Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Field Marshal Jessica of the bundle Field Marshal Jessica. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Field Marshal Jessica (WoW).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing FieldMarshalJessica.mdx
Now Click the "Import File" Button:
Next select 'FieldMarshalJessica.mdx' in the folder which you extracted from the zip archive:
Field Marshal Jessica
FMJessica_Armor.blp
FMJessica_Armor2.blp
FMJessica_Body.blp
FMJessica_Body2.blp
FMJessica_Equipment.blp
FMJessica_Hair.blp
FMJessica_Shield.blp
FMJessica_ShieldColor.blp
FMJessica_Shoulders.blp
FMJessica_Sword.blp
The file has been properly added to the map archive:
FieldMarshalJessica.mdx
Model
2,357
war3mapimported/FieldMarshalJessica.mdx
Done, you have imported the file FieldMarshalJessica.mdx.
Importing FMJessica_Armor.blp
Now Click the "Import File" Button:
Next select 'FMJessica_Armor.blp' in the folder which you extracted from the zip archive:
Field Marshal Jessica
FieldMarshalJessica.mdx
FMJessica_Armor2.blp
FMJessica_Body.blp
FMJessica_Body2.blp
FMJessica_Equipment.blp
FMJessica_Hair.blp
FMJessica_Shield.blp
FMJessica_ShieldColor.blp
FMJessica_Shoulders.blp
FMJessica_Sword.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
FieldMarshalJessica.mdx
Model
2,357
war3mapimported/FieldMarshalJessica.mdx
FMJessica_Armor.blp
Image / Texture
169
war3mapimported/FMJessica_Armor.blp
Double-click the file FMJessica_Armor.blp:
FMJessica_Armor.blp
Image / Texture
169
war3mapimported/FMJessica_Armor.blp
Tick the box "Use Custom Path" and type in the correct path:
FMJessica_Armor.blp
Image / Texture
169
FMJessica_Armor.blp
The file has been properly added to the map archive:
FieldMarshalJessica.mdx
Model
2,357
war3mapimported/FieldMarshalJessica.mdx
FMJessica_Armor.blp
Image / Texture
169
FMJessica_Armor.blp
Done, you have imported the file FMJessica_Armor.blp.
Importing FMJessica_Armor2.blp
Now Click the "Import File" Button:
Next select 'FMJessica_Armor2.blp' in the folder which you extracted from the zip archive:
Field Marshal Jessica
FieldMarshalJessica.mdx
FMJessica_Armor.blp
FMJessica_Body.blp
FMJessica_Body2.blp
FMJessica_Equipment.blp
FMJessica_Hair.blp
FMJessica_Shield.blp
FMJessica_ShieldColor.blp
FMJessica_Shoulders.blp
FMJessica_Sword.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
FieldMarshalJessica.mdx
Model
2,357
war3mapimported/FieldMarshalJessica.mdx
FMJessica_Armor.blp
Image / Texture
169
FMJessica_Armor.blp
FMJessica_Armor2.blp
Image / Texture
80
war3mapimported/FMJessica_Armor2.blp
Double-click the file FMJessica_Armor2.blp:
FMJessica_Armor2.blp
Image / Texture
80
war3mapimported/FMJessica_Armor2.blp
Tick the box "Use Custom Path" and type in the correct path:
FMJessica_Armor2.blp
Image / Texture
80
FMJessica_Armor2.blp
The file has been properly added to the map archive:
FieldMarshalJessica.mdx
Model
2,357
war3mapimported/FieldMarshalJessica.mdx
FMJessica_Armor.blp
Image / Texture
169
FMJessica_Armor.blp
FMJessica_Armor2.blp
Image / Texture
80
FMJessica_Armor2.blp
Done, you have imported the file FMJessica_Armor2.blp.
Importing FMJessica_Body.blp
Now Click the "Import File" Button:
Next select 'FMJessica_Body.blp' in the folder which you extracted from the zip archive:
Field Marshal Jessica
FieldMarshalJessica.mdx
FMJessica_Armor.blp
FMJessica_Armor2.blp
FMJessica_Body2.blp
FMJessica_Equipment.blp
FMJessica_Hair.blp
FMJessica_Shield.blp
FMJessica_ShieldColor.blp
FMJessica_Shoulders.blp
FMJessica_Sword.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
FieldMarshalJessica.mdx
Model
2,357
war3mapimported/FieldMarshalJessica.mdx
FMJessica_Armor.blp
Image / Texture
169
FMJessica_Armor.blp
FMJessica_Armor2.blp
Image / Texture
80
FMJessica_Armor2.blp
FMJessica_Body.blp
Image / Texture
256
war3mapimported/FMJessica_Body.blp
Double-click the file FMJessica_Body.blp:
FMJessica_Body.blp
Image / Texture
256
war3mapimported/FMJessica_Body.blp
Tick the box "Use Custom Path" and type in the correct path:
FMJessica_Body.blp
Image / Texture
256
FMJessica_Body.blp
The file has been properly added to the map archive:
FieldMarshalJessica.mdx
Model
2,357
war3mapimported/FieldMarshalJessica.mdx
FMJessica_Armor.blp
Image / Texture
169
FMJessica_Armor.blp
FMJessica_Armor2.blp
Image / Texture
80
FMJessica_Armor2.blp
FMJessica_Body.blp
Image / Texture
256
FMJessica_Body.blp
Done, you have imported the file FMJessica_Body.blp.
Importing FMJessica_Body2.blp
Now Click the "Import File" Button:
Next select 'FMJessica_Body2.blp' in the folder which you extracted from the zip archive:
Field Marshal Jessica
FieldMarshalJessica.mdx
FMJessica_Armor.blp
FMJessica_Armor2.blp
FMJessica_Body.blp
FMJessica_Equipment.blp
FMJessica_Hair.blp
FMJessica_Shield.blp
FMJessica_ShieldColor.blp
FMJessica_Shoulders.blp
FMJessica_Sword.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
FieldMarshalJessica.mdx
Model
2,357
war3mapimported/FieldMarshalJessica.mdx
FMJessica_Armor.blp
Image / Texture
169
FMJessica_Armor.blp
FMJessica_Armor2.blp
Image / Texture
80
FMJessica_Armor2.blp
FMJessica_Body.blp
Image / Texture
256
FMJessica_Body.blp
FMJessica_Body2.blp
Image / Texture
259
war3mapimported/FMJessica_Body2.blp
Double-click the file FMJessica_Body2.blp:
FMJessica_Body2.blp
Image / Texture
259
war3mapimported/FMJessica_Body2.blp
Tick the box "Use Custom Path" and type in the correct path:
FMJessica_Body2.blp
Image / Texture
259
FMJessica_Body2.blp
The file has been properly added to the map archive:
FieldMarshalJessica.mdx
Model
2,357
war3mapimported/FieldMarshalJessica.mdx
FMJessica_Armor.blp
Image / Texture
169
FMJessica_Armor.blp
FMJessica_Armor2.blp
Image / Texture
80
FMJessica_Armor2.blp
FMJessica_Body.blp
Image / Texture
256
FMJessica_Body.blp
FMJessica_Body2.blp
Image / Texture
259
FMJessica_Body2.blp
Done, you have imported the file FMJessica_Body2.blp.
Importing FMJessica_Equipment.blp
Now Click the "Import File" Button:
Next select 'FMJessica_Equipment.blp' in the folder which you extracted from the zip archive:
Field Marshal Jessica
FieldMarshalJessica.mdx
FMJessica_Armor.blp
FMJessica_Armor2.blp
FMJessica_Body.blp
FMJessica_Body2.blp
FMJessica_Hair.blp
FMJessica_Shield.blp
FMJessica_ShieldColor.blp
FMJessica_Shoulders.blp
FMJessica_Sword.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
FieldMarshalJessica.mdx
Model
2,357
war3mapimported/FieldMarshalJessica.mdx
FMJessica_Armor.blp
Image / Texture
169
FMJessica_Armor.blp
FMJessica_Armor2.blp
Image / Texture
80
FMJessica_Armor2.blp
FMJessica_Body.blp
Image / Texture
256
FMJessica_Body.blp
FMJessica_Body2.blp
Image / Texture
259
FMJessica_Body2.blp
FMJessica_Equipment.blp
Image / Texture
110
war3mapimported/FMJessica_Equipment.blp
Double-click the file FMJessica_Equipment.blp:
FMJessica_Equipment.blp
Image / Texture
110
war3mapimported/FMJessica_Equipment.blp
Tick the box "Use Custom Path" and type in the correct path:
FMJessica_Equipment.blp
Image / Texture
110
FMJessica_Equipment.blp
The file has been properly added to the map archive:
FieldMarshalJessica.mdx
Model
2,357
war3mapimported/FieldMarshalJessica.mdx
FMJessica_Armor.blp
Image / Texture
169
FMJessica_Armor.blp
FMJessica_Armor2.blp
Image / Texture
80
FMJessica_Armor2.blp
FMJessica_Body.blp
Image / Texture
256
FMJessica_Body.blp
FMJessica_Body2.blp
Image / Texture
259
FMJessica_Body2.blp
FMJessica_Equipment.blp
Image / Texture
110
FMJessica_Equipment.blp
Done, you have imported the file FMJessica_Equipment.blp.
Importing FMJessica_Hair.blp
Now Click the "Import File" Button:
Next select 'FMJessica_Hair.blp' in the folder which you extracted from the zip archive:
Field Marshal Jessica
FieldMarshalJessica.mdx
FMJessica_Armor.blp
FMJessica_Armor2.blp
FMJessica_Body.blp
FMJessica_Body2.blp
FMJessica_Equipment.blp
FMJessica_Shield.blp
FMJessica_ShieldColor.blp
FMJessica_Shoulders.blp
FMJessica_Sword.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
FieldMarshalJessica.mdx
Model
2,357
war3mapimported/FieldMarshalJessica.mdx
FMJessica_Armor.blp
Image / Texture
169
FMJessica_Armor.blp
FMJessica_Armor2.blp
Image / Texture
80
FMJessica_Armor2.blp
FMJessica_Body.blp
Image / Texture
256
FMJessica_Body.blp
FMJessica_Body2.blp
Image / Texture
259
FMJessica_Body2.blp
FMJessica_Equipment.blp
Image / Texture
110
FMJessica_Equipment.blp
FMJessica_Hair.blp
Image / Texture
21
war3mapimported/FMJessica_Hair.blp
Double-click the file FMJessica_Hair.blp:
FMJessica_Hair.blp
Image / Texture
21
war3mapimported/FMJessica_Hair.blp
Tick the box "Use Custom Path" and type in the correct path:
FMJessica_Hair.blp
Image / Texture
21
FMJessica_Hair.blp
The file has been properly added to the map archive:
FieldMarshalJessica.mdx
Model
2,357
war3mapimported/FieldMarshalJessica.mdx
FMJessica_Armor.blp
Image / Texture
169
FMJessica_Armor.blp
FMJessica_Armor2.blp
Image / Texture
80
FMJessica_Armor2.blp
FMJessica_Body.blp
Image / Texture
256
FMJessica_Body.blp
FMJessica_Body2.blp
Image / Texture
259
FMJessica_Body2.blp
FMJessica_Equipment.blp
Image / Texture
110
FMJessica_Equipment.blp
FMJessica_Hair.blp
Image / Texture
21
FMJessica_Hair.blp
Done, you have imported the file FMJessica_Hair.blp.
Importing FMJessica_Shield.blp
Now Click the "Import File" Button:
Next select 'FMJessica_Shield.blp' in the folder which you extracted from the zip archive:
Field Marshal Jessica
FieldMarshalJessica.mdx
FMJessica_Armor.blp
FMJessica_Armor2.blp
FMJessica_Body.blp
FMJessica_Body2.blp
FMJessica_Equipment.blp
FMJessica_Hair.blp
FMJessica_ShieldColor.blp
FMJessica_Shoulders.blp
FMJessica_Sword.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
FieldMarshalJessica.mdx
Model
2,357
war3mapimported/FieldMarshalJessica.mdx
FMJessica_Armor.blp
Image / Texture
169
FMJessica_Armor.blp
FMJessica_Armor2.blp
Image / Texture
80
FMJessica_Armor2.blp
FMJessica_Body.blp
Image / Texture
256
FMJessica_Body.blp
FMJessica_Body2.blp
Image / Texture
259
FMJessica_Body2.blp
FMJessica_Equipment.blp
Image / Texture
110
FMJessica_Equipment.blp
FMJessica_Hair.blp
Image / Texture
21
FMJessica_Hair.blp
FMJessica_Shield.blp
Image / Texture
8
war3mapimported/FMJessica_Shield.blp
Double-click the file FMJessica_Shield.blp:
FMJessica_Shield.blp
Image / Texture
8
war3mapimported/FMJessica_Shield.blp
Tick the box "Use Custom Path" and type in the correct path:
FMJessica_Shield.blp
Image / Texture
8
FMJessica_Shield.blp
The file has been properly added to the map archive:
FieldMarshalJessica.mdx
Model
2,357
war3mapimported/FieldMarshalJessica.mdx
FMJessica_Armor.blp
Image / Texture
169
FMJessica_Armor.blp
FMJessica_Armor2.blp
Image / Texture
80
FMJessica_Armor2.blp
FMJessica_Body.blp
Image / Texture
256
FMJessica_Body.blp
FMJessica_Body2.blp
Image / Texture
259
FMJessica_Body2.blp
FMJessica_Equipment.blp
Image / Texture
110
FMJessica_Equipment.blp
FMJessica_Hair.blp
Image / Texture
21
FMJessica_Hair.blp
FMJessica_Shield.blp
Image / Texture
8
FMJessica_Shield.blp
Done, you have imported the file FMJessica_Shield.blp.
Importing FMJessica_ShieldColor.blp
Now Click the "Import File" Button:
Next select 'FMJessica_ShieldColor.blp' in the folder which you extracted from the zip archive:
Field Marshal Jessica
FieldMarshalJessica.mdx
FMJessica_Armor.blp
FMJessica_Armor2.blp
FMJessica_Body.blp
FMJessica_Body2.blp
FMJessica_Equipment.blp
FMJessica_Hair.blp
FMJessica_Shield.blp
FMJessica_ShieldColor.blp
FMJessica_Shoulders.blp
FMJessica_Sword.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
FieldMarshalJessica.mdx
Model
2,357
war3mapimported/FieldMarshalJessica.mdx
FMJessica_Armor.blp
Image / Texture
169
FMJessica_Armor.blp
FMJessica_Armor2.blp
Image / Texture
80
FMJessica_Armor2.blp
FMJessica_Body.blp
Image / Texture
256
FMJessica_Body.blp
FMJessica_Body2.blp
Image / Texture
259
FMJessica_Body2.blp
FMJessica_Equipment.blp
Image / Texture
110
FMJessica_Equipment.blp
FMJessica_Hair.blp
Image / Texture
21
FMJessica_Hair.blp
FMJessica_Shield.blp
Image / Texture
8
FMJessica_Shield.blp
FMJessica_ShieldColor.blp
Image / Texture
158
war3mapimported/FMJessica_ShieldColor.blp
Double-click the file FMJessica_ShieldColor.blp:
FMJessica_ShieldColor.blp
Image / Texture
158
war3mapimported/FMJessica_ShieldColor.blp
Tick the box "Use Custom Path" and type in the correct path:
FMJessica_ShieldColor.blp
Image / Texture
158
FMJessica_ShieldColor.blp
The file has been properly added to the map archive:
FieldMarshalJessica.mdx
Model
2,357
war3mapimported/FieldMarshalJessica.mdx
FMJessica_Armor.blp
Image / Texture
169
FMJessica_Armor.blp
FMJessica_Armor2.blp
Image / Texture
80
FMJessica_Armor2.blp
FMJessica_Body.blp
Image / Texture
256
FMJessica_Body.blp
FMJessica_Body2.blp
Image / Texture
259
FMJessica_Body2.blp
FMJessica_Equipment.blp
Image / Texture
110
FMJessica_Equipment.blp
FMJessica_Hair.blp
Image / Texture
21
FMJessica_Hair.blp
FMJessica_Shield.blp
Image / Texture
8
FMJessica_Shield.blp
FMJessica_ShieldColor.blp
Image / Texture
158
FMJessica_ShieldColor.blp
Done, you have imported the file FMJessica_ShieldColor.blp.
Importing FMJessica_Shoulders.blp
Now Click the "Import File" Button:
Next select 'FMJessica_Shoulders.blp' in the folder which you extracted from the zip archive:
Field Marshal Jessica
FieldMarshalJessica.mdx
FMJessica_Armor.blp
FMJessica_Armor2.blp
FMJessica_Body.blp
FMJessica_Body2.blp
FMJessica_Equipment.blp
FMJessica_Hair.blp
FMJessica_Shield.blp
FMJessica_ShieldColor.blp
FMJessica_Sword.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
FieldMarshalJessica.mdx
Model
2,357
war3mapimported/FieldMarshalJessica.mdx
FMJessica_Armor.blp
Image / Texture
169
FMJessica_Armor.blp
FMJessica_Armor2.blp
Image / Texture
80
FMJessica_Armor2.blp
FMJessica_Body.blp
Image / Texture
256
FMJessica_Body.blp
FMJessica_Body2.blp
Image / Texture
259
FMJessica_Body2.blp
FMJessica_Equipment.blp
Image / Texture
110
FMJessica_Equipment.blp
FMJessica_Hair.blp
Image / Texture
21
FMJessica_Hair.blp
FMJessica_Shield.blp
Image / Texture
8
FMJessica_Shield.blp
FMJessica_ShieldColor.blp
Image / Texture
158
FMJessica_ShieldColor.blp
FMJessica_Shoulders.blp
Image / Texture
116
war3mapimported/FMJessica_Shoulders.blp
Double-click the file FMJessica_Shoulders.blp:
FMJessica_Shoulders.blp
Image / Texture
116
war3mapimported/FMJessica_Shoulders.blp
Tick the box "Use Custom Path" and type in the correct path:
FMJessica_Shoulders.blp
Image / Texture
116
FMJessica_Shoulders.blp
The file has been properly added to the map archive:
FieldMarshalJessica.mdx
Model
2,357
war3mapimported/FieldMarshalJessica.mdx
FMJessica_Armor.blp
Image / Texture
169
FMJessica_Armor.blp
FMJessica_Armor2.blp
Image / Texture
80
FMJessica_Armor2.blp
FMJessica_Body.blp
Image / Texture
256
FMJessica_Body.blp
FMJessica_Body2.blp
Image / Texture
259
FMJessica_Body2.blp
FMJessica_Equipment.blp
Image / Texture
110
FMJessica_Equipment.blp
FMJessica_Hair.blp
Image / Texture
21
FMJessica_Hair.blp
FMJessica_Shield.blp
Image / Texture
8
FMJessica_Shield.blp
FMJessica_ShieldColor.blp
Image / Texture
158
FMJessica_ShieldColor.blp
FMJessica_Shoulders.blp
Image / Texture
116
FMJessica_Shoulders.blp
Done, you have imported the file FMJessica_Shoulders.blp.
Importing FMJessica_Sword.blp
Now Click the "Import File" Button:
Next select 'FMJessica_Sword.blp' in the folder which you extracted from the zip archive:
Field Marshal Jessica
FieldMarshalJessica.mdx
FMJessica_Armor.blp
FMJessica_Armor2.blp
FMJessica_Body.blp
FMJessica_Body2.blp
FMJessica_Equipment.blp
FMJessica_Hair.blp
FMJessica_Shield.blp
FMJessica_ShieldColor.blp
FMJessica_Shoulders.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
FieldMarshalJessica.mdx
Model
2,357
war3mapimported/FieldMarshalJessica.mdx
FMJessica_Armor.blp
Image / Texture
169
FMJessica_Armor.blp
FMJessica_Armor2.blp
Image / Texture
80
FMJessica_Armor2.blp
FMJessica_Body.blp
Image / Texture
256
FMJessica_Body.blp
FMJessica_Body2.blp
Image / Texture
259
FMJessica_Body2.blp
FMJessica_Equipment.blp
Image / Texture
110
FMJessica_Equipment.blp
FMJessica_Hair.blp
Image / Texture
21
FMJessica_Hair.blp
FMJessica_Shield.blp
Image / Texture
8
FMJessica_Shield.blp
FMJessica_ShieldColor.blp
Image / Texture
158
FMJessica_ShieldColor.blp
FMJessica_Shoulders.blp
Image / Texture
116
FMJessica_Shoulders.blp
FMJessica_Sword.blp
Image / Texture
41
war3mapimported/FMJessica_Sword.blp
Double-click the file FMJessica_Sword.blp:
FMJessica_Sword.blp
Image / Texture
41
war3mapimported/FMJessica_Sword.blp
Tick the box "Use Custom Path" and type in the correct path:
FMJessica_Sword.blp
Image / Texture
41
FMJessica_Sword.blp
The file has been properly added to the map archive:
FieldMarshalJessica.mdx
Model
2,357
war3mapimported/FieldMarshalJessica.mdx
FMJessica_Armor.blp
Image / Texture
169
FMJessica_Armor.blp
FMJessica_Armor2.blp
Image / Texture
80
FMJessica_Armor2.blp
FMJessica_Body.blp
Image / Texture
256
FMJessica_Body.blp
FMJessica_Body2.blp
Image / Texture
259
FMJessica_Body2.blp
FMJessica_Equipment.blp
Image / Texture
110
FMJessica_Equipment.blp
FMJessica_Hair.blp
Image / Texture
21
FMJessica_Hair.blp
FMJessica_Shield.blp
Image / Texture
8
FMJessica_Shield.blp
FMJessica_ShieldColor.blp
Image / Texture
158
FMJessica_ShieldColor.blp
FMJessica_Shoulders.blp
Image / Texture
116
FMJessica_Shoulders.blp
FMJessica_Sword.blp
Image / Texture
41
FMJessica_Sword.blp
Done, you have imported the file FMJessica_Sword.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.