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Model validation: Felhunter

Felhunter.mdx

0 errors 9 severe 11 warnings 7 unused
  • 1 1 Geoset 1
    • Alpha is 1.000 at end of "Decay Bone" (frame 201067); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (11)
  • 1 1 Geoset 2
    • Alpha is 1.000 at end of "Decay Bone" (frame 201067); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (11)
  • 1 1 Geoset 3
    • Alpha is 1.000 at end of "Decay Bone" (frame 201067); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (11)
  • 1 1 Geoset 4
    • Alpha is 1.000 at end of "Decay Bone" (frame 201067); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (11)
  • 1 1 Geoset 5
    • Alpha is 1.000 at end of "Decay Bone" (frame 201067); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (11)
  • 1 1 Geoset 6
    • Alpha is 1.000 at end of "Decay Bone" (frame 201067); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (11)
  • 1 1 Geoset 7
    • Alpha is 1.000 at end of "Decay Bone" (frame 201067); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (11)
  • 1 1 Geoset 8
    • Alpha is 1.000 at end of "Decay Bone" (frame 201067); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (11)
  • 1 1 Geoset 9
    • Alpha is 1.000 at end of "Decay Bone" (frame 201067); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (11)
  • 1 Model
    • Attachment 6 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
  • 1 Geoset 0
    • Number of sequence extents (10) does not match the number of sequences (11)
  • 1 Helper 0
    • 1 Rotation
      • Track 5 at frame 8333 has exactly the same value as tracks 4 and 6
  • 1 Helper 9
    • 1 Translation
      • Track 20 at frame 201667 has exactly the same value as tracks 19 and 21
  • 2 Helper 11
    • 2 Translation
      • Track 1 at frame 201533 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 201667 has exactly the same value as tracks 1 and 3
  • 1 Helper 12
    • 1 Translation
      • Track 8 at frame 71367 has exactly the same value as tracks 7 and 9
  • 2 Helper 14
    • 2 Translation
      • Track 1 at frame 71233 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 71367 has exactly the same value as tracks 1 and 3
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