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Model validation: Felorc Grunt_Shattered Hand
Felorc_Grunt_Shattered-Hand.mdx
0errors13severe42warnings34unused
1
1
Geoset 5
Alpha is 1.000 at end of "Decay Bone" (frame 138201); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 6
Alpha is 1.000 at end of "Decay Bone" (frame 138201); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 7
Alpha is 1.000 at end of "Decay Bone" (frame 138201); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 8
Alpha is 1.000 at end of "Decay Bone" (frame 138201); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 9
Alpha is 1.000 at end of "Decay Bone" (frame 138201); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 10
Alpha is 1.000 at end of "Decay Bone" (frame 138201); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 11
Alpha is 1.000 at end of "Decay Bone" (frame 138201); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 12
Alpha is 1.000 at end of "Decay Bone" (frame 138201); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 13
Alpha is 1.000 at end of "Decay Bone" (frame 138201); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 14
Alpha is 1.000 at end of "Decay Bone" (frame 138201); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 15
Alpha is 1.000 at end of "Decay Bone" (frame 138201); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 16
Alpha is 1.000 at end of "Decay Bone" (frame 138201); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 17
Alpha is 1.000 at end of "Decay Bone" (frame 138201); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
7
Model
Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Weapon_BB_BB" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
1
Geoset 0
This geoset has both skin/weights and vertex groups
1
Geoset 1
This geoset has both skin/weights and vertex groups
1
Geoset 2
This geoset has both skin/weights and vertex groups
1
Geoset 3
This geoset has both skin/weights and vertex groups
1
Geoset 4
This geoset has both skin/weights and vertex groups
1
1
Bone 13 - "L_tmb_02_bind_jnt"
There are no vertices attached to this bone
1
Rotation
Track 77 at frame 71768 has roughly the same value as tracks 76 and 78
1
Bone 14 - "L_tmb_03_bind_jnt"
There are no vertices attached to this bone
1
Bone 15 - "L_ind_finger_01_bind_jnt"
There are no vertices attached to this bone
1
1
Bone 16 - "L_ind_finger_02_bind_jnt"
There are no vertices attached to this bone
1
Rotation
Track 7 at frame 2467 has roughly the same value as tracks 6 and 8
1
1
Bone 17 - "L_ind_finger_03_bind_jnt"
There are no vertices attached to this bone
1
Rotation
Track 7 at frame 2467 has roughly the same value as tracks 6 and 8
1
2
Bone 18 - "L_mid_finger_01_bind_jnt"
There are no vertices attached to this bone
2
Rotation
Track 58 at frame 70601 has roughly the same value as tracks 57 and 59
Track 69 at frame 71768 has roughly the same value as tracks 68 and 70
1
Bone 19 - "L_mid_finger_02_bind_jnt"
There are no vertices attached to this bone
1
1
Bone 20 - "L_mid_finger_03_bind_jnt"
There are no vertices attached to this bone
1
Rotation
Track 7 at frame 2467 has roughly the same value as tracks 6 and 8
1
Bone 21 - "L_rng_finger_01_bind_jnt"
There are no vertices attached to this bone
1
1
Bone 22 - "L_rng_finger_02_bind_jnt"
There are no vertices attached to this bone
1
Rotation
Track 7 at frame 2467 has roughly the same value as tracks 6 and 8
1
1
Bone 23 - "L_rng_finger_03_bind_jnt"
There are no vertices attached to this bone
1
Rotation
Track 7 at frame 2467 has roughly the same value as tracks 6 and 8
1
Bone 24 - "L_pnk_finger_01_bind_jnt"
There are no vertices attached to this bone
1
Bone 25 - "L_pnk_finger_02_bind_jnt"
There are no vertices attached to this bone
1
Bone 26 - "L_pnk_finger_03_bind_jnt"
There are no vertices attached to this bone
1
Bone 100 - "bone_head"
There are no vertices attached to this bone
1
Bone 101 - "weapon_bind_jnt"
There are no vertices attached to this bone
1
Bone 102 - "weapon_stretch_bind_jnt"
There are no vertices attached to this bone
1
Sequence 11 - "Cinematic Walk One"
Sequence "Cinematic Walk One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
1
Bone 0 - "bone_turret"
1
Rotation
Track 139 at frame 69835 has roughly the same value as tracks 138 and 140
1
Bone 6 - "L_shoulder_bind_jnt"
1
Translation
Track 124 at frame 68601 has roughly the same value as tracks 123 and 125
3
Bone 9 - "L_lwr_arm_twist_01_bind_jnt"
3
Rotation
Track 59 at frame 5868 has roughly the same value as tracks 58 and 60
Track 106 at frame 61767 has roughly the same value as tracks 105 and 107
Track 305 at frame 118334 has roughly the same value as tracks 304 and 306
3
Bone 10 - "L_lwr_arm_twist_02_bind_jnt"
3
Rotation
Track 59 at frame 5868 has roughly the same value as tracks 58 and 60
Track 106 at frame 61767 has roughly the same value as tracks 105 and 107
Track 305 at frame 118334 has roughly the same value as tracks 304 and 306
1
Bone 30 - "R_lwr_arm_twist_01_bind_jnt"
1
Rotation
Track 18 at frame 2634 has roughly the same value as tracks 17 and 19
1
Bone 31 - "R_lwr_arm_twist_02_bind_jnt"
1
Rotation
Track 18 at frame 2634 has roughly the same value as tracks 17 and 19
1
Bone 35 - "R_tmb_03_bind_jnt"
1
Rotation
Track 168 at frame 77435 has roughly the same value as tracks 167 and 169
1
Bone 37 - "R_ind_finger_02_bind_jnt"
1
Rotation
Track 166 at frame 75302 has roughly the same value as tracks 165 and 167
1
Bone 43 - "R_rng_finger_02_bind_jnt"
1
Rotation
Track 154 at frame 73769 has roughly the same value as tracks 153 and 155
1
Bone 44 - "R_rng_finger_03_bind_jnt"
1
Rotation
Track 157 at frame 73769 has roughly the same value as tracks 156 and 158
1
Bone 45 - "R_pnk_finger_01_bind_jnt"
1
Rotation
Track 187 at frame 75302 has roughly the same value as tracks 186 and 188
1
Bone 46 - "R_pnk_finger_02_bind_jnt"
1
Rotation
Track 165 at frame 73769 has roughly the same value as tracks 164 and 166
1
Bone 47 - "R_pnk_finger_03_bind_jnt"
1
Rotation
Track 165 at frame 73769 has roughly the same value as tracks 164 and 166
1
Bone 53 - "R_leg_01_bind_jnt"
1
Rotation
Track 399 at frame 93467 has roughly the same value as tracks 398 and 400
1
Bone 54 - "R_leg_02_bind_jnt"
1
Rotation
Track 348 at frame 77401 has roughly the same value as tracks 347 and 349
1
Bone 59 - "M_loincloth_02_bind_jnt"
1
Rotation
Track 24 at frame 2067 has roughly the same value as tracks 23 and 25
1
Bone 61 - "B_loincloth_02_bind_jnt"
1
Rotation
Track 194 at frame 71235 has roughly the same value as tracks 193 and 195
1
Bone 67 - "L_otr_eyebrow_bind_jnt"
1
Translation
Track 15 at frame 2267 has roughly the same value as tracks 14 and 16
1
Bone 70 - "R_otr_eyebrow_bind_jnt"
1
Translation
Track 15 at frame 2267 has roughly the same value as tracks 14 and 16
1
Bone 97 - "R_lwr_lip_02_bind_jnt"
1
Translation
Track 163 at frame 10767 has roughly the same value as tracks 162 and 164
1
Bone 98 - "R_lwr_lip_01_bind_jnt"
1
Translation
Track 155 at frame 10767 has roughly the same value as tracks 154 and 156
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