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Model validation: Fel Orc - Salamander

Felorc_Hellsalamander.mdx

0 errors 6 severe 36 warnings 87 unused
  • 1 1 Geoset 15
    • Alpha is 1.000 at end of "Decay Bone" (frame 123400); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 16
    • Alpha is 1.000 at end of "Decay Bone" (frame 123400); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 17
    • Alpha is 1.000 at end of "Decay Bone" (frame 123400); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 18
    • Alpha is 1.000 at end of "Decay Bone" (frame 123400); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 19
    • Alpha is 1.000 at end of "Decay Bone" (frame 123400); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 20
    • Alpha is 1.000 at end of "Decay Bone" (frame 123400); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 13 Model
    • Collision shape "B_KGS_MNTTorso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_MNTHead" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_MNTTail" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_collision_00" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_BoxCol_0_BB_BB" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_MNTLeg_BB" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Weapon_BB_BB" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
  • 1 Geoset 0
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 1
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 2
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 3
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 4
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 5
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 6
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 7
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 8
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 9
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 10
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 11
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 12
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 13
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 14
    • This geoset has both skin/weights and vertex groups
  • 1 Bone 90 - "bone_head"
    • There are no vertices attached to this bone
  • 1 Bone 152 - "mount_bone_head"
    • There are no vertices attached to this bone
  • 3 Material 15
    • 3 Layer 0
      • 3 Alpha
        • Track 36 at frame 126133 has exactly the same value as tracks 35 and 37
        • Track 41 at frame 131567 has exactly the same value as tracks 40 and 42
        • Track 42 at frame 132233 has exactly the same value as tracks 41 and 43
  • 3 Material 16
    • 3 Layer 0
      • 3 Alpha
        • Track 36 at frame 126133 has exactly the same value as tracks 35 and 37
        • Track 41 at frame 131567 has exactly the same value as tracks 40 and 42
        • Track 42 at frame 132233 has exactly the same value as tracks 41 and 43
  • 3 Material 17
    • 3 Layer 0
      • 3 Alpha
        • Track 36 at frame 126133 has exactly the same value as tracks 35 and 37
        • Track 41 at frame 131567 has exactly the same value as tracks 40 and 42
        • Track 42 at frame 132233 has exactly the same value as tracks 41 and 43
  • 3 Material 18
    • 3 Layer 0
      • 3 Alpha
        • Track 36 at frame 126133 has exactly the same value as tracks 35 and 37
        • Track 41 at frame 131567 has exactly the same value as tracks 40 and 42
        • Track 42 at frame 132233 has exactly the same value as tracks 41 and 43
  • 3 Material 19
    • 3 Layer 0
      • 3 Alpha
        • Track 36 at frame 126133 has exactly the same value as tracks 35 and 37
        • Track 41 at frame 131567 has exactly the same value as tracks 40 and 42
        • Track 42 at frame 132233 has exactly the same value as tracks 41 and 43
  • 1 Bone 3 - "neck_bind_jnt"
    • 1 Rotation
      • Track 65 at frame 2633 has roughly the same value as tracks 64 and 66
  • 1 Bone 4 - "hd_anim_bind_jnt"
    • 1 Rotation
      • Track 69 at frame 2633 has roughly the same value as tracks 68 and 70
  • 1 Bone 6 - "L_shoulder_bind_jnt"
    • 1 Rotation
      • Track 318 at frame 134400 has roughly the same value as tracks 317 and 319
  • 3 Bone 8 - "L_lwr_arm_bind_jnt"
    • 3 Rotation
      • Track 163 at frame 126300 has roughly the same value as tracks 162 and 164
      • Track 443 at frame 137900 has roughly the same value as tracks 442 and 444
      • Track 453 at frame 138900 has roughly the same value as tracks 452 and 454
  • 2 Bone 9 - "L_lwr_arm_twist_02_bind_jnt"
    • 2 Rotation
      • Track 3 at frame 167 has roughly the same value as tracks 2 and 4
      • Track 57 at frame 2667 has roughly the same value as tracks 56 and 58
  • 2 Bone 21 - "L_rng_finger_02_bind_jnt"
    • 2 Rotation
      • Track 2 at frame 433 has roughly the same value as tracks 1 and 3
      • Track 6 at frame 1767 has roughly the same value as tracks 5 and 7
  • 1 Bone 26 - "R_shoulder_bind_jnt"
    • 1 Rotation
      • Track 429 at frame 138867 has roughly the same value as tracks 428 and 430
  • 1 Bone 27 - "R_upr_arm_bind_jnt"
    • 1 Rotation
      • Track 69 at frame 2867 has roughly the same value as tracks 68 and 70
  • 1 Bone 28 - "R_lwr_arm_bind_jnt"
    • 1 Rotation
      • Track 352 at frame 135000 has roughly the same value as tracks 351 and 353
  • 1 Bone 29 - "R_lwr_arm_twist_02_bind_jnt"
    • 1 Rotation
      • Track 321 at frame 135033 has roughly the same value as tracks 320 and 322
  • 1 Bone 31 - "R_tmb_01_bind_jnt"
    • 1 Rotation
      • Track 1 at frame 467 has roughly the same value as tracks 0 and 2
  • 3 Bone 48 - "L_leg_02_bind_jnt"
    • 3 Rotation
      • Track 115 at frame 125533 has roughly the same value as tracks 114 and 116
      • Track 371 at frame 138567 has roughly the same value as tracks 370 and 372
      • Track 236 at frame 131400 has roughly the same value as tracks 235 and 237
  • 1 Bone 51 - "R_leg_01_bind_jnt"
    • 1 Rotation
      • Track 347 at frame 138667 has roughly the same value as tracks 346 and 348
  • 2 Bone 94 - "L_flag_pole_bind_jnt"
    • 2 Rotation
      • Track 11 at frame 2500 has roughly the same value as tracks 10 and 12
      • Track 50 at frame 131700 has roughly the same value as tracks 49 and 51
  • 1 Bone 96 - "R_flag_pole_bind_jnt"
    • 1 Rotation
      • Track 9 at frame 2500 has roughly the same value as tracks 8 and 10
  • 3 Bone 104 - "L_flag_D_02_bind_jnt"
    • 3 Rotation
      • Track 178 at frame 127367 has roughly the same value as tracks 177 and 179
      • Track 453 at frame 139333 has roughly the same value as tracks 452 and 454
      • Track 263 at frame 131067 has roughly the same value as tracks 262 and 264
  • 1 Bone 105 - "L_flag_E_01_bind_jnt"
    • 1 Rotation
      • Track 193 at frame 127600 has roughly the same value as tracks 192 and 194
  • 1 Bone 110 - "R_flag_A_02_bind_jnt"
    • 1 Rotation
      • Track 73 at frame 2833 has roughly the same value as tracks 72 and 74
  • 1 Bone 112 - "R_flag_B_02_bind_jnt"
    • 1 Rotation
      • Track 469 at frame 138400 has roughly the same value as tracks 468 and 470
  • 2 Bone 114 - "R_flag_C_02_bind_jnt"
    • 2 Rotation
      • Track 490 at frame 138467 has roughly the same value as tracks 489 and 491
      • Track 505 at frame 139467 has roughly the same value as tracks 504 and 506
  • 2 Bone 116 - "R_flag_D_02_bind_jnt"
    • 2 Rotation
      • Track 467 at frame 138333 has roughly the same value as tracks 466 and 468
      • Track 484 at frame 139333 has roughly the same value as tracks 483 and 485
  • 2 Bone 118 - "R_flag_E_02_bind_jnt"
    • 2 Rotation
      • Track 466 at frame 138467 has roughly the same value as tracks 465 and 467
      • Track 479 at frame 139467 has roughly the same value as tracks 478 and 480
  • 1 Bone 119 - "weapon_01_bind_jnt"
    • 1 Translation
      • Track 86 at frame 67933 has roughly the same value as tracks 85 and 87
  • 3 Bone 124 - "mount_spine_02_bind_jnt"
    • 3 Rotation
      • Track 116 at frame 128433 has roughly the same value as tracks 115 and 117
      • Track 170 at frame 132133 has roughly the same value as tracks 169 and 171
      • Track 199 at frame 134467 has roughly the same value as tracks 198 and 200
  • 1 Bone 127 - "mount_hd_anim_bind_jnt"
    • 1 Rotation
      • Track 95 at frame 87733 has roughly the same value as tracks 94 and 96
  • 1 Bone 130 - "mount_L_arm_01_bind_jnt"
    • 1 Rotation
      • Track 92 at frame 87733 has roughly the same value as tracks 91 and 93
  • 2 Bone 132 - "mount_bone_hand_left"
    • 2 Rotation
      • Track 143 at frame 125433 has roughly the same value as tracks 142 and 144
      • Track 407 at frame 136100 has roughly the same value as tracks 406 and 408
  • 1 Bone 137 - "mount_bone_hand_right"
    • 1 Rotation
      • Track 100 at frame 87733 has roughly the same value as tracks 99 and 101
  • 1 Bone 146 - "mount_bone_leg_right"
    • 1 Rotation
      • Track 410 at frame 137133 has roughly the same value as tracks 409 and 411
  • 1 Bone 151 - "mount_tongue_02_bind_jnt"
    • 1 Rotation
      • Track 88 at frame 3000 has roughly the same value as tracks 87 and 89
  • 2 Bone 157 - "mount_bridle_bind_jnt"
    • 2 Rotation
      • Track 155 at frame 129367 has roughly the same value as tracks 154 and 156
      • Track 174 at frame 130367 has roughly the same value as tracks 173 and 175
  • 1 Bone 158 - "mount_L_rein_bind_jnt"
    • 1 Rotation
      • Track 44 at frame 2600 has roughly the same value as tracks 43 and 45
  • 1 CollisionShape 1 - "B_KGS_MNTHead"
    • 1 Rotation
      • Track 98 at frame 87733 has roughly the same value as tracks 97 and 99
  • 1 CollisionShape 5 - "B_KGS_Arm_L"
    • 1 Rotation
      • Track 80 at frame 2800 has roughly the same value as tracks 79 and 81
  • 22 CollisionShape 7 - "B_KGS_Leg_L"
    • 22 Rotation
      • Track 75 at frame 2600 has roughly the same value as tracks 74 and 76
      • Track 76 at frame 2633 has roughly the same value as tracks 75 and 77
      • Track 77 at frame 2667 has roughly the same value as tracks 76 and 78
      • Track 78 at frame 2700 has roughly the same value as tracks 77 and 79
      • Track 79 at frame 2733 has roughly the same value as tracks 78 and 80
      • Track 80 at frame 2767 has roughly the same value as tracks 79 and 81
      • Track 81 at frame 2800 has roughly the same value as tracks 80 and 82
      • Track 82 at frame 2833 has roughly the same value as tracks 81 and 83
      • Track 83 at frame 2867 has roughly the same value as tracks 82 and 84
      • Track 84 at frame 2900 has roughly the same value as tracks 83 and 85
      • Track 85 at frame 2933 has roughly the same value as tracks 84 and 86
      • Track 86 at frame 2967 has roughly the same value as tracks 85 and 87
      • Track 87 at frame 3000 has roughly the same value as tracks 86 and 88
      • Track 88 at frame 3033 has roughly the same value as tracks 87 and 89
      • Track 89 at frame 3067 has roughly the same value as tracks 88 and 90
      • Track 90 at frame 3100 has roughly the same value as tracks 89 and 91
      • Track 91 at frame 3133 has roughly the same value as tracks 90 and 92
      • Track 92 at frame 3167 has roughly the same value as tracks 91 and 93
      • Track 93 at frame 3200 has roughly the same value as tracks 92 and 94
      • Track 94 at frame 3233 has roughly the same value as tracks 93 and 95
      • Track 95 at frame 3267 has roughly the same value as tracks 94 and 96
      • Track 96 at frame 3300 has exactly the same value as tracks 95 and 97
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