barret Wallace 0034 <gen> Is selected
Conditions
Actions
Sound - Play FF7_Menu_Popup_Original <gen>
skill
Events
Unit - Cloude Strife 0001 <gen> Begins casting an ability
Unit - Barret Wallace 0023 <gen> Begins casting an ability
Unit - Barret Wallace 0018 <gen> Begins casting an ability
Unit - Cloude Strife 0017 <gen> Begins casting an ability
Unit - Cloude Strife 0008 <gen> Begins casting an ability
Unit - Barret Wallace 0034 <gen> Begins casting an ability
Unit - Cloude Strife 0033 <gen> Begins casting an ability
Conditions
Actions
Sound - Play FF7_Menu_Popup_Original <gen>
slodier talk 1
Events
Unit - A unit enters soldier_talk_1 <gen>
Conditions
Actions
Unit - Kill Cloude Strife 0013 <gen>
soldier talk 1 2
Events
Unit - Cloude Strife 0013 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: Shira Guard - There's one get'm
Barret talk 1
Events
Unit - A unit enters b_t_1 <gen>
Conditions
Actions
Unit - Kill Barret Wallace 0024 <gen>
Barret talk 1 2
Events
Unit - Barret Wallace 0024 <gen> Dies
Conditions
Actions
Cinematic - Send transmission to (All players) from Barret Wallace 0023 <gen> named Barret : Play No sound and display So your the new guy. Well the names Barret Wallace. Our target is the mako reacter. To what?.... To shut it down. Fallow me . Modify duration: Add 4.00 seconds and Wait
Unit - Order Barret Wallace 0025 <gen> to Move To . (Center of Region_028 <gen>)
Barret talk 1 3
Events
Unit - A unit enters Region_028 <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Cinematic - Turn cinematic mode Off for (All players)
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