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Model validation: Felhunter
Felhunter.mdx
0errors9severe11warnings7unused
1
1
Geoset 1
Alpha is 1.000 at end of "Decay Bone" (frame 201067); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (11)
1
1
Geoset 2
Alpha is 1.000 at end of "Decay Bone" (frame 201067); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (11)
1
1
Geoset 3
Alpha is 1.000 at end of "Decay Bone" (frame 201067); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (11)
1
1
Geoset 4
Alpha is 1.000 at end of "Decay Bone" (frame 201067); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (11)
1
1
Geoset 5
Alpha is 1.000 at end of "Decay Bone" (frame 201067); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (11)
1
1
Geoset 6
Alpha is 1.000 at end of "Decay Bone" (frame 201067); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (11)
1
1
Geoset 7
Alpha is 1.000 at end of "Decay Bone" (frame 201067); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (11)
1
1
Geoset 8
Alpha is 1.000 at end of "Decay Bone" (frame 201067); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (11)
1
1
Geoset 9
Alpha is 1.000 at end of "Decay Bone" (frame 201067); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (11)
1
Model
Attachment 6 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
1
Geoset 0
Number of sequence extents (10) does not match the number of sequences (11)
1
Helper 0
1
Rotation
Track 5 at frame 8333 has exactly the same value as tracks 4 and 6
1
Helper 9
1
Translation
Track 20 at frame 201667 has exactly the same value as tracks 19 and 21
2
Helper 11
2
Translation
Track 1 at frame 201533 has exactly the same value as tracks 0 and 2
Track 2 at frame 201667 has exactly the same value as tracks 1 and 3
1
Helper 12
1
Translation
Track 8 at frame 71367 has exactly the same value as tracks 7 and 9
2
Helper 14
2
Translation
Track 1 at frame 71233 has exactly the same value as tracks 0 and 2
Track 2 at frame 71367 has exactly the same value as tracks 1 and 3
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