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Model validation: Fel Orc - Salamander
Felorc_Hellsalamander.mdx
0errors6severe36warnings87unused
1
1
Geoset 15
Alpha is 1.000 at end of "Decay Bone" (frame 123400); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 16
Alpha is 1.000 at end of "Decay Bone" (frame 123400); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 17
Alpha is 1.000 at end of "Decay Bone" (frame 123400); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 18
Alpha is 1.000 at end of "Decay Bone" (frame 123400); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 19
Alpha is 1.000 at end of "Decay Bone" (frame 123400); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 20
Alpha is 1.000 at end of "Decay Bone" (frame 123400); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
13
Model
Collision shape "B_KGS_MNTTorso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_MNTHead" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_MNTTail" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_collision_00" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_BoxCol_0_BB_BB" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_MNTLeg_BB" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Weapon_BB_BB" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
1
Geoset 0
This geoset has both skin/weights and vertex groups
1
Geoset 1
This geoset has both skin/weights and vertex groups
1
Geoset 2
This geoset has both skin/weights and vertex groups
1
Geoset 3
This geoset has both skin/weights and vertex groups
1
Geoset 4
This geoset has both skin/weights and vertex groups
1
Geoset 5
This geoset has both skin/weights and vertex groups
1
Geoset 6
This geoset has both skin/weights and vertex groups
1
Geoset 7
This geoset has both skin/weights and vertex groups
1
Geoset 8
This geoset has both skin/weights and vertex groups
1
Geoset 9
This geoset has both skin/weights and vertex groups
1
Geoset 10
This geoset has both skin/weights and vertex groups
1
Geoset 11
This geoset has both skin/weights and vertex groups
1
Geoset 12
This geoset has both skin/weights and vertex groups
1
Geoset 13
This geoset has both skin/weights and vertex groups
1
Geoset 14
This geoset has both skin/weights and vertex groups
1
Bone 90 - "bone_head"
There are no vertices attached to this bone
1
Bone 152 - "mount_bone_head"
There are no vertices attached to this bone
3
Material 15
3
Layer 0
3
Alpha
Track 36 at frame 126133 has exactly the same value as tracks 35 and 37
Track 41 at frame 131567 has exactly the same value as tracks 40 and 42
Track 42 at frame 132233 has exactly the same value as tracks 41 and 43
3
Material 16
3
Layer 0
3
Alpha
Track 36 at frame 126133 has exactly the same value as tracks 35 and 37
Track 41 at frame 131567 has exactly the same value as tracks 40 and 42
Track 42 at frame 132233 has exactly the same value as tracks 41 and 43
3
Material 17
3
Layer 0
3
Alpha
Track 36 at frame 126133 has exactly the same value as tracks 35 and 37
Track 41 at frame 131567 has exactly the same value as tracks 40 and 42
Track 42 at frame 132233 has exactly the same value as tracks 41 and 43
3
Material 18
3
Layer 0
3
Alpha
Track 36 at frame 126133 has exactly the same value as tracks 35 and 37
Track 41 at frame 131567 has exactly the same value as tracks 40 and 42
Track 42 at frame 132233 has exactly the same value as tracks 41 and 43
3
Material 19
3
Layer 0
3
Alpha
Track 36 at frame 126133 has exactly the same value as tracks 35 and 37
Track 41 at frame 131567 has exactly the same value as tracks 40 and 42
Track 42 at frame 132233 has exactly the same value as tracks 41 and 43
1
Bone 3 - "neck_bind_jnt"
1
Rotation
Track 65 at frame 2633 has roughly the same value as tracks 64 and 66
1
Bone 4 - "hd_anim_bind_jnt"
1
Rotation
Track 69 at frame 2633 has roughly the same value as tracks 68 and 70
1
Bone 6 - "L_shoulder_bind_jnt"
1
Rotation
Track 318 at frame 134400 has roughly the same value as tracks 317 and 319
3
Bone 8 - "L_lwr_arm_bind_jnt"
3
Rotation
Track 163 at frame 126300 has roughly the same value as tracks 162 and 164
Track 443 at frame 137900 has roughly the same value as tracks 442 and 444
Track 453 at frame 138900 has roughly the same value as tracks 452 and 454
2
Bone 9 - "L_lwr_arm_twist_02_bind_jnt"
2
Rotation
Track 3 at frame 167 has roughly the same value as tracks 2 and 4
Track 57 at frame 2667 has roughly the same value as tracks 56 and 58
2
Bone 21 - "L_rng_finger_02_bind_jnt"
2
Rotation
Track 2 at frame 433 has roughly the same value as tracks 1 and 3
Track 6 at frame 1767 has roughly the same value as tracks 5 and 7
1
Bone 26 - "R_shoulder_bind_jnt"
1
Rotation
Track 429 at frame 138867 has roughly the same value as tracks 428 and 430
1
Bone 27 - "R_upr_arm_bind_jnt"
1
Rotation
Track 69 at frame 2867 has roughly the same value as tracks 68 and 70
1
Bone 28 - "R_lwr_arm_bind_jnt"
1
Rotation
Track 352 at frame 135000 has roughly the same value as tracks 351 and 353
1
Bone 29 - "R_lwr_arm_twist_02_bind_jnt"
1
Rotation
Track 321 at frame 135033 has roughly the same value as tracks 320 and 322
1
Bone 31 - "R_tmb_01_bind_jnt"
1
Rotation
Track 1 at frame 467 has roughly the same value as tracks 0 and 2
3
Bone 48 - "L_leg_02_bind_jnt"
3
Rotation
Track 115 at frame 125533 has roughly the same value as tracks 114 and 116
Track 371 at frame 138567 has roughly the same value as tracks 370 and 372
Track 236 at frame 131400 has roughly the same value as tracks 235 and 237
1
Bone 51 - "R_leg_01_bind_jnt"
1
Rotation
Track 347 at frame 138667 has roughly the same value as tracks 346 and 348
2
Bone 94 - "L_flag_pole_bind_jnt"
2
Rotation
Track 11 at frame 2500 has roughly the same value as tracks 10 and 12
Track 50 at frame 131700 has roughly the same value as tracks 49 and 51
1
Bone 96 - "R_flag_pole_bind_jnt"
1
Rotation
Track 9 at frame 2500 has roughly the same value as tracks 8 and 10
3
Bone 104 - "L_flag_D_02_bind_jnt"
3
Rotation
Track 178 at frame 127367 has roughly the same value as tracks 177 and 179
Track 453 at frame 139333 has roughly the same value as tracks 452 and 454
Track 263 at frame 131067 has roughly the same value as tracks 262 and 264
1
Bone 105 - "L_flag_E_01_bind_jnt"
1
Rotation
Track 193 at frame 127600 has roughly the same value as tracks 192 and 194
1
Bone 110 - "R_flag_A_02_bind_jnt"
1
Rotation
Track 73 at frame 2833 has roughly the same value as tracks 72 and 74
1
Bone 112 - "R_flag_B_02_bind_jnt"
1
Rotation
Track 469 at frame 138400 has roughly the same value as tracks 468 and 470
2
Bone 114 - "R_flag_C_02_bind_jnt"
2
Rotation
Track 490 at frame 138467 has roughly the same value as tracks 489 and 491
Track 505 at frame 139467 has roughly the same value as tracks 504 and 506
2
Bone 116 - "R_flag_D_02_bind_jnt"
2
Rotation
Track 467 at frame 138333 has roughly the same value as tracks 466 and 468
Track 484 at frame 139333 has roughly the same value as tracks 483 and 485
2
Bone 118 - "R_flag_E_02_bind_jnt"
2
Rotation
Track 466 at frame 138467 has roughly the same value as tracks 465 and 467
Track 479 at frame 139467 has roughly the same value as tracks 478 and 480
1
Bone 119 - "weapon_01_bind_jnt"
1
Translation
Track 86 at frame 67933 has roughly the same value as tracks 85 and 87
3
Bone 124 - "mount_spine_02_bind_jnt"
3
Rotation
Track 116 at frame 128433 has roughly the same value as tracks 115 and 117
Track 170 at frame 132133 has roughly the same value as tracks 169 and 171
Track 199 at frame 134467 has roughly the same value as tracks 198 and 200
1
Bone 127 - "mount_hd_anim_bind_jnt"
1
Rotation
Track 95 at frame 87733 has roughly the same value as tracks 94 and 96
1
Bone 130 - "mount_L_arm_01_bind_jnt"
1
Rotation
Track 92 at frame 87733 has roughly the same value as tracks 91 and 93
2
Bone 132 - "mount_bone_hand_left"
2
Rotation
Track 143 at frame 125433 has roughly the same value as tracks 142 and 144
Track 407 at frame 136100 has roughly the same value as tracks 406 and 408
1
Bone 137 - "mount_bone_hand_right"
1
Rotation
Track 100 at frame 87733 has roughly the same value as tracks 99 and 101
1
Bone 146 - "mount_bone_leg_right"
1
Rotation
Track 410 at frame 137133 has roughly the same value as tracks 409 and 411
1
Bone 151 - "mount_tongue_02_bind_jnt"
1
Rotation
Track 88 at frame 3000 has roughly the same value as tracks 87 and 89
2
Bone 157 - "mount_bridle_bind_jnt"
2
Rotation
Track 155 at frame 129367 has roughly the same value as tracks 154 and 156
Track 174 at frame 130367 has roughly the same value as tracks 173 and 175
1
Bone 158 - "mount_L_rein_bind_jnt"
1
Rotation
Track 44 at frame 2600 has roughly the same value as tracks 43 and 45
1
CollisionShape 1 - "B_KGS_MNTHead"
1
Rotation
Track 98 at frame 87733 has roughly the same value as tracks 97 and 99
1
CollisionShape 5 - "B_KGS_Arm_L"
1
Rotation
Track 80 at frame 2800 has roughly the same value as tracks 79 and 81
22
CollisionShape 7 - "B_KGS_Leg_L"
22
Rotation
Track 75 at frame 2600 has roughly the same value as tracks 74 and 76
Track 76 at frame 2633 has roughly the same value as tracks 75 and 77
Track 77 at frame 2667 has roughly the same value as tracks 76 and 78
Track 78 at frame 2700 has roughly the same value as tracks 77 and 79
Track 79 at frame 2733 has roughly the same value as tracks 78 and 80
Track 80 at frame 2767 has roughly the same value as tracks 79 and 81
Track 81 at frame 2800 has roughly the same value as tracks 80 and 82
Track 82 at frame 2833 has roughly the same value as tracks 81 and 83
Track 83 at frame 2867 has roughly the same value as tracks 82 and 84
Track 84 at frame 2900 has roughly the same value as tracks 83 and 85
Track 85 at frame 2933 has roughly the same value as tracks 84 and 86
Track 86 at frame 2967 has roughly the same value as tracks 85 and 87
Track 87 at frame 3000 has roughly the same value as tracks 86 and 88
Track 88 at frame 3033 has roughly the same value as tracks 87 and 89
Track 89 at frame 3067 has roughly the same value as tracks 88 and 90
Track 90 at frame 3100 has roughly the same value as tracks 89 and 91
Track 91 at frame 3133 has roughly the same value as tracks 90 and 92
Track 92 at frame 3167 has roughly the same value as tracks 91 and 93
Track 93 at frame 3200 has roughly the same value as tracks 92 and 94
Track 94 at frame 3233 has roughly the same value as tracks 93 and 95
Track 95 at frame 3267 has roughly the same value as tracks 94 and 96
Track 96 at frame 3300 has exactly the same value as tracks 95 and 97
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