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Triggers
(2)FightingForces.w3x
Variables
Units
Human
Human Goldmine
Human Warlord
Human archer
Human seige
Human Demon
Human demon slayer
Orc
Orc Goldmine
Orc Warlord
Orc archer
Orc siege
Orc Demon
Orc demon slayer
Text
Start
help
Demon
Demon death
Human entry
Orc entry
Leader Board
Leaderboard
Trigger to tally score
Upgrades
Untitled Trigger 001
Mine
New units
New units Copy
New units Copy 2
New units Copy 3
Victory
Human vic
Orc vic
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Player_Kills
integer
Yes
Timer
integer
Yes
Human
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 10 . Human Warrior for Player 1 (Red) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_000 <gen>) to Attack-Move To . (Center of Region_003 <gen>)
Human Goldmine
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 5 . Human Archer for Player 1 (Red) at (Center of Region_009 <gen>) facing Default building facing degrees
Unit - Create 5 . Human Warrior for Player 1 (Red) at (Center of Region_009 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_009 <gen>) to Attack-Move To . (Center of Region_003 <gen>)
Human Warlord
Events
Time - Every 200.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Human Warlord for Player 1 (Red) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_000 <gen>) to Attack-Move To . (Center of Region_003 <gen>)
Human archer
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 4 . Human Archer for Player 1 (Red) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_006 <gen>) to Attack-Move To . (Center of Region_003 <gen>)
Human seige
Events
Time - Every 100.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Siege Engine for Player 1 (Red) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_005 <gen>) to Attack-Move To . (Center of Region_003 <gen>)
Human Demon
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 5 . Human Archer for Player 1 (Red) at (Center of Region_014 <gen>) facing Default building facing degrees
Unit - Create 5 . Human Warrior for Player 1 (Red) at (Center of Region_014 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_014 <gen>) to Attack-Move To . (Center of Region_003 <gen>)
Human demon slayer
Events
Time - Every 200.00 seconds of game time
Conditions
(Life of Really rather evil demon 0044 <gen>) Greater than 1000.00
Actions
Unit - Create 1 . Holy Demon Slayer for Player 1 (Red) at (Center of Region_014 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_014 <gen>) to Attack-Move To . (Center of Region_003 <gen>)
Orc
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 10 . Orc Warrior for Player 2 (Blue) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_001 <gen>) to Attack-Move To . (Center of Region_004 <gen>)
Orc Goldmine
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 5 . Orc Archer for Player 2 (Blue) at (Center of Region_010 <gen>) facing Default building facing degrees
Unit - Create 5 . Orc Warrior for Player 2 (Blue) at (Center of Region_010 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_010 <gen>) to Attack-Move To . (Center of Region_004 <gen>)
Orc Warlord
Events
Time - Every 200.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Orc Warlord for Player 2 (Blue) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_001 <gen>) to Attack-Move To . (Center of Region_004 <gen>)
Orc archer
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 4 . Orc Archer for Player 2 (Blue) at (Center of Region_007 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_007 <gen>) to Attack-Move To . (Center of Region_004 <gen>)
Orc siege
Events
Time - Every 100.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Siege Engine for Player 2 (Blue) at (Center of Region_008 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_008 <gen>) to Attack-Move To . (Center of Region_004 <gen>)
Orc Demon
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 5 . Orc Archer for Player 2 (Blue) at (Center of Region_015 <gen>) facing Default building facing degrees
Unit - Create 5 . Orc Warrior for Player 2 (Blue) at (Center of Region_015 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_015 <gen>) to Attack-Move To . (Center of Region_004 <gen>)
Orc demon slayer
Events
Time - Every 200.00 seconds of game time
Conditions
(Life of Really rather evil demon 0044 <gen>) Greater than 1000.00
Actions
Unit - Create 1 . Demon Basher for Player 2 (Blue) at (Center of Region_015 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_015 <gen>) to Attack-Move To . (Center of Region_004 <gen>)
Start
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Floating Text - Create floating text that reads Three paths, each leading to a victory. The bases are well defended, a demon guards one path, whilst vengeful dwarves guard the other, and in the middle, you are fighting for your honour.To see these hints again just type: -help at (Center of Region_000 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Change the lifespan of (Last created floating text) to 15.00 seconds
help
Events
Player - Player 1 (Red) types a chat message containing -help (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Floating Text - Show (Last created floating text) for (All players)
Floating Text - Change the lifespan of (Last created floating text) to 15.00 seconds
Demon death
Events
Unit - Really rather evil demon 0044 <gen> Dies
Conditions
Actions
Special Effect - Create a special effect at (Random point in Region_013 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Unit - Create 20 . Infernal for Neutral Hostile at (Random point in Region_013 <gen>) facing Default building facing degrees
Human entry
Events
Unit - A unit enters Region_011 <gen>
Conditions
((Triggering unit) belongs to an ally of Player 1 (Red).) Equal to True
Actions
Unit - Order (Triggering unit) to Attack Ground . (Center of Region_003 <gen>)
Orc entry
Events
Unit - A unit enters Region_012 <gen>
Conditions
((Triggering unit) belongs to an enemy of Player 1 (Red).) Equal to True
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Region_004 <gen>)
Leaderboard
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Leaderboard - Create a leaderboard for (All players) titled Kills
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked player) controller) Equal to User
Then - Actions
Leaderboard - Add (Picked player) to (Last created leaderboard) with label (Name of (Picked player)) and value 0
Else - Actions
Leaderboard - Show (Last created leaderboard)
Trigger to tally score
Events
Unit - A unit Dies
Conditions
((Killing unit) belongs to an ally of Player 1 (Red).) Equal to True
Actions
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
Set Variable Set Player_Kills[(Player number of (Owner of (Killing unit)))] = (Player_Kills[(Player number of (Owner of (Killing unit)))] + 1)
Leaderboard - Change the value for (Owner of (Killing unit)) in (Last created leaderboard) to Player_Kills[(Player number of (Owner of (Killing unit)))]
Untitled Trigger 001
Events
Conditions
Actions
New units
Events
Unit - Mine Guard 0038 <gen> Dies
Conditions
(Owner of (Killing unit)) Equal to Player 1 (Red)
Actions
Unit - Create 1 . Mine Guard for Player 1 (Red) at (Center of Region_000 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
New units Copy
Events
Unit - Mine Guard 0043 <gen> Dies
Conditions
(Owner of (Killing unit)) Equal to Player 1 (Red)
Actions
Unit - Create 1 . Mine Guard for Player 1 (Red) at (Center of Region_000 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
New units Copy 2
Events
Unit - Mine Guard 0038 <gen> Dies
Conditions
(Owner of (Killing unit)) Equal to Player 2 (Blue)
Actions
Unit - Create 1 . Mine Guard for Player 2 (Blue) at (Center of Region_001 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
New units Copy 3
Events
Unit - Mine Guard 0043 <gen> Dies
Conditions
(Owner of (Killing unit)) Equal to Player 2 (Blue)
Actions
Unit - Create 1 . Mine Guard for Player 2 (Blue) at (Center of Region_001 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Human vic
Events
Unit - Castle 0000 <gen> Dies
Conditions
(Triggering unit) Equal to Castle 0000 <gen>
Actions
Game - Defeat Player 1 (Red) with the message: U lose Coz U R G4Y 2 THE MAX HELL YEH SCREWIN BOIYZ $ LIFE!!!
Orc vic
Events
Unit - Fortress 0025 <gen> Dies
Conditions
(Triggering unit) Equal to Fortress 0025 <gen>
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
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