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Model validation: Felorc Grunt_Shattered Hand

Felorc_Grunt_Shattered-Hand.mdx

0 errors 13 severe 42 warnings 34 unused
  • 1 1 Geoset 5
    • Alpha is 1.000 at end of "Decay Bone" (frame 138201); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 6
    • Alpha is 1.000 at end of "Decay Bone" (frame 138201); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 7
    • Alpha is 1.000 at end of "Decay Bone" (frame 138201); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 8
    • Alpha is 1.000 at end of "Decay Bone" (frame 138201); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 9
    • Alpha is 1.000 at end of "Decay Bone" (frame 138201); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 10
    • Alpha is 1.000 at end of "Decay Bone" (frame 138201); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 11
    • Alpha is 1.000 at end of "Decay Bone" (frame 138201); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 12
    • Alpha is 1.000 at end of "Decay Bone" (frame 138201); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 13
    • Alpha is 1.000 at end of "Decay Bone" (frame 138201); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 14
    • Alpha is 1.000 at end of "Decay Bone" (frame 138201); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 15
    • Alpha is 1.000 at end of "Decay Bone" (frame 138201); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 16
    • Alpha is 1.000 at end of "Decay Bone" (frame 138201); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 17
    • Alpha is 1.000 at end of "Decay Bone" (frame 138201); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 7 Model
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Weapon_BB_BB" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
  • 1 Geoset 0
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 1
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 2
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 3
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 4
    • This geoset has both skin/weights and vertex groups
  • 1 1 Bone 13 - "L_tmb_02_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 77 at frame 71768 has roughly the same value as tracks 76 and 78
  • 1 Bone 14 - "L_tmb_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 15 - "L_ind_finger_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 16 - "L_ind_finger_02_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 7 at frame 2467 has roughly the same value as tracks 6 and 8
  • 1 1 Bone 17 - "L_ind_finger_03_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 7 at frame 2467 has roughly the same value as tracks 6 and 8
  • 1 2 Bone 18 - "L_mid_finger_01_bind_jnt"
    • There are no vertices attached to this bone
    • 2 Rotation
      • Track 58 at frame 70601 has roughly the same value as tracks 57 and 59
      • Track 69 at frame 71768 has roughly the same value as tracks 68 and 70
  • 1 Bone 19 - "L_mid_finger_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 20 - "L_mid_finger_03_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 7 at frame 2467 has roughly the same value as tracks 6 and 8
  • 1 Bone 21 - "L_rng_finger_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 22 - "L_rng_finger_02_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 7 at frame 2467 has roughly the same value as tracks 6 and 8
  • 1 1 Bone 23 - "L_rng_finger_03_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 7 at frame 2467 has roughly the same value as tracks 6 and 8
  • 1 Bone 24 - "L_pnk_finger_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 25 - "L_pnk_finger_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 26 - "L_pnk_finger_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 100 - "bone_head"
    • There are no vertices attached to this bone
  • 1 Bone 101 - "weapon_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 102 - "weapon_stretch_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Sequence 11 - "Cinematic Walk One"
    • Sequence "Cinematic Walk One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Bone 0 - "bone_turret"
    • 1 Rotation
      • Track 139 at frame 69835 has roughly the same value as tracks 138 and 140
  • 1 Bone 6 - "L_shoulder_bind_jnt"
    • 1 Translation
      • Track 124 at frame 68601 has roughly the same value as tracks 123 and 125
  • 3 Bone 9 - "L_lwr_arm_twist_01_bind_jnt"
    • 3 Rotation
      • Track 59 at frame 5868 has roughly the same value as tracks 58 and 60
      • Track 106 at frame 61767 has roughly the same value as tracks 105 and 107
      • Track 305 at frame 118334 has roughly the same value as tracks 304 and 306
  • 3 Bone 10 - "L_lwr_arm_twist_02_bind_jnt"
    • 3 Rotation
      • Track 59 at frame 5868 has roughly the same value as tracks 58 and 60
      • Track 106 at frame 61767 has roughly the same value as tracks 105 and 107
      • Track 305 at frame 118334 has roughly the same value as tracks 304 and 306
  • 1 Bone 30 - "R_lwr_arm_twist_01_bind_jnt"
    • 1 Rotation
      • Track 18 at frame 2634 has roughly the same value as tracks 17 and 19
  • 1 Bone 31 - "R_lwr_arm_twist_02_bind_jnt"
    • 1 Rotation
      • Track 18 at frame 2634 has roughly the same value as tracks 17 and 19
  • 1 Bone 35 - "R_tmb_03_bind_jnt"
    • 1 Rotation
      • Track 168 at frame 77435 has roughly the same value as tracks 167 and 169
  • 1 Bone 37 - "R_ind_finger_02_bind_jnt"
    • 1 Rotation
      • Track 166 at frame 75302 has roughly the same value as tracks 165 and 167
  • 1 Bone 43 - "R_rng_finger_02_bind_jnt"
    • 1 Rotation
      • Track 154 at frame 73769 has roughly the same value as tracks 153 and 155
  • 1 Bone 44 - "R_rng_finger_03_bind_jnt"
    • 1 Rotation
      • Track 157 at frame 73769 has roughly the same value as tracks 156 and 158
  • 1 Bone 45 - "R_pnk_finger_01_bind_jnt"
    • 1 Rotation
      • Track 187 at frame 75302 has roughly the same value as tracks 186 and 188
  • 1 Bone 46 - "R_pnk_finger_02_bind_jnt"
    • 1 Rotation
      • Track 165 at frame 73769 has roughly the same value as tracks 164 and 166
  • 1 Bone 47 - "R_pnk_finger_03_bind_jnt"
    • 1 Rotation
      • Track 165 at frame 73769 has roughly the same value as tracks 164 and 166
  • 1 Bone 53 - "R_leg_01_bind_jnt"
    • 1 Rotation
      • Track 399 at frame 93467 has roughly the same value as tracks 398 and 400
  • 1 Bone 54 - "R_leg_02_bind_jnt"
    • 1 Rotation
      • Track 348 at frame 77401 has roughly the same value as tracks 347 and 349
  • 1 Bone 59 - "M_loincloth_02_bind_jnt"
    • 1 Rotation
      • Track 24 at frame 2067 has roughly the same value as tracks 23 and 25
  • 1 Bone 61 - "B_loincloth_02_bind_jnt"
    • 1 Rotation
      • Track 194 at frame 71235 has roughly the same value as tracks 193 and 195
  • 1 Bone 67 - "L_otr_eyebrow_bind_jnt"
    • 1 Translation
      • Track 15 at frame 2267 has roughly the same value as tracks 14 and 16
  • 1 Bone 70 - "R_otr_eyebrow_bind_jnt"
    • 1 Translation
      • Track 15 at frame 2267 has roughly the same value as tracks 14 and 16
  • 1 Bone 97 - "R_lwr_lip_02_bind_jnt"
    • 1 Translation
      • Track 163 at frame 10767 has roughly the same value as tracks 162 and 164
  • 1 Bone 98 - "R_lwr_lip_01_bind_jnt"
    • 1 Translation
      • Track 155 at frame 10767 has roughly the same value as tracks 154 and 156
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