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Model validation: Fiend

Fiend.mdx

0 errors 1 severe 1 warnings 35 unused
  • 1 Geoset 2
    • Alpha is 1.000 at end of "Decay Bone" (frame 146633); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Model
    • No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
  • 2 Material 2
    • 2 Layer 0
      • 2 Alpha
        • Track 5 at frame 191233 is not in any sequence
        • Track 6 at frame 200000 is not in any sequence
  • 1 Bone 3 - "Bone_Bone Tail 2"
    • 1 Translation
      • Track 1 at frame 17100 has exactly the same value as tracks 0 and 2
  • 3 Bone 5 - "Bone_Bone Back R Shin"
    • 3 Translation
      • Track 4 at frame 22267 has exactly the same value as tracks 3 and 5
      • Track 7 at frame 23367 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 23567 has exactly the same value as tracks 7 and 9
  • 2 Bone 6 - "Bone_Bone Back R Toe"
    • 2 Translation
      • Track 59 at frame 23433 has exactly the same value as tracks 58 and 60
      • Track 60 at frame 23567 has exactly the same value as tracks 59 and 61
  • 1 Bone 7 - "Bone_Bone Back L Leg"
    • 1 Translation
      • Track 22 at frame 19000 has roughly the same value as tracks 21 and 23
  • 6 Bone 10 - "Bone_Bone Wolf Neck"
    • 4 Translation
      • Track 3 at frame 17400 has exactly the same value as tracks 2 and 4
      • Track 14 at frame 20800 has exactly the same value as tracks 13 and 15
      • Track 17 at frame 22267 has exactly the same value as tracks 16 and 18
      • Track 18 at frame 22767 has exactly the same value as tracks 17 and 19
    • 2 Rotation
      • Track 49 at frame 23433 has exactly the same value as tracks 48 and 50
      • Track 50 at frame 23567 has exactly the same value as tracks 49 and 51
  • 9 Bone 12 - "Bone_Bone Front R Leg"
    • 7 Translation
      • Track 23 at frame 20267 has roughly the same value as tracks 22 and 24
      • Track 24 at frame 20467 has exactly the same value as tracks 23 and 25
      • Track 25 at frame 20600 has exactly the same value as tracks 24 and 26
      • Track 26 at frame 20733 has roughly the same value as tracks 25 and 27
      • Track 32 at frame 23133 has exactly the same value as tracks 31 and 33
      • Track 33 at frame 23467 has exactly the same value as tracks 32 and 34
      • Track 34 at frame 23567 has exactly the same value as tracks 33 and 35
    • 2 Rotation
      • Track 60 at frame 23467 has exactly the same value as tracks 59 and 61
      • Track 61 at frame 23567 has exactly the same value as tracks 60 and 62
  • 1 Bone 13 - "Mesh20"
    • 1 Translation
      • Track 1 at frame 3400 has exactly the same value as tracks 0 and 2
  • 5 Bone 15 - "Bone_Mesh48"
    • 3 Translation
      • Track 63 at frame 23133 has exactly the same value as tracks 62 and 64
      • Track 64 at frame 23467 has exactly the same value as tracks 63 and 65
      • Track 65 at frame 23567 has exactly the same value as tracks 64 and 66
    • 2 Rotation
      • Track 131 at frame 23467 has exactly the same value as tracks 130 and 132
      • Track 132 at frame 23567 has exactly the same value as tracks 131 and 133
  • 4 Bone 18 - "Bone_Bone Front L Leg"
    • 2 Translation
      • Track 25 at frame 20700 has exactly the same value as tracks 24 and 26
      • Track 26 at frame 20800 has roughly the same value as tracks 25 and 27
    • 2 Rotation
      • Track 59 at frame 23267 has exactly the same value as tracks 58 and 60
      • Track 60 at frame 23567 has exactly the same value as tracks 59 and 61
  • 1 Bone 20 - "Bone_Bone Front L Shin"
    • 1 Translation
      • Track 5 at frame 17400 has exactly the same value as tracks 4 and 6
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