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Model validation: Fel Orc - Ballista
FelOrc_Ballista.mdx
0errors49severe57warnings11unused
1
1
Geoset 3
Alpha is 1.000 at end of "Decay" (frame 65267); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 4
Alpha is 1.000 at end of "Decay" (frame 65267); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 5
Alpha is 1.000 at end of "Decay" (frame 65267); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 6
Alpha is 1.000 at end of "Decay" (frame 65267); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 7
Alpha is 1.000 at end of "Decay" (frame 65267); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 8
Alpha is 1.000 at end of "Decay" (frame 65267); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 9
Alpha is 1.000 at end of "Decay" (frame 65267); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 10
Alpha is 1.000 at end of "Decay" (frame 65267); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 11
Alpha is 1.000 at end of "Decay" (frame 65267); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 12
Alpha is 1.000 at end of "Decay" (frame 65267); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 13
Alpha is 1.000 at end of "Decay" (frame 65267); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 14
Alpha is 1.000 at end of "Decay" (frame 65267); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 15
Alpha is 1.000 at end of "Decay" (frame 65267); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 16
Alpha is 1.000 at end of "Decay" (frame 65267); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 17
Alpha is 1.000 at end of "Decay" (frame 65267); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 18
Alpha is 1.000 at end of "Decay" (frame 65267); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 19
Alpha is 1.000 at end of "Decay" (frame 65267); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 20
Alpha is 1.000 at end of "Decay" (frame 65267); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 21
Alpha is 1.000 at end of "Decay" (frame 65267); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 22
Alpha is 1.000 at end of "Decay" (frame 65267); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 23
Alpha is 1.000 at end of "Decay" (frame 65267); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 24
Alpha is 1.000 at end of "Decay" (frame 65267); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 25
Alpha is 1.000 at end of "Decay" (frame 65267); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 26
Alpha is 1.000 at end of "Decay" (frame 65267); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 27
Alpha is 1.000 at end of "Decay" (frame 65267); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 28
Alpha is 1.000 at end of "Decay" (frame 65267); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 29
Alpha is 1.000 at end of "Decay" (frame 65267); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 30
Alpha is 1.000 at end of "Decay" (frame 65267); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 31
Alpha is 1.000 at end of "Decay" (frame 65267); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 32
Alpha is 1.000 at end of "Decay" (frame 65267); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 33
Alpha is 1.000 at end of "Decay" (frame 65267); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 34
Alpha is 1.000 at end of "Decay" (frame 65267); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 35
Alpha is 1.000 at end of "Decay" (frame 65267); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 36
Alpha is 1.000 at end of "Decay" (frame 65267); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 37
Alpha is 1.000 at end of "Decay" (frame 65267); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 38
Alpha is 1.000 at end of "Decay" (frame 65267); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 39
Alpha is 1.000 at end of "Decay" (frame 65267); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 40
Alpha is 1.000 at end of "Decay" (frame 65267); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 41
Alpha is 1.000 at end of "Decay" (frame 65267); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 42
Alpha is 1.000 at end of "Decay" (frame 65267); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 43
Alpha is 1.000 at end of "Decay" (frame 65267); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 44
Alpha is 1.000 at end of "Decay" (frame 65267); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 45
Alpha is 1.000 at end of "Decay" (frame 65267); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 46
Alpha is 1.000 at end of "Decay" (frame 65267); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 47
Alpha is 1.000 at end of "Decay" (frame 65267); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 48
Alpha is 1.000 at end of "Decay" (frame 65267); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 49
Alpha is 1.000 at end of "Decay" (frame 65267); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 50
Alpha is 1.000 at end of "Decay" (frame 65267); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 51
Alpha is 1.000 at end of "Decay" (frame 65267); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
3
Model
Collision shape "B_KGS_collision_00_BB_BB" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_collision_01_BB_BB" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_collision_02_BB_BB" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
1
Geoset 0
This geoset has both skin/weights and vertex groups
1
Geoset 1
This geoset has both skin/weights and vertex groups
1
Geoset 2
This geoset has both skin/weights and vertex groups
1
Bone 0 - "root_bind_jnt"
There are no vertices attached to this bone
1
Bone 15 - "F_beam_bind_jnt"
There are no vertices attached to this bone
2
Material 5
2
Layer 0
2
Emissive Gain
Track 34 at frame 69200 is not in any sequence
Track 32 at frame 66100 has exactly the same value as tracks 31 and 33
2
Material 14
2
Layer 0
2
Emissive Gain
Track 37 at frame 69200 is not in any sequence
Track 35 at frame 66100 has exactly the same value as tracks 34 and 36
2
Material 30
2
Layer 0
2
Emissive Gain
Track 37 at frame 69200 is not in any sequence
Track 35 at frame 66100 has exactly the same value as tracks 34 and 36
1
Bone 19 - "L_front_wheel_bind_jnt"
1
Rotation
Track 44 at frame 3233 has roughly the same value as tracks 43 and 45
2
ParticleEmitterPopcorn 0 - "Infernal"
1
Scaling
Track 5 at frame 26567 has exactly the same value as tracks 4 and 6
1
EmissionRate
Track 34 at frame 66633 has exactly the same value as tracks 33 and 35
2
ParticleEmitterPopcorn 1 - "Infernal"
1
Scaling
Track 5 at frame 26567 has exactly the same value as tracks 4 and 6
1
EmissionRate
Track 34 at frame 66633 has exactly the same value as tracks 33 and 35
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