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Trigger Viewer

FearOfThePeons1.3.w3x
Variables
Inicjalizacja
Wyzwalacz bez nazwy 012
Wyzwalacz bez nazwy 011
Wyzwalacz bez nazwy 008
cash
hero die
atack 1
groups
Rozpoczęcie walki wręcz
Wyzwalacz bez nazwy 001
Wyzwalacz bez nazwy 001 Kopiuj
Wyzwalacz bez nazwy 002
leavers
Wyzwalacz bez nazwy 003 Kopiuj
Wyzwalacz bez nazwy 003 Kopiuj 2
Wyzwalacz bez nazwy 003 Kopiuj 3
Wyzwalacz bez nazwy 003 Kopiuj 4
Wyzwalacz bez nazwy 003 Kopiuj 7
Wyzwalacz bez nazwy 003 Kopiuj 8
Wyzwalacz bez nazwy 003 Kopiuj 9
Wyzwalacz bez nazwy 003 Kopiuj 9 Kopiuj 2
hrero
Wyzwalacz bez nazwy 005
Wyzwalacz bez nazwy 005 Kopiuj
Wyzwalacz bez nazwy 005 Kopiuj 2
Wyzwalacz bez nazwy 005 Kopiuj 3
Wyzwalacz bez nazwy 005 Kopiuj 4
Wyzwalacz bez nazwy 005 Kopiuj 5
Wyzwalacz bez nazwy 005 Kopiuj 5 Kopiuj
cam
Wyzwalacz bez nazwy 006
Wyzwalacz bez nazwy 006 Kopiuj
war
peons and peasants
Wyzwalacz bez nazwy 009
Wyzwalacz bez nazwy 009 Kopiuj
text
Wyzwalacz bez nazwy 010
Wyzwalacz bez nazwy 010 Kopiuj
Wyzwalacz bez nazwy 010 Kopiuj Kopiuj
Wyzwalacz bez nazwy 010 Kopiuj Kopiuj Kopiuj
Wyzwalacz bez nazwy 010 Kopiuj Kopiuj Kopiuj Kopiuj
Wyzwalacz bez nazwy 010 Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj
Wyzwalacz bez nazwy 010 Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj
spawn troops
Wyzwalacz bez nazwy 003 Kopiuj 17 Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopi Kopiuj 6
Wyzwalacz bez nazwy 003 Kopiuj 17 Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopi K Kopiuj
Wyzwalacz bez nazwy 003 Kopiuj 17 Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopi Kopiuj 2
Wyzwalacz bez nazwy 003 Kopiuj 17 Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopi Kopiuj 3
Wyzwalacz bez nazwy 003 Kopiuj 17 Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopi Kopiuj 4
Wyzwalacz bez nazwy 003 Kopiuj 17 Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopi Kopiuj 5
Wyzwalacz bez nazwy 003 Kopiuj 17 Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopi
Wyzwalacz bez nazwy 003 Kopiuj 17 Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopi Kopiuj
Wyzwalacz bez nazwy 003 Kopiuj 17 Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopi Ko Kopiuj
Wyzwalacz bez nazwy 003 Kopiuj 17 Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopi Kopiuj 7
Wyzwalacz bez nazwy 003 Kopiuj 17 Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopi Kopiuj 8
Wyzwalacz bez nazwy 003 Kopiuj 17 Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopi Kopiuj 9
Wyzwalacz bez nazwy 003 Kopiuj 17 Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopi Kopiuj 10
Wyzwalacz bez nazwy 003 Kopiuj 17 Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopi Kopiuj 11
Wyzwalacz bez nazwy 003 Kopiuj 17 Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopi Kopiuj 12
Wyzwalacz bez nazwy 003 Kopiuj 17 Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopi Kopiuj 13
Wyzwalacz bez nazwy 003 Kopiuj 17 Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopi Kopiuj 14
Wyzwalacz bez nazwy 003 Kopiuj 17 Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopi Kopiuj 15
Wyzwalacz bez nazwy 003 Kopiuj 17 Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopi Kopiuj 16
Wyzwalacz bez nazwy 003 Kopiuj 17 Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopi Kopiuj 17
Wyzwalacz bez nazwy 003 Kopiuj 17 Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopi Kopiuj 18
Wyzwalacz bez nazwy 003 Kopiuj 17 Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopi Kopiuj 19
Wyzwalacz bez nazwy 003 Kopiuj 17 Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopi Kopiuj 20
Wyzwalacz bez nazwy 003 Kopiuj 17 Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopi Kopiuj 23
Wyzwalacz bez nazwy 003 Kopiuj 17 Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopi Kopiuj 21
Wyzwalacz bez nazwy 003 Kopiuj 17 Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopi Kopiuj 22
Wyzwalacz bez nazwy 003 Kopiuj 17 Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopi Kopiuj 24
Wyzwalacz bez nazwy 003 Kopiuj 17 Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopi Kopiuj 25
Wyzwalacz bez nazwy 003 Kopiuj 17 Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopi Kopiuj 26
Wyzwalacz bez nazwy 003 Kopiuj 17 Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopi Kopiuj 27
Wyzwalacz bez nazwy 003 Kopiuj 17 Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopi Kopiuj 28
Wyzwalacz bez nazwy 003 Kopiuj 17 Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopi Kopiuj 29
Wyzwalacz bez nazwy 003 Kopiuj 17 Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopi Kopiuj 30
Wyzwalacz bez nazwy 003 Kopiuj 17 Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopi Kopiuj 31
Wyzwalacz bez nazwy 003 Kopiuj 17 Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopi Kopiuj 32
Wyzwalacz bez nazwy 003 Kopiuj 17 Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopi Kopiuj 33
Wyzwalacz bez nazwy 003 Kopiuj 17 Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopi Kopiuj 34
Wyzwalacz bez nazwy 003 Kopiuj 17 Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopi Kopiuj 35
Wyzwalacz bez nazwy 003 Kopiuj 17 Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopi Kopiuj 36
B2
B2 Kopiuj
B2 Kopiuj Kopiuj
B2 Kopiuj Kopiuj Kopiuj
B2 Kopiuj Kopiuj Kopiuj Kopiuj
revive
routes
Wyzwalacz bez nazwy 007
Wyzwalacz bez nazwy 007 Kopiuj
Wyzwalacz bez nazwy 004
Wyzwalacz bez nazwy 004 Kopiuj
Wyzwalacz bez nazwy 004 Kopiuj Kopiuj
Wyzwalacz bez nazwy 004 Kopiuj Kopiuj Kopiuj
Wyzwalacz bez nazwy 004 Kopiuj Kopiuj Kopiuj Kopiuj
Wyzwalacz bez nazwy 004 Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj
Wyzwalacz bez nazwy 004 Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj
money
Wyzwalacz bez nazwy 013
Wyzwalacz bez nazwy 013 Kopiuj
hero
Wyzwalacz bez nazwy 003
Kategoria bez nazwy
Wpisz poniżej własny skrypt dla mapy. Zostanie on dodany do skryptu mapy po określeniu zmiennych i przed dodaniem kodów wyzwalaczy.

		
Name Type Is Array Initial Value
Peasants force No
Peons force No
timer timer No
timerrr timerdialog No
Wyzwalacz bez nazwy 012
  Events
    Player - Player 1 (Red) types a chat message containing -Repick (stringnoformat) as An exact match
  Conditions
  Actions
Wyzwalacz bez nazwy 011
  Events
    Time - timer expires
  Conditions
  Actions
    Game - Victory Player 2 (Blue) (Show dialogs, Show scores)
    Game - Victory Player 3 (Teal) (Show dialogs, Show scores)
    Game - Victory Player 4 (Purple) (Show dialogs, Show scores)
    Game - Victory Player 5 (Yellow) (Show dialogs, Show scores)
    Game - Victory Player 8 (Pink) (Show dialogs, Show scores)
    Game - Victory Player 9 (Gray) (Show dialogs, Show scores)
    Game - Victory Player 10 (Light Blue) (Show dialogs, Show scores)
    Game - Victory Player 11 (Dark Green) (Show dialogs, Show scores)
Wyzwalacz bez nazwy 008
  Events
    Map initialization
  Conditions
  Actions
    Countdown Timer - Start timer as a One-shot timer that will expire in 1899.00 seconds
    Countdown Timer - Create a timer window for timer with title Time to win:
cash
  Events
    Time - Every 2.00 seconds of game time
  Conditions
  Actions
    Player - Add 3 to Player 2 (Blue).Current gold
    Player - Add 3 to Player 3 (Teal).Current gold
    Player - Add 3 to Player 4 (Purple).Current gold
    Player - Add 3 to Player 5 (Yellow).Current gold
    Player - Add 3 to Player 8 (Pink).Current gold
    Player - Add 3 to Player 9 (Gray).Current gold
    Player - Add 3 to Player 10 (Light Blue).Current gold
    Player - Add 3 to Player 11 (Dark Green).Current gold
hero die
  Events
    Unit - A unit Dies
  Conditions
    ((Triggering unit) is A Hero) Equal to True
  Actions
    Sound - Play terminater.wav (musictheme).
atack 1
  Events
  Conditions
  Actions
groups
  Events
    Map initialization
  Conditions
  Actions
    Player Group - Add Player 2 (Blue) to Peons
    Player Group - Add Player 3 (Teal) to Peons
    Player Group - Add Player 4 (Purple) to Peons
    Player Group - Add Player 5 (Yellow) to Peons
    Player Group - Add Player 8 (Pink) to Peasants
    Player Group - Add Player 9 (Gray) to Peasants
    Player Group - Add Player 10 (Light Blue) to Peasants
    Player Group - Add Player 11 (Dark Green) to Peasants
Domyślne rozpoczęcie walki wręcz dla wszystkich graczy
Rozpoczęcie walki wręcz
  Events
    Map initialization
  Conditions
  Actions
    Melee Game - Use melee time of day (for all players)
    Melee Game - Limit Heroes to 1 per Hero-type (for all players)
    Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Wyzwalacz bez nazwy 001
  Events
    Map initialization
  Conditions
  Actions
    Player Group - Pick every player in (All players) and do (Add 700 to (Picked player).Current gold)
Wyzwalacz bez nazwy 001 Kopiuj
  Events
    Map initialization
  Conditions
  Actions
    Player Group - Pick every player in (All players) and do (Add 2 to (Picked player).Food cap)
Wyzwalacz bez nazwy 002
  Events
    Unit - Fortress 0004 <gen> Dies
  Conditions
  Actions
    Game - Victory Player 7 (Green) (Show dialogs, Show scores)
    Game - Victory Player 8 (Pink) (Show dialogs, Show scores)
    Game - Victory Player 9 (Gray) (Show dialogs, Show scores)
    Game - Victory Player 10 (Light Blue) (Show dialogs, Show scores)
    Game - Victory Player 11 (Dark Green) (Show dialogs, Show scores)
    Game - Defeat Player 1 (Red) with the message: Klęska!
    Game - Defeat Player 2 (Blue) with the message: Klęska!
    Game - Defeat Player 3 (Teal) with the message: Klęska!
    Game - Defeat Player 4 (Purple) with the message: Klęska!
    Game - Defeat Player 5 (Yellow) with the message: Klęska!
Wyzwalacz bez nazwy 003 Kopiuj
  Events
    Player - Player 2 (Blue) leaves the game
  Conditions
  Actions
    Game - Display to (All players) for 30.00 seconds the text: ((Name of (Triggering player)) + leaves the game<-----Noooooob!!! Loooser!! )
    Sound - Play t2-hasta_la_vista.wav (musictheme).
    Player - Make Player 2 (Blue) treat Player 3 (Teal) as an Ally with shared vision and full shared units
    Player - Make Player 2 (Blue) treat Player 4 (Purple) as an Ally with shared vision and full shared units
    Player - Make Player 2 (Blue) treat Player 5 (Yellow) as an Ally with shared vision and full shared units
Wyzwalacz bez nazwy 003 Kopiuj 2
  Events
    Player - Player 3 (Teal) leaves the game
  Conditions
  Actions
    Game - Display to (All players) for 30.00 seconds the text: ((Name of (Triggering player)) + leaves the game<-----Noooooob!!! Loooser!! )
    Sound - Play t2-hasta_la_vista.wav (musictheme).
    Player - Make Player 3 (Teal) treat Player 2 (Blue) as an Ally with shared vision and full shared units
    Player - Make Player 3 (Teal) treat Player 4 (Purple) as an Ally with shared vision and full shared units
    Player - Make Player 3 (Teal) treat Player 5 (Yellow) as an Ally with shared vision and full shared units
Wyzwalacz bez nazwy 003 Kopiuj 3
  Events
    Player - Player 4 (Purple) leaves the game
  Conditions
  Actions
    Game - Display to (All players) for 30.00 seconds the text: ((Name of (Triggering player)) + leaves the game<-----Noooooob!!! Loooser!! )
    Sound - Play t2-hasta_la_vista.wav (musictheme).
    Player - Make Player 4 (Purple) treat Player 2 (Blue) as an Ally with shared vision and full shared units
    Player - Make Player 4 (Purple) treat Player 3 (Teal) as an Ally with shared vision and full shared units
    Player - Make Player 4 (Purple) treat Player 5 (Yellow) as an Ally with shared vision and full shared units
Wyzwalacz bez nazwy 003 Kopiuj 4
  Events
    Player - Player 5 (Yellow) leaves the game
  Conditions
  Actions
    Game - Display to (All players) for 30.00 seconds the text: ((Name of (Triggering player)) + leaves the game<-----Noooooob!!! Loooser!! )
    Sound - Play t2-hasta_la_vista.wav (musictheme).
    Player - Make Player 5 (Yellow) treat Player 2 (Blue) as an Ally with shared vision and full shared units
    Player - Make Player 5 (Yellow) treat Player 3 (Teal) as an Ally with shared vision and full shared units
    Player - Make Player 5 (Yellow) treat Player 4 (Purple) as an Ally with shared vision and full shared units
Wyzwalacz bez nazwy 003 Kopiuj 7
  Events
    Player - Player 8 (Pink) leaves the game
  Conditions
  Actions
    Game - Display to (All players) for 30.00 seconds the text: ((Name of (Triggering player)) + leaves the game<-----Noooooob!!! Loooser!! )
    Sound - Play t2-hasta_la_vista.wav (musictheme).
    Player - Make Player 8 (Pink) treat Player 9 (Gray) as an Ally with shared vision and full shared units
    Player - Make Player 8 (Pink) treat Player 10 (Light Blue) as an Ally with shared vision and full shared units
    Player - Make Player 8 (Pink) treat Player 11 (Dark Green) as an Ally with shared vision and full shared units
Wyzwalacz bez nazwy 003 Kopiuj 8
  Events
    Player - Player 9 (Gray) leaves the game
  Conditions
  Actions
    Game - Display to (All players) for 30.00 seconds the text: ((Name of (Triggering player)) + leaves the game<-----Noooooob!!! Loooser!! )
    Sound - Play t2-hasta_la_vista.wav (musictheme).
    Player - Make Player 9 (Gray) treat Player 8 (Pink) as an Ally with shared vision and full shared units
    Player - Make Player 9 (Gray) treat Player 10 (Light Blue) as an Ally with shared vision and full shared units
    Player - Make Player 9 (Gray) treat Player 11 (Dark Green) as an Ally with shared vision and full shared units
Wyzwalacz bez nazwy 003 Kopiuj 9
  Events
    Player - Player 10 (Light Blue) leaves the game
  Conditions
  Actions
    Game - Display to (All players) for 30.00 seconds the text: ((Name of (Triggering player)) + leaves the game<-----Noooooob!!! Loooser!! )
    Sound - Play t2-hasta_la_vista.wav (musictheme).
    Player - Make Player 10 (Light Blue) treat Player 8 (Pink) as an Ally with shared vision and full shared units
    Player - Make Player 10 (Light Blue) treat Player 9 (Gray) as an Ally with shared vision and full shared units
    Player - Make Player 10 (Light Blue) treat Player 11 (Dark Green) as an Ally with shared vision and full shared units
Wyzwalacz bez nazwy 003 Kopiuj 9 Kopiuj 2
  Events
    Player - Player 11 (Dark Green) leaves the game
  Conditions
  Actions
    Game - Display to (All players) for 30.00 seconds the text: ((Name of (Triggering player)) + leaves the game<-----Noooooob!!! Loooser!! )
    Sound - Play t2-hasta_la_vista.wav (musictheme).
    Player - Make Player 11 (Dark Green) treat Player 8 (Pink) as an Ally with shared vision and full shared units
    Player - Make Player 11 (Dark Green) treat Player 9 (Gray) as an Ally with shared vision and full shared units
    Player - Make Player 11 (Dark Green) treat Player 10 (Light Blue) as an Ally with shared vision and full shared units
Wyzwalacz bez nazwy 005
  Events
    Unit - A unit enters Region_000 <gen>
  Conditions
  Actions
    Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_005 <gen>) over 0 seconds
    Unit - Remove (Triggering unit) from the game
    Unit - Create 1.Bombardier for (Owner of (Triggering unit)) at (Center of Region_005 <gen>) facing Default building facing degrees
Wyzwalacz bez nazwy 005 Kopiuj
  Events
    Unit - A unit enters Region_001 <gen>
  Conditions
  Actions
    Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_005 <gen>) over 0 seconds
    Unit - Remove (Triggering unit) from the game
    Unit - Create 1.Aureora for (Owner of (Triggering unit)) at (Center of Region_005 <gen>) facing Default building facing degrees
Wyzwalacz bez nazwy 005 Kopiuj 2
  Events
    Unit - A unit enters Region_002 <gen>
  Conditions
  Actions
    Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_005 <gen>) over 0 seconds
    Unit - Remove (Triggering unit) from the game
    Unit - Create 1.Doctor Peon for (Owner of (Triggering unit)) at (Center of Region_005 <gen>) facing Default building facing degrees
Wyzwalacz bez nazwy 005 Kopiuj 3
  Events
    Unit - A unit enters Region_003 <gen>
  Conditions
  Actions
    Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_005 <gen>) over 0 seconds
    Unit - Remove (Triggering unit) from the game
    Unit - Create 1.Angry Hero for (Owner of (Triggering unit)) at (Center of Region_005 <gen>) facing Default building facing degrees
Wyzwalacz bez nazwy 005 Kopiuj 4
  Events
    Unit - A unit enters Region_004 <gen>
  Conditions
  Actions
    Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_005 <gen>) over 0 seconds
    Unit - Remove (Triggering unit) from the game
    Unit - Create 1.Elektros for (Owner of (Triggering unit)) at (Center of Region_005 <gen>) facing Default building facing degrees
Wyzwalacz bez nazwy 005 Kopiuj 5
  Events
    Unit - A unit enters Region_006 <gen>
  Conditions
  Actions
    Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_005 <gen>) over 0 seconds
    Unit - Remove (Triggering unit) from the game
    Unit - Create 1.Burning Peon for (Owner of (Triggering unit)) at (Center of Region_005 <gen>) facing Default building facing degrees
Wyzwalacz bez nazwy 005 Kopiuj 5 Kopiuj
  Events
    Unit - A unit enters Region_014 <gen>
  Conditions
  Actions
    Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_005 <gen>) over 0 seconds
    Unit - Remove (Triggering unit) from the game
    Unit - Create 1.Magic for (Owner of (Triggering unit)) at (Center of Region_005 <gen>) facing Default building facing degrees
Wyzwalacz bez nazwy 006
  Events
    Map initialization
  Conditions
  Actions
    Camera - Pan camera for Player 2 (Blue) to (Center of Region_003 <gen>) over 0 seconds
    Camera - Pan camera for Player 3 (Teal) to (Center of Region_003 <gen>) over 0 seconds
    Camera - Pan camera for Player 4 (Purple) to (Center of Region_003 <gen>) over 0 seconds
    Camera - Pan camera for Player 5 (Yellow) to (Center of Region_003 <gen>) over 0 seconds
Wyzwalacz bez nazwy 006 Kopiuj
  Events
    Map initialization
  Conditions
  Actions
    Camera - Pan camera for Player 8 (Pink) to (Center of Region_002 <gen>) over 0 seconds
    Camera - Pan camera for Player 9 (Gray) to (Center of Region_003 <gen>) over 0 seconds
    Camera - Pan camera for Player 10 (Light Blue) to (Center of Region_014 <gen>) over 0 seconds
    Camera - Pan camera for Player 11 (Dark Green) to (Center of Region_002 <gen>) over 0 seconds
Wyzwalacz bez nazwy 009
  Events
    Unit - A unit Dies
  Conditions
    (Unit-type of (Triggering unit)) Equal to Peasant
    (Owner of (Killing unit)) Equal to Player 8 (Pink)
    (Owner of (Killing unit)) Equal to Player 9 (Gray)
    (Owner of (Killing unit)) Equal to Player 10 (Light Blue)
    (Owner of (Killing unit)) Equal to Player 11 (Dark Green)
  Actions
    Unit - Create 1 Peasant for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing (Position of (Triggering unit))
Wyzwalacz bez nazwy 009 Kopiuj
  Events
    Unit - A unit Dies
  Conditions
    (Unit-type of (Triggering unit)) Equal to Peon
    (Owner of (Killing unit)) Equal to Player 2 (Blue)
    (Owner of (Killing unit)) Equal to Player 3 (Teal)
    (Owner of (Killing unit)) Equal to Player 4 (Purple)
    (Owner of (Killing unit)) Equal to Player 5 (Yellow)
  Actions
    Unit - Create 1 Peon for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing (Position of (Triggering unit))
Wyzwalacz bez nazwy 010
  Events
    Map initialization
  Conditions
  Actions
    Floating Text - Create floating text that reads Bombardier above Bombardier 0001 <gen> with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
Wyzwalacz bez nazwy 010 Kopiuj
  Events
    Map initialization
  Conditions
  Actions
    Floating Text - Create floating text that reads Aura Guy above Aureora 0002 <gen> with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
Wyzwalacz bez nazwy 010 Kopiuj Kopiuj
  Events
    Map initialization
  Conditions
  Actions
    Floating Text - Create floating text that reads Doctor above Doctor Peon 0005 <gen> with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
Wyzwalacz bez nazwy 010 Kopiuj Kopiuj Kopiuj
  Events
    Map initialization
  Conditions
  Actions
    Floating Text - Create floating text that reads Angry Hero above Angry Hero 0006 <gen> with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
Wyzwalacz bez nazwy 010 Kopiuj Kopiuj Kopiuj Kopiuj
  Events
    Map initialization
  Conditions
  Actions
    Floating Text - Create floating text that reads Burning Hero above Burning Peon 0015 <gen> with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
Wyzwalacz bez nazwy 010 Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj
  Events
    Map initialization
  Conditions
  Actions
    Floating Text - Create floating text that reads Elektros above Elektros 0007 <gen> with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
Wyzwalacz bez nazwy 010 Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj
  Events
    Map initialization
  Conditions
  Actions
    Floating Text - Create floating text that reads Mage above Magic 0081 <gen> with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
Wyzwalacz bez nazwy 003 Kopiuj 17 Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopi Kopiuj 6
  Events
    Time - Elapsed game time is 20.00 seconds
  Conditions
  Actions
    Unit - Create 30.Zombie for Player 7 (Green) at (Center of spawn_up <gen>) facing Default building facing degrees
    Unit - Create 30.Zombie for Player 7 (Green) at (Center of spawn_dawn <gen>) facing Default building facing degrees
Wyzwalacz bez nazwy 003 Kopiuj 17 Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopi K Kopiuj
  Events
    Time - Elapsed game time is 60.00 seconds
  Conditions
  Actions
    Unit - Create 30.Zombie for Player 7 (Green) at (Center of spawn_up <gen>) facing Default building facing degrees
    Unit - Create 30.Zombie for Player 7 (Green) at (Center of spawn_dawn <gen>) facing Default building facing degrees
Wyzwalacz bez nazwy 003 Kopiuj 17 Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopi Kopiuj 2
  Events
    Time - Elapsed game time is 100.00 seconds
  Conditions
  Actions
    Unit - Create 30.Zombie for Player 7 (Green) at (Center of spawn_up <gen>) facing Default building facing degrees
    Unit - Create 30.Zombie for Player 7 (Green) at (Center of spawn_dawn <gen>) facing Default building facing degrees
Wyzwalacz bez nazwy 003 Kopiuj 17 Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopi Kopiuj 3
  Events
    Time - Elapsed game time is 140.00 seconds
  Conditions
  Actions
    Unit - Create 30.Zombie for Player 7 (Green) at (Center of spawn_up <gen>) facing Default building facing degrees
    Unit - Create 30.Zombie for Player 7 (Green) at (Center of spawn_dawn <gen>) facing Default building facing degrees
Wyzwalacz bez nazwy 003 Kopiuj 17 Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopi Kopiuj 4
  Events
    Time - Elapsed game time is 180.00 seconds
  Conditions
  Actions
    Unit - Create 30.Gargoyle for Player 7 (Green) at (Center of spawn_up <gen>) facing Default building facing degrees
    Unit - Create 30.Zombie for Player 7 (Green) at (Center of spawn_dawn <gen>) facing Default building facing degrees
Wyzwalacz bez nazwy 003 Kopiuj 17 Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopi Kopiuj 5
  Events
    Time - Elapsed game time is 220.00 seconds
  Conditions
  Actions
    Unit - Create 30.Zombie for Player 7 (Green) at (Center of spawn_up <gen>) facing Default building facing degrees
    Unit - Create 30.Ghoul for Player 7 (Green) at (Center of spawn_dawn <gen>) facing Default building facing degrees
Wyzwalacz bez nazwy 003 Kopiuj 17 Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopi
  Events
    Time - Elapsed game time is 260.00 seconds
  Conditions
  Actions
    Unit - Create 30.Ghoul for Player 7 (Green) at (Center of spawn_up <gen>) facing Default building facing degrees
    Unit - Create 30.Ghoul for Player 7 (Green) at (Center of spawn_dawn <gen>) facing Default building facing degrees
Wyzwalacz bez nazwy 003 Kopiuj 17 Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopi Kopiuj
  Events
    Time - Elapsed game time is 360.00 seconds
  Conditions
  Actions
    Unit - Create 10.Abomination for Player 7 (Green) at (Center of spawn_up <gen>) facing Default building facing degrees
    Unit - Create 10.Abomination for Player 7 (Green) at (Center of spawn_dawn <gen>) facing Default building facing degrees
Wyzwalacz bez nazwy 003 Kopiuj 17 Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopi Ko Kopiuj
  Events
    Time - Elapsed game time is 420.00 seconds
  Conditions
  Actions
    Unit - Create 100.Gargoyle for Player 7 (Green) at (Center of spawn_up <gen>) facing Default building facing degrees
    Unit - Create 100.Gargoyle for Player 7 (Green) at (Center of spawn_dawn <gen>) facing Default building facing degrees
Wyzwalacz bez nazwy 003 Kopiuj 17 Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopi Kopiuj 7
  Events
    Time - Elapsed game time is 460.00 seconds
  Conditions
  Actions
    Unit - Create 20.Z2 for Player 7 (Green) at (Center of spawn_up <gen>) facing Default building facing degrees
    Unit - Create 20.Z2 for Player 7 (Green) at (Center of spawn_dawn <gen>) facing Default building facing degrees
Wyzwalacz bez nazwy 003 Kopiuj 17 Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopi Kopiuj 8
  Events
    Time - Elapsed game time is 500.00 seconds
  Conditions
  Actions
    Unit - Create 20.Z3 for Player 7 (Green) at (Center of spawn_up <gen>) facing Default building facing degrees
    Unit - Create 20.Z2 for Player 7 (Green) at (Center of spawn_dawn <gen>) facing Default building facing degrees
Wyzwalacz bez nazwy 003 Kopiuj 17 Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopi Kopiuj 9
  Events
    Time - Elapsed game time is 540.00 seconds
  Conditions
  Actions
    Unit - Create 20.Z3 for Player 7 (Green) at (Center of spawn_up <gen>) facing Default building facing degrees
    Unit - Create 20.Z2 for Player 7 (Green) at (Center of spawn_dawn <gen>) facing Default building facing degrees
Wyzwalacz bez nazwy 003 Kopiuj 17 Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopi Kopiuj 10
  Events
    Time - Elapsed game time is 600.00 seconds
  Conditions
  Actions
    Unit - Create 1.Boss 1 for Player 7 (Green) at (Center of spawn_up <gen>) facing Default building facing degrees
    Unit - Create 1.Boss 1 for Player 7 (Green) at (Center of spawn_dawn <gen>) facing Default building facing degrees
Wyzwalacz bez nazwy 003 Kopiuj 17 Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopi Kopiuj 11
  Events
    Time - Elapsed game time is 620.00 seconds
  Conditions
  Actions
    Unit - Create 30.Z2 for Player 7 (Green) at (Center of spawn_up <gen>) facing Default building facing degrees
    Unit - Create 50.Gargoyle for Player 7 (Green) at (Center of spawn_dawn <gen>) facing Default building facing degrees
Wyzwalacz bez nazwy 003 Kopiuj 17 Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopi Kopiuj 12
  Events
    Time - Elapsed game time is 680.00 seconds
  Conditions
  Actions
    Unit - Create 30.Z2 for Player 7 (Green) at (Center of spawn_up <gen>) facing Default building facing degrees
    Unit - Create 30.Z2 for Player 7 (Green) at (Center of spawn_dawn <gen>) facing Default building facing degrees
Wyzwalacz bez nazwy 003 Kopiuj 17 Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopi Kopiuj 13
  Events
    Time - Elapsed game time is 740.00 seconds
  Conditions
  Actions
    Unit - Create 30.Gargoyle for Player 7 (Green) at (Center of spawn_up <gen>) facing Default building facing degrees
    Unit - Create 30.Gargoyle for Player 7 (Green) at (Center of spawn_dawn <gen>) facing Default building facing degrees
    Unit - Create 30.Gargoyle for Player 7 (Green) at (Center of Region_011 <gen>) facing Default building facing degrees
Wyzwalacz bez nazwy 003 Kopiuj 17 Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopi Kopiuj 14
  Events
    Time - Elapsed game time is 800.00 seconds
  Conditions
  Actions
    Unit - Create 50.Gargoyle for Player 7 (Green) at (Center of spawn_up <gen>) facing Default building facing degrees
    Unit - Create 50.Gargoyle for Player 7 (Green) at (Center of spawn_dawn <gen>) facing Default building facing degrees
    Unit - Create 20.Z3 for Player 7 (Green) at (Center of Region_011 <gen>) facing Default building facing degrees
Wyzwalacz bez nazwy 003 Kopiuj 17 Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopi Kopiuj 15
  Events
    Time - Elapsed game time is 860.00 seconds
  Conditions
  Actions
    Unit - Create 30.Gargoyle for Player 7 (Green) at (Center of spawn_up <gen>) facing Default building facing degrees
    Unit - Create 40.Gargoyle for Player 7 (Green) at (Center of spawn_dawn <gen>) facing Default building facing degrees
    Unit - Create 20.Z3 for Player 7 (Green) at (Center of Region_011 <gen>) facing Default building facing degrees
Wyzwalacz bez nazwy 003 Kopiuj 17 Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopi Kopiuj 16
  Events
    Time - Elapsed game time is 900.00 seconds
  Conditions
  Actions
    Unit - Create 30.Z2 for Player 7 (Green) at (Center of spawn_up <gen>) facing Default building facing degrees
    Unit - Create 30.Z2 for Player 7 (Green) at (Center of spawn_dawn <gen>) facing Default building facing degrees
    Unit - Create 30.Z3 for Player 7 (Green) at (Center of Region_011 <gen>) facing Default building facing degrees
Wyzwalacz bez nazwy 003 Kopiuj 17 Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopi Kopiuj 17
  Events
    Time - Elapsed game time is 980.00 seconds
  Conditions
  Actions
    Unit - Create 100.Gargoyle for Player 7 (Green) at (Center of spawn_up <gen>) facing Default building facing degrees
    Unit - Create 40.Gargoyle for Player 7 (Green) at (Center of spawn_dawn <gen>) facing Default building facing degrees
    Unit - Create 15.Z2 for Player 7 (Green) at (Center of Region_011 <gen>) facing Default building facing degrees
Wyzwalacz bez nazwy 003 Kopiuj 17 Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopi Kopiuj 18
  Events
    Time - Elapsed game time is 1020.00 seconds
  Conditions
  Actions
    Unit - Create 30.Z2 for Player 7 (Green) at (Center of spawn_up <gen>) facing Default building facing degrees
    Unit - Create 30.Z2 for Player 7 (Green) at (Center of spawn_dawn <gen>) facing Default building facing degrees
    Unit - Create 20.Z3 for Player 7 (Green) at (Center of Region_011 <gen>) facing Default building facing degrees
Wyzwalacz bez nazwy 003 Kopiuj 17 Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopi Kopiuj 19
  Events
    Time - Elapsed game time is 1050.00 seconds
  Conditions
  Actions
    Unit - Create 30.Z2 for Player 7 (Green) at (Center of spawn_up <gen>) facing Default building facing degrees
    Unit - Create 30.Z2 for Player 7 (Green) at (Center of spawn_dawn <gen>) facing Default building facing degrees
    Unit - Create 15.Abomination for Player 7 (Green) at (Center of Region_011 <gen>) facing Default building facing degrees
Wyzwalacz bez nazwy 003 Kopiuj 17 Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopi Kopiuj 20
  Events
    Time - Elapsed game time is 1100.00 seconds
  Conditions
  Actions
    Unit - Create 30.Z2 for Player 7 (Green) at (Center of spawn_up <gen>) facing Default building facing degrees
    Unit - Create 100.Gargoyle for Player 7 (Green) at (Center of Region_011 <gen>) facing Default building facing degrees
    Unit - Create 30.Z2 for Player 7 (Green) at (Center of spawn_dawn <gen>) facing Default building facing degrees
Wyzwalacz bez nazwy 003 Kopiuj 17 Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopi Kopiuj 23
  Events
    Time - Elapsed game time is 1120.00 seconds
  Conditions
  Actions
    Unit - Create 30.Z2 for Player 7 (Green) at (Center of spawn_up <gen>) facing Default building facing degrees
    Unit - Create 30.Z2 for Player 7 (Green) at (Center of spawn_dawn <gen>) facing Default building facing degrees
    Unit - Create 15.Abomination for Player 7 (Green) at (Center of Region_011 <gen>) facing Default building facing degrees
Wyzwalacz bez nazwy 003 Kopiuj 17 Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopi Kopiuj 21
  Events
    Time - Elapsed game time is 1130.00 seconds
  Conditions
  Actions
    Unit - Create 30.Z2 for Player 7 (Green) at (Center of spawn_up <gen>) facing Default building facing degrees
    Unit - Create 30.Z2 for Player 7 (Green) at (Center of spawn_dawn <gen>) facing Default building facing degrees
    Unit - Create 15.Abomination for Player 7 (Green) at (Center of Region_011 <gen>) facing Default building facing degrees
Wyzwalacz bez nazwy 003 Kopiuj 17 Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopi Kopiuj 22
  Events
    Time - Elapsed game time is 1150.00 seconds
  Conditions
  Actions
    Unit - Create 20.Z3 for Player 7 (Green) at (Center of spawn_up <gen>) facing Default building facing degrees
    Unit - Create 20.Z3 for Player 7 (Green) at (Center of spawn_dawn <gen>) facing Default building facing degrees
    Unit - Create 20.Z3 for Player 7 (Green) at (Center of Region_011 <gen>) facing Default building facing degrees
Wyzwalacz bez nazwy 003 Kopiuj 17 Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopi Kopiuj 24
  Events
    Time - Elapsed game time is 1168.00 seconds
  Conditions
  Actions
    Unit - Create 20.Z3 for Player 7 (Green) at (Center of spawn_up <gen>) facing Default building facing degrees
    Unit - Create 20.Z3 for Player 7 (Green) at (Center of spawn_dawn <gen>) facing Default building facing degrees
    Unit - Create 20.Z3 for Player 7 (Green) at (Center of Region_011 <gen>) facing Default building facing degrees
Wyzwalacz bez nazwy 003 Kopiuj 17 Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopi Kopiuj 25
  Events
    Time - Elapsed game time is 1176.00 seconds
  Conditions
  Actions
    Unit - Create 30.Z2 for Player 7 (Green) at (Center of spawn_up <gen>) facing Default building facing degrees
    Unit - Create 30.Z2 for Player 7 (Green) at (Center of spawn_dawn <gen>) facing Default building facing degrees
    Unit - Create 30.Z2 for Player 7 (Green) at (Center of Region_011 <gen>) facing Default building facing degrees
Wyzwalacz bez nazwy 003 Kopiuj 17 Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopi Kopiuj 26
  Events
    Time - Elapsed game time is 1200.00 seconds
  Conditions
  Actions
    Unit - Create 30.Z3 for Player 7 (Green) at (Center of spawn_up <gen>) facing Default building facing degrees
    Unit - Create 30.Z3 for Player 7 (Green) at (Center of spawn_dawn <gen>) facing Default building facing degrees
    Unit - Create 30.Z3 for Player 7 (Green) at (Center of Region_011 <gen>) facing Default building facing degrees
Wyzwalacz bez nazwy 003 Kopiuj 17 Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopi Kopiuj 27
  Events
    Time - Elapsed game time is 1300.00 seconds
  Conditions
  Actions
    Unit - Create 30.Gargoyle for Player 7 (Green) at (Center of spawn_up <gen>) facing Default building facing degrees
    Unit - Create 30.Gargoyle for Player 7 (Green) at (Center of spawn_dawn <gen>) facing Default building facing degrees
    Unit - Create 30.Gargoyle for Player 7 (Green) at (Center of Region_011 <gen>) facing Default building facing degrees
Wyzwalacz bez nazwy 003 Kopiuj 17 Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopi Kopiuj 28
  Events
    Time - Elapsed game time is 1320.00 seconds
  Conditions
  Actions
    Unit - Create 30.Gargoyle for Player 7 (Green) at (Center of spawn_up <gen>) facing Default building facing degrees
    Unit - Create 30.Gargoyle for Player 7 (Green) at (Center of spawn_dawn <gen>) facing Default building facing degrees
    Unit - Create 30.Gargoyle for Player 7 (Green) at (Center of Region_011 <gen>) facing Default building facing degrees
Wyzwalacz bez nazwy 003 Kopiuj 17 Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopi Kopiuj 29
  Events
    Time - Elapsed game time is 1340.00 seconds
  Conditions
  Actions
    Unit - Create 30.Gargoyle for Player 7 (Green) at (Center of spawn_up <gen>) facing Default building facing degrees
    Unit - Create 30.Gargoyle for Player 7 (Green) at (Center of spawn_dawn <gen>) facing Default building facing degrees
    Unit - Create 30.Gargoyle for Player 7 (Green) at (Center of Region_011 <gen>) facing Default building facing degrees
Wyzwalacz bez nazwy 003 Kopiuj 17 Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopi Kopiuj 30
  Events
    Time - Elapsed game time is 1360.00 seconds
  Conditions
  Actions
    Unit - Create 30.Gargoyle for Player 7 (Green) at (Center of spawn_up <gen>) facing Default building facing degrees
    Unit - Create 30.Gargoyle for Player 7 (Green) at (Center of spawn_dawn <gen>) facing Default building facing degrees
    Unit - Create 30.Gargoyle for Player 7 (Green) at (Center of Region_011 <gen>) facing Default building facing degrees
Wyzwalacz bez nazwy 003 Kopiuj 17 Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopi Kopiuj 31
  Events
    Time - Elapsed game time is 1440.00 seconds
  Conditions
  Actions
    Unit - Create 30.Gargoyle for Player 7 (Green) at (Center of spawn_up <gen>) facing Default building facing degrees
    Unit - Create 30.Gargoyle for Player 7 (Green) at (Center of spawn_dawn <gen>) facing Default building facing degrees
    Unit - Create 30.Gargoyle for Player 7 (Green) at (Center of Region_011 <gen>) facing Default building facing degrees
Wyzwalacz bez nazwy 003 Kopiuj 17 Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopi Kopiuj 32
  Events
    Time - Elapsed game time is 1500.00 seconds
  Conditions
  Actions
    Unit - Create 30.Z3 for Player 7 (Green) at (Center of spawn_up <gen>) facing Default building facing degrees
    Unit - Create 10.Abomination for Player 7 (Green) at (Center of spawn_dawn <gen>) facing Default building facing degrees
    Unit - Create 100.Carrion Beetle (Level 1) for Player 7 (Green) at (Center of Region_012 <gen>) facing Default building facing degrees
Wyzwalacz bez nazwy 003 Kopiuj 17 Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopi Kopiuj 33
  Events
    Time - Elapsed game time is 1560.00 seconds
  Conditions
  Actions
    Unit - Create 30.Z3 for Player 7 (Green) at (Center of spawn_up <gen>) facing Default building facing degrees
    Unit - Create 100.Carrion Beetle (Level 1) for Player 7 (Green) at (Center of spawn_dawn <gen>) facing Default building facing degrees
    Unit - Create 100.Carrion Beetle (Level 1) for Player 7 (Green) at (Center of Region_011 <gen>) facing Default building facing degrees
Wyzwalacz bez nazwy 003 Kopiuj 17 Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopi Kopiuj 34
  Events
    Time - Elapsed game time is 1599.00 seconds
  Conditions
  Actions
    Unit - Create 30.Z3 for Player 7 (Green) at (Center of spawn_up <gen>) facing Default building facing degrees
    Unit - Create 100.Carrion Beetle (Level 1) for Player 7 (Green) at (Center of spawn_dawn <gen>) facing Default building facing degrees
    Unit - Create 100.Carrion Beetle (Level 1) for Player 7 (Green) at (Center of Region_011 <gen>) facing Default building facing degrees
Wyzwalacz bez nazwy 003 Kopiuj 17 Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopi Kopiuj 35
  Events
    Time - Elapsed game time is 1640.00 seconds
  Conditions
  Actions
    Unit - Create 30.Z3 for Player 7 (Green) at (Center of spawn_up <gen>) facing Default building facing degrees
    Unit - Create 100.Carrion Beetle (Level 1) for Player 7 (Green) at (Center of spawn_dawn <gen>) facing Default building facing degrees
    Unit - Create 100.Carrion Beetle (Level 1) for Player 7 (Green) at (Center of Region_011 <gen>) facing Default building facing degrees
Wyzwalacz bez nazwy 003 Kopiuj 17 Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopi Kopiuj 36
  Events
    Time - Elapsed game time is 1666.00 seconds
  Conditions
  Actions
    Unit - Create 30.Z3 for Player 7 (Green) at (Center of spawn_up <gen>) facing Default building facing degrees
    Unit - Create 100.Carrion Beetle (Level 1) for Player 7 (Green) at (Center of spawn_dawn <gen>) facing Default building facing degrees
    Unit - Create 100.Carrion Beetle (Level 1) for Player 7 (Green) at (Center of Region_011 <gen>) facing Default building facing degrees
B2
  Events
    Time - Elapsed game time is 1710.00 seconds
  Conditions
  Actions
    Unit - Create 30.Z3 for Player 7 (Green) at (Center of spawn_up <gen>) facing Default building facing degrees
    Unit - Create 100.Carrion Beetle (Level 1) for Player 7 (Green) at (Center of spawn_dawn <gen>) facing Default building facing degrees
    Unit - Create 100.Carrion Beetle (Level 1) for Player 7 (Green) at (Center of Region_011 <gen>) facing Default building facing degrees
B2 Kopiuj
  Events
    Time - Elapsed game time is 1710.00 seconds
  Conditions
  Actions
    Unit - Create 20.Z3 for Player 7 (Green) at (Center of spawn_up <gen>) facing Default building facing degrees
    Unit - Create 20.Z3 for Player 7 (Green) at (Center of spawn_dawn <gen>) facing Default building facing degrees
    Unit - Create 20.Z3 for Player 7 (Green) at (Center of Region_011 <gen>) facing Default building facing degrees
B2 Kopiuj Kopiuj
  Events
    Time - Elapsed game time is 1730.00 seconds
  Conditions
  Actions
    Unit - Create 20.Z3 for Player 7 (Green) at (Center of spawn_up <gen>) facing Default building facing degrees
    Unit - Create 20.Z3 for Player 7 (Green) at (Center of spawn_dawn <gen>) facing Default building facing degrees
    Unit - Create 20.Z3 for Player 7 (Green) at (Center of Region_011 <gen>) facing Default building facing degrees
B2 Kopiuj Kopiuj Kopiuj
  Events
    Time - Elapsed game time is 1745.00 seconds
  Conditions
  Actions
    Unit - Create 20.Z3 for Player 7 (Green) at (Center of spawn_up <gen>) facing Default building facing degrees
    Unit - Create 20.Z3 for Player 7 (Green) at (Center of spawn_dawn <gen>) facing Default building facing degrees
    Unit - Create 20.Z3 for Player 7 (Green) at (Center of Region_011 <gen>) facing Default building facing degrees
B2 Kopiuj Kopiuj Kopiuj Kopiuj
  Events
    Time - Elapsed game time is 1760.00 seconds
  Conditions
  Actions
    Unit - Create 20.Z3 for Player 7 (Green) at (Center of spawn_up <gen>) facing Default building facing degrees
    Unit - Create 20.Z3 for Player 7 (Green) at (Center of spawn_dawn <gen>) facing Default building facing degrees
    Unit - Create 20.Z3 for Player 7 (Green) at (Center of Region_011 <gen>) facing Default building facing degrees
Wyzwalacz bez nazwy 007
  Events
    Unit - A unit enters spawn_up <gen>
  Conditions
  Actions
    Unit - Order (Entering unit) to Attack-Move To.(Center of Region_008 <gen>)
Wyzwalacz bez nazwy 007 Kopiuj
  Events
    Unit - A unit enters Region_011 <gen>
  Conditions
  Actions
    Unit - Order (Entering unit) to Attack-Move To.(Center of Region_012 <gen>)
Wyzwalacz bez nazwy 004
  Events
    Unit - A unit enters Region_008 <gen>
  Conditions
    (Owner of (Triggering unit)) Equal to Player 7 (Green)
  Actions
    Unit - Order (Triggering unit) to Attack-Move To.(Center of Region_009 <gen>)
Wyzwalacz bez nazwy 004 Kopiuj
  Events
    Unit - A unit enters Region_009 <gen>
  Conditions
    (Owner of (Triggering unit)) Equal to Player 7 (Green)
  Actions
    Unit - Order (Triggering unit) to Attack-Move To.(Center of Region_010 <gen>)
Wyzwalacz bez nazwy 004 Kopiuj Kopiuj
  Events
    Unit - A unit enters Region_010 <gen>
  Conditions
    (Owner of (Triggering unit)) Equal to Player 7 (Green)
  Actions
    Unit - Order (Triggering unit) to Attack-Move To.(Center of Region_012 <gen>)
Wyzwalacz bez nazwy 004 Kopiuj Kopiuj Kopiuj
  Events
    Unit - A unit enters Region_012 <gen>
  Conditions
    (Owner of (Triggering unit)) Equal to Player 7 (Green)
  Actions
    Unit - Order (Triggering unit) to Attack-Move To.(Center of Region_005 <gen>)
Wyzwalacz bez nazwy 004 Kopiuj Kopiuj Kopiuj Kopiuj
  Events
    Unit - A unit enters spawn_dawn <gen>
  Conditions
    (Owner of (Triggering unit)) Equal to Player 7 (Green)
  Actions
    Unit - Order (Triggering unit) to Attack-Move To.(Center of Region_016 <gen>)
Wyzwalacz bez nazwy 004 Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj
  Events
    Unit - A unit enters Region_016 <gen>
  Conditions
    (Owner of (Triggering unit)) Equal to Player 7 (Green)
  Actions
    Unit - Order (Triggering unit) to Attack-Move To.(Center of Region_017 <gen>)
Wyzwalacz bez nazwy 004 Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj
  Events
    Unit - A unit enters Region_017 <gen>
  Conditions
    (Owner of (Triggering unit)) Equal to Player 7 (Green)
  Actions
    Unit - Order (Triggering unit) to Attack-Move To.(Center of Region_012 <gen>)
Wyzwalacz bez nazwy 013
  Events
    Unit - A unit Dies
  Conditions
    ((Triggering unit) is A Hero) Equal to False
  Actions
    Player - Add 10 to (Owner of (Killing unit)).Current gold
Wyzwalacz bez nazwy 013 Kopiuj
  Events
    Unit - A unit Dies
  Conditions
    ((Triggering unit) is A Hero) Equal to True
  Actions
    Special Effect - Create a special effect attached to the overhead (attachpoint) of (Dying unit) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
    Player - Add 100 to (Owner of (Killing unit)).Current gold
Wyzwalacz bez nazwy 003
  Events
    Unit - A unit Dies
  Conditions
    ((Triggering unit) is A Hero) Equal to True
  Actions
    Wait 30.00 seconds
    Hero - Instantly revive (Dying unit) at (Center of Region_013 <gen>), Hide revival graphics