Name | Type | is_array | initial_value |
AHHH_arr | unit | Yes | |
Angle_arr | real | Yes | |
AnimationSpeedChange | real | No | |
Cast_t | unit | No | |
Caster | unit | No | |
Caster_arr | unit | Yes | |
Caster_U | unit | Yes | |
CasterLoc | location | No | |
Casterpos_arr | location | Yes | |
CastMan | unit | No | |
CastSpin | unit | No | |
ConeMaximumDegrees | real | No | |
ConeMinimumDegrees | real | No | |
Crow_crew | group | No | |
Dialog | button | Yes | |
Dialog2 | button | Yes | |
Dialog3 | button | Yes | |
Dialog4 | button | Yes | |
Dialog5 | button | Yes | |
Dialog6 | button | Yes | |
Dialog7 | button | Yes | |
Dialog8 | button | Yes | |
Dialogbox | dialog | No | |
DialogBox2 | dialog | Yes | |
Distance | real | No | |
Distance_arr | real | Yes | |
Dummy | unit | Yes | |
EffectsAttachmentPoints | string | Yes | |
EffectsAttachments | string | No | |
EG | group | Yes | |
Enemy_arr | unit | Yes | |
Eq_caster_arr | unit | Yes | |
Eq_I | location | Yes | |
Eq_int | integer | Yes | |
Eq_real | real | Yes | |
F_caster | unit | No | |
F_Caster_arr | unit | Yes | |
F_I | location | Yes | |
F_int | integer | Yes | |
F_real | real | Yes | |
fecaster | unit | No | |
fedistance1 | real | No | |
fegroup | group | No | |
fepickedunit | location | No | |
fepickedunit2 | unit | No | |
fepoint | location | No | |
fepoint2 | location | No | |
fepoint3 | location | No | |
fereal | real | No | |
fetarget | unit | No | |
Hero | unit | Yes | |
Hits | integer | No | |
IB_Multiplier | integer | No | |
IB_Offset | real | No | |
IB_Point | location | Yes | |
L_caster | unit | Yes | |
L_i | location | Yes | |
L_int | integer | Yes | |
L_real | real | Yes | |
Lightnign | lightning | Yes | |
MoveToPoint | location | No | |
Movetopoint_arr | location | Yes | |
N | real | No | |
N_2 | integer | No | |
N_3 | integer | No | |
N_4 | integer | No | |
N_5 | integer | No | |
N_6 | integer | No | |
N_arr | real | Yes | |
o | unit | No | |
o_current_loc | location | No | |
o_current_loc_arr | location | Yes | |
p | unit | No | |
PickPlay | player | No | |
pl | location | No | |
Players | integer | Yes | |
rq_caster | unit | No | |
rq_caster_arr | unit | Yes | |
rq_int | integer | Yes | |
rq_l | location | Yes | |
rq_real | real | Yes | |
Shock | unit | Yes | |
SpecialEffect | effect | Yes | |
t | unit | No | |
t1 | location | No | |
TargetPoint | location | No | |
Targetpoint_arr | location | Yes | |
TempPoint | location | No | |
timer | timer | No | |
Unit_t | unit | No | |
Unit_type | unitcode | Yes | |
W_target | location | No |
function Trig_Init_p5_Copy_Actions takes nothing returns nothing
call TriggerSleepAction( 0.03 )
call DialogClearBJ( udg_DialogBox2[4] )
call DialogSetMessageBJ( udg_DialogBox2[4], "TRIGSTR_279" )
call DialogAddButtonBJ( udg_DialogBox2[4], "TRIGSTR_280" )
set udg_Dialog5[1] = GetLastCreatedButtonBJ()
call DialogAddButtonBJ( udg_DialogBox2[4], "TRIGSTR_281" )
set udg_Dialog5[2] = GetLastCreatedButtonBJ()
call DialogAddButtonBJ( udg_DialogBox2[4], "TRIGSTR_282" )
set udg_Dialog5[3] = GetLastCreatedButtonBJ()
call DialogAddButtonBJ( udg_DialogBox2[4], "TRIGSTR_283" )
set udg_Dialog5[4] = GetLastCreatedButtonBJ()
call DialogAddButtonBJ( udg_DialogBox2[4], "TRIGSTR_284" )
set udg_Dialog5[5] = GetLastCreatedButtonBJ()
call DialogAddButtonBJ( udg_DialogBox2[4], "TRIGSTR_285" )
set udg_Dialog5[6] = GetLastCreatedButtonBJ()
call DialogAddButtonBJ( udg_DialogBox2[4], "TRIGSTR_286" )
set udg_Dialog5[7] = GetLastCreatedButtonBJ()
call DialogAddButtonBJ( udg_DialogBox2[4], "TRIGSTR_287" )
set udg_Dialog5[8] = GetLastCreatedButtonBJ()
call DialogAddButtonBJ( udg_DialogBox2[4], "TRIGSTR_288" )
set udg_Dialog5[9] = GetLastCreatedButtonBJ()
call DialogDisplayBJ( true, udg_DialogBox2[4], Player(4) )
endfunction
//===========================================================================
function InitTrig_Init_p5_Copy takes nothing returns nothing
set gg_trg_Init_p5_Copy = CreateTrigger( )
call TriggerAddAction( gg_trg_Init_p5_Copy, function Trig_Init_p5_Copy_Actions )
endfunction