Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Fel Orc - Legionnaire of the bundle Fel Orc - Legionnaire. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Fel Orc - Legionnaire.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing Shattered Hand_Legionnaire.mdx
Now Click the "Import File" Button:
Next select 'Shattered Hand_Legionnaire.mdx' in the folder which you extracted from the zip archive:
Fel Orc - Legionnaire
Shattered Hand_Legionnaire.mdx
Felorc_Behemoth_Armor.dds
Felorc_Grunt_Derivative.dds
Felorc_Hunter_Shattered_Hand_Details.dds
Felorc_Legionnaire_Armor.dds
Felorc_Slayer_Armor_orm.dds
The file has been properly added to the map archive:
Shattered Hand_Legionnaire.mdx
Model
3,371
war3mapimported/Shattered Hand_Legionnaire.mdx
Done, you have imported the file Shattered Hand_Legionnaire.mdx.
Importing Felorc_Behemoth_Armor.dds
Now Click the "Import File" Button:
Next select 'Felorc_Behemoth_Armor.dds' in the folder which you extracted from the zip archive:
Fel Orc - Legionnaire
Shattered Hand_Legionnaire.mdx
Felorc_Behemoth_Armor.dds
Felorc_Grunt_Derivative.dds
Felorc_Hunter_Shattered_Hand_Details.dds
Felorc_Legionnaire_Armor.dds
Felorc_Slayer_Armor_orm.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Shattered Hand_Legionnaire.mdx
Model
3,371
war3mapimported/Shattered Hand_Legionnaire.mdx
Felorc_Behemoth_Armor.dds
Image / Texture
2,731
war3mapimported/Felorc_Behemoth_Armor.dds
Double-click the file Felorc_Behemoth_Armor.dds:
Felorc_Behemoth_Armor.dds
Image / Texture
2,731
war3mapimported/Felorc_Behemoth_Armor.dds
Tick the box "Use Custom Path" and type in the correct path:
Felorc_Behemoth_Armor.dds
Image / Texture
2,731
Felorc_Behemoth_Armor.dds
The file has been properly added to the map archive:
Shattered Hand_Legionnaire.mdx
Model
3,371
war3mapimported/Shattered Hand_Legionnaire.mdx
Felorc_Behemoth_Armor.dds
Image / Texture
2,731
Felorc_Behemoth_Armor.dds
Done, you have imported the file Felorc_Behemoth_Armor.dds.
Importing Felorc_Grunt_Derivative.dds
Now Click the "Import File" Button:
Next select 'Felorc_Grunt_Derivative.dds' in the folder which you extracted from the zip archive:
Fel Orc - Legionnaire
Shattered Hand_Legionnaire.mdx
Felorc_Behemoth_Armor.dds
Felorc_Grunt_Derivative.dds
Felorc_Hunter_Shattered_Hand_Details.dds
Felorc_Legionnaire_Armor.dds
Felorc_Slayer_Armor_orm.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Shattered Hand_Legionnaire.mdx
Model
3,371
war3mapimported/Shattered Hand_Legionnaire.mdx
Felorc_Behemoth_Armor.dds
Image / Texture
2,731
Felorc_Behemoth_Armor.dds
Felorc_Grunt_Derivative.dds
Image / Texture
683
war3mapimported/Felorc_Grunt_Derivative.dds
Double-click the file Felorc_Grunt_Derivative.dds:
Felorc_Grunt_Derivative.dds
Image / Texture
683
war3mapimported/Felorc_Grunt_Derivative.dds
Tick the box "Use Custom Path" and type in the correct path:
Felorc_Grunt_Derivative.dds
Image / Texture
683
Felorc_Grunt_Derivative.dds
The file has been properly added to the map archive:
Shattered Hand_Legionnaire.mdx
Model
3,371
war3mapimported/Shattered Hand_Legionnaire.mdx
Felorc_Behemoth_Armor.dds
Image / Texture
2,731
Felorc_Behemoth_Armor.dds
Felorc_Grunt_Derivative.dds
Image / Texture
683
Felorc_Grunt_Derivative.dds
Done, you have imported the file Felorc_Grunt_Derivative.dds.
Importing Felorc_Hunter_Shattered_Hand_Details.dds
Now Click the "Import File" Button:
Next select 'Felorc_Hunter_Shattered_Hand_Details.dds' in the folder which you extracted from the zip archive:
Fel Orc - Legionnaire
Shattered Hand_Legionnaire.mdx
Felorc_Behemoth_Armor.dds
Felorc_Grunt_Derivative.dds
Felorc_Hunter_Shattered_Hand_Details.dds
Felorc_Legionnaire_Armor.dds
Felorc_Slayer_Armor_orm.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Shattered Hand_Legionnaire.mdx
Model
3,371
war3mapimported/Shattered Hand_Legionnaire.mdx
Felorc_Behemoth_Armor.dds
Image / Texture
2,731
Felorc_Behemoth_Armor.dds
Felorc_Grunt_Derivative.dds
Image / Texture
683
Felorc_Grunt_Derivative.dds
Felorc_Hunter_Shattered_Hand_Details.dds
Image / Texture
1,365
war3mapimported/Felorc_Hunter_Shattered_Hand_Details.dds
Double-click the file Felorc_Hunter_Shattered_Hand_Details.dds:
Felorc_Hunter_Shattered_Hand_Details.dds
Image / Texture
1,365
war3mapimported/Felorc_Hunter_Shattered_Hand_Details.dds
Tick the box "Use Custom Path" and type in the correct path:
Felorc_Hunter_Shattered_Hand_Details.dds
Image / Texture
1,365
Felorc_Hunter_Shattered_Hand_Details.dds
The file has been properly added to the map archive:
Shattered Hand_Legionnaire.mdx
Model
3,371
war3mapimported/Shattered Hand_Legionnaire.mdx
Felorc_Behemoth_Armor.dds
Image / Texture
2,731
Felorc_Behemoth_Armor.dds
Felorc_Grunt_Derivative.dds
Image / Texture
683
Felorc_Grunt_Derivative.dds
Felorc_Hunter_Shattered_Hand_Details.dds
Image / Texture
1,365
Felorc_Hunter_Shattered_Hand_Details.dds
Done, you have imported the file Felorc_Hunter_Shattered_Hand_Details.dds.
Importing Felorc_Legionnaire_Armor.dds
Now Click the "Import File" Button:
Next select 'Felorc_Legionnaire_Armor.dds' in the folder which you extracted from the zip archive:
Fel Orc - Legionnaire
Shattered Hand_Legionnaire.mdx
Felorc_Behemoth_Armor.dds
Felorc_Grunt_Derivative.dds
Felorc_Hunter_Shattered_Hand_Details.dds
Felorc_Legionnaire_Armor.dds
Felorc_Slayer_Armor_orm.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Shattered Hand_Legionnaire.mdx
Model
3,371
war3mapimported/Shattered Hand_Legionnaire.mdx
Felorc_Behemoth_Armor.dds
Image / Texture
2,731
Felorc_Behemoth_Armor.dds
Felorc_Grunt_Derivative.dds
Image / Texture
683
Felorc_Grunt_Derivative.dds
Felorc_Hunter_Shattered_Hand_Details.dds
Image / Texture
1,365
Felorc_Hunter_Shattered_Hand_Details.dds
Felorc_Legionnaire_Armor.dds
Image / Texture
683
war3mapimported/Felorc_Legionnaire_Armor.dds
Double-click the file Felorc_Legionnaire_Armor.dds:
Felorc_Legionnaire_Armor.dds
Image / Texture
683
war3mapimported/Felorc_Legionnaire_Armor.dds
Tick the box "Use Custom Path" and type in the correct path:
Felorc_Legionnaire_Armor.dds
Image / Texture
683
Felorc_Legionnaire_Armor.dds
The file has been properly added to the map archive:
Shattered Hand_Legionnaire.mdx
Model
3,371
war3mapimported/Shattered Hand_Legionnaire.mdx
Felorc_Behemoth_Armor.dds
Image / Texture
2,731
Felorc_Behemoth_Armor.dds
Felorc_Grunt_Derivative.dds
Image / Texture
683
Felorc_Grunt_Derivative.dds
Felorc_Hunter_Shattered_Hand_Details.dds
Image / Texture
1,365
Felorc_Hunter_Shattered_Hand_Details.dds
Felorc_Legionnaire_Armor.dds
Image / Texture
683
Felorc_Legionnaire_Armor.dds
Done, you have imported the file Felorc_Legionnaire_Armor.dds.
Importing Felorc_Slayer_Armor_orm.dds
Now Click the "Import File" Button:
Next select 'Felorc_Slayer_Armor_orm.dds' in the folder which you extracted from the zip archive:
Fel Orc - Legionnaire
Shattered Hand_Legionnaire.mdx
Felorc_Behemoth_Armor.dds
Felorc_Grunt_Derivative.dds
Felorc_Hunter_Shattered_Hand_Details.dds
Felorc_Legionnaire_Armor.dds
Felorc_Slayer_Armor_orm.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Shattered Hand_Legionnaire.mdx
Model
3,371
war3mapimported/Shattered Hand_Legionnaire.mdx
Felorc_Behemoth_Armor.dds
Image / Texture
2,731
Felorc_Behemoth_Armor.dds
Felorc_Grunt_Derivative.dds
Image / Texture
683
Felorc_Grunt_Derivative.dds
Felorc_Hunter_Shattered_Hand_Details.dds
Image / Texture
1,365
Felorc_Hunter_Shattered_Hand_Details.dds
Felorc_Legionnaire_Armor.dds
Image / Texture
683
Felorc_Legionnaire_Armor.dds
Felorc_Slayer_Armor_orm.dds
Image / Texture
171
war3mapimported/Felorc_Slayer_Armor_orm.dds
Double-click the file Felorc_Slayer_Armor_orm.dds:
Felorc_Slayer_Armor_orm.dds
Image / Texture
171
war3mapimported/Felorc_Slayer_Armor_orm.dds
Tick the box "Use Custom Path" and type in the correct path:
Felorc_Slayer_Armor_orm.dds
Image / Texture
171
Felorc_Slayer_Armor_orm.dds
The file has been properly added to the map archive:
Shattered Hand_Legionnaire.mdx
Model
3,371
war3mapimported/Shattered Hand_Legionnaire.mdx
Felorc_Behemoth_Armor.dds
Image / Texture
2,731
Felorc_Behemoth_Armor.dds
Felorc_Grunt_Derivative.dds
Image / Texture
683
Felorc_Grunt_Derivative.dds
Felorc_Hunter_Shattered_Hand_Details.dds
Image / Texture
1,365
Felorc_Hunter_Shattered_Hand_Details.dds
Felorc_Legionnaire_Armor.dds
Image / Texture
683
Felorc_Legionnaire_Armor.dds
Felorc_Slayer_Armor_orm.dds
Image / Texture
171
Felorc_Slayer_Armor_orm.dds
Done, you have imported the file Felorc_Slayer_Armor_orm.dds.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.