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Model validation: Felguard

felgaurd.mdx

0 errors 1 severe 41 warnings 41 unused
  • 1 1 Geoset 2
    • Alpha is 1.000 at end of "Decay Bone" (frame 131232); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 7 Model
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Weapon_BB" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
  • 1 Geoset 0
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 1
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 3
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 4
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 5
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 6
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 7
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 8
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 9
    • This geoset has both skin/weights and vertex groups
  • 1 Bone 78 - "L_cloth_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 79 - "R_cloth_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 90 - "bone_head"
    • There are no vertices attached to this bone
  • 1 Bone 93 - "root_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 94 - "F_cloth_00_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 95 - "R_skirt_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 96 - "L_skirt_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 97 - "B_cloth_10_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 98 - "B_cloth_00_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 99 - "B_cloth_20_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 100 - "F_pauldron_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 101 - "R_acc_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 102 - "L_acc_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 103 - "L_pauldron_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 104 - "R_leg_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 105 - "R_leg_other_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 106 - "L_leg_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 107 - "L_leg_other_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 108 - "R_lwr_arm_twist_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 109 - "R_hand_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 110 - "L_lwr_arm_twist_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 111 - "L_hand_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 112 - "F_cloth_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 113 - "weapon_stretch_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 0 - "pelvis_bind_jnt"
    • 1 Rotation
      • Track 96 at frame 35666 has roughly the same value as tracks 95 and 97
  • 1 Bone 1 - "bone_turret"
    • 1 Translation
      • Track 68 at frame 4467 has roughly the same value as tracks 67 and 69
  • 2 Bone 54 - "R_shoulder_bind_jnt"
    • 2 Rotation
      • Track 65 at frame 4467 has roughly the same value as tracks 64 and 66
      • Track 174 at frame 132866 has roughly the same value as tracks 173 and 175
  • 1 Bone 55 - "R_joint_bind_jnt"
    • 1 Rotation
      • Track 11 at frame 132866 has roughly the same value as tracks 10 and 12
  • 2 Bone 57 - "R_lwr_arm_bind_jnt"
    • 2 Rotation
      • Track 106 at frame 4600 has roughly the same value as tracks 105 and 107
      • Track 204 at frame 70665 has roughly the same value as tracks 203 and 205
  • 1 Bone 59 - "R_tmb_01_bind_jnt"
    • 1 Rotation
      • Track 31 at frame 4567 has roughly the same value as tracks 30 and 32
  • 1 Bone 61 - "R_tmb_03_bind_jnt"
    • 1 Rotation
      • Track 26 at frame 4567 has roughly the same value as tracks 25 and 27
  • 1 Bone 66 - "R_mid_finger_02_bind_jnt"
    • 1 Rotation
      • Track 38 at frame 4567 has roughly the same value as tracks 37 and 39
  • 1 Bone 75 - "L_leg_02_bind_jnt"
    • 1 Rotation
      • Track 171 at frame 68998 has roughly the same value as tracks 170 and 172
  • 1 Bone 83 - "B_cloth_02_bind_jnt"
    • 1 Translation
      • Track 253 at frame 132866 has roughly the same value as tracks 252 and 254
  • 1 Bone 84 - "R_leg_01_bind_jnt"
    • 1 Rotation
      • Track 112 at frame 4600 has roughly the same value as tracks 111 and 113
  • 1 Bone 85 - "R_leg_02_bind_jnt"
    • 1 Rotation
      • Track 101 at frame 4567 has roughly the same value as tracks 100 and 102
  • 5 Bone 88 - "L_lwr_arm_twist_01_bind_jnt"
    • 5 Rotation
      • Track 127 at frame 67033 has exactly the same value as tracks 126 and 128
      • Track 128 at frame 67066 has exactly the same value as tracks 127 and 129
      • Track 129 at frame 67100 has exactly the same value as tracks 128 and 130
      • Track 130 at frame 67133 has exactly the same value as tracks 129 and 131
      • Track 151 at frame 68199 has roughly the same value as tracks 150 and 152
  • 1 Bone 89 - "R_lwr_arm_twist_01_bind_jnt"
    • 1 Rotation
      • Track 185 at frame 134066 has roughly the same value as tracks 184 and 186
  • 19 CollisionShape 0 - "B_KGS_Torso"
    • 19 Rotation
      • Track 113 at frame 4600 has roughly the same value as tracks 112 and 114
      • Track 114 at frame 4633 has roughly the same value as tracks 113 and 115
      • Track 115 at frame 4667 has roughly the same value as tracks 114 and 116
      • Track 116 at frame 4700 has roughly the same value as tracks 115 and 117
      • Track 117 at frame 4733 has roughly the same value as tracks 116 and 118
      • Track 118 at frame 4767 has roughly the same value as tracks 117 and 119
      • Track 119 at frame 4800 has roughly the same value as tracks 118 and 120
      • Track 120 at frame 4833 has roughly the same value as tracks 119 and 121
      • Track 121 at frame 4867 has roughly the same value as tracks 120 and 122
      • Track 122 at frame 4900 has roughly the same value as tracks 121 and 123
      • Track 123 at frame 4933 has roughly the same value as tracks 122 and 124
      • Track 124 at frame 4967 has roughly the same value as tracks 123 and 125
      • Track 125 at frame 5000 has roughly the same value as tracks 124 and 126
      • Track 126 at frame 5033 has roughly the same value as tracks 125 and 127
      • Track 127 at frame 5067 has roughly the same value as tracks 126 and 128
      • Track 128 at frame 5100 has roughly the same value as tracks 127 and 129
      • Track 129 at frame 5133 has roughly the same value as tracks 128 and 130
      • Track 130 at frame 5167 has roughly the same value as tracks 129 and 131
      • Track 131 at frame 5200 has roughly the same value as tracks 130 and 132
  • 1 CollisionShape 3 - "B_KGS_Leg_L"
    • 1 Rotation
      • Track 116 at frame 49233 has roughly the same value as tracks 115 and 117
  • 1 CollisionShape 6 - "B_KGS_Weapon_BB"
    • 1 Rotation
      • Track 188 at frame 119399 has roughly the same value as tracks 187 and 189
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