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Model validation: Fel Orc - Legionnaire

Shattered Hand_Legionnaire.mdx

0 errors 49 severe 73 warnings 55 unused
  • 1 1 Geoset 0
    • Alpha is 1.000 at end of "Decay Bone" (frame 144902); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 1
    • Alpha is 1.000 at end of "Decay Bone" (frame 144902); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 2
    • Alpha is 1.000 at end of "Decay Bone" (frame 144902); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 3
    • Alpha is 1.000 at end of "Decay Bone" (frame 144902); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 4
    • Alpha is 1.000 at end of "Decay Bone" (frame 144902); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 5
    • Alpha is 1.000 at end of "Decay Bone" (frame 144902); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 6
    • Alpha is 1.000 at end of "Decay Bone" (frame 144902); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 7
    • Alpha is 1.000 at end of "Decay Bone" (frame 144902); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 8
    • Alpha is 1.000 at end of "Decay Bone" (frame 144902); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 9
    • Alpha is 1.000 at end of "Decay Bone" (frame 144902); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 10
    • Alpha is 1.000 at end of "Decay Bone" (frame 144902); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 11
    • Alpha is 1.000 at end of "Decay Bone" (frame 144902); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 12
    • Alpha is 1.000 at end of "Decay Bone" (frame 144902); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 13
    • Alpha is 1.000 at end of "Decay Bone" (frame 144902); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 14
    • Alpha is 1.000 at end of "Decay Bone" (frame 144902); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 15
    • Alpha is 1.000 at end of "Decay Bone" (frame 144902); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 16
    • Alpha is 1.000 at end of "Decay Bone" (frame 144902); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 17
    • Alpha is 1.000 at end of "Decay Bone" (frame 144902); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 18
    • Alpha is 1.000 at end of "Decay Bone" (frame 144902); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 19
    • Alpha is 1.000 at end of "Decay Bone" (frame 144902); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 20
    • Alpha is 1.000 at end of "Decay Bone" (frame 144902); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 21
    • Alpha is 1.000 at end of "Decay Bone" (frame 144902); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 22
    • Alpha is 1.000 at end of "Decay Bone" (frame 144902); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 23
    • Alpha is 1.000 at end of "Decay Bone" (frame 144902); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 24
    • Alpha is 1.000 at end of "Decay Bone" (frame 144902); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 25
    • Alpha is 1.000 at end of "Decay Bone" (frame 144902); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 26
    • Alpha is 1.000 at end of "Decay Bone" (frame 144902); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 27
    • Alpha is 1.000 at end of "Decay Bone" (frame 144902); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 28
    • Alpha is 1.000 at end of "Decay Bone" (frame 144902); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 29
    • Alpha is 1.000 at end of "Decay Bone" (frame 144902); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 30
    • Alpha is 1.000 at end of "Decay Bone" (frame 144902); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 31
    • Alpha is 1.000 at end of "Decay Bone" (frame 144902); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 32
    • Alpha is 1.000 at end of "Decay Bone" (frame 144902); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 33
    • Alpha is 1.000 at end of "Decay Bone" (frame 144902); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 34
    • Alpha is 1.000 at end of "Decay Bone" (frame 144902); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 35
    • Alpha is 1.000 at end of "Decay Bone" (frame 144902); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 36
    • Alpha is 1.000 at end of "Decay Bone" (frame 144902); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 37
    • Alpha is 1.000 at end of "Decay Bone" (frame 144902); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 38
    • Alpha is 1.000 at end of "Decay Bone" (frame 144902); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 39
    • Alpha is 1.000 at end of "Decay Bone" (frame 144902); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 40
    • Alpha is 1.000 at end of "Decay Bone" (frame 144902); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 41
    • Alpha is 1.000 at end of "Decay Bone" (frame 144902); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 42
    • Alpha is 1.000 at end of "Decay Bone" (frame 144902); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 43
    • Alpha is 1.000 at end of "Decay Bone" (frame 144902); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 44
    • Alpha is 1.000 at end of "Decay Bone" (frame 144902); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 45
    • Alpha is 1.000 at end of "Decay Bone" (frame 144902); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 46
    • Alpha is 1.000 at end of "Decay Bone" (frame 144902); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 47
    • Alpha is 1.000 at end of "Decay Bone" (frame 144902); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 48
    • Alpha is 1.000 at end of "Decay Bone" (frame 144902); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 7 Model
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Weapon_BB_BB" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
  • 1 2 Bone 34 - "R_tmb_02_bind_jnt"
    • There are no vertices attached to this bone
    • 2 Rotation
      • Track 31 at frame 13968 has roughly the same value as tracks 30 and 32
      • Track 56 at frame 78902 has roughly the same value as tracks 55 and 57
  • 1 3 Bone 35 - "R_tmb_03_bind_jnt"
    • There are no vertices attached to this bone
    • 3 Rotation
      • Track 7 at frame 3867 has roughly the same value as tracks 6 and 8
      • Track 27 at frame 13968 has roughly the same value as tracks 26 and 28
      • Track 55 at frame 78902 has roughly the same value as tracks 54 and 56
  • 1 3 Bone 36 - "R_ind_finger_01_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Translation
      • Track 12 at frame 149435 has roughly the same value as tracks 11 and 13
    • 2 Rotation
      • Track 43 at frame 13968 has roughly the same value as tracks 42 and 44
      • Track 89 at frame 78902 has roughly the same value as tracks 88 and 90
  • 1 Bone 37 - "R_ind_finger_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 38 - "R_ind_finger_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 4 Bone 39 - "R_mid_finger_01_bind_jnt"
    • There are no vertices attached to this bone
    • 4 Rotation
      • Track 32 at frame 13968 has roughly the same value as tracks 31 and 33
      • Track 52 at frame 14801 has roughly the same value as tracks 51 and 53
      • Track 72 at frame 78902 has roughly the same value as tracks 71 and 73
      • Track 92 at frame 79735 has roughly the same value as tracks 91 and 93
  • 1 1 Bone 40 - "R_mid_finger_02_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 10 at frame 3967 has roughly the same value as tracks 9 and 11
  • 1 Bone 41 - "R_mid_finger_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 2 Bone 42 - "R_rng_finger_01_bind_jnt"
    • There are no vertices attached to this bone
    • 2 Rotation
      • Track 37 at frame 13968 has roughly the same value as tracks 36 and 38
      • Track 79 at frame 78902 has roughly the same value as tracks 78 and 80
  • 1 1 Bone 43 - "R_rng_finger_02_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 101 at frame 149435 has roughly the same value as tracks 100 and 102
  • 1 1 Bone 44 - "R_rng_finger_03_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 24 at frame 6167 has roughly the same value as tracks 23 and 25
  • 1 2 Bone 45 - "R_pnk_finger_01_bind_jnt"
    • There are no vertices attached to this bone
    • 2 Rotation
      • Track 38 at frame 13968 has roughly the same value as tracks 37 and 39
      • Track 83 at frame 78902 has roughly the same value as tracks 82 and 84
  • 1 Bone 46 - "R_pnk_finger_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 47 - "R_pnk_finger_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 100 - "bone_head"
    • There are no vertices attached to this bone
  • 1 Bone 101 - "weapon_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 102 - "weapon_stretch_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Sequence 14 - "Cinematic Walk One"
    • Sequence "Cinematic Walk One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 2 Bone 3 - "neck_bind_jnt"
    • 2 Rotation
      • Track 3 at frame 1367 has roughly the same value as tracks 2 and 4
      • Track 328 at frame 82669 has roughly the same value as tracks 327 and 329
  • 1 Bone 6 - "L_shoulder_bind_jnt"
    • 1 Rotation
      • Track 181 at frame 11134 has roughly the same value as tracks 180 and 182
  • 2 Bone 11 - "bone_hand_left"
    • 2 Rotation
      • Track 32 at frame 4534 has roughly the same value as tracks 31 and 33
      • Track 132 at frame 12501 has roughly the same value as tracks 131 and 133
  • 1 Bone 12 - "L_tmb_01_bind_jnt"
    • 1 Rotation
      • Track 6 at frame 3767 has exactly the same value as tracks 5 and 7
  • 3 Bone 13 - "L_tmb_02_bind_jnt"
    • 1 Translation
      • Track 9 at frame 150735 has roughly the same value as tracks 8 and 10
    • 2 Rotation
      • Track 6 at frame 1767 has roughly the same value as tracks 5 and 7
      • Track 82 at frame 83069 has roughly the same value as tracks 81 and 83
  • 1 Bone 15 - "L_ind_finger_01_bind_jnt"
    • 1 Rotation
      • Track 24 at frame 3767 has exactly the same value as tracks 23 and 25
  • 1 Bone 18 - "L_mid_finger_01_bind_jnt"
    • 1 Rotation
      • Track 25 at frame 3800 has exactly the same value as tracks 24 and 26
  • 1 Bone 19 - "L_mid_finger_02_bind_jnt"
    • 1 Rotation
      • Track 37 at frame 6434 has roughly the same value as tracks 36 and 38
  • 1 Bone 21 - "L_rng_finger_01_bind_jnt"
    • 1 Rotation
      • Track 16 at frame 4900 has exactly the same value as tracks 15 and 17
  • 1 Bone 24 - "L_pnk_finger_01_bind_jnt"
    • 1 Rotation
      • Track 16 at frame 3800 has exactly the same value as tracks 15 and 17
  • 1 Bone 27 - "R_shoulder_bind_jnt"
    • 1 Rotation
      • Track 378 at frame 145602 has roughly the same value as tracks 377 and 379
  • 4 Bone 29 - "R_lwr_arm_bind_jnt"
    • 4 Rotation
      • Track 12 at frame 3000 has roughly the same value as tracks 11 and 13
      • Track 160 at frame 10967 has roughly the same value as tracks 159 and 161
      • Track 351 at frame 84302 has roughly the same value as tracks 350 and 352
      • Track 359 at frame 145635 has roughly the same value as tracks 358 and 360
  • 1 Bone 31 - "R_lwr_arm_twist_02_bind_jnt"
    • 1 Translation
      • Track 43 at frame 77202 has roughly the same value as tracks 42 and 44
  • 3 Bone 50 - "L_leg_02_bind_jnt"
    • 3 Rotation
      • Track 6 at frame 1100 has roughly the same value as tracks 5 and 7
      • Track 78 at frame 6567 has roughly the same value as tracks 77 and 79
      • Track 369 at frame 82402 has roughly the same value as tracks 368 and 370
  • 1 Bone 51 - "bone_leg_left"
    • 1 Rotation
      • Track 395 at frame 145702 has roughly the same value as tracks 394 and 396
  • 2 Bone 55 - "bone_leg_right"
    • 2 Rotation
      • Track 177 at frame 11134 has roughly the same value as tracks 176 and 178
      • Track 404 at frame 145702 has roughly the same value as tracks 403 and 405
  • 1 Bone 56 - "R_leg_04_bind_jnt"
    • 1 Rotation
      • Track 54 at frame 10001 has exactly the same value as tracks 53 and 55
  • 1 Bone 58 - "M_loincloth_01_bind_jnt"
    • 1 Rotation
      • Track 119 at frame 11067 has roughly the same value as tracks 118 and 120
  • 2 Bone 63 - "R_skirt_01_bind_jnt"
    • 2 Rotation
      • Track 29 at frame 4434 has roughly the same value as tracks 28 and 30
      • Track 44 at frame 5234 has roughly the same value as tracks 43 and 45
  • 4 Bone 82 - "L_cheek_03_bind_jnt"
    • 4 Translation
      • Track 1 at frame 1767 has roughly the same value as tracks 0 and 2
      • Track 12 at frame 2467 has roughly the same value as tracks 11 and 13
      • Track 44 at frame 83069 has roughly the same value as tracks 43 and 45
      • Track 55 at frame 83769 has roughly the same value as tracks 54 and 56
  • 1 Bone 90 - "tongue_01_bind_jnt"
    • 1 Translation
      • Track 8 at frame 6067 has roughly the same value as tracks 7 and 9
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