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Model validation: Fel Orc - Shield Disciple
Felorc_Shield_Disciple.mdx
0errors40severe51warnings124unused
1
1
Geoset 0
Alpha is 1.000 at end of "Decay Bone" (frame 145169); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 1
Alpha is 1.000 at end of "Decay Bone" (frame 145169); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 2
Alpha is 1.000 at end of "Decay Bone" (frame 145169); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 3
Alpha is 1.000 at end of "Decay Bone" (frame 145169); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 4
Alpha is 1.000 at end of "Decay Bone" (frame 145169); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 5
Alpha is 1.000 at end of "Decay Bone" (frame 145169); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
Geoset 6
Alpha is 1.000 at end of "Decay Bone" (frame 145169); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
1
Geoset 7
Alpha is 1.000 at end of "Decay Bone" (frame 145169); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 8
Alpha is 1.000 at end of "Decay Bone" (frame 145169); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 9
Alpha is 1.000 at end of "Decay Bone" (frame 145169); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 10
Alpha is 1.000 at end of "Decay Bone" (frame 145169); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 11
Alpha is 1.000 at end of "Decay Bone" (frame 145169); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 12
Alpha is 1.000 at end of "Decay Bone" (frame 145169); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 13
Alpha is 1.000 at end of "Decay Bone" (frame 145169); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 14
Alpha is 1.000 at end of "Decay Bone" (frame 145169); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 15
Alpha is 1.000 at end of "Decay Bone" (frame 145169); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 16
Alpha is 1.000 at end of "Decay Bone" (frame 145169); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 17
Alpha is 1.000 at end of "Decay Bone" (frame 145169); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 18
Alpha is 1.000 at end of "Decay Bone" (frame 145169); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 19
Alpha is 1.000 at end of "Decay Bone" (frame 145169); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 20
Alpha is 1.000 at end of "Decay Bone" (frame 145169); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 21
Alpha is 1.000 at end of "Decay Bone" (frame 145169); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 22
Alpha is 1.000 at end of "Decay Bone" (frame 145169); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 23
Alpha is 1.000 at end of "Decay Bone" (frame 145169); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 24
Alpha is 1.000 at end of "Decay Bone" (frame 145169); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 25
Alpha is 1.000 at end of "Decay Bone" (frame 145169); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 26
Alpha is 1.000 at end of "Decay Bone" (frame 145169); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 27
Alpha is 1.000 at end of "Decay Bone" (frame 145169); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 28
Alpha is 1.000 at end of "Decay Bone" (frame 145169); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 29
Alpha is 1.000 at end of "Decay Bone" (frame 145169); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 30
Alpha is 1.000 at end of "Decay Bone" (frame 145169); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 31
Alpha is 1.000 at end of "Decay Bone" (frame 145169); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 32
Alpha is 1.000 at end of "Decay Bone" (frame 145169); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 33
Alpha is 1.000 at end of "Decay Bone" (frame 145169); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 34
Alpha is 1.000 at end of "Decay Bone" (frame 145169); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 35
Alpha is 1.000 at end of "Decay Bone" (frame 145169); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 36
Alpha is 1.000 at end of "Decay Bone" (frame 145169); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 37
Alpha is 1.000 at end of "Decay Bone" (frame 145169); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 38
Alpha is 1.000 at end of "Decay Bone" (frame 145169); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 39
Alpha is 1.000 at end of "Decay Bone" (frame 145169); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
7
Model
Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Weapon_BB_BB" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
1
Bone 62 - "L_skirt_01_bind_jnt"
There are no vertices attached to this bone
1
2
Bone 63 - "R_skirt_01_bind_jnt"
There are no vertices attached to this bone
2
Rotation
Track 29 at frame 4434 has roughly the same value as tracks 28 and 30
Track 44 at frame 5234 has roughly the same value as tracks 43 and 45
1
Bone 100 - "bone_head"
There are no vertices attached to this bone
1
Bone 101 - "weapon_bind_jnt"
There are no vertices attached to this bone
1
Bone 102 - "weapon_stretch_bind_jnt"
There are no vertices attached to this bone
1
Sequence 14 - "Cinematic Walk One"
Sequence "Cinematic Walk One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
1
Material 34
1
Layer 0
1
Emissive Gain
Track 228 at frame 44633 has exactly the same value as tracks 227 and 229
1
Material 35
1
Layer 0
1
Emissive Gain
Track 228 at frame 44633 has exactly the same value as tracks 227 and 229
2
Bone 3 - "neck_bind_jnt"
2
Rotation
Track 3 at frame 1367 has roughly the same value as tracks 2 and 4
Track 330 at frame 82936 has roughly the same value as tracks 329 and 331
1
Bone 6 - "L_shoulder_bind_jnt"
1
Rotation
Track 181 at frame 11134 has roughly the same value as tracks 180 and 182
68
Bone 8 - "L_lwr_arm_bind_jnt"
34
Translation
Track 19 at frame 77101 has exactly the same value as tracks 18 and 20
Track 20 at frame 77133 has exactly the same value as tracks 19 and 21
Track 21 at frame 77166 has exactly the same value as tracks 20 and 22
Track 22 at frame 77201 has exactly the same value as tracks 21 and 23
Track 23 at frame 77234 has exactly the same value as tracks 22 and 24
Track 24 at frame 77267 has exactly the same value as tracks 23 and 25
Track 25 at frame 77301 has exactly the same value as tracks 24 and 26
Track 26 at frame 77334 has exactly the same value as tracks 25 and 27
Track 27 at frame 77367 has exactly the same value as tracks 26 and 28
Track 28 at frame 77401 has exactly the same value as tracks 27 and 29
Track 29 at frame 77434 has exactly the same value as tracks 28 and 30
Track 30 at frame 77467 has exactly the same value as tracks 29 and 31
Track 31 at frame 77501 has exactly the same value as tracks 30 and 32
Track 32 at frame 77534 has exactly the same value as tracks 31 and 33
Track 33 at frame 77567 has exactly the same value as tracks 32 and 34
Track 34 at frame 77601 has exactly the same value as tracks 33 and 35
Track 35 at frame 77634 has exactly the same value as tracks 34 and 36
Track 36 at frame 77667 has exactly the same value as tracks 35 and 37
Track 37 at frame 77701 has exactly the same value as tracks 36 and 38
Track 38 at frame 77734 has exactly the same value as tracks 37 and 39
Track 39 at frame 77767 has exactly the same value as tracks 38 and 40
Track 40 at frame 77801 has exactly the same value as tracks 39 and 41
Track 41 at frame 77834 has exactly the same value as tracks 40 and 42
Track 42 at frame 77867 has exactly the same value as tracks 41 and 43
Track 43 at frame 77901 has exactly the same value as tracks 42 and 44
Track 44 at frame 77934 has exactly the same value as tracks 43 and 45
Track 45 at frame 77967 has exactly the same value as tracks 44 and 46
Track 46 at frame 78001 has exactly the same value as tracks 45 and 47
Track 47 at frame 78034 has exactly the same value as tracks 46 and 48
Track 48 at frame 78067 has exactly the same value as tracks 47 and 49
Track 49 at frame 78101 has exactly the same value as tracks 48 and 50
Track 50 at frame 78134 has exactly the same value as tracks 49 and 51
Track 51 at frame 78167 has exactly the same value as tracks 50 and 52
Track 52 at frame 78200 has exactly the same value as tracks 51 and 53
34
Rotation
Track 234 at frame 77101 has exactly the same value as tracks 233 and 235
Track 235 at frame 77133 has exactly the same value as tracks 234 and 236
Track 236 at frame 77166 has exactly the same value as tracks 235 and 237
Track 237 at frame 77201 has exactly the same value as tracks 236 and 238
Track 238 at frame 77234 has exactly the same value as tracks 237 and 239
Track 239 at frame 77267 has exactly the same value as tracks 238 and 240
Track 240 at frame 77301 has exactly the same value as tracks 239 and 241
Track 241 at frame 77334 has exactly the same value as tracks 240 and 242
Track 242 at frame 77367 has exactly the same value as tracks 241 and 243
Track 243 at frame 77401 has exactly the same value as tracks 242 and 244
Track 244 at frame 77434 has exactly the same value as tracks 243 and 245
Track 245 at frame 77467 has exactly the same value as tracks 244 and 246
Track 246 at frame 77501 has exactly the same value as tracks 245 and 247
Track 247 at frame 77534 has exactly the same value as tracks 246 and 248
Track 248 at frame 77567 has exactly the same value as tracks 247 and 249
Track 249 at frame 77601 has exactly the same value as tracks 248 and 250
Track 250 at frame 77634 has exactly the same value as tracks 249 and 251
Track 251 at frame 77667 has exactly the same value as tracks 250 and 252
Track 252 at frame 77701 has exactly the same value as tracks 251 and 253
Track 253 at frame 77734 has exactly the same value as tracks 252 and 254
Track 254 at frame 77767 has exactly the same value as tracks 253 and 255
Track 255 at frame 77801 has exactly the same value as tracks 254 and 256
Track 256 at frame 77834 has exactly the same value as tracks 255 and 257
Track 257 at frame 77867 has exactly the same value as tracks 256 and 258
Track 258 at frame 77901 has exactly the same value as tracks 257 and 259
Track 259 at frame 77934 has exactly the same value as tracks 258 and 260
Track 260 at frame 77967 has exactly the same value as tracks 259 and 261
Track 261 at frame 78001 has exactly the same value as tracks 260 and 262
Track 262 at frame 78034 has exactly the same value as tracks 261 and 263
Track 263 at frame 78067 has exactly the same value as tracks 262 and 264
Track 264 at frame 78101 has exactly the same value as tracks 263 and 265
Track 265 at frame 78134 has exactly the same value as tracks 264 and 266
Track 266 at frame 78167 has exactly the same value as tracks 265 and 267
Track 267 at frame 78200 has exactly the same value as tracks 266 and 268
2
Bone 11 - "bone_hand_left"
2
Rotation
Track 32 at frame 4534 has roughly the same value as tracks 31 and 33
Track 132 at frame 12501 has roughly the same value as tracks 131 and 133
1
Bone 12 - "L_tmb_01_bind_jnt"
1
Rotation
Track 6 at frame 3767 has exactly the same value as tracks 5 and 7
3
Bone 13 - "L_tmb_02_bind_jnt"
1
Translation
Track 9 at frame 151002 has roughly the same value as tracks 8 and 10
2
Rotation
Track 6 at frame 1767 has roughly the same value as tracks 5 and 7
Track 82 at frame 83336 has roughly the same value as tracks 81 and 83
1
Bone 15 - "L_ind_finger_01_bind_jnt"
1
Rotation
Track 24 at frame 3767 has exactly the same value as tracks 23 and 25
1
Bone 18 - "L_mid_finger_01_bind_jnt"
1
Rotation
Track 25 at frame 3800 has exactly the same value as tracks 24 and 26
1
Bone 19 - "L_mid_finger_02_bind_jnt"
1
Rotation
Track 37 at frame 6434 has roughly the same value as tracks 36 and 38
1
Bone 21 - "L_rng_finger_01_bind_jnt"
1
Rotation
Track 16 at frame 4900 has exactly the same value as tracks 15 and 17
1
Bone 24 - "L_pnk_finger_01_bind_jnt"
1
Rotation
Track 16 at frame 3800 has exactly the same value as tracks 15 and 17
1
Bone 27 - "R_shoulder_bind_jnt"
1
Rotation
Track 383 at frame 145869 has roughly the same value as tracks 382 and 384
4
Bone 29 - "R_lwr_arm_bind_jnt"
4
Rotation
Track 12 at frame 3000 has roughly the same value as tracks 11 and 13
Track 160 at frame 10967 has roughly the same value as tracks 159 and 161
Track 352 at frame 84569 has roughly the same value as tracks 351 and 353
Track 360 at frame 145902 has roughly the same value as tracks 359 and 361
2
Bone 34 - "R_tmb_02_bind_jnt"
2
Rotation
Track 31 at frame 13968 has roughly the same value as tracks 30 and 32
Track 56 at frame 79169 has roughly the same value as tracks 55 and 57
3
Bone 35 - "R_tmb_03_bind_jnt"
3
Rotation
Track 7 at frame 3867 has roughly the same value as tracks 6 and 8
Track 27 at frame 13968 has roughly the same value as tracks 26 and 28
Track 55 at frame 79169 has roughly the same value as tracks 54 and 56
3
Bone 36 - "R_ind_finger_01_bind_jnt"
1
Translation
Track 14 at frame 149702 has roughly the same value as tracks 13 and 15
2
Rotation
Track 43 at frame 13968 has roughly the same value as tracks 42 and 44
Track 89 at frame 79169 has roughly the same value as tracks 88 and 90
4
Bone 39 - "R_mid_finger_01_bind_jnt"
4
Rotation
Track 32 at frame 13968 has roughly the same value as tracks 31 and 33
Track 52 at frame 14801 has roughly the same value as tracks 51 and 53
Track 90 at frame 79169 has roughly the same value as tracks 89 and 91
Track 110 at frame 80002 has roughly the same value as tracks 109 and 111
1
Bone 40 - "R_mid_finger_02_bind_jnt"
1
Rotation
Track 10 at frame 3967 has roughly the same value as tracks 9 and 11
2
Bone 42 - "R_rng_finger_01_bind_jnt"
2
Rotation
Track 37 at frame 13968 has roughly the same value as tracks 36 and 38
Track 98 at frame 79169 has roughly the same value as tracks 97 and 99
1
Bone 43 - "R_rng_finger_02_bind_jnt"
1
Rotation
Track 101 at frame 149702 has roughly the same value as tracks 100 and 102
1
Bone 44 - "R_rng_finger_03_bind_jnt"
1
Rotation
Track 24 at frame 6167 has roughly the same value as tracks 23 and 25
2
Bone 45 - "R_pnk_finger_01_bind_jnt"
2
Rotation
Track 38 at frame 13968 has roughly the same value as tracks 37 and 39
Track 108 at frame 79169 has roughly the same value as tracks 107 and 109
3
Bone 50 - "L_leg_02_bind_jnt"
3
Rotation
Track 6 at frame 1100 has roughly the same value as tracks 5 and 7
Track 78 at frame 6567 has roughly the same value as tracks 77 and 79
Track 373 at frame 82669 has roughly the same value as tracks 372 and 374
1
Bone 51 - "bone_leg_left"
1
Rotation
Track 399 at frame 145969 has roughly the same value as tracks 398 and 400
2
Bone 55 - "bone_leg_right"
2
Rotation
Track 177 at frame 11134 has roughly the same value as tracks 176 and 178
Track 409 at frame 145969 has roughly the same value as tracks 408 and 410
1
Bone 56 - "R_leg_04_bind_jnt"
1
Rotation
Track 54 at frame 10001 has exactly the same value as tracks 53 and 55
1
Bone 58 - "M_loincloth_01_bind_jnt"
1
Rotation
Track 119 at frame 11067 has roughly the same value as tracks 118 and 120
4
Bone 82 - "L_cheek_03_bind_jnt"
4
Translation
Track 1 at frame 1767 has roughly the same value as tracks 0 and 2
Track 12 at frame 2467 has roughly the same value as tracks 11 and 13
Track 42 at frame 83336 has roughly the same value as tracks 41 and 43
Track 53 at frame 84036 has roughly the same value as tracks 52 and 54
1
Bone 90 - "tongue_01_bind_jnt"
1
Translation
Track 8 at frame 6067 has roughly the same value as tracks 7 and 9
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