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Model validation: Female Fel Orc
0
errors
11
severe
117
warnings
73
unused
1
1
Geoset 0
Alpha is 1.000 at end of "Decay Bone" (frame 132368); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 3
Alpha is 1.000 at end of "Decay Bone" (frame 132368); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 4
Alpha is 1.000 at end of "Decay Bone" (frame 132368); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 5
Alpha is 1.000 at end of "Decay Bone" (frame 132368); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 6
Alpha is 1.000 at end of "Decay Bone" (frame 132368); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 7
Alpha is 1.000 at end of "Decay Bone" (frame 132368); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 8
Alpha is 1.000 at end of "Decay Bone" (frame 132368); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 9
Alpha is 1.000 at end of "Decay Bone" (frame 132368); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 10
Alpha is 1.000 at end of "Decay Bone" (frame 132368); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 11
Alpha is 1.000 at end of "Decay Bone" (frame 132368); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 12
Alpha is 1.000 at end of "Decay Bone" (frame 132368); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
18
Model
3 cameras present — Warcraft 3 only uses one Portrait camera; the extras inflate filesize and may be leftover defaults from model conversion.
Expected 173 matrices, got 175
Attachment name "Head Ref" is duplicated by attachments 0, 9, 18; only one will be reachable in-game.
Attachment name "Hand Left Ref" is duplicated by attachments 1, 10, 19; only one will be reachable in-game.
Attachment name "Hand Right Ref" is duplicated by attachments 2, 11, 20; only one will be reachable in-game.
Attachment name "Chest Ref" is duplicated by attachments 3, 12, 21; only one will be reachable in-game.
Attachment name "Foot Left Ref" is duplicated by attachments 4, 13, 22; only one will be reachable in-game.
Attachment name "Foot Right Ref" is duplicated by attachments 5, 14, 23; only one will be reachable in-game.
Attachment name "Weapon Ref" is duplicated by attachments 6, 15, 24; only one will be reachable in-game.
Attachment name "Origin Ref" is duplicated by attachments 7, 16; only one will be reachable in-game.
Attachment name "OverHead Ref" is duplicated by attachments 8, 17; only one will be reachable in-game.
Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
18
18
Material 2
18
18
Layer 0
18
18
Alpha
Track 7 has the same frame 5000 as track 6
Track 8 has the same frame 5000 as track 7
Track 9 has the same frame 5000 as track 8
Track 11 has the same frame 6700 as track 10
Track 12 has the same frame 6700 as track 11
Track 13 has the same frame 6700 as track 12
Track 15 has the same frame 7000 as track 14
Track 16 has the same frame 7000 as track 15
Track 17 has the same frame 7000 as track 16
Track 19 has the same frame 8467 as track 18
Track 20 has the same frame 8467 as track 19
Track 21 has the same frame 8467 as track 20
Track 23 has the same frame 8767 as track 22
Track 24 has the same frame 8767 as track 23
Track 25 has the same frame 8767 as track 24
Track 27 has the same frame 9767 as track 26
Track 28 has the same frame 9767 as track 27
Track 29 has the same frame 9767 as track 28
Track 7 at frame 5000 has exactly the same value as tracks 6 and 8
Track 8 at frame 5000 has exactly the same value as tracks 7 and 9
Track 9 at frame 5000 has exactly the same value as tracks 8 and 10
Track 10 at frame 6700 has exactly the same value as tracks 9 and 11
Track 11 at frame 6700 has exactly the same value as tracks 10 and 12
Track 12 at frame 6700 has exactly the same value as tracks 11 and 13
Track 15 at frame 7000 has exactly the same value as tracks 14 and 16
Track 16 at frame 7000 has exactly the same value as tracks 15 and 17
Track 17 at frame 7000 has exactly the same value as tracks 16 and 18
Track 18 at frame 8467 has exactly the same value as tracks 17 and 19
Track 19 at frame 8467 has exactly the same value as tracks 18 and 20
Track 20 at frame 8467 has exactly the same value as tracks 19 and 21
Track 23 at frame 8767 has exactly the same value as tracks 22 and 24
Track 24 at frame 8767 has exactly the same value as tracks 23 and 25
Track 25 at frame 8767 has exactly the same value as tracks 24 and 26
Track 26 at frame 9767 has exactly the same value as tracks 25 and 27
Track 27 at frame 9767 has exactly the same value as tracks 26 and 28
Track 28 at frame 9767 has exactly the same value as tracks 27 and 29
1
Geoset 1
This geoset has both skin/weights and vertex groups
1
Geoset 2
This geoset has both skin/weights and vertex groups
18
18
GeosetAnimation 1
18
18
Alpha
Track 7 has the same frame 5000 as track 6
Track 8 has the same frame 5000 as track 7
Track 9 has the same frame 5000 as track 8
Track 11 has the same frame 6700 as track 10
Track 12 has the same frame 6700 as track 11
Track 13 has the same frame 6700 as track 12
Track 15 has the same frame 7000 as track 14
Track 16 has the same frame 7000 as track 15
Track 17 has the same frame 7000 as track 16
Track 19 has the same frame 8467 as track 18
Track 20 has the same frame 8467 as track 19
Track 21 has the same frame 8467 as track 20
Track 23 has the same frame 8767 as track 22
Track 24 has the same frame 8767 as track 23
Track 25 has the same frame 8767 as track 24
Track 27 has the same frame 9767 as track 26
Track 28 has the same frame 9767 as track 27
Track 29 has the same frame 9767 as track 28
Track 7 at frame 5000 has exactly the same value as tracks 6 and 8
Track 8 at frame 5000 has exactly the same value as tracks 7 and 9
Track 9 at frame 5000 has exactly the same value as tracks 8 and 10
Track 10 at frame 6700 has exactly the same value as tracks 9 and 11
Track 11 at frame 6700 has exactly the same value as tracks 10 and 12
Track 12 at frame 6700 has exactly the same value as tracks 11 and 13
Track 15 at frame 7000 has exactly the same value as tracks 14 and 16
Track 16 at frame 7000 has exactly the same value as tracks 15 and 17
Track 17 at frame 7000 has exactly the same value as tracks 16 and 18
Track 18 at frame 8467 has exactly the same value as tracks 17 and 19
Track 19 at frame 8467 has exactly the same value as tracks 18 and 20
Track 20 at frame 8467 has exactly the same value as tracks 19 and 21
Track 23 at frame 8767 has exactly the same value as tracks 22 and 24
Track 24 at frame 8767 has exactly the same value as tracks 23 and 25
Track 25 at frame 8767 has exactly the same value as tracks 24 and 26
Track 26 at frame 9767 has exactly the same value as tracks 25 and 27
Track 27 at frame 9767 has exactly the same value as tracks 26 and 28
Track 28 at frame 9767 has exactly the same value as tracks 27 and 29
18
18
GeosetAnimation 2
18
18
Alpha
Track 7 has the same frame 5000 as track 6
Track 8 has the same frame 5000 as track 7
Track 9 has the same frame 5000 as track 8
Track 11 has the same frame 6700 as track 10
Track 12 has the same frame 6700 as track 11
Track 13 has the same frame 6700 as track 12
Track 15 has the same frame 7000 as track 14
Track 16 has the same frame 7000 as track 15
Track 17 has the same frame 7000 as track 16
Track 19 has the same frame 8467 as track 18
Track 20 has the same frame 8467 as track 19
Track 21 has the same frame 8467 as track 20
Track 23 has the same frame 8767 as track 22
Track 24 has the same frame 8767 as track 23
Track 25 has the same frame 8767 as track 24
Track 27 has the same frame 9767 as track 26
Track 28 has the same frame 9767 as track 27
Track 29 has the same frame 9767 as track 28
Track 7 at frame 5000 has exactly the same value as tracks 6 and 8
Track 8 at frame 5000 has exactly the same value as tracks 7 and 9
Track 9 at frame 5000 has exactly the same value as tracks 8 and 10
Track 10 at frame 6700 has exactly the same value as tracks 9 and 11
Track 11 at frame 6700 has exactly the same value as tracks 10 and 12
Track 12 at frame 6700 has exactly the same value as tracks 11 and 13
Track 15 at frame 7000 has exactly the same value as tracks 14 and 16
Track 16 at frame 7000 has exactly the same value as tracks 15 and 17
Track 17 at frame 7000 has exactly the same value as tracks 16 and 18
Track 18 at frame 8467 has exactly the same value as tracks 17 and 19
Track 19 at frame 8467 has exactly the same value as tracks 18 and 20
Track 20 at frame 8467 has exactly the same value as tracks 19 and 21
Track 23 at frame 8767 has exactly the same value as tracks 22 and 24
Track 24 at frame 8767 has exactly the same value as tracks 23 and 25
Track 25 at frame 8767 has exactly the same value as tracks 24 and 26
Track 26 at frame 9767 has exactly the same value as tracks 25 and 27
Track 27 at frame 9767 has exactly the same value as tracks 26 and 28
Track 28 at frame 9767 has exactly the same value as tracks 27 and 29
1
Bone 58 - "L_pauldron_bind_jnt"
There are no vertices attached to this bone
1
Bone 59 - "R_pauldron_bind_jnt"
There are no vertices attached to this bone
1
Bone 88 - "upr_teeth_bind_jnt"
There are no vertices attached to this bone
1
Bone 89 - "tongue_01_bind_jnt"
There are no vertices attached to this bone
1
Bone 90 - "tongue_02_bind_jnt"
There are no vertices attached to this bone
1
Bone 91 - "lwr_teeth_bind_jnt"
There are no vertices attached to this bone
1
Bone 99 - "bone_head"
There are no vertices attached to this bone
1
Bone 100 - "L_hair_A_01_bind_jnt"
There are no vertices attached to this bone
1
Bone 101 - "L_hair_A_02_bind_jnt"
There are no vertices attached to this bone
1
Bone 102 - "L_hair_A_03_bind_jnt"
There are no vertices attached to this bone
1
Bone 103 - "L_hair_B_01_bind_jnt"
There are no vertices attached to this bone
1
Bone 104 - "L_hair_B_02_bind_jnt"
There are no vertices attached to this bone
1
Bone 105 - "L_hair_B_03_bind_jnt"
There are no vertices attached to this bone
1
Bone 106 - "L_otr_eyebrow_02_bind_jnt"
There are no vertices attached to this bone
1
Bone 107 - "R_otr_eyebrow_02_bind_jnt"
There are no vertices attached to this bone
1
Bone 108 - "weapon_01_bind_jnt"
There are no vertices attached to this bone
1
Bone 109 - "weapon_01_stretch_01_bind_jnt"
There are no vertices attached to this bone
1
Bone 110 - "weapon_01_stretch_02_bind_jnt"
There are no vertices attached to this bone
1
Bone 114 - "M_loincloth_04_bind_jnt"
There are no vertices attached to this bone
1
Bone 121 - "necklace_bind_jnt"
There are no vertices attached to this bone
1
Bone 122 - "hair_tail_01_bind_jnt"
There are no vertices attached to this bone
1
Bone 123 - "hair_tail_02_bind_jnt"
There are no vertices attached to this bone
1
Bone 124 - "hair_tail_03_bind_jnt"
There are no vertices attached to this bone
1
Bone 125 - "L_F_hair_01_bind_jnt"
There are no vertices attached to this bone
1
Bone 126 - "L_F_hair_02_bind_jnt"
There are no vertices attached to this bone
1
Bone 127 - "L_F_hair_03_bind_jnt"
There are no vertices attached to this bone
1
Bone 128 - "R_F_hair_01_bind_jnt"
There are no vertices attached to this bone
1
Bone 129 - "R_F_hair_02_bind_jnt"
There are no vertices attached to this bone
1
Bone 130 - "R_F_hair_03_bind_jnt"
There are no vertices attached to this bone
1
Bone 131 - "hair_tail_03_bind_jnt"
There are no vertices attached to this bone
1
Bone 132 - "hair_tail_02_bind_jnt"
There are no vertices attached to this bone
1
Bone 133 - "hair_tail_01_bind_jnt"
There are no vertices attached to this bone
1
Sequence 7 - "Cinematic Walk one"
Sequence "Cinematic Walk one" is a non-standard cinematic animation; for in-game models this just bloats filesize.
1
Bone 9 - "L_lwr_arm_twist_01_bind_jnt"
1
Rotation
Track 105 at frame 8067 has roughly the same value as tracks 104 and 106
1
Bone 10 - "L_lwr_arm_twist_02_bind_jnt"
1
Rotation
Track 105 at frame 8067 has roughly the same value as tracks 104 and 106
1
Bone 11 - "bone_hand_left"
1
Rotation
Track 177 at frame 10201 has roughly the same value as tracks 176 and 178
1
Bone 12 - "L_tmb_01_bind_jnt"
1
Rotation
Track 75 at frame 9467 has roughly the same value as tracks 74 and 76
1
Bone 14 - "L_tmb_03_bind_jnt"
1
Rotation
Track 59 at frame 54735 has roughly the same value as tracks 58 and 60
1
Bone 21 - "L_rng_finger_01_bind_jnt"
1
Rotation
Track 58 at frame 7800 has roughly the same value as tracks 57 and 59
1
Bone 24 - "L_pnk_finger_01_bind_jnt"
1
Rotation
Track 59 at frame 7800 has roughly the same value as tracks 58 and 60
1
Bone 25 - "L_pnk_finger_02_bind_jnt"
1
Rotation
Track 65 at frame 7800 has roughly the same value as tracks 64 and 66
1
Bone 26 - "L_pnk_finger_03_bind_jnt"
1
Rotation
Track 46 at frame 6033 has roughly the same value as tracks 45 and 47
1
Bone 28 - "R_upr_arm_bind_jnt"
1
Rotation
Track 197 at frame 10234 has roughly the same value as tracks 196 and 198
2
Bone 29 - "R_lwr_arm_bind_jnt"
2
Rotation
Track 112 at frame 6566 has roughly the same value as tracks 111 and 113
Track 194 at frame 11501 has roughly the same value as tracks 193 and 195
1
Bone 30 - "R_lwr_arm_twist_01_bind_jnt"
1
Rotation
Track 123 at frame 7667 has roughly the same value as tracks 122 and 124
1
Bone 31 - "R_lwr_arm_twist_02_bind_jnt"
1
Rotation
Track 123 at frame 7667 has roughly the same value as tracks 122 and 124
1
Bone 50 - "L_leg_02_bind_jnt"
1
Rotation
Track 222 at frame 75668 has roughly the same value as tracks 221 and 223
1
Bone 53 - "R_leg_01_bind_jnt"
1
Rotation
Track 281 at frame 85568 has roughly the same value as tracks 280 and 282
1
Bone 92 - "L_lip_corner_bind_jnt"
1
Translation
Track 43 at frame 4067 has roughly the same value as tracks 42 and 44
1
Bone 98 - "R_lip_corner_bind_jnt"
1
Translation
Track 43 at frame 4067 has roughly the same value as tracks 42 and 44