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Model validation: Final Fantasy 7 SOLDIER 1st, 2nd, 3rd class v1.1

SOLDIERelite v1.1.mdx

0 errors 0 severe 14 warnings 58 unused
  • 4 Model
    • Attachment 3 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • No collision shapes — in-game selection may be unreliable for this hero; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
    • Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
    • Hero-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 Geoset 0
    • Number of sequence extents (12) does not match the number of sequences (9)
  • 1 Geoset 1
    • Number of sequence extents (12) does not match the number of sequences (9)
  • 1 Geoset 2
    • Number of sequence extents (0) does not match the number of sequences (9)
  • 1 Geoset 3
    • Number of sequence extents (0) does not match the number of sequences (9)
  • 1 Geoset 4
    • Number of sequence extents (12) does not match the number of sequences (9)
  • 1 Geoset 5
    • Number of sequence extents (25) does not match the number of sequences (9)
  • 1 Geoset 6
    • Number of sequence extents (25) does not match the number of sequences (9)
  • 1 Geoset 7
    • Number of sequence extents (0) does not match the number of sequences (9)
  • 1 Geoset 8
    • Number of sequence extents (0) does not match the number of sequences (9)
  • 1 Bone 10 - "ball1"
    • There are no vertices attached to this bone
  • 5 unused Material 1
    • 5 Layer 0
      • 5 Alpha
        • Track 14 at frame 56667 is not in any sequence
        • Track 15 at frame 56733 is not in any sequence
        • Track 16 at frame 56833 is not in any sequence
        • Track 17 at frame 56933 is not in any sequence
        • Track 18 at frame 57000 is not in any sequence
  • 1 unused Material 2
    • 1 Layer 0
      • 1 Alpha
        • Track 7 at frame 57000 is not in any sequence
  • 2 unused Material 5
    • 2 Layer 0
      • 2 Alpha
        • Track 6 at frame 56667 is not in any sequence
        • Track 7 at frame 57000 is not in any sequence
  • 1 unused Material 6
    • 1 Layer 0
      • 1 Alpha
        • Track 7 at frame 57000 is not in any sequence
  • 1 unused Material 7
    • 1 Layer 0
      • 1 Alpha
        • Track 7 at frame 57000 is not in any sequence
  • 1 Bone 0 - "Bone_Chest"
    • 1 Rotation
      • Track 54 at frame 56667 is not in any sequence
  • 3 Bone 1 - "Bone_Arm1_R"
    • 3 Rotation
      • Track 54 at frame 56667 is not in any sequence
      • Track 38 at frame 32433 has exactly the same value as tracks 37 and 39
      • Track 42 at frame 33833 has roughly the same value as tracks 41 and 43
  • 3 Bone 2 - "Bone_Arm2_R"
    • 1 Translation
      • Track 9 at frame 33833 has exactly the same value as tracks 8 and 10
    • 2 Rotation
      • Track 50 at frame 56667 is not in any sequence
      • Track 34 at frame 32433 has exactly the same value as tracks 33 and 35
  • 1 Bone 3 - "Bone_Hand_R"
    • 1 Rotation
      • Track 46 at frame 56667 is not in any sequence
  • 4 Bone 4 - "Sword"
    • 2 Translation
      • Track 15 at frame 56667 is not in any sequence
      • Track 11 at frame 33833 has exactly the same value as tracks 10 and 12
    • 2 Rotation
      • Track 15 at frame 56667 is not in any sequence
      • Track 11 at frame 33833 has exactly the same value as tracks 10 and 12
  • 2 Bone 5 - "Bone_Arm1_L"
    • 2 Rotation
      • Track 47 at frame 56667 is not in any sequence
      • Track 25 at frame 32433 has exactly the same value as tracks 24 and 26
  • 2 Bone 6 - "Bone_Arm2_L"
    • 2 Rotation
      • Track 42 at frame 56667 is not in any sequence
      • Track 24 at frame 32433 has exactly the same value as tracks 23 and 25
  • 5 Bone 7 - "Bone_Hand_L"
    • 1 Translation
      • Track 5 at frame 33833 has exactly the same value as tracks 4 and 6
    • 4 Rotation
      • Track 23 at frame 56667 is not in any sequence
      • Track 7 at frame 32200 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 32333 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 32433 has exactly the same value as tracks 8 and 10
  • 1 Bone 8 - "Bone_Head"
    • 1 Rotation
      • Track 46 at frame 56667 is not in any sequence
  • 1 Bone 12 - "Bone_Leg1_R"
    • 1 Rotation
      • Track 60 at frame 56667 is not in any sequence
  • 1 Bone 13 - "Bone_Leg2_R"
    • 1 Rotation
      • Track 66 at frame 56667 is not in any sequence
  • 1 Bone 14 - "Bone_Foot_R"
    • 1 Rotation
      • Track 64 at frame 56667 is not in any sequence
  • 1 Bone 15 - "Bone_Leg1_L"
    • 1 Rotation
      • Track 56 at frame 56667 is not in any sequence
  • 1 Bone 16 - "Bone_Leg2_L"
    • 1 Rotation
      • Track 57 at frame 56667 is not in any sequence
  • 1 Bone 17 - "Bone_Foot_L"
    • 1 Rotation
      • Track 56 at frame 56667 is not in any sequence
  • 8 Helper 0
    • 1 Translation
      • Track 50 at frame 56667 is not in any sequence
    • 7 Rotation
      • Track 16 at frame 56667 is not in any sequence
      • Track 17 at frame 56767 is not in any sequence
      • Track 18 at frame 56833 is not in any sequence
      • Track 19 at frame 56867 is not in any sequence
      • Track 20 at frame 56967 is not in any sequence
      • Track 11 at frame 32433 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 32500 has exactly the same value as tracks 11 and 13
  • 2 Attachment 1 - "Weapon Ref"
    • 1 Rotation
      • Track 6 at frame 56667 is not in any sequence
    • 1 Scaling
      • Track 6 at frame 56667 is not in any sequence
  • 1 Attachment 7 - "Overhead Ref"
    • 1 Scaling
      • Track 6 at frame 56667 is not in any sequence
  • unused GlobalSequence
  • unused Texture 4 - "Flame4.blp"
  • unused Texture 7 - "GenericGlow2c.blp"
  • unused Material 3
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