Name | Type | is_array | initial_value |
AeroAnimation | unit | No | |
AlreadyCarryingEquip | integer | No | |
Base10Convert | integer | No | |
Base10Input | integer | No | |
Base10Output | integer | No | |
Base32Input | string | No | |
Base32Int | integer | Yes | |
Base32String | string | Yes | |
CarriedItems | integer | Yes | |
ClassAbilityGained | integer | Yes | |
CleanFloatingText | texttag | Yes | |
CutsceneisOn | boolean | No | |
DealDamage | integer | No | |
Debug | string | No | |
DebugLevel | integer | No | |
DiceDrop | integer | No | |
DiceRoll | integer | No | |
ElfDefense | dialog | No | |
FinalCode | string | No | |
GoldPlayers | force | No | |
HasQuestItem | boolean | No | |
HasShuriken | boolean | Yes | |
HeroName | string | Yes | |
HigherCamera | boolean | Yes | |
HumanPlayers | force | No | |
InitializeItems | itemcode | Yes | |
InvalidJob | boolean | No | |
ItemBeingManipulated | item | No | |
ItemNumber | integer | No | |
JumpingUnit | unit | No | |
LevelCode | integer | No | |
LoadLevel | integer | No | |
LoadString | string | No | |
LoopInteger | integer | No | |
MagicalOrb | unit | No | |
MagicalOrbDonor | unit | No | |
MateriaPick | button | Yes | |
Meteor | unit | No | |
NoButton | button | No | |
NumberOfPlayers | integer | No | |
OnionKid | unit | No | |
Part1 | string | No | |
PlayerHasAlreadyEnteredCode | boolean | Yes | |
Playername | string | No | |
PlayersWhoHaveChosen | integer | No | |
PlayerWhoSummoned | player | No | |
QuestAdamontoise | boolean | No | false |
QuestAle | boolean | No | |
QuestCactuar | boolean | No | |
QuestLetter | boolean | No | false |
QuestMarkSpecialEffect | effect | Yes | |
Quests | quest | Yes | |
RandomizeCode | integer | No | |
RandomPotion | integer | No | |
RandomSteal | integer | No | |
SaveCode | string | Yes | |
SavingHero | unit | No | |
SelectItem | dialog | No | |
SortTempInt | integer | No | |
SpecialEffectsClear | effect | Yes | |
StartGameButton | button | No | |
StealingPlayer | force | No | |
SwampDefense | dialog | No | |
TheRealUnit | unit | No | |
TutorialCounter | integer | No | |
TutorialDialog | dialog | No | |
UnitNumber | integer | No | |
VakorDefense | dialog | No | |
VakorLeaderBoard | leaderboard | No | |
VakorTimer | timer | No | |
WhileLoop | integer | No | |
YesButton | button | No |
function Trig_Repick_Func001002 takes nothing returns nothing
call RemoveUnit( GetEnumUnit() )
endfunction
function Trig_Repick_Actions takes nothing returns nothing
call ForGroupBJ( GetUnitsOfPlayerAll(GetTriggerPlayer()), function Trig_Repick_Func001002 )
call CreateNUnitsAtLocFacingLocBJ( 1, 'ewsp', GetTriggerPlayer(), GetRectCenter(gg_rct_Wisp_Starting_Area), GetUnitLoc(GetTriggerUnit()) )
endfunction
//===========================================================================
function InitTrig_Repick takes nothing returns nothing
set gg_trg_Repick = CreateTrigger( )
call TriggerRegisterPlayerChatEvent( gg_trg_Repick, Player(0), "-repick", true )
call TriggerRegisterPlayerChatEvent( gg_trg_Repick, Player(1), "-repick", true )
call TriggerRegisterPlayerChatEvent( gg_trg_Repick, Player(2), "-repick", true )
call TriggerRegisterPlayerChatEvent( gg_trg_Repick, Player(3), "-repick", true )
call TriggerRegisterPlayerChatEvent( gg_trg_Repick, Player(4), "-repick", true )
call TriggerRegisterPlayerChatEvent( gg_trg_Repick, Player(5), "-repick", true )
call TriggerRegisterPlayerChatEvent( gg_trg_Repick, Player(6), "-repick", true )
call TriggerRegisterPlayerChatEvent( gg_trg_Repick, Player(7), "-repick", true )
call TriggerRegisterPlayerChatEvent( gg_trg_Repick, Player(8), "-repick", true )
call TriggerRegisterPlayerChatEvent( gg_trg_Repick, Player(9), "-repick", true )
call TriggerRegisterPlayerChatEvent( gg_trg_Repick, Player(10), "-repick", true )
call TriggerAddAction( gg_trg_Repick, function Trig_Repick_Actions )
endfunction
function Trig_Set_Level_Conditions takes nothing returns boolean
if ( not ( GetPlayerName(GetTriggerPlayer()) == "sted" ) ) then
return false
endif
return true
endfunction
function Trig_Set_Level_Func004Func001002 takes nothing returns nothing
call SetHeroLevelBJ( GetEnumUnit(), udg_DebugLevel, true )
endfunction
function Trig_Set_Level_Func004A takes nothing returns nothing
call ForGroupBJ( GetUnitsOfPlayerAll(GetEnumPlayer()), function Trig_Set_Level_Func004Func001002 )
endfunction
function Trig_Set_Level_Actions takes nothing returns nothing
set udg_Debug = SubStringBJ(GetEventPlayerChatString(), 12, 14)
set udg_DebugLevel = S2I(udg_Debug)
call ForForce( udg_HumanPlayers, function Trig_Set_Level_Func004A )
endfunction
//===========================================================================
function InitTrig_Set_Level takes nothing returns nothing
set gg_trg_Set_Level = CreateTrigger( )
call TriggerRegisterPlayerChatEvent( gg_trg_Set_Level, Player(0), "-set level", false )
call TriggerRegisterPlayerChatEvent( gg_trg_Set_Level, Player(1), "-set level", false )
call TriggerRegisterPlayerChatEvent( gg_trg_Set_Level, Player(2), "-set level", false )
call TriggerRegisterPlayerChatEvent( gg_trg_Set_Level, Player(3), "-set level", false )
call TriggerRegisterPlayerChatEvent( gg_trg_Set_Level, Player(4), "-set level", false )
call TriggerRegisterPlayerChatEvent( gg_trg_Set_Level, Player(5), "-set level", false )
call TriggerRegisterPlayerChatEvent( gg_trg_Set_Level, Player(6), "-set level", false )
call TriggerRegisterPlayerChatEvent( gg_trg_Set_Level, Player(7), "-set level", false )
call TriggerRegisterPlayerChatEvent( gg_trg_Set_Level, Player(8), "-set level", false )
call TriggerRegisterPlayerChatEvent( gg_trg_Set_Level, Player(9), "-set level", false )
call TriggerRegisterPlayerChatEvent( gg_trg_Set_Level, Player(10), "-set level", false )
call TriggerAddCondition( gg_trg_Set_Level, Condition( function Trig_Set_Level_Conditions ) )
call TriggerAddAction( gg_trg_Set_Level, function Trig_Set_Level_Actions )
endfunction
function Trig_Set_Gold_Conditions takes nothing returns boolean
if ( not ( GetPlayerName(GetTriggerPlayer()) == "UndeadBudgie" ) ) then
return false
endif
return true
endfunction
function Trig_Set_Gold_Func004A takes nothing returns nothing
call SetPlayerStateBJ( GetEnumPlayer(), PLAYER_STATE_RESOURCE_GOLD, udg_DebugLevel )
endfunction
function Trig_Set_Gold_Actions takes nothing returns nothing
set udg_Debug = SubStringBJ(GetEventPlayerChatString(), 11, 15)
set udg_DebugLevel = S2I(udg_Debug)
call ForForce( udg_HumanPlayers, function Trig_Set_Gold_Func004A )
endfunction
//===========================================================================
function InitTrig_Set_Gold takes nothing returns nothing
set gg_trg_Set_Gold = CreateTrigger( )
call TriggerRegisterPlayerChatEvent( gg_trg_Set_Gold, Player(0), "-set gold", false )
call TriggerRegisterPlayerChatEvent( gg_trg_Set_Gold, Player(1), "-set gold", false )
call TriggerRegisterPlayerChatEvent( gg_trg_Set_Gold, Player(2), "-set gold", false )
call TriggerRegisterPlayerChatEvent( gg_trg_Set_Gold, Player(3), "-set gold", false )
call TriggerRegisterPlayerChatEvent( gg_trg_Set_Gold, Player(4), "-set gold", false )
call TriggerRegisterPlayerChatEvent( gg_trg_Set_Gold, Player(5), "-set gold", false )
call TriggerRegisterPlayerChatEvent( gg_trg_Set_Gold, Player(6), "-set gold", false )
call TriggerRegisterPlayerChatEvent( gg_trg_Set_Gold, Player(7), "-set gold", false )
call TriggerRegisterPlayerChatEvent( gg_trg_Set_Gold, Player(8), "-set gold", false )
call TriggerRegisterPlayerChatEvent( gg_trg_Set_Gold, Player(9), "-set gold", false )
call TriggerRegisterPlayerChatEvent( gg_trg_Set_Gold, Player(10), "-set gold", false )
call TriggerAddCondition( gg_trg_Set_Gold, Condition( function Trig_Set_Gold_Conditions ) )
call TriggerAddAction( gg_trg_Set_Gold, function Trig_Set_Gold_Actions )
endfunction
function Trig_Player_1_High_Camera_Func002002001002 takes nothing returns boolean
return ( IsUnitType(GetFilterUnit(), UNIT_TYPE_HERO) == true )
endfunction
function Trig_Player_1_High_Camera_Actions takes nothing returns nothing
call CameraSetupApplyForPlayer( true, gg_cam_SET_HEIGHT, Player(0), 0 )
call SetCameraTargetControllerNoZForPlayer( Player(0), GroupPickRandomUnit(GetUnitsOfPlayerMatching(Player(0), Condition(function Trig_Player_1_High_Camera_Func002002001002))), 0, 0, false )
set udg_HigherCamera[GetConvertedPlayerId(Player(0))] = true
endfunction
//===========================================================================
function InitTrig_Player_1_High_Camera takes nothing returns nothing
set gg_trg_Player_1_High_Camera = CreateTrigger( )
call TriggerRegisterPlayerKeyEventBJ( gg_trg_Player_1_High_Camera, Player(0), bj_KEYEVENTTYPE_DEPRESS, bj_KEYEVENTKEY_UP )
call TriggerAddAction( gg_trg_Player_1_High_Camera, function Trig_Player_1_High_Camera_Actions )
endfunction
function Trig_Player_2_High_Camera_Func002002001002 takes nothing returns boolean
return ( IsUnitType(GetFilterUnit(), UNIT_TYPE_HERO) == true )
endfunction
function Trig_Player_2_High_Camera_Actions takes nothing returns nothing
call CameraSetupApplyForPlayer( true, gg_cam_SET_HEIGHT, Player(1), 0 )
call SetCameraTargetControllerNoZForPlayer( Player(1), GroupPickRandomUnit(GetUnitsOfPlayerMatching(Player(1), Condition(function Trig_Player_2_High_Camera_Func002002001002))), 0, 0, false )
set udg_HigherCamera[GetConvertedPlayerId(Player(1))] = true
endfunction
//===========================================================================
function InitTrig_Player_2_High_Camera takes nothing returns nothing
set gg_trg_Player_2_High_Camera = CreateTrigger( )
call TriggerRegisterPlayerKeyEventBJ( gg_trg_Player_2_High_Camera, Player(1), bj_KEYEVENTTYPE_DEPRESS, bj_KEYEVENTKEY_UP )
call TriggerAddAction( gg_trg_Player_2_High_Camera, function Trig_Player_2_High_Camera_Actions )
endfunction
function Trig_Player_3_High_Camera_Func002002001002 takes nothing returns boolean
return ( IsUnitType(GetFilterUnit(), UNIT_TYPE_HERO) == true )
endfunction
function Trig_Player_3_High_Camera_Actions takes nothing returns nothing
call CameraSetupApplyForPlayer( true, gg_cam_SET_HEIGHT, Player(2), 0 )
call SetCameraTargetControllerNoZForPlayer( Player(2), GroupPickRandomUnit(GetUnitsOfPlayerMatching(Player(2), Condition(function Trig_Player_3_High_Camera_Func002002001002))), 0, 0, false )
set udg_HigherCamera[GetConvertedPlayerId(Player(2))] = true
endfunction
//===========================================================================
function InitTrig_Player_3_High_Camera takes nothing returns nothing
set gg_trg_Player_3_High_Camera = CreateTrigger( )
call TriggerRegisterPlayerKeyEventBJ( gg_trg_Player_3_High_Camera, Player(2), bj_KEYEVENTTYPE_DEPRESS, bj_KEYEVENTKEY_UP )
call TriggerAddAction( gg_trg_Player_3_High_Camera, function Trig_Player_3_High_Camera_Actions )
endfunction
function Trig_Player_6_High_Camera_Func002002001002 takes nothing returns boolean
return ( IsUnitType(GetFilterUnit(), UNIT_TYPE_HERO) == true )
endfunction
function Trig_Player_6_High_Camera_Actions takes nothing returns nothing
call CameraSetupApplyForPlayer( true, gg_cam_SET_HEIGHT, Player(5), 0 )
call SetCameraTargetControllerNoZForPlayer( Player(5), GroupPickRandomUnit(GetUnitsOfPlayerMatching(Player(5), Condition(function Trig_Player_6_High_Camera_Func002002001002))), 0, 0, false )
set udg_HigherCamera[GetConvertedPlayerId(Player(5))] = true
endfunction
//===========================================================================
function InitTrig_Player_6_High_Camera takes nothing returns nothing
set gg_trg_Player_6_High_Camera = CreateTrigger( )
call TriggerRegisterPlayerKeyEventBJ( gg_trg_Player_6_High_Camera, Player(5), bj_KEYEVENTTYPE_DEPRESS, bj_KEYEVENTKEY_UP )
call TriggerAddAction( gg_trg_Player_6_High_Camera, function Trig_Player_6_High_Camera_Actions )
endfunction