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Model validation: Felguard

Felguard.mdx

0 errors 10 severe 11 warnings 58 unused
  • 1 Geoset 5
    • Too many vertices in one geoset: 9113
  • 1 Geoset 7
    • Alpha is 1.000 at end of "Decay Bone" (frame 131100); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 8
    • Alpha is 1.000 at end of "Decay Bone" (frame 131100); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 9
    • Alpha is 1.000 at end of "Decay Bone" (frame 131100); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 10
    • Alpha is 1.000 at end of "Decay Bone" (frame 131100); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 11
    • Alpha is 1.000 at end of "Decay Bone" (frame 131100); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 12
    • Alpha is 1.000 at end of "Decay Bone" (frame 131100); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 13
    • Alpha is 1.000 at end of "Decay Bone" (frame 131100); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 14
    • Alpha is 1.000 at end of "Decay Bone" (frame 131100); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 15
    • Alpha is 1.000 at end of "Decay Bone" (frame 131100); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 8 Model
    • Material chunk could not be parsed (unsupported version layout) — material/layer/HD checks skipped
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Weapon_BB" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
  • 1 Bone 48 - "helmet_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 90 - "bone_head"
    • There are no vertices attached to this bone
  • 1 Bone 93 - "root_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 0 - "pelvis_bind_jnt"
    • 1 Rotation
      • Track 111 at frame 36600 has roughly the same value as tracks 110 and 112
  • 1 Bone 1 - "bone_turret"
    • 1 Translation
      • Track 117 at frame 5667 has roughly the same value as tracks 116 and 118
  • 1 Bone 54 - "R_shoulder_bind_jnt"
    • 1 Rotation
      • Track 88 at frame 5667 has roughly the same value as tracks 87 and 89
  • 3 Bone 57 - "R_lwr_arm_bind_jnt"
    • 3 Rotation
      • Track 45 at frame 2800 has roughly the same value as tracks 44 and 46
      • Track 129 at frame 5800 has roughly the same value as tracks 128 and 130
      • Track 227 at frame 70800 has roughly the same value as tracks 226 and 228
  • 1 Bone 59 - "R_tmb_01_bind_jnt"
    • 1 Rotation
      • Track 33 at frame 5767 has roughly the same value as tracks 32 and 34
  • 1 Bone 61 - "R_tmb_03_bind_jnt"
    • 1 Rotation
      • Track 28 at frame 5767 has roughly the same value as tracks 27 and 29
  • 1 Bone 66 - "R_mid_finger_02_bind_jnt"
    • 1 Rotation
      • Track 40 at frame 5767 has roughly the same value as tracks 39 and 41
  • 2 Bone 75 - "L_leg_02_bind_jnt"
    • 2 Rotation
      • Track 26 at frame 900 has roughly the same value as tracks 25 and 27
      • Track 187 at frame 69133 has roughly the same value as tracks 186 and 188
  • 1 Bone 84 - "R_leg_01_bind_jnt"
    • 1 Rotation
      • Track 132 at frame 5800 has roughly the same value as tracks 131 and 133
  • 1 Bone 85 - "R_leg_02_bind_jnt"
    • 1 Rotation
      • Track 120 at frame 5767 has roughly the same value as tracks 119 and 121
  • 1 Bone 88 - "L_lwr_arm_twist_01_bind_jnt"
    • 1 Rotation
      • Track 167 at frame 68600 has roughly the same value as tracks 166 and 168
  • 19 CollisionShape 0 - "B_KGS_Torso"
    • 19 Rotation
      • Track 121 at frame 5800 has roughly the same value as tracks 120 and 122
      • Track 122 at frame 5833 has roughly the same value as tracks 121 and 123
      • Track 123 at frame 5867 has roughly the same value as tracks 122 and 124
      • Track 124 at frame 5900 has roughly the same value as tracks 123 and 125
      • Track 125 at frame 5933 has roughly the same value as tracks 124 and 126
      • Track 126 at frame 5967 has roughly the same value as tracks 125 and 127
      • Track 127 at frame 6000 has roughly the same value as tracks 126 and 128
      • Track 128 at frame 6033 has roughly the same value as tracks 127 and 129
      • Track 129 at frame 6067 has roughly the same value as tracks 128 and 130
      • Track 130 at frame 6100 has roughly the same value as tracks 129 and 131
      • Track 131 at frame 6133 has roughly the same value as tracks 130 and 132
      • Track 132 at frame 6167 has roughly the same value as tracks 131 and 133
      • Track 133 at frame 6200 has roughly the same value as tracks 132 and 134
      • Track 134 at frame 6233 has roughly the same value as tracks 133 and 135
      • Track 135 at frame 6267 has roughly the same value as tracks 134 and 136
      • Track 136 at frame 6300 has roughly the same value as tracks 135 and 137
      • Track 137 at frame 6333 has roughly the same value as tracks 136 and 138
      • Track 138 at frame 6367 has roughly the same value as tracks 137 and 139
      • Track 139 at frame 6400 has roughly the same value as tracks 138 and 140
  • 1 CollisionShape 3 - "B_KGS_Leg_L"
    • 1 Rotation
      • Track 125 at frame 50167 has roughly the same value as tracks 124 and 126
  • 1 CollisionShape 6 - "B_KGS_Weapon_BB"
    • 1 Rotation
      • Track 212 at frame 119267 has roughly the same value as tracks 211 and 213
  • unused Texture 0 - "felgaurd_main_diffuse.dds"
  • unused Texture 1 - "Felguard_Main_Normal.tif"
  • unused Texture 2 - "felgaurd_main_orm.dds"
  • unused Texture 3 - "Felguard_Main_Emissive.tif"
  • unused Texture 4 - Team color
  • unused Texture 5 - "EnvironmentMap.blp"
  • unused Texture 6 - "Black32.blp"
  • unused Texture 7 - "felgaurd_weapon_diffuse.dds"
  • unused Texture 8 - "Felguard_Weapon_Normal.tif"
  • unused Texture 9 - "Felguard_Weapon_ORM.tif"
  • unused Texture 10 - "Felguard_Corpse_Diffuse.tif"
  • unused Texture 11 - "Felguard_Corpse_Normal.tif"
  • unused Texture 12 - "Felguard_Corpse_ORM.tif"
  • unused Texture 13 - "Fellord_main_diffuse.dds"
  • unused Texture 14 - "FelguardBlue_Main_Normal.tif"
  • unused Texture 15 - "Fellord_main_orm.dds"
  • unused Texture 16 - "Fellord_main_emissive.dds"
  • unused Texture 17 - "Felguard_Main_Diffuse.tif"
  • unused Texture 18 - "Felguard_Main_ORM.tif"
  • unused Texture 19 - "Bloodfiend_Main_Diffuse.tif"
  • unused Texture 20 - "Bloodfiend_Main_Normal.tif"
  • unused Texture 21 - "Bloodfiend_Main_ORM.tif"
  • unused Texture 22 - "Bloodfiend_Main_Emissive.tif"
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