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Model validation: Fel-infused kodo

felkodo.mdx

0 errors 0 severe 48 warnings 32 unused
  • 13 Model
    • Collision shape "B_KGS_MNTTorso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_MNTHead" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_MNTTail" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_collision_00" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_BoxCol_0_BB_BB" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_MNTLeg_BB" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Weapon_BB_BB" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
  • 1 Geoset 0
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 1
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 2
    • This geoset has both skin/weights and vertex groups
  • 1 Bone 29 - "mount_bone_head"
    • There are no vertices attached to this bone
  • 1 Bone 30 - "mount_L_drum_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 31 - "mount_R_drum_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 32 - "mount_L_drum_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 33 - "mount_R_drum_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 34 - "mount_bridle_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 143 at frame 132899 has roughly the same value as tracks 142 and 144
  • 1 1 Bone 35 - "mount_L_rein_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 44 at frame 2900 has roughly the same value as tracks 43 and 45
  • 1 Bone 36 - "mount_R_rein_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 37 - "mount_bit_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 38 - "mount_L_upr_arm_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 39 - "mount_L_lwr_arm_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 40 - "mount_R_upr_arm_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 41 - "mount_R_lwr_arm_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 42 - "mount_L_upr_lip_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 43 - "mount_L_upr_lip_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 44 - "mount_M_upr_lip_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 45 - "mount_R_upr_lip_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 46 - "mount_R_upr_lip_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 47 - "mount_L_lwr_lip_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 48 - "mount_L_lwr_lip_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 49 - "mount_M_lwr_lip_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 50 - "mount_R_lwr_lip_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 51 - "mount_R_lwr_lip_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 52 - "L_barrel_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 53 - "R_barrel_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 54 - "canvas_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 55 - "mount_L_bridle_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 56 - "mount_R_bridle_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 57 - "crate_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 58 - "crate_lid_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 59 - "meat_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 60 - "meat_02_bind_jnt"
    • There are no vertices attached to this bone
  • 2 Bone 1 - "mount_spine_02_bind_jnt"
    • 2 Rotation
      • Track 102 at frame 127099 has roughly the same value as tracks 101 and 103
      • Track 167 at frame 135831 has roughly the same value as tracks 166 and 168
  • 1 Bone 4 - "mount_hd_anim_bind_jnt"
    • 1 Rotation
      • Track 95 at frame 88566 has roughly the same value as tracks 94 and 96
  • 1 Bone 7 - "mount_L_arm_01_bind_jnt"
    • 1 Rotation
      • Track 92 at frame 88566 has roughly the same value as tracks 91 and 93
  • 1 Bone 14 - "mount_bone_hand_right"
    • 1 Rotation
      • Track 100 at frame 88566 has roughly the same value as tracks 99 and 101
  • 1 Bone 28 - "mount_tongue_02_bind_jnt"
    • 1 Rotation
      • Track 88 at frame 3300 has roughly the same value as tracks 87 and 89
  • 1 CollisionShape 1 - "B_KGS_MNTHead"
    • 1 Rotation
      • Track 98 at frame 88566 has roughly the same value as tracks 97 and 99
  • 1 CollisionShape 5 - "B_KGS_Arm_L"
    • 1 Rotation
      • Track 80 at frame 3100 has roughly the same value as tracks 79 and 81
  • 22 CollisionShape 7 - "B_KGS_Leg_L"
    • 22 Rotation
      • Track 75 at frame 2900 has roughly the same value as tracks 74 and 76
      • Track 76 at frame 2933 has roughly the same value as tracks 75 and 77
      • Track 77 at frame 2967 has roughly the same value as tracks 76 and 78
      • Track 78 at frame 3000 has roughly the same value as tracks 77 and 79
      • Track 79 at frame 3033 has roughly the same value as tracks 78 and 80
      • Track 80 at frame 3067 has roughly the same value as tracks 79 and 81
      • Track 81 at frame 3100 has roughly the same value as tracks 80 and 82
      • Track 82 at frame 3133 has roughly the same value as tracks 81 and 83
      • Track 83 at frame 3167 has roughly the same value as tracks 82 and 84
      • Track 84 at frame 3200 has roughly the same value as tracks 83 and 85
      • Track 85 at frame 3233 has roughly the same value as tracks 84 and 86
      • Track 86 at frame 3267 has roughly the same value as tracks 85 and 87
      • Track 87 at frame 3300 has roughly the same value as tracks 86 and 88
      • Track 88 at frame 3333 has roughly the same value as tracks 87 and 89
      • Track 89 at frame 3367 has roughly the same value as tracks 88 and 90
      • Track 90 at frame 3400 has roughly the same value as tracks 89 and 91
      • Track 91 at frame 3433 has roughly the same value as tracks 90 and 92
      • Track 92 at frame 3467 has roughly the same value as tracks 91 and 93
      • Track 93 at frame 3500 has roughly the same value as tracks 92 and 94
      • Track 94 at frame 3533 has roughly the same value as tracks 93 and 95
      • Track 95 at frame 3567 has roughly the same value as tracks 94 and 96
      • Track 96 at frame 3600 has exactly the same value as tracks 95 and 97
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