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Triggers
Fighters Arena.w3x
Variables
Misc
Gate
Secret
Gate 2
Custom Stuff
Select Race
Orc
Human
Custom
Select Heroes
Humans
Fighter
Fighter 2
Fighter 3
Fighter 4
Mage
Mage 2
Mage 3
Mage 4
Sperthrower
Sperthrower 2
Sperthrower 3
Sperthrower 4
Orc
Grunt
Grunt 2
Grunt 3
Grunt 4
Shaman
Shaman 2
Shaman 3
Shaman 4
Axethrower
Axethrower 2
Axethrower 3
Axethrower 4
Custom
Knight
Knight 2
Knight 3
Knight 4
Elven Mage
Elven Mage 2
Elven Mage 3
Elven Mage 4
Crossbowman
Crossbowman 2
Crossbowman 3
Crossbowman 4
Spawn Creeps
Player 1
Player 2
Player 3
Player 4
Reviwe
P1
P2
P3
P4
Advenced
Advenced 1
Advenced 1 Kopiuj
Advenced 1 Kopiuj 2
Advenced 1 Kopiuj 3
Lumber for Killing
Easy Creeps
Kill Level 1
Kill Level 1 Copy
Kill Level 2
Kill Level 2 Copy
Kill Level 3
Kill Level 3 Copy
Advenced Creeps
Kill Level 4
Kill Level 5
Kill Level 6
Kill Level 7
Kill Level 8
Kill Level 9
Expert Units
Kill Level 10
Kill Level 11
Kill Level 12
Boss Units
Boss Dies
Boss Dies 2
Boss Dies 3
Boss Dies 4
Boss Dies 5
Tip
Help 2
Help
Level Boss
Boss 1
Boss 1 Kopiuj
Repick
P 1
P 2
P 3
P 4
Duel Arena
Enter
Player 1 Enter
Player 2 Enter
Player 3 Enter
Player 4 Enter
Exit
Player 1 Exit
Player 2 Exit
Player 3 Exit
Player 4 Exit
Spawn
Go To
Run
Removing Creeps
Player 1 Remove
Player 2 Remove
Player 3 Remove
Player 4 Remove
Bosses XP
Boss G
Boss F
Arena Visiblility
Player 1 Visibility
Player 2 Visiblity
Player 3 Visibility
Player 4 Visibility
Player All Visiblility
Wpisz poniżej własny skrypt dla mapy. Zostanie on dodany do skryptu mapy po określeniu zmiennych i przed dodaniem kodów wyzwalaczy.
Name
Type
is_array
initial_value
Gate
Events
Destructible - Lever 0164 <gen> dies
Conditions
Actions
Destructible - Open Elven Gate 0121 <gen>
Secret
Events
Destructible - Lever 0165 <gen> dies
Conditions
Actions
Destructible - Kill Tree 0118 <gen>
Gate 2
Events
Destructible - Barrel of Explosives 0104 <gen> dies
Conditions
Actions
Destructible - Kill Elven Gate 0105 <gen>
Custom Stuff
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads (: Custom Models & Skins :) at (Center of Custom_Stuff <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 0.00 %), and 0 % transparency
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Custom_Stuff <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across Custom_Stuff <gen>
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across Custom_Stuff <gen>
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across Custom_Stuff <gen>
Orc
Events
Unit - A unit enters Orc <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Human_Race <gen>)
Human
Events
Unit - A unit enters Human <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Orc_Race <gen>)
Custom
Events
Unit - A unit enters Custom_Heroes <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Custom_Race <gen>)
Humans Heroes
Fighter
Events
Unit - A unit enters Hero_3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Race\Hero Selector 1
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Footman for (Owner of (Entering unit)) at (Center of Hero_Start_1 <gen>) facing Default building facing degrees
Fighter 2
Events
Unit - A unit enters Hero_3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Race\Hero Selector 2
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Footman for (Owner of (Entering unit)) at (Center of Hero_Start_2 <gen>) facing Default building facing degrees
Fighter 3
Events
Unit - A unit enters Hero_3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Race\Hero Selector 3
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Footman for (Owner of (Entering unit)) at (Center of Hero_Start_3 <gen>) facing Default building facing degrees
Fighter 4
Events
Unit - A unit enters Hero_3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Race\Hero Selector 4
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Footman for (Owner of (Entering unit)) at (Center of Hero_Start_4 <gen>) facing Default building facing degrees
Mage
Events
Unit - A unit enters Hero_2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Race\Hero Selector 1
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Priest for (Owner of (Entering unit)) at (Center of Hero_Start_1 <gen>) facing Default building facing degrees
Mage 2
Events
Unit - A unit enters Hero_2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Race\Hero Selector 2
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Priest for (Owner of (Entering unit)) at (Center of Hero_Start_2 <gen>) facing Default building facing degrees
Mage 3
Events
Unit - A unit enters Hero_2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Race\Hero Selector 3
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Priest for (Owner of (Entering unit)) at (Center of Hero_Start_3 <gen>) facing Default building facing degrees
Mage 4
Events
Unit - A unit enters Hero_2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Race\Hero Selector 4
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Priest for (Owner of (Entering unit)) at (Center of Hero_Start_4 <gen>) facing Default building facing degrees
Sperthrower
Events
Unit - A unit enters Hero_1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Race\Hero Selector 1
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Spearthrower for (Owner of (Entering unit)) at (Center of Hero_Start_1 <gen>) facing Default building facing degrees
Sperthrower 2
Events
Unit - A unit enters Hero_1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Race\Hero Selector 2
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Spearthrower for (Owner of (Entering unit)) at (Center of Hero_Start_2 <gen>) facing Default building facing degrees
Sperthrower 3
Events
Unit - A unit enters Hero_1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Race\Hero Selector 3
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Spearthrower for (Owner of (Entering unit)) at (Center of Hero_Start_3 <gen>) facing Default building facing degrees
Sperthrower 4
Events
Unit - A unit enters Hero_1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Race\Hero Selector 4
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Spearthrower for (Owner of (Entering unit)) at (Center of Hero_Start_4 <gen>) facing Default building facing degrees
Orc Heroes
Grunt
Events
Unit - A unit enters Hero_5 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Race\Hero Selector 1
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Grunt for (Owner of (Entering unit)) at (Center of Hero_Start_1 <gen>) facing Default building facing degrees
Grunt 2
Events
Unit - A unit enters Hero_5 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Race\Hero Selector 2
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Grunt for (Owner of (Entering unit)) at (Center of Hero_Start_2 <gen>) facing Default building facing degrees
Grunt 3
Events
Unit - A unit enters Hero_5 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Race\Hero Selector 3
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Grunt for (Owner of (Entering unit)) at (Center of Hero_Start_3 <gen>) facing Default building facing degrees
Grunt 4
Events
Unit - A unit enters Hero_5 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Race\Hero Selector 4
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Grunt for (Owner of (Entering unit)) at (Center of Hero_Start_4 <gen>) facing Default building facing degrees
Shaman
Events
Unit - A unit enters Hero_4 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Race\Hero Selector 1
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Shaman for (Owner of (Entering unit)) at (Center of Hero_Start_1 <gen>) facing Default building facing degrees
Shaman 2
Events
Unit - A unit enters Hero_4 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Race\Hero Selector 2
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Shaman for (Owner of (Entering unit)) at (Center of Hero_Start_2 <gen>) facing Default building facing degrees
Shaman 3
Events
Unit - A unit enters Hero_4 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Race\Hero Selector 3
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Shaman for (Owner of (Entering unit)) at (Center of Hero_Start_3 <gen>) facing Default building facing degrees
Shaman 4
Events
Unit - A unit enters Hero_4 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Race\Hero Selector 4
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Shaman for (Owner of (Entering unit)) at (Center of Hero_Start_4 <gen>) facing Default building facing degrees
Axethrower
Events
Unit - A unit enters Hero_6 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Race\Hero Selector 1
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Axe Thrower for (Owner of (Entering unit)) at (Center of Hero_Start_1 <gen>) facing Default building facing degrees
Axethrower 2
Events
Unit - A unit enters Hero_6 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Race\Hero Selector 2
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Axe Thrower for (Owner of (Entering unit)) at (Center of Hero_Start_2 <gen>) facing Default building facing degrees
Axethrower 3
Events
Unit - A unit enters Hero_6 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Race\Hero Selector 3
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Axe Thrower for (Owner of (Entering unit)) at (Center of Hero_Start_3 <gen>) facing Default building facing degrees
Axethrower 4
Events
Unit - A unit enters Hero_6 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Race\Hero Selector 4
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Axe Thrower for (Owner of (Entering unit)) at (Center of Hero_Start_4 <gen>) facing Default building facing degrees
Knight
Events
Unit - A unit enters Hero_7 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Race\Hero Selector 1
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Knight for Player 1 (Red) at (Center of Hero_Start_1 <gen>) facing Default building facing degrees
Knight 2
Events
Unit - A unit enters Hero_7 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Race\Hero Selector 2
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Knight for Player 2 (Blue) at (Center of Hero_Start_2 <gen>) facing Default building facing degrees
Knight 3
Events
Unit - A unit enters Hero_7 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Race\Hero Selector 3
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Knight for Player 3 (Teal) at (Center of Hero_Start_3 <gen>) facing Default building facing degrees
Knight 4
Events
Unit - A unit enters Hero_7 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Race\Hero Selector 4
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Knight for Player 4 (Purple) at (Center of Hero_Start_4 <gen>) facing Default building facing degrees
Elven Mage
Events
Unit - A unit enters Hero_8 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Race\Hero Selector 1
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Knight for Player 1 (Red) at (Center of Hero_Start_1 <gen>) facing Default building facing degrees
Elven Mage 2
Events
Unit - A unit enters Hero_8 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Race\Hero Selector 2
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Elven Mage for Player 2 (Blue) at (Center of Hero_Start_2 <gen>) facing Default building facing degrees
Elven Mage 3
Events
Unit - A unit enters Hero_8 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Race\Hero Selector 3
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Elven Mage for Player 3 (Teal) at (Center of Hero_Start_3 <gen>) facing Default building facing degrees
Elven Mage 4
Events
Unit - A unit enters Hero_8 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Race\Hero Selector 4
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Elven Mage for Player 4 (Purple) at (Center of Hero_Start_4 <gen>) facing Default building facing degrees
Crossbowman
Events
Unit - A unit enters Hero_9 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Race\Hero Selector 1
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Crossbowman for Player 1 (Red) at (Center of Hero_Start_1 <gen>) facing Default building facing degrees
Crossbowman 2
Events
Unit - A unit enters Hero_9 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Race\Hero Selector 2
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Crossbowman for Player 2 (Blue) at (Center of Hero_Start_2 <gen>) facing Default building facing degrees
Crossbowman 3
Events
Unit - A unit enters Hero_9 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Race\Hero Selector 3
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Crossbowman for Player 3 (Teal) at (Center of Hero_Start_3 <gen>) facing Default building facing degrees
Crossbowman 4
Events
Unit - A unit enters Hero_9 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Race\Hero Selector 4
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Crossbowman for Player 4 (Purple) at (Center of Hero_Start_4 <gen>) facing Default building facing degrees
Player 1
Events
Unit - A unit enters Creep_Train <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Creep Portal Advenced
Actions
Unit - Move (Entering unit) instantly to (Center of Creep_Spawn <gen>)
Wait 0.15 seconds
Unit - Change ownership of (Entering unit) to Player 12 (Brown) and Change color
Player 2
Events
Unit - A unit enters Creep_Train_2 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Creep Portal Advenced
Actions
Unit - Move (Entering unit) instantly to (Center of Creep_Spawn_2 <gen>)
Wait 0.15 seconds
Unit - Change ownership of (Entering unit) to Player 12 (Brown) and Change color
Player 3
Events
Unit - A unit enters Creep_Train_3 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Creep Portal Advenced
Actions
Unit - Move (Entering unit) instantly to (Center of Creep_Spawn_3 <gen>)
Wait 0.15 seconds
Unit - Change ownership of (Entering unit) to Player 12 (Brown) and Change color
Player 4
Events
Unit - A unit enters Creep_Train_4 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Creep Portal Advenced
Actions
Unit - Move (Entering unit) instantly to (Center of Creep_Spawn_4 <gen>)
Wait 0.15 seconds
Unit - Change ownership of (Entering unit) to Player 12 (Brown) and Change color
P1
Events
Unit - A unit Dies
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Wait 5.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Hero_Start_1 <gen>) , Hide revival graphics
P2
Events
Unit - A unit Dies
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Wait 5.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Hero_Start_2 <gen>) , Hide revival graphics
P3
Events
Unit - A unit Dies
Conditions
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Wait 5.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Hero_Start_3 <gen>) , Hide revival graphics
P4
Events
Unit - A unit Dies
Conditions
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Wait 5.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Hero_Start_4 <gen>) , Hide revival graphics
Advenced 1
Events
Player - Player 1 (Red) types a chat message containing Hard (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Creep Portal Advenced for Neutral Passive at (Center of Creep_Train <gen>) facing Default building facing degrees
Advenced 1 Kopiuj
Events
Player - Player 2 (Blue) types a chat message containing Hard (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Creep Portal Advenced for Neutral Passive at (Center of Creep_Train_2 <gen>) facing Default building facing degrees
Advenced 1 Kopiuj 2
Events
Player - Player 3 (Teal) types a chat message containing Hard (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Creep Portal Advenced for Neutral Passive at (Center of Creep_Train_3 <gen>) facing Default building facing degrees
Advenced 1 Kopiuj 3
Events
Player - Player 4 (Purple) types a chat message containing Hard (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Creep Portal Advenced for Neutral Passive at (Center of Creep_Train_4 <gen>) facing Default building facing degrees
Kill Level 1
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Woater Elemental
Actions
Item - Create Smallest pile of Lumber at (Position of (Dying unit))
Kill Level 1 Copy
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Dragon
Actions
Item - Create Smallest pile of Lumber at (Position of (Dying unit))
Kill Level 2
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Woater Elemental [Lvl2]
Actions
Item - Create Smallest pile of Lumber at (Position of (Dying unit))
Item - Create Meat at (Position of (Dying unit))
Kill Level 2 Copy
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Dragon [Lvl2]
Actions
Item - Create Smallest pile of Lumber at (Position of (Dying unit))
Item - Create Meat at (Position of (Dying unit))
Kill Level 3
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Woater Elemental [Lvl3]
Actions
Item - Create Small pile of Lumber at (Position of (Dying unit))
Kill Level 3 Copy
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Dragon [Lvl3]
Actions
Item - Create Small pile of Lumber at (Position of (Dying unit))
Kill Level 4
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Forest Wolf
Actions
Item - Create Medium Pile of Lumber at (Position of (Dying unit))
Kill Level 5
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Forest Wolf [Lvl2]
Actions
Item - Create Medium Pile of Lumber at (Position of (Dying unit))
Kill Level 6
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Forest Wolf [Lvl3]
Actions
Item - Create Medium Pile of Lumber at (Position of (Dying unit))
Kill Level 7
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Lizzard 2
Actions
Item - Create Huge Pile of Lumber at (Position of (Dying unit))
Kill Level 8
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Lizzard [lvl2]
Actions
Item - Create Medium Pile of Lumber at (Position of (Dying unit))
Kill Level 9
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Lizzard [lvl3]
Actions
Item - Create Medium Pile of Lumber at (Position of (Dying unit))
Kill Level 10
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Ogre
Actions
Item - Create Huge Pile of Lumber at (Position of (Dying unit))
Kill Level 11
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Ogre [lvl2]
Actions
Item - Create Huge Pile of Lumber at (Position of (Dying unit))
Kill Level 12
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Ogre [lvl3]
Actions
Item - Create Huge Pile of Lumber at (Position of (Dying unit))
Item - Create Smallest pile of Lumber at (Position of (Dying unit))
Boss Dies
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Boss
Actions
Item - Create Small pile of Lumber at (Position of (Dying unit))
Boss Dies 2
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Boss
Actions
Item - Create Medium Pile of Lumber at (Position of (Dying unit))
Boss Dies 3
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Boss
Actions
Item - Create Small pile of Lumber at (Position of (Dying unit))
Item - Create Small pile of Lumber at (Position of (Dying unit))
Item - Create Small pile of Lumber at (Position of (Dying unit))
Boss Dies 4
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Boss
Actions
Item - Create Huge Pile of Lumber at (Position of (Dying unit))
Boss Dies 5
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Boss [Harder]
Actions
Item - Create Small Tree at (Position of (Dying unit))
Help 2
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Game - Display to (All players) the text: Type: "Help" if you need some valuable informations (without ")
Help
Events
Player - Player 1 (Red) types a chat message containing Help (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing Help (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing Help (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing Help (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: -Sell Lumber you get for killing to get gold for Potions and Books-Type Remove to remove all creeps created in Fighter (Solo) Mode
Boss 1
Events
Unit - A unit enters (Playable map area)
Conditions
(Unit-type of (Triggering unit)) Equal to Boss
Actions
Hero - Set (Triggering unit) Hero-level to 5 , Hide level-up graphics
Boss 1 Kopiuj
Events
Unit - A unit enters (Playable map area)
Conditions
(Unit-type of (Triggering unit)) Equal to Boss [Harder]
Actions
Hero - Set (Triggering unit) Hero-level to 10 , Hide level-up graphics
P 1
Events
Unit - A unit enters Repick_1 <gen>
Conditions
Actions
Unit - Remove (Entering unit) from the game
Wait 1.00 seconds
Unit - Create 1 . Race\Hero Selector 1 for Player 1 (Red) at (Center of Repick <gen>) facing Default building facing degrees
P 2
Events
Unit - A unit enters Repick_2 <gen>
Conditions
Actions
Unit - Remove (Entering unit) from the game
Wait 1.00 seconds
Unit - Create 1 . Race\Hero Selector 2 for Player 2 (Blue) at (Center of Repick <gen>) facing Default building facing degrees
P 3
Events
Unit - A unit enters Repick_3 <gen>
Conditions
Actions
Unit - Remove (Entering unit) from the game
Wait 1.00 seconds
Unit - Create 1 . Race\Hero Selector 3 for Player 3 (Teal) at (Center of Repick <gen>) facing Default building facing degrees
P 4
Events
Unit - A unit enters Repick_4 <gen>
Conditions
Actions
Unit - Remove (Entering unit) from the game
Wait 1.00 seconds
Unit - Create 1 . Race\Hero Selector 4 for Player 4 (Purple) at (Center of Repick <gen>) facing Default building facing degrees
Player 1 Enter
Events
Unit - A unit enters Arena_1 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Enter_Exit_1 <gen>)
Player 2 Enter
Events
Unit - A unit enters Arena_2 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Enter_Exit_1 <gen>)
Player 3 Enter
Events
Unit - A unit enters Arena_3 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Enter_Exit_1 <gen>)
Player 4 Enter
Events
Unit - A unit enters Arena_4 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Enter_Exit_1 <gen>)
Player 1 Exit
Events
Unit - A unit enters Exit_Arena <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Move (Entering unit) instantly to (Center of Hero_Start_1 <gen>)
Player 2 Exit
Events
Unit - A unit enters Exit_Arena <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Move (Entering unit) instantly to (Center of Hero_Start_2 <gen>)
Player 3 Exit
Events
Unit - A unit enters Exit_Arena <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Unit - Move (Entering unit) instantly to (Center of Hero_Start_3 <gen>)
Player 4 Exit
Events
Unit - A unit enters Exit_Arena <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Unit - Move (Entering unit) instantly to (Center of Hero_Start_4 <gen>)
Go To
Events
Unit - A unit enters Running_Beasts <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Enter_Exit_1_Kopiuj <gen>)
Unit - Change ownership of (Entering unit) to Player 11 (Dark Green) and Change color
Run
Events
Unit - A unit enters Enter_Exit_1_Kopiuj <gen>
Conditions
Actions
Wait 0.50 seconds
Unit - Order (Entering unit) to Attack-Move To . (Center of Slave_Pit <gen>)
Player 1 Remove
Events
Player - Player 1 (Red) types a chat message containing Remove (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 12 (Brown).) and do (Remove (Picked unit) from the game)
Player 2 Remove
Events
Player - Player 2 (Blue) types a chat message containing Remove (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 12 (Brown).) and do (Remove (Picked unit) from the game)
Player 3 Remove
Events
Player - Player 3 (Teal) types a chat message containing Remove (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 12 (Brown).) and do (Remove (Picked unit) from the game)
Player 4 Remove
Events
Player - Player 4 (Purple) types a chat message containing Remove (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 12 (Brown).) and do (Remove (Picked unit) from the game)
Boss G
Events
Unit - A unit enters (Playable map area)
Conditions
(Unit-type of (Triggering unit)) Equal to Boss
Actions
Hero - Set (Triggering unit) Hero-level to 5 , Hide level-up graphics
Boss F
Events
Unit - A unit enters (Playable map area)
Conditions
(Unit-type of (Triggering unit)) Equal to Boss
Actions
Hero - Set (Triggering unit) Hero-level to 10 , Hide level-up graphics
Player 1 Visibility
Events
Map initialization
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Player_1 <gen>
Player 2 Visiblity
Events
Map initialization
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across Player_2 <gen>
Player 3 Visibility
Events
Map initialization
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across Player_3 <gen>
Player 4 Visibility
Events
Map initialization
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across Player_4 <gen>
Player All Visiblility
Events
Map initialization
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Arena_Vis <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across Arena_Vis <gen>
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across Arena_Vis <gen>
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across Arena_Vis <gen>
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