Model validation: Fel Orc - Sharpshooter

FelOrc_Gunner.mdx

0 errors 58 severe 26 warnings 437 unused
  • 1 Geoset 0
    • Alpha is 1.000 at end of "Decay Bone" (frame 137266); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 1
    • Alpha is 1.000 at end of "Decay Bone" (frame 137266); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 2
    • Alpha is 1.000 at end of "Decay Bone" (frame 137266); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 3
    • Alpha is 1.000 at end of "Decay Bone" (frame 137266); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 4
    • Alpha is 1.000 at end of "Decay Bone" (frame 137266); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 5
    • Alpha is 1.000 at end of "Decay Bone" (frame 137266); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 6
    • Alpha is 1.000 at end of "Decay Bone" (frame 137266); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 7
    • Alpha is 1.000 at end of "Decay Bone" (frame 137266); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 8
    • Alpha is 1.000 at end of "Decay Bone" (frame 137266); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 9
    • Alpha is 1.000 at end of "Decay Bone" (frame 137266); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 10
    • Alpha is 1.000 at end of "Decay Bone" (frame 137266); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 11
    • Alpha is 1.000 at end of "Decay Bone" (frame 137266); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 12
    • Alpha is 1.000 at end of "Decay Bone" (frame 137266); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 13
    • Alpha is 1.000 at end of "Decay Bone" (frame 137266); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 14
    • Alpha is 1.000 at end of "Decay Bone" (frame 137266); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 15
    • Alpha is 1.000 at end of "Decay Bone" (frame 137266); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 16
    • Alpha is 1.000 at end of "Decay Bone" (frame 137266); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 17
    • Alpha is 1.000 at end of "Decay Bone" (frame 137266); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 18
    • Alpha is 1.000 at end of "Decay Bone" (frame 137266); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 19
    • Alpha is 1.000 at end of "Decay Bone" (frame 137266); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 20
    • Alpha is 1.000 at end of "Decay Bone" (frame 137266); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 21
    • Alpha is 1.000 at end of "Decay Bone" (frame 137266); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 22
    • Alpha is 1.000 at end of "Decay Bone" (frame 137266); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 23
    • Alpha is 1.000 at end of "Decay Bone" (frame 137266); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 24
    • Alpha is 1.000 at end of "Decay Bone" (frame 137266); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 25
    • Alpha is 1.000 at end of "Decay Bone" (frame 137266); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 26
    • Alpha is 1.000 at end of "Decay Bone" (frame 137266); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 27
    • Alpha is 1.000 at end of "Decay Bone" (frame 137266); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 28
    • Alpha is 1.000 at end of "Decay Bone" (frame 137266); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 29
    • Alpha is 1.000 at end of "Decay Bone" (frame 137266); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 30
    • Alpha is 1.000 at end of "Decay Bone" (frame 137266); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 31
    • Alpha is 1.000 at end of "Decay Bone" (frame 137266); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 32
    • Alpha is 1.000 at end of "Decay Bone" (frame 137266); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 33
    • Alpha is 1.000 at end of "Decay Bone" (frame 137266); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 34
    • Alpha is 1.000 at end of "Decay Bone" (frame 137266); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 35
    • Alpha is 1.000 at end of "Decay Bone" (frame 137266); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 36
    • Alpha is 1.000 at end of "Decay Bone" (frame 137266); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 37
    • Alpha is 1.000 at end of "Decay Bone" (frame 137266); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 38
    • Alpha is 1.000 at end of "Decay Bone" (frame 137266); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 39
    • Alpha is 1.000 at end of "Decay Bone" (frame 137266); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 40
    • Alpha is 1.000 at end of "Decay Bone" (frame 137266); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 41
    • Alpha is 1.000 at end of "Decay Bone" (frame 137266); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 42
    • Alpha is 1.000 at end of "Decay Bone" (frame 137266); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 43
    • Alpha is 1.000 at end of "Decay Bone" (frame 137266); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 44
    • Alpha is 1.000 at end of "Decay Bone" (frame 137266); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 45
    • Alpha is 1.000 at end of "Decay Bone" (frame 137266); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 46
    • Alpha is 1.000 at end of "Decay Bone" (frame 137266); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 47
    • Alpha is 1.000 at end of "Decay Bone" (frame 137266); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 48
    • Alpha is 1.000 at end of "Decay Bone" (frame 137266); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 49
    • Alpha is 1.000 at end of "Decay Bone" (frame 137266); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 50
    • Alpha is 1.000 at end of "Decay Bone" (frame 137266); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 51
    • Alpha is 1.000 at end of "Decay Bone" (frame 137266); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 52
    • Alpha is 1.000 at end of "Decay Bone" (frame 137266); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 53
    • Alpha is 1.000 at end of "Decay Bone" (frame 137266); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 54
    • Alpha is 1.000 at end of "Decay Bone" (frame 137266); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 55
    • Alpha is 1.000 at end of "Decay Bone" (frame 137266); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 56
    • Alpha is 1.000 at end of "Decay Bone" (frame 137266); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 57
    • Alpha is 1.000 at end of "Decay Bone" (frame 137266); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 9 Model
    • Material chunk could not be parsed (unsupported version layout) — material/layer/HD checks skipped
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Weapon_BB_BB" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Weapon" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
  • 1 Bone 12 - "L_tmb_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 13 - "L_tmb_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 14 - "L_tmb_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 15 - "L_ind_finger_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 16 - "L_ind_finger_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 17 - "L_ind_finger_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 18 - "L_mid_finger_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 19 - "L_mid_finger_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 20 - "L_mid_finger_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 21 - "L_rng_finger_01_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 58 at frame 12034 has roughly the same value as tracks 57 and 59
  • 1 Bone 22 - "L_rng_finger_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 23 - "L_rng_finger_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 2 Bone 24 - "L_pnk_finger_01_bind_jnt"
    • There are no vertices attached to this bone
    • 2 Rotation
      • Track 9 at frame 2833 has roughly the same value as tracks 8 and 10
      • Track 68 at frame 76333 has roughly the same value as tracks 67 and 69
  • 1 Bone 25 - "L_pnk_finger_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 26 - "L_pnk_finger_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 64 - "L_pauldron_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 90 at frame 76133 has roughly the same value as tracks 89 and 91
  • 1 Bone 100 - "bone_head"
    • There are no vertices attached to this bone
  • 1 Sequence 10 - "Cinematic Headnod One"
    • Sequence "Cinematic Headnod One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 11 - "Cinematic Headshake One"
    • Sequence "Cinematic Headshake One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 12 - "Cinematic Listening One"
    • Sequence "Cinematic Listening One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 13 - "Cinematic Standard One"
    • Sequence "Cinematic Standard One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 14 - "Cinematic Wave One"
    • Sequence "Cinematic Wave One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 GeosetAnimation 0
    • 1 Alpha
      • Track 1 at frame 4700 is not in any sequence
  • 1 GeosetAnimation 1
    • 1 Alpha
      • Track 1 at frame 4700 is not in any sequence
  • 1 GeosetAnimation 2
    • 1 Alpha
      • Track 1 at frame 4700 is not in any sequence
  • 1 GeosetAnimation 3
    • 1 Alpha
      • Track 1 at frame 4700 is not in any sequence
  • 1 Bone 1 - "spine_02_bind_jnt"
    • 1 Rotation
      • Track 174 at frame 145967 has roughly the same value as tracks 173 and 175
  • 3 Bone 2 - "bone_chest"
    • 1 Translation
      • Track 260 at frame 144533 has roughly the same value as tracks 259 and 261
    • 2 Rotation
      • Track 82 at frame 8500 has roughly the same value as tracks 81 and 83
      • Track 269 at frame 146067 has roughly the same value as tracks 268 and 270
  • 1 Bone 3 - "neck_bind_jnt"
    • 1 Rotation
      • Track 291 at frame 157266 has roughly the same value as tracks 290 and 292
  • 2 Bone 4 - "hd_anim_bind_jnt"
    • 2 Rotation
      • Track 101 at frame 6466 has roughly the same value as tracks 100 and 102
      • Track 289 at frame 87466 has roughly the same value as tracks 288 and 290
  • 1 Bone 6 - "L_shoulder_bind_jnt"
    • 1 Rotation
      • Track 362 at frame 155432 has roughly the same value as tracks 361 and 363
  • 4 Bone 8 - "L_lwr_arm_bind_jnt"
    • 4 Rotation
      • Track 86 at frame 5266 has roughly the same value as tracks 85 and 87
      • Track 279 at frame 74634 has roughly the same value as tracks 278 and 280
      • Track 385 at frame 140100 has roughly the same value as tracks 384 and 386
      • Track 590 at frame 158366 has roughly the same value as tracks 589 and 591
  • 7 Bone 9 - "L_lwr_arm_twist_01_bind_jnt"
    • 7 Rotation
      • Track 47 at frame 6033 has roughly the same value as tracks 46 and 48
      • Track 107 at frame 9800 has roughly the same value as tracks 106 and 108
      • Track 183 at frame 70601 has roughly the same value as tracks 182 and 184
      • Track 259 at frame 141133 has roughly the same value as tracks 258 and 260
      • Track 290 at frame 150434 has roughly the same value as tracks 289 and 291
      • Track 335 at frame 156066 has roughly the same value as tracks 334 and 336
      • Track 356 at frame 158832 has roughly the same value as tracks 355 and 357
  • 6 Bone 10 - "L_lwr_arm_twist_02_bind_jnt"
    • 6 Rotation
      • Track 47 at frame 6033 has roughly the same value as tracks 46 and 48
      • Track 163 at frame 70601 has roughly the same value as tracks 162 and 164
      • Track 233 at frame 141133 has roughly the same value as tracks 232 and 234
      • Track 264 at frame 150434 has roughly the same value as tracks 263 and 265
      • Track 309 at frame 156066 has roughly the same value as tracks 308 and 310
      • Track 330 at frame 158832 has roughly the same value as tracks 329 and 331
  • 80 Bone 11 - "bone_hand_left"
    • 39 Translation
      • Track 7 at frame 9767 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 9800 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 9833 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 9867 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 9900 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 9933 has exactly the same value as tracks 11 and 13
      • Track 13 at frame 9967 has exactly the same value as tracks 12 and 14
      • Track 14 at frame 10000 has exactly the same value as tracks 13 and 15
      • Track 15 at frame 10033 has exactly the same value as tracks 14 and 16
      • Track 16 at frame 10067 has exactly the same value as tracks 15 and 17
      • Track 17 at frame 10100 has exactly the same value as tracks 16 and 18
      • Track 18 at frame 10133 has exactly the same value as tracks 17 and 19
      • Track 19 at frame 10167 has exactly the same value as tracks 18 and 20
      • Track 20 at frame 10200 has exactly the same value as tracks 19 and 21
      • Track 21 at frame 10233 has exactly the same value as tracks 20 and 22
      • Track 22 at frame 10267 has exactly the same value as tracks 21 and 23
      • Track 23 at frame 10300 has exactly the same value as tracks 22 and 24
      • Track 24 at frame 10333 has exactly the same value as tracks 23 and 25
      • Track 25 at frame 10367 has exactly the same value as tracks 24 and 26
      • Track 26 at frame 10400 has exactly the same value as tracks 25 and 27
      • Track 27 at frame 10433 has exactly the same value as tracks 26 and 28
      • Track 28 at frame 10467 has exactly the same value as tracks 27 and 29
      • Track 29 at frame 10500 has exactly the same value as tracks 28 and 30
      • Track 30 at frame 10533 has exactly the same value as tracks 29 and 31
      • Track 31 at frame 10567 has exactly the same value as tracks 30 and 32
      • Track 40 at frame 74500 has exactly the same value as tracks 39 and 41
      • Track 41 at frame 74534 has exactly the same value as tracks 40 and 42
      • Track 42 at frame 74600 has exactly the same value as tracks 41 and 43
      • Track 43 at frame 74634 has exactly the same value as tracks 42 and 44
      • Track 44 at frame 74700 has exactly the same value as tracks 43 and 45
      • Track 45 at frame 74734 has exactly the same value as tracks 44 and 46
      • Track 46 at frame 74800 has exactly the same value as tracks 45 and 47
      • Track 47 at frame 74934 has exactly the same value as tracks 46 and 48
      • Track 48 at frame 75000 has exactly the same value as tracks 47 and 49
      • Track 49 at frame 75067 has exactly the same value as tracks 48 and 50
      • Track 50 at frame 75100 has exactly the same value as tracks 49 and 51
      • Track 51 at frame 75134 has exactly the same value as tracks 50 and 52
      • Track 52 at frame 75234 has exactly the same value as tracks 51 and 53
      • Track 53 at frame 75300 has exactly the same value as tracks 52 and 54
    • 41 Rotation
      • Track 4 at frame 600 has roughly the same value as tracks 3 and 5
      • Track 98 at frame 5466 has roughly the same value as tracks 97 and 99
      • Track 199 at frame 9767 has exactly the same value as tracks 198 and 200
      • Track 200 at frame 9800 has exactly the same value as tracks 199 and 201
      • Track 201 at frame 9833 has exactly the same value as tracks 200 and 202
      • Track 202 at frame 9867 has exactly the same value as tracks 201 and 203
      • Track 203 at frame 9900 has exactly the same value as tracks 202 and 204
      • Track 204 at frame 9933 has exactly the same value as tracks 203 and 205
      • Track 205 at frame 9967 has exactly the same value as tracks 204 and 206
      • Track 206 at frame 10000 has exactly the same value as tracks 205 and 207
      • Track 207 at frame 10033 has exactly the same value as tracks 206 and 208
      • Track 208 at frame 10067 has exactly the same value as tracks 207 and 209
      • Track 209 at frame 10100 has exactly the same value as tracks 208 and 210
      • Track 210 at frame 10133 has exactly the same value as tracks 209 and 211
      • Track 211 at frame 10167 has exactly the same value as tracks 210 and 212
      • Track 212 at frame 10200 has exactly the same value as tracks 211 and 213
      • Track 213 at frame 10233 has exactly the same value as tracks 212 and 214
      • Track 214 at frame 10267 has exactly the same value as tracks 213 and 215
      • Track 215 at frame 10300 has exactly the same value as tracks 214 and 216
      • Track 216 at frame 10333 has exactly the same value as tracks 215 and 217
      • Track 217 at frame 10367 has exactly the same value as tracks 216 and 218
      • Track 218 at frame 10400 has exactly the same value as tracks 217 and 219
      • Track 219 at frame 10433 has exactly the same value as tracks 218 and 220
      • Track 220 at frame 10467 has exactly the same value as tracks 219 and 221
      • Track 221 at frame 10500 has exactly the same value as tracks 220 and 222
      • Track 222 at frame 10533 has exactly the same value as tracks 221 and 223
      • Track 223 at frame 10567 has exactly the same value as tracks 222 and 224
      • Track 332 at frame 74500 has exactly the same value as tracks 331 and 333
      • Track 333 at frame 74534 has exactly the same value as tracks 332 and 334
      • Track 334 at frame 74600 has exactly the same value as tracks 333 and 335
      • Track 335 at frame 74634 has exactly the same value as tracks 334 and 336
      • Track 336 at frame 74700 has exactly the same value as tracks 335 and 337
      • Track 337 at frame 74734 has exactly the same value as tracks 336 and 338
      • Track 338 at frame 74800 has exactly the same value as tracks 337 and 339
      • Track 339 at frame 74934 has exactly the same value as tracks 338 and 340
      • Track 340 at frame 75000 has exactly the same value as tracks 339 and 341
      • Track 341 at frame 75067 has exactly the same value as tracks 340 and 342
      • Track 342 at frame 75100 has exactly the same value as tracks 341 and 343
      • Track 343 at frame 75134 has exactly the same value as tracks 342 and 344
      • Track 344 at frame 75234 has exactly the same value as tracks 343 and 345
      • Track 345 at frame 75300 has exactly the same value as tracks 344 and 346
  • 1 Bone 28 - "R_upr_arm_bind_jnt"
    • 1 Rotation
      • Track 351 at frame 99399 has roughly the same value as tracks 350 and 352
  • 3 Bone 29 - "R_lwr_arm_bind_jnt"
    • 3 Rotation
      • Track 65 at frame 5333 has roughly the same value as tracks 64 and 66
      • Track 294 at frame 138766 has roughly the same value as tracks 293 and 295
      • Track 482 at frame 158366 has roughly the same value as tracks 481 and 483
  • 5 Bone 30 - "R_lwr_arm_twist_01_bind_jnt"
    • 5 Rotation
      • Track 101 at frame 7866 has roughly the same value as tracks 100 and 102
      • Track 186 at frame 64201 has roughly the same value as tracks 185 and 187
      • Track 198 at frame 73667 has roughly the same value as tracks 197 and 199
      • Track 298 at frame 152766 has roughly the same value as tracks 297 and 299
      • Track 349 at frame 156599 has roughly the same value as tracks 348 and 350
  • 5 Bone 31 - "R_lwr_arm_twist_02_bind_jnt"
    • 5 Rotation
      • Track 101 at frame 7866 has roughly the same value as tracks 100 and 102
      • Track 186 at frame 64201 has roughly the same value as tracks 185 and 187
      • Track 198 at frame 73667 has roughly the same value as tracks 197 and 199
      • Track 298 at frame 152766 has roughly the same value as tracks 297 and 299
      • Track 349 at frame 156599 has roughly the same value as tracks 348 and 350
  • 1 Bone 32 - "bone_hand_right"
    • 1 Rotation
      • Track 406 at frame 149700 has roughly the same value as tracks 405 and 407
  • 1 Bone 33 - "R_tmb_01_bind_jnt"
    • 1 Rotation
      • Track 33 at frame 8566 has roughly the same value as tracks 32 and 34
  • 1 Bone 35 - "R_tmb_03_bind_jnt"
    • 1 Rotation
      • Track 112 at frame 155432 has roughly the same value as tracks 111 and 113
  • 1 Bone 46 - "R_pnk_finger_02_bind_jnt"
    • 1 Rotation
      • Track 72 at frame 11567 has roughly the same value as tracks 71 and 73
  • 1 Bone 47 - "R_pnk_finger_03_bind_jnt"
    • 1 Rotation
      • Track 42 at frame 11567 has roughly the same value as tracks 41 and 43
  • 2 Bone 48 - "pelvis_bind_jnt"
    • 2 Rotation
      • Track 89 at frame 6433 has roughly the same value as tracks 88 and 90
      • Track 268 at frame 87266 has roughly the same value as tracks 267 and 269
  • 1 Bone 50 - "L_leg_02_bind_jnt"
    • 1 Rotation
      • Track 60 at frame 3999 has roughly the same value as tracks 59 and 61
  • 2 Bone 54 - "R_leg_02_bind_jnt"
    • 2 Rotation
      • Track 47 at frame 3766 has roughly the same value as tracks 46 and 48
      • Track 313 at frame 140166 has roughly the same value as tracks 312 and 314
  • 2 Bone 55 - "bone_leg_right"
    • 2 Rotation
      • Track 107 at frame 6900 has roughly the same value as tracks 106 and 108
      • Track 527 at frame 157366 has roughly the same value as tracks 526 and 528
  • 1 Bone 62 - "L_skirt_01_bind_jnt"
    • 1 Rotation
      • Track 238 at frame 155432 has roughly the same value as tracks 237 and 239
  • 1 Bone 63 - "R_skirt_01_bind_jnt"
    • 1 Rotation
      • Track 171 at frame 155432 has roughly the same value as tracks 170 and 172
  • 1 Bone 93 - "L_lip_corner_bind_jnt"
    • 1 Translation
      • Track 146 at frame 96666 has roughly the same value as tracks 145 and 147
  • 185 Bone 101 - "weapon_bind_jnt"
    • 98 Translation
      • Track 309 at frame 74334 has exactly the same value as tracks 308 and 310
      • Track 310 at frame 74367 has exactly the same value as tracks 309 and 311
      • Track 311 at frame 74402 has exactly the same value as tracks 310 and 312
      • Track 312 at frame 74434 has exactly the same value as tracks 311 and 313
      • Track 313 at frame 74467 has exactly the same value as tracks 312 and 314
      • Track 314 at frame 74500 has exactly the same value as tracks 313 and 315
      • Track 315 at frame 74534 has exactly the same value as tracks 314 and 316
      • Track 316 at frame 74567 has exactly the same value as tracks 315 and 317
      • Track 317 at frame 74600 has exactly the same value as tracks 316 and 318
      • Track 318 at frame 74634 has exactly the same value as tracks 317 and 319
      • Track 319 at frame 74667 has exactly the same value as tracks 318 and 320
      • Track 320 at frame 74700 has exactly the same value as tracks 319 and 321
      • Track 321 at frame 74734 has exactly the same value as tracks 320 and 322
      • Track 322 at frame 74767 has exactly the same value as tracks 321 and 323
      • Track 323 at frame 74800 has exactly the same value as tracks 322 and 324
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    • 87 Rotation
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  • 2 Attachment 6 - "SPNxOBG0"
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  • unused Texture 95 - "Orc_FelOrcRaider_Main_ORM.tif"
  • unused Texture 96 - "Orc_FelOrcRaider_Main_Emissive.tif"
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