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Model validation: Fel Orc Slayer

Felorc_Slayer.mdx

0 errors 63 severe 111 warnings 55 unused
  • 1 1 Bone 7 - "L_upr_arm_bind_jnt"
    • 1 Translation
      • Missing opening track for sequence "Death 1" at frame 11367 where it is needed
    • 1 Rotation
      • Track 449 at frame 21101 has roughly the same value as tracks 448 and 450
  • 1 1 Bone 13 - "L_tmb_02_bind_jnt"
    • 1 Translation
      • Missing opening track for sequence "Death 1" at frame 11367 where it is needed
    • 1 Rotation
      • Track 25 at frame 5067 has roughly the same value as tracks 24 and 26
  • 1 1 Bone 15 - "L_ind_finger_01_bind_jnt"
    • 1 Translation
      • Missing opening track for sequence "Death 1" at frame 11367 where it is needed
    • There are no vertices attached to this bone
  • 1 1 Bone 16 - "L_ind_finger_02_bind_jnt"
    • 1 Translation
      • Missing opening track for sequence "Death 1" at frame 11367 where it is needed
    • There are no vertices attached to this bone
  • 1 1 Bone 17 - "L_ind_finger_03_bind_jnt"
    • 1 Translation
      • Missing opening track for sequence "Death 1" at frame 11367 where it is needed
    • There are no vertices attached to this bone
  • 1 1 1 Bone 18 - "L_mid_finger_01_bind_jnt"
    • 1 Translation
      • Missing opening track for sequence "Death 1" at frame 11367 where it is needed
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 25 at frame 5100 has roughly the same value as tracks 24 and 26
  • 1 1 1 Bone 19 - "L_mid_finger_02_bind_jnt"
    • 1 Translation
      • Missing opening track for sequence "Death 1" at frame 11367 where it is needed
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 25 at frame 5100 has roughly the same value as tracks 24 and 26
  • 1 1 1 Bone 20 - "L_mid_finger_03_bind_jnt"
    • 1 Translation
      • Missing opening track for sequence "Death 1" at frame 11367 where it is needed
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 30 at frame 5100 has roughly the same value as tracks 29 and 31
  • 1 1 2 Bone 21 - "L_rng_finger_01_bind_jnt"
    • 1 Translation
      • Missing opening track for sequence "Death 1" at frame 11367 where it is needed
    • There are no vertices attached to this bone
    • 2 Rotation
      • Track 28 at frame 5000 has roughly the same value as tracks 27 and 29
      • Track 166 at frame 17400 has roughly the same value as tracks 165 and 167
  • 1 1 1 Bone 22 - "L_rng_finger_02_bind_jnt"
    • 1 Translation
      • Missing opening track for sequence "Death 1" at frame 11367 where it is needed
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 28 at frame 4900 has roughly the same value as tracks 27 and 29
  • 1 1 Bone 23 - "L_rng_finger_03_bind_jnt"
    • 1 Translation
      • Missing opening track for sequence "Death 1" at frame 11367 where it is needed
    • There are no vertices attached to this bone
  • 1 1 2 Bone 24 - "L_pnk_finger_01_bind_jnt"
    • 1 Translation
      • Missing opening track for sequence "Death 1" at frame 11367 where it is needed
    • There are no vertices attached to this bone
    • 2 Rotation
      • Track 168 at frame 17400 has roughly the same value as tracks 167 and 169
      • Track 294 at frame 24734 has roughly the same value as tracks 293 and 295
  • 1 1 3 Bone 25 - "L_pnk_finger_02_bind_jnt"
    • 1 Translation
      • Missing opening track for sequence "Death 1" at frame 11367 where it is needed
    • There are no vertices attached to this bone
    • 3 Rotation
      • Track 28 at frame 5133 has roughly the same value as tracks 27 and 29
      • Track 164 at frame 17400 has roughly the same value as tracks 163 and 165
      • Track 282 at frame 24734 has roughly the same value as tracks 281 and 283
  • 1 1 3 Bone 26 - "L_pnk_finger_03_bind_jnt"
    • 1 Translation
      • Missing opening track for sequence "Death 1" at frame 11367 where it is needed
    • There are no vertices attached to this bone
    • 3 Rotation
      • Track 72 at frame 10400 has roughly the same value as tracks 71 and 73
      • Track 128 at frame 15633 has roughly the same value as tracks 127 and 129
      • Track 266 at frame 24734 has roughly the same value as tracks 265 and 267
  • 1 Bone 28 - "R_upr_arm_bind_jnt"
    • 1 Translation
      • Missing opening track for sequence "Death 1" at frame 11367 where it is needed
  • 1 Bone 34 - "R_tmb_02_bind_jnt"
    • 1 Translation
      • Missing opening track for sequence "Death 1" at frame 11367 where it is needed
  • 1 1 Bone 35 - "R_tmb_03_bind_jnt"
    • 1 Translation
      • Missing opening track for sequence "Death 1" at frame 11367 where it is needed
    • There are no vertices attached to this bone
  • 1 1 Bone 36 - "R_ind_finger_01_bind_jnt"
    • 1 Translation
      • Missing opening track for sequence "Death 1" at frame 11367 where it is needed
    • There are no vertices attached to this bone
  • 1 1 Bone 37 - "R_ind_finger_02_bind_jnt"
    • 1 Translation
      • Missing opening track for sequence "Death 1" at frame 11367 where it is needed
    • There are no vertices attached to this bone
  • 1 1 Bone 38 - "R_ind_finger_03_bind_jnt"
    • 1 Translation
      • Missing opening track for sequence "Death 1" at frame 11367 where it is needed
    • There are no vertices attached to this bone
  • 1 1 Bone 39 - "R_mid_finger_01_bind_jnt"
    • 1 Translation
      • Missing opening track for sequence "Death 1" at frame 11367 where it is needed
    • There are no vertices attached to this bone
  • 1 1 1 Bone 40 - "R_mid_finger_02_bind_jnt"
    • 1 Translation
      • Missing opening track for sequence "Death 1" at frame 11367 where it is needed
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 153 at frame 24634 has roughly the same value as tracks 152 and 154
  • 1 1 2 Bone 41 - "R_mid_finger_03_bind_jnt"
    • 1 Translation
      • Missing opening track for sequence "Death 1" at frame 11367 where it is needed
    • There are no vertices attached to this bone
    • 2 Rotation
      • Track 123 at frame 22334 has roughly the same value as tracks 122 and 124
      • Track 159 at frame 24634 has roughly the same value as tracks 158 and 160
  • 1 1 Bone 42 - "R_rng_finger_01_bind_jnt"
    • 1 Translation
      • Missing opening track for sequence "Death 1" at frame 11367 where it is needed
    • There are no vertices attached to this bone
  • 1 1 Bone 43 - "R_rng_finger_02_bind_jnt"
    • 1 Translation
      • Missing opening track for sequence "Death 1" at frame 11367 where it is needed
    • There are no vertices attached to this bone
  • 1 1 Bone 44 - "R_rng_finger_03_bind_jnt"
    • 1 Translation
      • Missing opening track for sequence "Death 1" at frame 11367 where it is needed
    • There are no vertices attached to this bone
  • 1 1 Bone 45 - "R_pnk_finger_01_bind_jnt"
    • 1 Translation
      • Missing opening track for sequence "Death 1" at frame 11367 where it is needed
    • There are no vertices attached to this bone
  • 1 1 1 Bone 46 - "R_pnk_finger_02_bind_jnt"
    • 1 Translation
      • Missing opening track for sequence "Death 1" at frame 11367 where it is needed
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 201 at frame 25001 has roughly the same value as tracks 200 and 202
  • 1 1 1 Bone 47 - "R_pnk_finger_03_bind_jnt"
    • 1 Translation
      • Missing opening track for sequence "Death 1" at frame 11367 where it is needed
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 193 at frame 25001 has roughly the same value as tracks 192 and 194
  • 1 Bone 49 - "L_leg_01_bind_jnt"
    • 1 Translation
      • Missing opening track for sequence "Death 1" at frame 11367 where it is needed
  • 1 Bone 50 - "L_leg_02_bind_jnt"
    • 1 Translation
      • Missing opening track for sequence "Death 1" at frame 11367 where it is needed
  • 1 Bone 51 - "bone_leg_left"
    • 1 Translation
      • Missing opening track for sequence "Death 1" at frame 11367 where it is needed
  • 1 Bone 52 - "L_leg_04_bind_jnt"
    • 1 Translation
      • Missing opening track for sequence "Death 1" at frame 11367 where it is needed
  • 1 Bone 53 - "R_leg_01_bind_jnt"
    • 1 Translation
      • Missing opening track for sequence "Death 1" at frame 11367 where it is needed
  • 1 Bone 65 - "L_pauldron_bind_jnt"
    • 1 Translation
      • Missing opening track for sequence "Death 1" at frame 11367 where it is needed
  • 1 Bone 74 - "L_upr_eyelid_bind_jnt"
    • 1 Translation
      • Missing opening track for sequence "Death 1" at frame 11367 where it is needed
  • 1 Bone 75 - "L_lwr_eyelid_bind_jnt"
    • 1 Translation
      • Missing opening track for sequence "Death 1" at frame 11367 where it is needed
  • 1 Bone 76 - "R_upr_eyelid_bind_jnt"
    • 1 Translation
      • Missing opening track for sequence "Death 1" at frame 11367 where it is needed
  • 1 Bone 77 - "R_lwr_eyelid_bind_jnt"
    • 1 Translation
      • Missing opening track for sequence "Death 1" at frame 11367 where it is needed
  • 1 Bone 78 - "L_eye_bind_jnt"
    • 1 Translation
      • Missing opening track for sequence "Death 1" at frame 11367 where it is needed
  • 1 Bone 79 - "R_eye_bind_jnt"
    • 1 Translation
      • Missing opening track for sequence "Death 1" at frame 11367 where it is needed
  • 1 Bone 80 - "nose_bind_jnt"
    • 1 Translation
      • Missing opening track for sequence "Death 1" at frame 11367 where it is needed
  • 1 Bone 82 - "R_nostril_bind_jnt"
    • 1 Translation
      • Missing opening track for sequence "Death 1" at frame 11367 where it is needed
  • 1 Bone 83 - "nose_ring_bind_jnt"
    • 1 Translation
      • Missing opening track for sequence "Death 1" at frame 11367 where it is needed
  • 1 Bone 84 - "L_cheek_bind_jnt"
    • 1 Translation
      • Missing opening track for sequence "Death 1" at frame 11367 where it is needed
  • 1 Bone 85 - "L_cheek_02_bind_jnt"
    • 1 Translation
      • Missing opening track for sequence "Death 1" at frame 11367 where it is needed
  • 1 Bone 86 - "L_cheek_03_bind_jnt"
    • 1 Translation
      • Missing opening track for sequence "Death 1" at frame 11367 where it is needed
  • 1 Bone 87 - "R_cheek_bind_jnt"
    • 1 Translation
      • Missing opening track for sequence "Death 1" at frame 11367 where it is needed
  • 1 Bone 88 - "R_cheek_02_bind_jnt"
    • 1 Translation
      • Missing opening track for sequence "Death 1" at frame 11367 where it is needed
  • 1 Bone 89 - "R_cheek_03_bind_jnt"
    • 1 Translation
      • Missing opening track for sequence "Death 1" at frame 11367 where it is needed
  • 1 Bone 92 - "R_upr_lip_bind_jnt"
    • 1 Translation
      • Missing opening track for sequence "Death 1" at frame 11367 where it is needed
  • 1 Bone 93 - "upr_teeth_bind_jnt"
    • 1 Translation
      • Missing opening track for sequence "Death 1" at frame 11367 where it is needed
  • 1 1 Bone 104 - "bone_head"
    • 1 Translation
      • Missing opening track for sequence "Death 1" at frame 11367 where it is needed
    • There are no vertices attached to this bone
  • 1 Attachment 0 - "Head Ref"
    • 1 Translation
      • Missing opening track for sequence "Death 1" at frame 11367 where it is needed
  • 1 Attachment 1 - "Hand Left Ref"
    • 1 Translation
      • Missing opening track for sequence "Death 1" at frame 11367 where it is needed
  • 1 Attachment 2 - "Hand Right Ref"
    • 1 Translation
      • Missing opening track for sequence "Death 1" at frame 11367 where it is needed
  • 1 Attachment 3 - "Chest Ref"
    • 1 Translation
      • Missing opening track for sequence "Death 1" at frame 11367 where it is needed
  • 1 Attachment 7 - "Head Ref"
    • 1 Translation
      • Missing opening track for sequence "Death 1" at frame 11367 where it is needed
  • 1 Attachment 8 - "Hand Left Ref"
    • 1 Translation
      • Missing opening track for sequence "Death 1" at frame 11367 where it is needed
  • 1 Attachment 9 - "Hand Right Ref"
    • 1 Translation
      • Missing opening track for sequence "Death 1" at frame 11367 where it is needed
  • 1 Attachment 11 - "Chest Ref"
    • 1 Translation
      • Missing opening track for sequence "Death 1" at frame 11367 where it is needed
  • 1 Attachment 12 - "Foot Left Ref"
    • 1 Translation
      • Missing opening track for sequence "Death 1" at frame 11367 where it is needed
  • 1 Attachment 13 - "Foot Right Ref"
    • 1 Translation
      • Missing opening track for sequence "Death 1" at frame 11367 where it is needed
  • 29 Model
    • 2 cameras present — Warcraft 3 only uses one Portrait camera; the extras inflate filesize and may be leftover defaults from model conversion.
    • Attachment name "Head Ref" is duplicated by attachments 0, 7; only one will be reachable in-game.
    • Attachment name "Hand Left Ref" is duplicated by attachments 1, 8; only one will be reachable in-game.
    • Attachment name "Hand Right Ref" is duplicated by attachments 2, 9; only one will be reachable in-game.
    • Attachment name "Chest Ref" is duplicated by attachments 3, 11; only one will be reachable in-game.
    • Attachment name "Weapon Ref" is duplicated by attachments 4, 14; only one will be reachable in-game.
    • Attachment name "Origin Ref" is duplicated by attachments 5, 16; only one will be reachable in-game.
    • Attachment name "OverHead Ref" is duplicated by attachments 6, 15; only one will be reachable in-game.
    • Collision shape "B_KGS_MNTHead" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_MNTTail" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_MNTLeg_BB" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Shield_BB" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Weapon_BB" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Weapon" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_BoxCol_0" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 Geoset 0
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 1
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 2
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 3
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 4
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 5
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 6
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 7
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 8
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 9
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 10
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 11
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 12
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 13
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 14
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 15
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 16
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 17
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 18
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 19
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 20
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 21
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 22
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 23
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 24
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 25
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 26
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 27
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 28
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 29
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 30
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 31
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 32
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 33
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 34
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 35
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 36
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 37
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 38
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 39
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 40
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 41
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 42
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 43
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 44
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 45
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 46
    • This geoset has both skin/weights and vertex groups
  • 1 1 Bone 14 - "L_tmb_03_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 8 at frame 3133 has roughly the same value as tracks 7 and 9
  • 1 Bone 58 - "L_skirt_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 62 - "R_skirt_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 64 - "B_skirt_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 105 - "shield_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 106 - "weapon_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 107 - "weapon_stretch_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 108 - "weapon_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 109 - "weapon_02_stretch_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Sequence 11 - "Cinematic Walk one"
    • Sequence "Cinematic Walk one" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Bone 3 - "neck_bind_jnt"
    • 1 Rotation
      • Track 4 at frame 900 has roughly the same value as tracks 3 and 5
  • 2 Bone 9 - "L_lwr_arm_twist_01_bind_jnt"
    • 2 Rotation
      • Track 242 at frame 17667 has roughly the same value as tracks 241 and 243
      • Track 346 at frame 24401 has roughly the same value as tracks 345 and 347
  • 2 Bone 10 - "L_lwr_arm_twist_02_bind_jnt"
    • 2 Rotation
      • Track 242 at frame 17667 has roughly the same value as tracks 241 and 243
      • Track 346 at frame 24401 has roughly the same value as tracks 345 and 347
  • 2 Bone 12 - "L_tmb_01_bind_jnt"
    • 2 Rotation
      • Track 22 at frame 4800 has roughly the same value as tracks 21 and 23
      • Track 176 at frame 19067 has roughly the same value as tracks 175 and 177
  • 4 Bone 29 - "R_lwr_arm_bind_jnt"
    • 4 Rotation
      • Track 52 at frame 2967 has roughly the same value as tracks 51 and 53
      • Track 189 at frame 10933 has roughly the same value as tracks 188 and 190
      • Track 278 at frame 16166 has roughly the same value as tracks 277 and 279
      • Track 488 at frame 29668 has roughly the same value as tracks 487 and 489
  • 7 Bone 30 - "R_lwr_arm_twist_01_bind_jnt"
    • 7 Rotation
      • Track 3 at frame 500 has roughly the same value as tracks 2 and 4
      • Track 88 at frame 6865 has roughly the same value as tracks 87 and 89
      • Track 100 at frame 7418 has roughly the same value as tracks 99 and 101
      • Track 242 at frame 17267 has roughly the same value as tracks 241 and 243
      • Track 305 at frame 21134 has roughly the same value as tracks 304 and 306
      • Track 346 at frame 23234 has roughly the same value as tracks 345 and 347
      • Track 369 at frame 26368 has roughly the same value as tracks 368 and 370
  • 7 Bone 31 - "R_lwr_arm_twist_02_bind_jnt"
    • 7 Rotation
      • Track 3 at frame 500 has roughly the same value as tracks 2 and 4
      • Track 88 at frame 6865 has roughly the same value as tracks 87 and 89
      • Track 100 at frame 7418 has roughly the same value as tracks 99 and 101
      • Track 242 at frame 17267 has roughly the same value as tracks 241 and 243
      • Track 305 at frame 21134 has roughly the same value as tracks 304 and 306
      • Track 346 at frame 23234 has roughly the same value as tracks 345 and 347
      • Track 369 at frame 26368 has roughly the same value as tracks 368 and 370
  • 1 Bone 48 - "pelvis_bind_jnt"
    • 1 Rotation
      • Track 51 at frame 3400 has roughly the same value as tracks 50 and 52
  • 1 Bone 56 - "R_leg_04_bind_jnt"
    • 1 Rotation
      • Track 127 at frame 24101 has roughly the same value as tracks 126 and 128
  • 1 Bone 57 - "L_skirt_01_bind_jnt"
    • 1 Rotation
      • Track 56 at frame 4400 has roughly the same value as tracks 55 and 57
  • 1 Bone 97 - "L_lip_corner_bind_jnt"
    • 1 Translation
      • Track 135 at frame 13667 has roughly the same value as tracks 134 and 136
  • 1 Bone 103 - "R_lip_corner_bind_jnt"
    • 1 Translation
      • Track 135 at frame 13667 has roughly the same value as tracks 134 and 136
  • 2 CollisionShape 12 - "B_KGS_Head"
    • 2 Rotation
      • Track 83 at frame 4367 has roughly the same value as tracks 82 and 84
      • Track 488 at frame 23701 has roughly the same value as tracks 487 and 489
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