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Model validation: Fel Orc-Raider - Bonechewer
FelOrc_Bonechewer_Raider.mdx
0errors35severe20warnings139unused
1
Geoset 10
Alpha is 1.000 at end of "Decay Bone" (frame 136000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 11
Alpha is 1.000 at end of "Decay Bone" (frame 136000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 12
Alpha is 1.000 at end of "Decay Bone" (frame 136000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 13
Alpha is 1.000 at end of "Decay Bone" (frame 136000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 14
Alpha is 1.000 at end of "Decay Bone" (frame 136000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 15
Alpha is 1.000 at end of "Decay Bone" (frame 136000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 16
Alpha is 1.000 at end of "Decay Bone" (frame 136000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 17
Alpha is 1.000 at end of "Decay Bone" (frame 136000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 18
Alpha is 1.000 at end of "Decay Bone" (frame 136000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 19
Alpha is 1.000 at end of "Decay Bone" (frame 136000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 20
Alpha is 1.000 at end of "Decay Bone" (frame 136000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 21
Alpha is 1.000 at end of "Decay Bone" (frame 136000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 22
Alpha is 1.000 at end of "Decay Bone" (frame 136000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 23
Alpha is 1.000 at end of "Decay Bone" (frame 136000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 24
Alpha is 1.000 at end of "Decay Bone" (frame 136000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 25
Alpha is 1.000 at end of "Decay Bone" (frame 136000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 26
Alpha is 1.000 at end of "Decay Bone" (frame 136000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 27
Alpha is 1.000 at end of "Decay Bone" (frame 136000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 28
Alpha is 1.000 at end of "Decay Bone" (frame 136000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 29
Alpha is 1.000 at end of "Decay Bone" (frame 136000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 30
Alpha is 1.000 at end of "Decay Bone" (frame 136000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 31
Alpha is 1.000 at end of "Decay Bone" (frame 136000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 32
Alpha is 1.000 at end of "Decay Bone" (frame 136000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 33
Alpha is 1.000 at end of "Decay Bone" (frame 136000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 34
Alpha is 1.000 at end of "Decay Bone" (frame 136000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 35
Alpha is 1.000 at end of "Decay Bone" (frame 136000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 36
Alpha is 1.000 at end of "Decay Bone" (frame 136000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 37
Alpha is 1.000 at end of "Decay Bone" (frame 136000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 38
Alpha is 1.000 at end of "Decay Bone" (frame 136000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 39
Alpha is 1.000 at end of "Decay Bone" (frame 136000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 40
Alpha is 1.000 at end of "Decay Bone" (frame 136000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 41
Alpha is 1.000 at end of "Decay Bone" (frame 136000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 42
Alpha is 1.000 at end of "Decay Bone" (frame 136000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 43
Alpha is 1.000 at end of "Decay Bone" (frame 136000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 44
Alpha is 1.000 at end of "Decay Bone" (frame 136000); should be 0 — geoset will remain visible in-game after the unit has decayed.
11
Model
Material chunk could not be parsed (unsupported version layout) — material/layer/HD checks skipped
Collision shape "B_KGS_MNTHead" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_MNTTail" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_MNTLeg_BB" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Weapon_BB_BB" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
1
Bone 57 - "belt_buckle_bind_jnt"
There are no vertices attached to this bone
1
2
Bone 62 - "L_armpad_bind_jnt"
There are no vertices attached to this bone
2
Rotation
Track 6 at frame 1067 has roughly the same value as tracks 5 and 7
Track 311 at frame 129100 has roughly the same value as tracks 310 and 312
1
Bone 63 - "helmet_bind_jnt"
There are no vertices attached to this bone
1
Bone 99 - "L_necklace_bind_jnt"
There are no vertices attached to this bone
1
1
Bone 100 - "M_necklace_bind_jnt"
There are no vertices attached to this bone
1
Rotation
Track 194 at frame 74133 has roughly the same value as tracks 193 and 195
1
Bone 101 - "R_necklace_bind_jnt"
There are no vertices attached to this bone
1
Bone 102 - "bone_head"
There are no vertices attached to this bone
1
Bone 104 - "weapon_stretch_bind_jnt"
There are no vertices attached to this bone
1
Bone 146 - "mount_bone_head"
There are no vertices attached to this bone
1
Bone 4 - "hd_anim_bind_jnt"
1
Rotation
Track 326 at frame 99567 has roughly the same value as tracks 325 and 327
3
Bone 8 - "L_lwr_arm_bind_jnt"
3
Rotation
Track 309 at frame 73000 has roughly the same value as tracks 308 and 310
Track 319 at frame 74000 has roughly the same value as tracks 318 and 320
Track 331 at frame 75000 has roughly the same value as tracks 330 and 332
1
Bone 12 - "L_tmb_01_bind_jnt"
1
Rotation
Track 20 at frame 5800 has roughly the same value as tracks 19 and 21
1
Bone 27 - "R_shoulder_bind_jnt"
1
Rotation
Track 6 at frame 1167 has roughly the same value as tracks 5 and 7
1
Bone 28 - "R_upr_arm_bind_jnt"
1
Rotation
Track 285 at frame 72433 has roughly the same value as tracks 284 and 286
1
Bone 29 - "R_lwr_arm_bind_jnt"
1
Rotation
Track 202 at frame 70500 has roughly the same value as tracks 201 and 203
1
Bone 30 - "R_lwr_arm_twist_01_bind_jnt"
1
Rotation
Track 207 at frame 75233 has roughly the same value as tracks 206 and 208
1
Bone 31 - "R_lwr_arm_twist_02_bind_jnt"
1
Rotation
Track 207 at frame 75233 has roughly the same value as tracks 206 and 208
2
Bone 50 - "L_leg_02_bind_jnt"
2
Rotation
Track 7 at frame 1433 has roughly the same value as tracks 6 and 8
Track 252 at frame 95400 has roughly the same value as tracks 251 and 253
1
Bone 51 - "bone_leg_left"
1
Rotation
Track 6 at frame 1600 has roughly the same value as tracks 5 and 7
2
Bone 54 - "R_leg_02_bind_jnt"
2
Rotation
Track 7 at frame 1267 has roughly the same value as tracks 6 and 8
Track 272 at frame 95667 has roughly the same value as tracks 271 and 273
2
Bone 55 - "bone_leg_right"
2
Rotation
Track 7 at frame 1467 has roughly the same value as tracks 6 and 8
Track 260 at frame 74933 has roughly the same value as tracks 259 and 261
2
Bone 67 - "R_inr_eyebrow_bind_jnt"
2
Rotation
Track 15 at frame 7633 has roughly the same value as tracks 14 and 16
Track 37 at frame 72467 has roughly the same value as tracks 36 and 38
2
Bone 68 - "R_mid_eyebrow_bind_jnt"
2
Rotation
Track 15 at frame 7633 has roughly the same value as tracks 14 and 16
Track 37 at frame 72467 has roughly the same value as tracks 36 and 38
2
Bone 69 - "R_otr_eyebrow_bind_jnt"
2
Rotation
Track 15 at frame 7633 has roughly the same value as tracks 14 and 16
Track 37 at frame 72467 has roughly the same value as tracks 36 and 38
20
Bone 103 - "weapon_bind_jnt"
20
Rotation
Track 214 at frame 9367 has roughly the same value as tracks 213 and 215
Track 215 at frame 9400 has roughly the same value as tracks 214 and 216
Track 216 at frame 9433 has exactly the same value as tracks 215 and 217
Track 217 at frame 9467 has exactly the same value as tracks 216 and 218
Track 218 at frame 9500 has exactly the same value as tracks 217 and 219
Track 219 at frame 9533 has exactly the same value as tracks 218 and 220
Track 220 at frame 9567 has exactly the same value as tracks 219 and 221
Track 221 at frame 9600 has exactly the same value as tracks 220 and 222
Track 222 at frame 9633 has exactly the same value as tracks 221 and 223
Track 223 at frame 9667 has exactly the same value as tracks 222 and 224
Track 224 at frame 9700 has exactly the same value as tracks 223 and 225
Track 225 at frame 9733 has exactly the same value as tracks 224 and 226
Track 226 at frame 9767 has exactly the same value as tracks 225 and 227
Track 227 at frame 9800 has exactly the same value as tracks 226 and 228
Track 228 at frame 9833 has exactly the same value as tracks 227 and 229
Track 229 at frame 9867 has exactly the same value as tracks 228 and 230
Track 230 at frame 9900 has exactly the same value as tracks 229 and 231
Track 231 at frame 9933 has exactly the same value as tracks 230 and 232
Track 232 at frame 9967 has exactly the same value as tracks 231 and 233
Track 233 at frame 10000 has exactly the same value as tracks 232 and 234
1
Bone 108 - "mount_neck_bind_jnt"
1
Rotation
Track 78 at frame 5933 has roughly the same value as tracks 77 and 79
1
Bone 113 - "mount_L_lwr_arm_bind_jnt"
1
Rotation
Track 290 at frame 95333 has roughly the same value as tracks 289 and 291
1
Bone 114 - "mount_L_hand_bind_jnt"
1
Rotation
Track 224 at frame 9467 has roughly the same value as tracks 223 and 225
1
Bone 117 - "mount_R_upr_arm_bind_jnt"
1
Rotation
Track 227 at frame 9533 has roughly the same value as tracks 226 and 228
1
Bone 120 - "mount_bone_hand_right"
1
Rotation
Track 6 at frame 1233 has roughly the same value as tracks 5 and 7
1
Bone 128 - "mount_R_leg_03_bind_jnt"
1
Rotation
Track 262 at frame 73500 has roughly the same value as tracks 261 and 263
1
Bone 137 - "mount_tail_scale_03_bind_jnt"
1
Translation
Track 665 at frame 102067 has roughly the same value as tracks 664 and 666
1
Bone 138 - "mount_L_ear_bind_jnt"
1
Rotation
Track 259 at frame 72967 has roughly the same value as tracks 258 and 260
1
Bone 139 - "mount_R_ear_bind_jnt"
1
Rotation
Track 261 at frame 72967 has roughly the same value as tracks 260 and 262
2
Camera 0 - "Portrait_Camera"
2
Rotation
Track 338 at frame 50400 has roughly the same value as tracks 337 and 339
Track 578 at frame 129100 has roughly the same value as tracks 577 and 579
1
CollisionShape 3 - "B_KGS_Head"
1
Translation
Track 336 at frame 50367 has roughly the same value as tracks 335 and 337
3
CollisionShape 4 - "B_KGS_Arm_L"
2
Translation
Track 336 at frame 50367 has roughly the same value as tracks 335 and 337
Track 580 at frame 129100 has roughly the same value as tracks 579 and 581
1
Rotation
Track 332 at frame 129100 has roughly the same value as tracks 331 and 333
1
CollisionShape 6 - "B_KGS_Leg_L"
1
Rotation
Track 6 at frame 1200 has roughly the same value as tracks 5 and 7
1
CollisionShape 7 - "B_KGS_Leg_R"
1
Rotation
Track 6 at frame 1133 has roughly the same value as tracks 5 and 7
1
CollisionShape 8 - "B_KGS_MNTLeg_BB"
1
Rotation
Track 43 at frame 4733 has roughly the same value as tracks 42 and 44
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