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Triggers
Fighting Legions v.0.w3x
Variables
Initialization
Clock
Killgold team 1
Killgold team 2
Startgold
Income
Bonus Income
Tree respawn
Ki player
ki start pl 1
ki Moschaboyz pl 1
ki Oks pl 1
ki FlyingBoyz pl 1
ki BeastBoyz pl 1
ki Boss wave pl 1
ki Hero Wave pl1
ki Ulti Wave pl1
ki start pl 2
ki sword pl 2
ki rifle pl 2
ki Flying Machine pl 2
ki Knight pl 2
ki Boss Wave pl 2
ki Hero Wave pl2
ki Ulti Wave pl2
ki start pl 3
ki sword pl 3
ki rifle pl 3
ki Flying Machine pl 3
ki Knight pl 3
ki Boss Wave pl 3
ki Hero Wave pl 3
ki Ulti Wave pl3
ki start pl 4
ki Moschaboyz pl 4
ki Oks pl 4
ki FlyingBoyz pl 4
ki BeastBoyz pl 4
ki Boss wave pl 4
ki Hero wave pl 4
ki Ulti Wave pl 4
Races
Humanity Choosed by Player 1
Humanity Choosed by Player 2
Humanity Choosed by Player 3
Humanity Choosed by Player 4
Orcs Choosed by Player 1
Orcs Choosed by Player 2
Orcs Choosed by Player 3
Orcs Choosed by Player 4
Swarm Choosed by Player 1
Swarm Choosed by Player 2
Swarm Choosed by Player 3
Swarm Choosed by Player 4
Move order
player 1
player 2
player 3
player 4
Mid
Spawn
Spawn Player 1
Spawn Player 2
Spawn Player 3
Spawn Player 4
Win
Win Team 1
Win Team 2
sec port
sec pl 1
sec pl 2
sec pl 3
sec pl 4
sec tm 1
sec tm 2
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Timer
timer
No
TimerWindow
timerdialog
No
Clock
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Countdown Timer - Start Timer as a Repeating timer that will expire in 30 seconds
Countdown Timer - Create a timer window for (Last started timer) with title Wave
Set Variable Set Timer = (Last started timer)
Countdown Timer - Change the color of the time for (Last created timer window) to ( 100 %, 80 %, 20 %) with 0 % transparency
Set Variable Set Timer = (Last started timer)
Countdown Timer - Show (Last created timer window)
Killgold team 1
Events
Unit - A unit Dies
Conditions
(Owner of (Dying unit)) Equal to Player 6 (Orange)
Actions
Player - Add 10 to Player 1 (Red) . Current gold
Player - Add 10 to Player 2 (Blue) . Current gold
Killgold team 2
Events
Unit - A unit Dies
Conditions
(Owner of (Dying unit)) Equal to Player 5 (Yellow)
Actions
Player - Add 10 to Player 3 (Teal) . Current gold
Player - Add 10 to Player 4 (Purple) . Current gold
Startgold
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
For each (Integer A) from 1 to 4 , do (Actions)
Loop - Actions
Player - Add 50 to (Player((Integer A))) . Current gold
Income
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 4 , do (Actions)
Loop - Actions
Player - Add 2 to (Player((Integer A))) . Current gold
Bonus Income
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 4 , do (Actions)
Loop - Actions
Player - Add 10 to (Player((Integer A))) . Current gold
Tree respawn
Events
Destructible - A destructible within Whole_map <gen> dies
Conditions
Actions
Wait 10.00 game-time seconds
Destructible - Create a (Destructible-type of (Dying destructible)) at (Position of (Dying destructible)) facing (Random angle) with scale 1 and variation 0
ki start pl 1
Events
Map initialization
Conditions
(Player 1 (Red) controller) Equal to Computer
Actions
Unit - Remove Town Hall 0009 <gen> from the game
ki Moschaboyz pl 1
Events
Time - Every 20.00 seconds of game time
Conditions
(Player 1 (Red) controller) Equal to Computer
Actions
Unit - Create 1 . Moshaboy for Player 5 (Yellow) at (Center of Player_1 <gen>) facing Default building facing degrees
ki Oks pl 1
Events
Time - Every 30.00 seconds of game time
Conditions
(Player 1 (Red) controller) Equal to Computer
Actions
Unit - Create 1 . Oks for Player 5 (Yellow) at (Center of Player_1 <gen>) facing Default building facing degrees
ki FlyingBoyz pl 1
Events
Time - Every 70.00 seconds of game time
Conditions
(Player 1 (Red) controller) Equal to Computer
Actions
Unit - Create 1 . Flying Boyz for Player 5 (Yellow) at (Center of Player_1 <gen>) facing Default building facing degrees
ki BeastBoyz pl 1
Events
Time - Every 80.00 seconds of game time
Conditions
(Player 1 (Red) controller) Equal to Computer
Actions
Unit - Create 1 . Beast Boyz for Player 5 (Yellow) at (Center of Player_1 <gen>) facing Default building facing degrees
ki Boss wave pl 1
Events
Time - Every 160.00 seconds of game time
Conditions
(Player 1 (Red) controller) Equal to Computer
Actions
Unit - Create 1 . Beast Boyz for Player 5 (Yellow) at (Center of Player_1 <gen>) facing Default building facing degrees
Unit - Create 2 . Oks for Player 5 (Yellow) at (Center of Player_1 <gen>) facing Default building facing degrees
Unit - Create 4 . Moshaboy for Player 5 (Yellow) at (Center of Player_1 <gen>) facing Default building facing degrees
ki Hero Wave pl1
Events
Time - Every 600.00 seconds of game time
Conditions
(Player 1 (Red) controller) Equal to Computer
Actions
Unit - Create 1 . Grotz The Waaaghboss for Player 5 (Yellow) at (Center of Player_1 <gen>) facing Default building facing degrees
ki Ulti Wave pl1
Events
Time - Every 2450.00 seconds of game time
Conditions
(Player 1 (Red) controller) Equal to Computer
Actions
Unit - Create 1 . Korrgarr the Deathrider for Player 5 (Yellow) at (Center of Player_1 <gen>) facing Default building facing degrees
ki start pl 2
Events
Map initialization
Conditions
(Player 2 (Blue) controller) Equal to Computer
Actions
Unit - Remove Town Hall 0008 <gen> from the game
ki sword pl 2
Events
Time - Every 10.00 seconds of game time
Conditions
(Player 2 (Blue) controller) Equal to Computer
Actions
Unit - Create 1 . Swordman for Player 5 (Yellow) at (Center of Player_2 <gen>) facing Default building facing degrees
ki rifle pl 2
Events
Time - Every 20.00 seconds of game time
Conditions
(Player 2 (Blue) controller) Equal to Computer
Actions
Unit - Create 1 . Rifleman for Player 5 (Yellow) at (Center of Player_2 <gen>) facing Default building facing degrees
ki Flying Machine pl 2
Events
Time - Every 35.00 seconds of game time
Conditions
(Player 2 (Blue) controller) Equal to Computer
Actions
Unit - Create 1 . Flying Machine for Player 5 (Yellow) at (Center of Player_2 <gen>) facing Default building facing degrees
ki Knight pl 2
Events
Time - Every 50.00 seconds of game time
Conditions
(Player 2 (Blue) controller) Equal to Computer
Actions
Unit - Create 1 . Knight for Player 5 (Yellow) at (Center of Player_2 <gen>) facing Default building facing degrees
ki Boss Wave pl 2
Events
Time - Every 160.00 seconds of game time
Conditions
(Player 2 (Blue) controller) Equal to Computer
Actions
Unit - Create 1 . Knight for Player 5 (Yellow) at (Center of Player_2 <gen>) facing Default building facing degrees
Unit - Create 4 . Rifleman for Player 5 (Yellow) at (Center of Player_2 <gen>) facing Default building facing degrees
Unit - Create 6 . Swordman for Player 5 (Yellow) at (Center of Player_2 <gen>) facing Default building facing degrees
Unit - Create 2 . Flying Machine for Player 5 (Yellow) at (Center of Player_2 <gen>) facing Default building facing degrees
ki Hero Wave pl2
Events
Time - Every 600.00 seconds of game time
Conditions
(Player 2 (Blue) controller) Equal to Computer
Actions
Unit - Create 1 . Leonarr The Healer for Player 5 (Yellow) at (Center of Player_2 <gen>) facing Default building facing degrees
ki Ulti Wave pl2
Events
Time - Every 2450.00 seconds of game time
Conditions
(Player 2 (Blue) controller) Equal to Computer
Actions
Unit - Create 1 . Battlecruiser Legacy for Player 5 (Yellow) at (Center of Player_2 <gen>) facing Default building facing degrees
ki start pl 3
Events
Map initialization
Conditions
(Player 3 (Teal) controller) Equal to Computer
Actions
Unit - Remove Town Hall 0010 <gen> from the game
ki sword pl 3
Events
Time - Every 10.00 seconds of game time
Conditions
(Player 3 (Teal) controller) Equal to Computer
Actions
Unit - Create 1 . Swordman for Player 6 (Orange) at (Center of Player_3 <gen>) facing Default building facing degrees
ki rifle pl 3
Events
Time - Every 20.00 seconds of game time
Conditions
(Player 3 (Teal) controller) Equal to Computer
Actions
Unit - Create 1 . Rifleman for Player 6 (Orange) at (Center of Player_3 <gen>) facing Default building facing degrees
ki Flying Machine pl 3
Events
Time - Every 35.00 seconds of game time
Conditions
(Player 3 (Teal) controller) Equal to Computer
Actions
Unit - Create 1 . Flying Machine for Player 6 (Orange) at (Center of Player_3 <gen>) facing Default building facing degrees
ki Knight pl 3
Events
Time - Every 50.00 seconds of game time
Conditions
(Player 3 (Teal) controller) Equal to Computer
Actions
Unit - Create 1 . Knight for Player 6 (Orange) at (Center of Player_3 <gen>) facing Default building facing degrees
ki Boss Wave pl 3
Events
Time - Every 160.00 seconds of game time
Conditions
(Player 3 (Teal) controller) Equal to Computer
Actions
Unit - Create 1 . Knight for Player 6 (Orange) at (Center of Player_3 <gen>) facing Default building facing degrees
Unit - Create 4 . Rifleman for Player 6 (Orange) at (Center of Player_3 <gen>) facing Default building facing degrees
Unit - Create 6 . Swordman for Player 6 (Orange) at (Center of Player_3 <gen>) facing Default building facing degrees
Unit - Create 2 . Flying Machine for Player 6 (Orange) at (Center of Player_3 <gen>) facing Default building facing degrees
ki Hero Wave pl 3
Events
Time - Every 600.00 seconds of game time
Conditions
(Player 3 (Teal) controller) Equal to Computer
Actions
Unit - Create 1 . Leonarr The Healer for Player 6 (Orange) at (Center of Player_3 <gen>) facing Default building facing degrees
ki Ulti Wave pl3
Events
Time - Every 2450.00 seconds of game time
Conditions
(Player 3 (Teal) controller) Equal to Computer
Actions
Unit - Create 1 . Battlecruiser Legacy for Player 6 (Orange) at (Center of Player_3 <gen>) facing Default building facing degrees
ki start pl 4
Events
Map initialization
Conditions
(Player 4 (Purple) controller) Equal to Computer
Actions
Unit - Remove Town Hall 0011 <gen> from the game
ki Moschaboyz pl 4
Events
Time - Every 20.00 seconds of game time
Conditions
(Player 4 (Purple) controller) Equal to Computer
Actions
Unit - Create 1 . Moshaboy for Player 6 (Orange) at (Center of Player_4 <gen>) facing Default building facing degrees
ki Oks pl 4
Events
Time - Every 30.00 seconds of game time
Conditions
(Player 4 (Purple) controller) Equal to Computer
Actions
Unit - Create 1 . Oks for Player 6 (Orange) at (Center of Player_4 <gen>) facing Default building facing degrees
ki FlyingBoyz pl 4
Events
Time - Every 70.00 seconds of game time
Conditions
(Player 4 (Purple) controller) Equal to Computer
Actions
Unit - Create 1 . Flying Boyz for Player 6 (Orange) at (Center of Player_4 <gen>) facing Default building facing degrees
ki BeastBoyz pl 4
Events
Time - Every 80.00 seconds of game time
Conditions
(Player 4 (Purple) controller) Equal to Computer
Actions
Unit - Create 1 . Beast Boyz for Player 6 (Orange) at (Center of Player_4 <gen>) facing Default building facing degrees
ki Boss wave pl 4
Events
Time - Every 160.00 seconds of game time
Conditions
(Player 4 (Purple) controller) Equal to Computer
Actions
Unit - Create 1 . Beast Boyz for Player 6 (Orange) at (Center of Player_4 <gen>) facing Default building facing degrees
Unit - Create 2 . Oks for Player 6 (Orange) at (Center of Player_4 <gen>) facing Default building facing degrees
Unit - Create 4 . Moshaboy for Player 6 (Orange) at (Center of Player_4 <gen>) facing Default building facing degrees
ki Hero wave pl 4
Events
Time - Every 600.00 seconds of game time
Conditions
(Player 4 (Purple) controller) Equal to Computer
Actions
Unit - Create 1 . Grotz The Waaaghboss for Player 6 (Orange) at (Center of Player_4 <gen>) facing Default building facing degrees
ki Ulti Wave pl 4
Events
Time - Every 2450.00 seconds of game time
Conditions
(Player 4 (Purple) controller) Equal to Computer
Actions
Unit - Create 1 . Korrgarr the Deathrider for Player 6 (Orange) at (Center of Player_4 <gen>) facing Default building facing degrees
Humanity Choosed by Player 1
Events
Unit - A unit enters Player_1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Human Builder
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Remove Town Hall 0009 <gen> from the game
Unit - Create 1 . Farm for Player 1 (Red) at (Center of Farm_Pl1 <gen>) facing Default building facing degrees
Humanity Choosed by Player 2
Events
Unit - A unit enters Player_2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Human Builder
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Remove Town Hall 0008 <gen> from the game
Unit - Create 1 . Farm for Player 2 (Blue) at (Center of Farm_Pl_2 <gen>) facing Default building facing degrees
Humanity Choosed by Player 3
Events
Unit - A unit enters Player_3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Human Builder
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Unit - Remove Town Hall 0010 <gen> from the game
Unit - Create 1 . Farm for Player 3 (Teal) at (Center of Farm_Pl3 <gen>) facing Default building facing degrees
Humanity Choosed by Player 4
Events
Unit - A unit enters Player_4 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Human Builder
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Unit - Remove Town Hall 0011 <gen> from the game
Unit - Create 1 . Farm for Player 4 (Purple) at (Center of Farm_Pl4 <gen>) facing Default building facing degrees
Orcs Choosed by Player 1
Events
Unit - A unit enters Player_1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Orc Builder
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Remove Town Hall 0009 <gen> from the game
Unit - Create 1 . Tent for Player 1 (Red) at (Center of Farm_Pl1 <gen>) facing Default building facing degrees
Orcs Choosed by Player 2
Events
Unit - A unit enters Player_2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Orc Builder
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Remove Town Hall 0008 <gen> from the game
Unit - Create 1 . Tent for Player 2 (Blue) at (Center of Farm_Pl_2 <gen>) facing Default building facing degrees
Orcs Choosed by Player 3
Events
Unit - A unit enters Player_3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Orc Builder
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Unit - Remove Town Hall 0010 <gen> from the game
Unit - Create 1 . Tent for Player 3 (Teal) at (Center of Farm_Pl3 <gen>) facing Default building facing degrees
Orcs Choosed by Player 4
Events
Unit - A unit enters Player_4 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Orc Builder
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Unit - Remove Town Hall 0011 <gen> from the game
Unit - Create 1 . Tent for Player 4 (Purple) at (Center of Farm_Pl4 <gen>) facing Default building facing degrees
Swarm Choosed by Player 1
Events
Unit - A unit enters Player_1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Swarm Builder
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Remove Town Hall 0009 <gen> from the game
Unit - Create 1 . Swarm Nest for Player 1 (Red) at (Center of Farm_Pl1 <gen>) facing Default building facing degrees
Swarm Choosed by Player 2
Events
Unit - A unit enters Player_2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Swarm Builder
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Remove Town Hall 0008 <gen> from the game
Unit - Create 1 . Swarm Nest for Player 2 (Blue) at (Center of Farm_Pl_2 <gen>) facing Default building facing degrees
Swarm Choosed by Player 3
Events
Unit - A unit enters Player_3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Swarm Builder
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Unit - Remove Town Hall 0010 <gen> from the game
Unit - Create 1 . Swarm Nest for Player 3 (Teal) at (Center of Farm_Pl3 <gen>) facing Default building facing degrees
Swarm Choosed by Player 4
Events
Unit - A unit enters Player_4 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Swarm Builder
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Unit - Remove Town Hall 0011 <gen> from the game
Unit - Create 1 . Swarm Nest for Player 4 (Purple) at (Center of Farm_Pl4 <gen>) facing Default building facing degrees
player 1
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in Player_1 <gen>) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Picked unit)) Equal to Player 5 (Yellow)
Then - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Mid <gen>)
Else - Actions
player 2
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in Player_2 <gen>) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Picked unit)) Equal to Player 5 (Yellow)
Then - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Mid <gen>)
Else - Actions
player 3
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in Player_3 <gen>) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Picked unit)) Equal to Player 6 (Orange)
Then - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Mid <gen>)
Else - Actions
player 4
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in Player_4 <gen>) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Picked unit)) Equal to Player 6 (Orange)
Then - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Mid <gen>)
Else - Actions
Mid
Events
Unit - A unit enters Mid <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Then - Actions
Unit - Order (Triggering unit) to Attack-Move To . (Position of Arcane Tower 0007 <gen>)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Then - Actions
Unit - Order (Triggering unit) to Attack-Move To . (Position of Arcane Tower 0006 <gen>)
Else - Actions
Spawn Player 1
Events
Unit - A unit enters Player_1 <gen>
Conditions
((Entering unit) is A structure) Not equal to True
(Owner of (Entering unit)) Equal to Player 1 (Red)
(Unit-type of (Entering unit)) Not equal to Human Builder
(Unit-type of (Entering unit)) Not equal to Human Builder (Gold)
(Unit-type of (Entering unit)) Not equal to Space Marine Builder
(Unit-type of (Entering unit)) Not equal to Swarm Builder
(Unit-type of (Entering unit)) Not equal to Swarm Builder (Gold)
(Unit-type of (Entering unit)) Not equal to Super Swarm Breedling
(Unit-type of (Entering unit)) Not equal to Orc Builder
(Unit-type of (Entering unit)) Not equal to Orc Builder (Gold)
(Unit-type of (Entering unit)) Not equal to Space Orc Builder
(Unit-type of (Entering unit)) Not equal to Lumber
(Unit-type of (Entering unit)) Not equal to Holzazz
(Unit-type of (Entering unit)) Not equal to Swarmling
(Unit-type of (Entering unit)) Not equal to Earthquake
((Entering unit) is A Hero) Equal to False
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . (Unit-type of (Entering unit)) for Player 5 (Yellow) at (Position of (Entering unit)) facing Default building facing degrees
Spawn Player 2
Events
Unit - A unit enters Player_2 <gen>
Conditions
((Entering unit) is A structure) Not equal to True
(Owner of (Entering unit)) Equal to Player 2 (Blue)
(Unit-type of (Entering unit)) Not equal to Human Builder
(Unit-type of (Entering unit)) Not equal to Human Builder (Gold)
(Unit-type of (Entering unit)) Not equal to Space Marine Builder
(Unit-type of (Entering unit)) Not equal to Swarm Builder
(Unit-type of (Entering unit)) Not equal to Swarm Builder (Gold)
(Unit-type of (Entering unit)) Not equal to Super Swarm Breedling
(Unit-type of (Entering unit)) Not equal to Orc Builder
(Unit-type of (Entering unit)) Not equal to Orc Builder (Gold)
(Unit-type of (Entering unit)) Not equal to Space Orc Builder
(Unit-type of (Entering unit)) Not equal to Lumber
(Unit-type of (Entering unit)) Not equal to Holzazz
(Unit-type of (Entering unit)) Not equal to Swarmling
(Unit-type of (Entering unit)) Not equal to Earthquake
((Entering unit) is A Hero) Equal to False
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . (Unit-type of (Entering unit)) for Player 5 (Yellow) at (Position of (Entering unit)) facing Default building facing degrees
Spawn Player 3
Events
Unit - A unit enters Player_3 <gen>
Conditions
((Entering unit) is A structure) Not equal to True
(Owner of (Entering unit)) Equal to Player 3 (Teal)
(Unit-type of (Entering unit)) Not equal to Human Builder
(Unit-type of (Entering unit)) Not equal to Human Builder (Gold)
(Unit-type of (Entering unit)) Not equal to Space Marine Builder
(Unit-type of (Entering unit)) Not equal to Swarm Builder
(Unit-type of (Entering unit)) Not equal to Swarm Builder (Gold)
(Unit-type of (Entering unit)) Not equal to Super Swarm Breedling
(Unit-type of (Entering unit)) Not equal to Orc Builder
(Unit-type of (Entering unit)) Not equal to Orc Builder (Gold)
(Unit-type of (Entering unit)) Not equal to Space Orc Builder
(Unit-type of (Entering unit)) Not equal to Lumber
(Unit-type of (Entering unit)) Not equal to Holzazz
(Unit-type of (Entering unit)) Not equal to Swarmling
(Unit-type of (Entering unit)) Not equal to Earthquake
((Entering unit) is A Hero) Equal to False
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . (Unit-type of (Entering unit)) for Player 6 (Orange) at (Position of (Entering unit)) facing Default building facing degrees
Spawn Player 4
Events
Unit - A unit enters Player_4 <gen>
Conditions
((Entering unit) is A structure) Not equal to True
(Owner of (Entering unit)) Equal to Player 4 (Purple)
(Unit-type of (Entering unit)) Not equal to Human Builder
(Unit-type of (Entering unit)) Not equal to Human Builder (Gold)
(Unit-type of (Entering unit)) Not equal to Space Marine Builder
(Unit-type of (Entering unit)) Not equal to Swarm Builder
(Unit-type of (Entering unit)) Not equal to Swarm Builder (Gold)
(Unit-type of (Entering unit)) Not equal to Super Swarm Breedling
(Unit-type of (Entering unit)) Not equal to Orc Builder
(Unit-type of (Entering unit)) Not equal to Orc Builder (Gold)
(Unit-type of (Entering unit)) Not equal to Space Orc Builder
(Unit-type of (Entering unit)) Not equal to Lumber
(Unit-type of (Entering unit)) Not equal to Holzazz
(Unit-type of (Entering unit)) Not equal to Swarmling
(Unit-type of (Entering unit)) Not equal to Earthquake
((Entering unit) is A Hero) Equal to False
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . (Unit-type of (Entering unit)) for Player 6 (Orange) at (Position of (Entering unit)) facing Default building facing degrees
Win Team 1
Events
Unit - Arcane Tower 0007 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: Team 1 Wins.
Wait 15.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Win Team 2
Events
Unit - Arcane Tower 0006 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: Team 2 Wins.
Wait 15.00 seconds
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 2 (Blue) with the message: Defeat!
sec pl 1
Events
Unit - A unit enters Sec_t11 <gen>
Unit - A unit enters Sec_t12 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Or - Any (Conditions) are true
Conditions
(Unit-type of (Entering unit)) Equal to Human Builder
(Unit-type of (Entering unit)) Equal to Human Builder (Gold)
(Unit-type of (Entering unit)) Equal to Space Marine Builder
(Unit-type of (Entering unit)) Equal to Orc Builder
(Unit-type of (Entering unit)) Equal to Orc Builder (Gold)
(Unit-type of (Entering unit)) Equal to Space Orc Builder
(Unit-type of (Entering unit)) Equal to Swarm Builder
(Unit-type of (Entering unit)) Equal to Swarm Builder (Gold)
(Unit-type of (Entering unit)) Equal to Super Swarm Breedling
Actions
Unit - Move (Entering unit) instantly to (Center of Player_1 <gen>)
sec pl 2
Events
Unit - A unit enters Sec_t11 <gen>
Unit - A unit enters Sec_t12 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
Or - Any (Conditions) are true
Conditions
(Unit-type of (Entering unit)) Equal to Human Builder
(Unit-type of (Entering unit)) Equal to Human Builder (Gold)
(Unit-type of (Entering unit)) Equal to Space Marine Builder
(Unit-type of (Entering unit)) Equal to Orc Builder
(Unit-type of (Entering unit)) Equal to Orc Builder (Gold)
(Unit-type of (Entering unit)) Equal to Space Orc Builder
(Unit-type of (Entering unit)) Equal to Swarm Builder
(Unit-type of (Entering unit)) Equal to Swarm Builder (Gold)
(Unit-type of (Entering unit)) Equal to Super Swarm Breedling
Actions
Unit - Move (Entering unit) instantly to (Center of Player_2 <gen>)
sec pl 3
Events
Unit - A unit enters Sec_t21 <gen>
Unit - A unit enters Sec_t22 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 3 (Teal)
Or - Any (Conditions) are true
Conditions
(Unit-type of (Entering unit)) Equal to Human Builder
(Unit-type of (Entering unit)) Equal to Human Builder (Gold)
(Unit-type of (Entering unit)) Equal to Space Marine Builder
(Unit-type of (Entering unit)) Equal to Orc Builder
(Unit-type of (Entering unit)) Equal to Orc Builder (Gold)
(Unit-type of (Entering unit)) Equal to Space Orc Builder
(Unit-type of (Entering unit)) Equal to Swarm Builder
(Unit-type of (Entering unit)) Equal to Swarm Builder (Gold)
(Unit-type of (Entering unit)) Equal to Super Swarm Breedling
Actions
Unit - Move (Entering unit) instantly to (Center of Player_3 <gen>)
sec pl 4
Events
Unit - A unit enters Sec_t21 <gen>
Unit - A unit enters Sec_t22 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 4 (Purple)
Or - Any (Conditions) are true
Conditions
(Unit-type of (Entering unit)) Equal to Human Builder
(Unit-type of (Entering unit)) Equal to Human Builder (Gold)
(Unit-type of (Entering unit)) Equal to Space Marine Builder
(Unit-type of (Entering unit)) Equal to Orc Builder
(Unit-type of (Entering unit)) Equal to Orc Builder (Gold)
(Unit-type of (Entering unit)) Equal to Space Orc Builder
(Unit-type of (Entering unit)) Equal to Swarm Builder
(Unit-type of (Entering unit)) Equal to Swarm Builder (Gold)
(Unit-type of (Entering unit)) Equal to Super Swarm Breedling
Actions
Unit - Move (Entering unit) instantly to (Center of Player_4 <gen>)
sec tm 1
Events
Unit - A unit enters Sec_t21 <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
(Owner of (Entering unit)) Equal to Player 2 (Blue)
(Owner of (Entering unit)) Equal to Player 5 (Yellow)
Actions
Unit - Move (Entering unit) instantly to (Center of Mid <gen>)
sec tm 2
Events
Unit - A unit enters Sec_t11 <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Entering unit)) Equal to Player 3 (Teal)
(Owner of (Entering unit)) Equal to Player 4 (Purple)
(Owner of (Entering unit)) Equal to Player 6 (Orange)
Actions
Unit - Move (Entering unit) instantly to (Center of Mid <gen>)
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