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Model validation: Fel Orc-Raider - Bonechewer

FelOrc_Bonechewer_Raider.mdx

0 errors 35 severe 20 warnings 139 unused
  • 1 Geoset 10
    • Alpha is 1.000 at end of "Decay Bone" (frame 136000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 11
    • Alpha is 1.000 at end of "Decay Bone" (frame 136000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 12
    • Alpha is 1.000 at end of "Decay Bone" (frame 136000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 13
    • Alpha is 1.000 at end of "Decay Bone" (frame 136000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 14
    • Alpha is 1.000 at end of "Decay Bone" (frame 136000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 15
    • Alpha is 1.000 at end of "Decay Bone" (frame 136000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 16
    • Alpha is 1.000 at end of "Decay Bone" (frame 136000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 17
    • Alpha is 1.000 at end of "Decay Bone" (frame 136000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 18
    • Alpha is 1.000 at end of "Decay Bone" (frame 136000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 19
    • Alpha is 1.000 at end of "Decay Bone" (frame 136000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 20
    • Alpha is 1.000 at end of "Decay Bone" (frame 136000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 21
    • Alpha is 1.000 at end of "Decay Bone" (frame 136000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 22
    • Alpha is 1.000 at end of "Decay Bone" (frame 136000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 23
    • Alpha is 1.000 at end of "Decay Bone" (frame 136000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 24
    • Alpha is 1.000 at end of "Decay Bone" (frame 136000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 25
    • Alpha is 1.000 at end of "Decay Bone" (frame 136000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 26
    • Alpha is 1.000 at end of "Decay Bone" (frame 136000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 27
    • Alpha is 1.000 at end of "Decay Bone" (frame 136000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 28
    • Alpha is 1.000 at end of "Decay Bone" (frame 136000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 29
    • Alpha is 1.000 at end of "Decay Bone" (frame 136000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 30
    • Alpha is 1.000 at end of "Decay Bone" (frame 136000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 31
    • Alpha is 1.000 at end of "Decay Bone" (frame 136000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 32
    • Alpha is 1.000 at end of "Decay Bone" (frame 136000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 33
    • Alpha is 1.000 at end of "Decay Bone" (frame 136000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 34
    • Alpha is 1.000 at end of "Decay Bone" (frame 136000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 35
    • Alpha is 1.000 at end of "Decay Bone" (frame 136000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 36
    • Alpha is 1.000 at end of "Decay Bone" (frame 136000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 37
    • Alpha is 1.000 at end of "Decay Bone" (frame 136000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 38
    • Alpha is 1.000 at end of "Decay Bone" (frame 136000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 39
    • Alpha is 1.000 at end of "Decay Bone" (frame 136000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 40
    • Alpha is 1.000 at end of "Decay Bone" (frame 136000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 41
    • Alpha is 1.000 at end of "Decay Bone" (frame 136000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 42
    • Alpha is 1.000 at end of "Decay Bone" (frame 136000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 43
    • Alpha is 1.000 at end of "Decay Bone" (frame 136000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 44
    • Alpha is 1.000 at end of "Decay Bone" (frame 136000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 11 Model
    • Material chunk could not be parsed (unsupported version layout) — material/layer/HD checks skipped
    • Collision shape "B_KGS_MNTHead" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_MNTTail" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_MNTLeg_BB" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Weapon_BB_BB" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
  • 1 Bone 57 - "belt_buckle_bind_jnt"
    • There are no vertices attached to this bone
  • 1 2 Bone 62 - "L_armpad_bind_jnt"
    • There are no vertices attached to this bone
    • 2 Rotation
      • Track 6 at frame 1067 has roughly the same value as tracks 5 and 7
      • Track 311 at frame 129100 has roughly the same value as tracks 310 and 312
  • 1 Bone 63 - "helmet_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 99 - "L_necklace_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 100 - "M_necklace_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 194 at frame 74133 has roughly the same value as tracks 193 and 195
  • 1 Bone 101 - "R_necklace_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 102 - "bone_head"
    • There are no vertices attached to this bone
  • 1 Bone 104 - "weapon_stretch_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 146 - "mount_bone_head"
    • There are no vertices attached to this bone
  • 1 Bone 4 - "hd_anim_bind_jnt"
    • 1 Rotation
      • Track 326 at frame 99567 has roughly the same value as tracks 325 and 327
  • 3 Bone 8 - "L_lwr_arm_bind_jnt"
    • 3 Rotation
      • Track 309 at frame 73000 has roughly the same value as tracks 308 and 310
      • Track 319 at frame 74000 has roughly the same value as tracks 318 and 320
      • Track 331 at frame 75000 has roughly the same value as tracks 330 and 332
  • 1 Bone 12 - "L_tmb_01_bind_jnt"
    • 1 Rotation
      • Track 20 at frame 5800 has roughly the same value as tracks 19 and 21
  • 1 Bone 27 - "R_shoulder_bind_jnt"
    • 1 Rotation
      • Track 6 at frame 1167 has roughly the same value as tracks 5 and 7
  • 1 Bone 28 - "R_upr_arm_bind_jnt"
    • 1 Rotation
      • Track 285 at frame 72433 has roughly the same value as tracks 284 and 286
  • 1 Bone 29 - "R_lwr_arm_bind_jnt"
    • 1 Rotation
      • Track 202 at frame 70500 has roughly the same value as tracks 201 and 203
  • 1 Bone 30 - "R_lwr_arm_twist_01_bind_jnt"
    • 1 Rotation
      • Track 207 at frame 75233 has roughly the same value as tracks 206 and 208
  • 1 Bone 31 - "R_lwr_arm_twist_02_bind_jnt"
    • 1 Rotation
      • Track 207 at frame 75233 has roughly the same value as tracks 206 and 208
  • 2 Bone 50 - "L_leg_02_bind_jnt"
    • 2 Rotation
      • Track 7 at frame 1433 has roughly the same value as tracks 6 and 8
      • Track 252 at frame 95400 has roughly the same value as tracks 251 and 253
  • 1 Bone 51 - "bone_leg_left"
    • 1 Rotation
      • Track 6 at frame 1600 has roughly the same value as tracks 5 and 7
  • 2 Bone 54 - "R_leg_02_bind_jnt"
    • 2 Rotation
      • Track 7 at frame 1267 has roughly the same value as tracks 6 and 8
      • Track 272 at frame 95667 has roughly the same value as tracks 271 and 273
  • 2 Bone 55 - "bone_leg_right"
    • 2 Rotation
      • Track 7 at frame 1467 has roughly the same value as tracks 6 and 8
      • Track 260 at frame 74933 has roughly the same value as tracks 259 and 261
  • 2 Bone 67 - "R_inr_eyebrow_bind_jnt"
    • 2 Rotation
      • Track 15 at frame 7633 has roughly the same value as tracks 14 and 16
      • Track 37 at frame 72467 has roughly the same value as tracks 36 and 38
  • 2 Bone 68 - "R_mid_eyebrow_bind_jnt"
    • 2 Rotation
      • Track 15 at frame 7633 has roughly the same value as tracks 14 and 16
      • Track 37 at frame 72467 has roughly the same value as tracks 36 and 38
  • 2 Bone 69 - "R_otr_eyebrow_bind_jnt"
    • 2 Rotation
      • Track 15 at frame 7633 has roughly the same value as tracks 14 and 16
      • Track 37 at frame 72467 has roughly the same value as tracks 36 and 38
  • 20 Bone 103 - "weapon_bind_jnt"
    • 20 Rotation
      • Track 214 at frame 9367 has roughly the same value as tracks 213 and 215
      • Track 215 at frame 9400 has roughly the same value as tracks 214 and 216
      • Track 216 at frame 9433 has exactly the same value as tracks 215 and 217
      • Track 217 at frame 9467 has exactly the same value as tracks 216 and 218
      • Track 218 at frame 9500 has exactly the same value as tracks 217 and 219
      • Track 219 at frame 9533 has exactly the same value as tracks 218 and 220
      • Track 220 at frame 9567 has exactly the same value as tracks 219 and 221
      • Track 221 at frame 9600 has exactly the same value as tracks 220 and 222
      • Track 222 at frame 9633 has exactly the same value as tracks 221 and 223
      • Track 223 at frame 9667 has exactly the same value as tracks 222 and 224
      • Track 224 at frame 9700 has exactly the same value as tracks 223 and 225
      • Track 225 at frame 9733 has exactly the same value as tracks 224 and 226
      • Track 226 at frame 9767 has exactly the same value as tracks 225 and 227
      • Track 227 at frame 9800 has exactly the same value as tracks 226 and 228
      • Track 228 at frame 9833 has exactly the same value as tracks 227 and 229
      • Track 229 at frame 9867 has exactly the same value as tracks 228 and 230
      • Track 230 at frame 9900 has exactly the same value as tracks 229 and 231
      • Track 231 at frame 9933 has exactly the same value as tracks 230 and 232
      • Track 232 at frame 9967 has exactly the same value as tracks 231 and 233
      • Track 233 at frame 10000 has exactly the same value as tracks 232 and 234
  • 1 Bone 108 - "mount_neck_bind_jnt"
    • 1 Rotation
      • Track 78 at frame 5933 has roughly the same value as tracks 77 and 79
  • 1 Bone 113 - "mount_L_lwr_arm_bind_jnt"
    • 1 Rotation
      • Track 290 at frame 95333 has roughly the same value as tracks 289 and 291
  • 1 Bone 114 - "mount_L_hand_bind_jnt"
    • 1 Rotation
      • Track 224 at frame 9467 has roughly the same value as tracks 223 and 225
  • 1 Bone 117 - "mount_R_upr_arm_bind_jnt"
    • 1 Rotation
      • Track 227 at frame 9533 has roughly the same value as tracks 226 and 228
  • 1 Bone 120 - "mount_bone_hand_right"
    • 1 Rotation
      • Track 6 at frame 1233 has roughly the same value as tracks 5 and 7
  • 1 Bone 128 - "mount_R_leg_03_bind_jnt"
    • 1 Rotation
      • Track 262 at frame 73500 has roughly the same value as tracks 261 and 263
  • 1 Bone 137 - "mount_tail_scale_03_bind_jnt"
    • 1 Translation
      • Track 665 at frame 102067 has roughly the same value as tracks 664 and 666
  • 1 Bone 138 - "mount_L_ear_bind_jnt"
    • 1 Rotation
      • Track 259 at frame 72967 has roughly the same value as tracks 258 and 260
  • 1 Bone 139 - "mount_R_ear_bind_jnt"
    • 1 Rotation
      • Track 261 at frame 72967 has roughly the same value as tracks 260 and 262
  • 2 Camera 0 - "Portrait_Camera"
    • 2 Rotation
      • Track 338 at frame 50400 has roughly the same value as tracks 337 and 339
      • Track 578 at frame 129100 has roughly the same value as tracks 577 and 579
  • 1 CollisionShape 3 - "B_KGS_Head"
    • 1 Translation
      • Track 336 at frame 50367 has roughly the same value as tracks 335 and 337
  • 3 CollisionShape 4 - "B_KGS_Arm_L"
    • 2 Translation
      • Track 336 at frame 50367 has roughly the same value as tracks 335 and 337
      • Track 580 at frame 129100 has roughly the same value as tracks 579 and 581
    • 1 Rotation
      • Track 332 at frame 129100 has roughly the same value as tracks 331 and 333
  • 1 CollisionShape 6 - "B_KGS_Leg_L"
    • 1 Rotation
      • Track 6 at frame 1200 has roughly the same value as tracks 5 and 7
  • 1 CollisionShape 7 - "B_KGS_Leg_R"
    • 1 Rotation
      • Track 6 at frame 1133 has roughly the same value as tracks 5 and 7
  • 1 CollisionShape 8 - "B_KGS_MNTLeg_BB"
    • 1 Rotation
      • Track 43 at frame 4733 has roughly the same value as tracks 42 and 44
  • unused Texture 0 - "Orc_FelOrcRaider_Main_Diffuse.tif"
  • unused Texture 1 - "Orc_FelOrcRaider_Main_Normal.tif"
  • unused Texture 2 - "Orc_FelOrcRaider_Main_ORM.tif"
  • unused Texture 3 - "Orc_FelOrcRaider_Main_Emissive.tif"
  • unused Texture 4 - Team color
  • unused Texture 5 - "EnvironmentMap.blp"
  • unused Texture 6 - "FelOrc_GreyishBrown_Wolf_Diffuse.dds"
  • unused Texture 7 - "Orc_FelOrcRaider_Wolf_Normal.tif"
  • unused Texture 8 - "Orc_FelOrcRaider_Wolf_ORM.tif"
  • unused Texture 9 - "Orc_FelOrcRaider_Wolf_Emissive.tif"
  • unused Texture 10 - "Orc_Corpse_Diffuse.tif"
  • unused Texture 11 - "Orc_Corpse_Normal.tif"
  • unused Texture 12 - "Orc_Corpse_ORM.tif"
  • unused Texture 13 - "Black32.blp"
  • unused Texture 14 - "Wolf_Corpse_Diffuse.tif"
  • unused Texture 15 - "Wolf_Corpse_Normal.tif"
  • unused Texture 16 - "Wolf_Corpse_ORM.tif"
  • unused Texture 17 - "Felorc_Bonechewer_Rips.dds"
  • unused Texture 18 - "Orc_WindRider_Main_Normal.tif"
  • unused Texture 19 - "Orc_WindRider_Main_ORM.tif"
  • unused Texture 20 - "Orc_OrcWarchief_Horse_Diffuse.tif"
  • unused Texture 21 - "Orc_OrcWarchief_Horse_Normal.tif"
  • unused Texture 22 - "Orc_OrcWarchief_Horse_ORM.tif"
  • unused Texture 23 - "Orc_OrcWarchief_Horse_Emissive.tif"
  • unused Texture 24 - "Orc_OrcWarlord_Main_Diffuse.tif"
  • unused Texture 25 - "Orc_OrcWarlord_Main_Normal.tif"
  • unused Texture 26 - "Orc_OrcWarlord_Main_ORM.tif"
  • unused Texture 27 - "Orc_OrcWarlord_Main_Emissive.tif"
  • unused Texture 28 - "FelOrc_BleedingHollowRaider_Details_Diffuse.dds"
  • unused Texture 29 - "Orc_Mathog_Main_Normal.tif"
  • unused Texture 30 - "Orc_Mathog_Main_ORM.tif"
  • unused Texture 31 - "Orc_Mathog_Main_Emissive.tif"
  • unused Texture 32 - "Felorc_Hunter_Bonechewer_Helmet.dds"
  • unused Texture 33 - "Bloodfiend_Main_Normal.tif"
  • unused Texture 34 - "Bloodfiend_Main_ORM.tif"
  • unused Texture 35 - "Bloodfiend_Main_Emissive.tif"
  • unused Texture 36 - "Orc_Mathog_Main_Diffuse.tif"
  • unused Texture 37 - "Orc_Nazgrel_Wolf_Diffuse.tif"
  • unused Texture 38 - "Orc_Nazgrel_Wolf_Normal.tif"
  • unused Texture 39 - "Orc_Nazgrel_Wolf_ORM.tif"
  • unused Texture 40 - "Orc_DemolisherFT_Main_Diffuse.tif"
  • unused Texture 41 - "Orc_DemolisherFT_Main_Normal.tif"
  • unused Texture 42 - "Orc_DemolisherFT_Main_ORM.tif"
  • unused Texture 43 - "Orc_OrcWarchief_Main_Diffuse.tif"
  • unused Texture 44 - "Orc_OrcWarchief_Main_Normal.tif"
  • unused Texture 45 - "Orc_OrcWarchief_Main_ORM.tif"
  • unused Texture 46 - "Orc_OrcWarchief_Main_Emissive.tif"
  • unused Texture 47 - "Orc_FelOrcWarlock_Main_Diffuse.tif"
  • unused Texture 48 - "Orc_FelOrcWarlock_Main_Normal.tif"
  • unused Texture 49 - "Orc_FelOrcWarlock_Main_ORM.tif"
  • unused Texture 50 - "Orc_FelOrcWarlock_Main_Emissive.tif"
  • unused Texture 51 - "Orc_Mathog_Horse_Diffuse.tif"
  • unused Texture 52 - "Orc_Mathog_Horse_Normal.tif"
  • unused Texture 53 - "Orc_Mathog_Horse_ORM.tif"
  • unused Texture 54 - "Orc_Mathog_Horse_Emissive.tif"
  • unused Texture 55 - "Felorc_Bonechewer_Weapon_Diffuse.dds"
  • unused Texture 56 - "DragonSpawnGreen_Normal.tif"
  • unused Texture 57 - "DragonSpawnGreen_ORM.tif"
  • unused Texture 58 - "Felorc_Bonechewer_Armor_Diffuse.dds"
  • unused Texture 59 - "Neutral_StormreaverWarlock_Lvl_9_Main_Normal.tif"
  • unused Texture 60 - "Neutral_StormreaverWarlock_Lvl_9_Main_ORM.tif"
  • unused Texture 61 - "Neutral_StormreaverWarlock_Lvl_9_Main_Emissive.tif"
  • unused Texture 62 - "Ogre_Mauler_main_Normal.TIF"
  • unused Texture 63 - "Ogre_Mauler_main_ORM.tif"
  • unused Texture 64 - "Felorc_Bonechewer_Pauldron_Diffuse.dds"
  • unused Texture 65 - "Neutral_ForestTrollBerserker_Lvl_4_Main_Normal.tif"
  • unused Texture 66 - "Neutral_ForestTrollBerserker_Lvl_4_Main_ORM.tif"
  • unused Texture 67 - "Unit_OrcishDestroyerShip_main_Diffuse.tif"
  • unused Texture 68 - "Unit_OrcishDestroyerShip_main_Normal.tif"
  • unused Texture 69 - "Unit_OrcishDestroyerShip_main_ORM.tif"
  • unused Texture 70 - "DragonSpawnSorcerer_main_Normal.tif"
  • unused Texture 71 - "DragonSpawnSorcerer_main_ORM.tif"
  • unused Texture 72 - "Unit_OgreOneHeadedArmored_armor_Diffuse.tif"
  • unused Texture 73 - "Unit_OgreOneHeadedArmored_armor_normal.tif"
  • unused Texture 74 - "Unit_OgreOneHeadedArmored_armor_ORM.tif"
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