🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Triggers
ForestWaterTemplate.w3x
Variables
Initialisierung
Fog
Diese Map ist nicht nur im geringsten fertig, da sie sehr viele Bugs und andere Probleme enthällt. Unteranderem ist sie noch unfertig da es noch fast keine Items so wie Helden gibt. Ich habe einige der Auslöser auf Englisch gemacht weil ich die Map eines tages veröffentlichen will und das nicht nur auf Deutsch.
Name
Type
is_array
initial_value
Held
unit
No
UnitNull
Hero
unit
Yes
PositionOfTheHeroes
location
Yes
RiverItems
itemcode
Yes
RiverItemsCount
integer
No
RiverItemsRegions
location
Yes
RiverItemsRegionsCount
integer
No
RiverItemsTaken
boolean
Yes
Team1
group
No
Team2
group
No
Temp_Point
location
No
Temp_Unit_Group
group
No
TempInteger
integer
No
UnitsInTeam1
integer
No
UnitsInTeam2
integer
No
Fog
Events
Map initialization
Conditions
Actions
Visibility - Disable fog of war
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across (Entire map)
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.